Doctor Glyndwr wrote:
Hearthly wrote:
Morte wrote:
Not sure about the timers though.
I'm rather hoping these will get modded out.
I think you should keep an open mind and not have a knee-jerk reaction against them because they are different. They're clearly a key mechanic, and not one Firaxis have added lightly.
I entirely take your point but it's hard to overstate how much I hate it when games force me forwards against my instincts and my preferred way of playing - I love taking my time and exploring everything and feeling as safe as possible, right from my very earliest experiences with the genre (and I'm going back to the Rebelstar/Laser Squad era on the ZX Spectrum here).
I remember playing through the original Command & Conquer on PC and discovering that the AI was too dumb to blast its way through walls I built as it didn't see them as 'hostile', as long as all the AI's units were also out of range of my base/units, so if I left it no route whatsoever into my base it would simply amass a huge force on my 'wall border' and do nothing with them indefinitely, which gave me infinite time to prepare the perfect base and force to annihilate the would-be invaders with zero casualties, even if it took until 3am in the morning to complete a single level (which it did, and absolutely brought my 486 DX-2 to its knees as I don't think the game engine was designed to cope with so much 'stuff' being active at once).
Same goes for all other RTS games and suchlike, I love to turtle down and do things on my own timetable, the levels I disliked the most in Dungeon Keeper 2 were the ones where I had aggressive dungeon breaches to deal with from very early on. (And the one single thing I'd identify as not liking about the Terran campaign on Starcraft 2 as opposed to the original, is the way Starcarft 2 is constantly nagging at you to 'GO HERE, DO THIS, TIME IS SHORT'.)
I appreciate this is very much a case of 'me not liking the mechanic of a turn timer' (or similar) rather than there being anything inherently wrong with the mechanic, but it is a consideration for me when it comes to X-Com 2. That said, when I buy the game (which I will) I'll most likely try it as Firaxis intended it to be to start with, but equally likely mod it out when I remember I do indeed really not like turn timers