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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Apr 15, 2020 12:58 
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gooby pls

Joined: 30th Mar, 2008
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Your soldiers can't die in this new one apparently.

So that ain't XCOM.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 20, 2020 9:36 
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Prince of Fops

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GazChap wrote:
Your soldiers can't die in this new one apparently.

So that ain't XCOM.


That sounds all shades of wrong.

But those shades of wrongness can be had for £8 if pre-ordered from GMG


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 20, 2020 14:26 
SupaMod
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It's the same price on Steam.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 20, 2020 14:46 
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Prince of Fops

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Really? That was a load of hot air from GMG then.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 13:31 
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Prince of Fops

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GazChap wrote:
Your soldiers can't die in this new one apparently.

So that ain't XCOM.


It does sound good though.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 13:34 
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It is good.

GazChap wrote:
Your soldiers can't die in this new one apparently.

So that ain't XCOM.

Piffle. The beating heart of XCOM, in both strategy and tactical layers, is having to make tough choices about how to use limited resources. This game has that.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 14:19 
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*cough*reload save*cough*

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 15:52 
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gooby pls

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Doctor Glyndwr wrote:
Piffle. The beating heart of XCOM, in both strategy and tactical layers, is having to make tough choices about how to use limited resources. This game has that.

Yeah, I wasn't being entirely serious ;)

Haven't had a chance to play it yet, but will do soon hopefully.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 16:01 
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Grim... wrote:
*cough*reload save*cough*

I will entertain your notion that Commander/Ironman is The One True Approach To Xcom when you beat Commander/Ironman.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 16:08 
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gooby pls

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Ironman is absolutely the One True Approach To Xcom, but not in a world where glitches exist that you can only realistically avoid by reloading a save ;)


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 16:11 
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GazChap wrote:
Ironman is absolutely the One True Approach To Xcom, but not in a world where glitches exist that you can only realistically avoid by reloading a save ;)

Yeah, "bronzeman"/"honestman" is a better approach IMO. If only to guard against misclick moves, which I did to myself quite regularly.

Chimera Squad has Ironman, BTW. As usual, you only get one save slot, so you can never change a decision. If you fail a mission, you can re-try it. However it also has a separate Hardcore toggle; if you fail a mission in Hardcore, you fail the entire game. You can combine these.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 16:12 
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Doctor Glyndwr wrote:
Grim... wrote:
*cough*reload save*cough*

I will entertain your notion that Commander/Ironman is The One True Approach To Xcom when you beat Commander/Ironman.

But I don't like the end of the game!

/throws toys out of pram

Actually, maybe I do like it, I don't know. But I don't really like the middle - becoming a rampaging six-man/lady/person who knows better/alien/etc army gets a bit dull.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 16:35 
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Also, it seems to happen really suddenly. Like, the start of XCOM is brutal, and then suddenly your squad never misses and rarely dies and the biggest issue you have to deal with is "what do I build next". The WotC expansion had promise, but even the Big Bads weren't that big or bad.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 20:21 
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Sleepyhead

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Grim... wrote:
Also, it seems to happen really suddenly. Like, the start of XCOM is brutal, and then suddenly your squad never misses and rarely dies and the biggest issue you have to deal with is "what do I build next". The WotC expansion had promise, but even the Big Bads weren't that big or bad.


Were you playing it on the hardest difficulty setting?

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 21:09 
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Curiosity wrote:
Grim... wrote:
Also, it seems to happen really suddenly. Like, the start of XCOM is brutal, and then suddenly your squad never misses and rarely dies and the biggest issue you have to deal with is "what do I build next". The WotC expansion had promise, but even the Big Bads weren't that big or bad.


Were you playing it on the hardest difficulty setting?

No, I find the start is impossible on the hardest one.

I suspect there's a very specific pattern you need to use to get through the first few missions.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Apr 27, 2020 21:17 
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Grim... wrote:
I suspect there's a very specific pattern you need to use to get through the first few missions.
Based on what I've read on r/xcom, yes. There's talk of people doing 40+ restarts to get a "good" one before they go past the second mission. For example a key factor is if you get a power vent in the centre-column-third-row slot on the Avenger, as if you don't, you're really going to struggle in the strategy layer. It doesn't sound very fun.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Tue Apr 28, 2020 11:19 
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gooby pls

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Doctor Glyndwr wrote:
Grim... wrote:
I suspect there's a very specific pattern you need to use to get through the first few missions.
For example a key factor is if you get a power vent in the centre-column-third-row slot on the Avenger, as if you don't, you're really going to struggle in the strategy layer.


Image


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Apr 30, 2020 8:33 
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Worst

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Attachment:
Screenshot 2020-04-30 at 08.18.09.png

Given that I have no X-Com, which of these is best value?

[edit] I know that technically 77% off is. But I mean bang for your buck.


You do not have the required permissions to view the files attached to this post.

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>Image<


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Apr 30, 2020 8:33 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
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That bottom one looks a good bundle.. I am tempted

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Apr 30, 2020 8:44 
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Prince of Fops

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Others may disagree, but I'm not sure how much of the bottom bundle one really needs.

XCOM2 War of the Chosen can be had for £11 on Steam and that gives you all the XCOM 2 you really need, in my opinion.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Apr 30, 2020 14:01 
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But you also need XCOM 2.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Apr 30, 2020 14:40 
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Grim... wrote:
But you also need XCOM 2.

Yes, quite.

Everything in the bundle except the base game plus WOTC can be skipped, but the bundle is easily worth it for the base game plus WOTC.

The only meaningful question really is "should I just play the base game and not get WOTC" and the answer to that is "no, WOTC is cool."


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Apr 30, 2020 14:43 
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Worst

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The mob has spoken!

Thank you for the advice. :)

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Apr 30, 2020 15:17 
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Prince of Fops

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Oh really? Sorry, I thought wotc came as a standalone, my bad.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Sep 22, 2022 13:29 
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Prince of Fops

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Xcom2 wotc finally finished!

I started xcom 2 years ago on PC, then head was turned by WOTC, so restarted on that.

Got 75% of way through when it was released on switch, so restarted there. And now I'm done.

Felt the final level was a touch underwhelming, lacked the drama of set piece missions like defending the avenger or when avatar project is completed.

By the end I found I'd drifted away from having my preferred squad, as was overwhelmed by the options available. I went from a ranger being a gimme, to having more grenadiers because of Rupture, plus the psi ops guys (who I don't really like, hard to have the affection for them that one has for the other soldiers you've built up). Still, my trusty Templar dealt the killing blow.

Will leave six months before contemplating an Ironman attempt, which I've never tried.

ZOMG Spoiler! Click here to view!
excited about prospect of terror from the deep revisit which is hinted at. Any update on that?


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Sep 22, 2022 16:52 
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Commander-in-Cheese

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My standard team right the way through was a Ranger, a sniper, two heavies, two specialists. Mainly so I could make best use of all the endgame toys. A Ranger in berserker king armour with the chosen sword? Magnificent.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Sep 22, 2022 17:10 
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Prince of Fops

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So no factions? Aside from the Templar, I did generally find it hard to justify a spot in my squad for the Skirmishers and Reapers.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Sep 22, 2022 19:45 
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Commander-in-Cheese

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My issue with the factions is that they can't use any of the cool WOTC gear so they get left behind

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Sep 22, 2022 19:46 
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Commander-in-Cheese

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Why would I take a reaper when I can have a sniper with the deathlance and Icarus armour?

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Sep 22, 2022 23:12 
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Prince of Fops

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Cras wrote:
Why would I take a reaper when I can have a sniper with the deathlance and Icarus armour?


I'm with you. Their guns are peashooters in comparison. A sniper with death from above, gunslinger, face off, the chosen rifle and pistol and talon rounds is a thing of beauty.

But then so is a ranger or Templar with reaper.

Such a good game.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Sep 23, 2022 22:42 
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Sleepyhead

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Reapers are mostly useful for scouting, and can be amazing on the 'Save the people in this camp under attack' as they can just run flat out to save everyone right away without being seen.

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