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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Feb 01, 2018 23:22 
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gooby pls

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Long War's a bit hardcore for someone that's never played the main game before!

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Feb 01, 2018 23:36 
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Sleepyhead

Joined: 30th Mar, 2008
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The timers soon become less of a hassle once you’ve got good gear. Plus a beautiful touch was that a bastard King Alien knocked Grim... out and I didn’t have time to extract him, so he got captured.

About ten missions later the goal of my mission was to rescue him! Which I did!

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 7:38 
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Prince of Fops

Joined: 14th May, 2009
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Vanilla Xcom 2 is 13.99 on PSN at the moment.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 8:39 
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Everybodys gilf

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That's a steal, though the DLC packs are good.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 10:25 
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Excellent Member

Joined: 30th Mar, 2008
Posts: 3532
Findus Fop wrote:
Lonewolves wrote:
Mario + Rabbids has whetted my appetite for something like this. Am I best off playing the first new XCOM considering I have that on Steam?


If you can, play enemy within rather than enemy unknown. Same game but much better. I was also recommended the long war mod though I never had the stones to try it.


Long War main problem is that's just too long (well, duh!). But seriously, the main game is long enough, here it's a grind. I wouldn't recommend it.

I feel like XCOM2 made the first obsolete. Both games have the problem that feel too scripted (with its stupid pod activation system), but xcom2 kind of disguises that problem.

But yes,enemy within is much better. The Meld system brought a risk/reward mechanic into the game that the vanilla lacked.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 10:31 
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Everybodys gilf

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I did find XCOM 2 too short. There was loads more stuff I wanted to do (I didn't even start looking at Psi, for example) but the game forced me into the endgame when I didn't really want to.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 12:34 
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gooby pls

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Cras wrote:
I did find XCOM 2 too short. There was loads more stuff I wanted to do (I didn't even start looking at Psi, for example) but the game forced me into the endgame when I didn't really want to.

This is one of the good things about the WotC add-on. The addition of the Chosen, along with the covert ops angle, means that you can "game" the game to a degree and put off the endgame for basically as long as you want.

It has its own problems as a result, but I found it made it possible to go through the game at more or less my own pace (with the odd bit of urgency as the Avatar project creeps up and you have no means of getting it down)

Even in the vanilla XCOM2, the Avatar thing is a huge improvement over the terrible "panic" system in the original. I get what they were going for, and it really isn't XCOM if it's not horrifically easy to lose the entire game if you drop the ball a bit, but it still felt a bit too aggressive.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 16:06 
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Sleepyhead

Joined: 30th Mar, 2008
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Location: Kidbrooke
I found with Xcom 2 it was hard at first in terms of the pacing, but once you’re kitted out you can blast a couple of enemy bases and get the avatar project down to a low level, and then you can just do your monthly missions at leisure.

That said, early on it was tough, and I did get on the ‘you lose’ timer. Easy enough to whack it right down though after a while.

Even with that, I had comfortably researched everything in the game, and then some, but my Psi folks were still fairly basic (in fact I only had one).

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 16:10 
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Various steam sales on this at the moment


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 16:17 
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Comfortably Dumb

Joined: 30th Mar, 2008
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£7.99 on CDKeys too.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 19:16 
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If you do get it for PC myp, you might like to consider the following mods for some small but useful UX fixes:

Gotcha Again - gives you a preview of which potential moves will flank an enemy; this isn't obvious without it
Stop Wasting My Time - removes some weird pauses the game does after various events like getting a kill or throwing a grenade
Instant Avenger Menus - removes some tedious animations shown in the strategic layer, in particular the very slow geoscope hologram zoom thing
Evac All - gives you a single click button to evac all your soldiers in an evac zone, as opposed to you having to do them one at a time
Show Health Values - gives you a numerical value for enemy health so you don't need to count up the health bar pips on beefier opponents with 10+ health

None of these affect game balance at all.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 20:11 
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Lupine member

Joined: 27th Mar, 2008
Posts: 51695
Location: Nottingham
Yeah I won't be buying any games in the foreseeable future it seems. Just checked my bank balance and it's not pretty. :S

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 21:02 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 34262
Lonewolves wrote:
Yeah I won't be buying any games in the foreseeable future it seems. Just checked my bank balance and it's not pretty. :S

Time to turn pro on iracing?


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Feb 02, 2018 21:03 
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DavPaz wrote:
Lonewolves wrote:
Yeah I won't be buying any games in the foreseeable future it seems. Just checked my bank balance and it's not pretty. :S

Time to turn pro on iracing?

Funnily enough NASCAR has just announced a money-spinning Pro series with iRacing but sadly my iRating is nowhere near good enough currently, if it ever will be.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Jun 29, 2018 13:18 
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Prince of Fops

Joined: 14th May, 2009
Posts: 2257
This has potential, though also sounds a touch XCOM Apocalypsey, which I never got on with.

https://www.eurogamer.net/articles/2018-06-29-what-happens-when-superhot-meets-xcom


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2018 17:52 
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Prince of Fops

Joined: 14th May, 2009
Posts: 2257
War of the Chosen is a precise £14.87 at GreenManGaming at the moment.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Oct 10, 2018 18:33 
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Everybodys gilf

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It's bloody brilliant, too

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Oct 18, 2018 15:00 
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Prince of Fops

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Posts: 2257
Cras wrote:
It's bloody brilliant, too


I have purchased this and am just three missions in, and it is.

I didn't get to know vanilla XCOM 2 terribly well, so am struggling to identify everything that's different about it, but whatever, I'm enjoying it (in a stressy fun kind of way).

I'm also sad I can't play it on my commute, but finding a laptop with a sub-14" form factor, that doesn't cost the earth, and is capable of handling XCOM 2, seems impossible.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Oct 18, 2018 23:08 
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Prince of Fops

Joined: 14th May, 2009
Posts: 2257
Just did the mission where you meet the factions and fight the lost. Epic.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 19, 2018 0:52 
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Everybodys gilf

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Boom, headshot!
Boom, headshot!
Boom, headshot!

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 19, 2018 9:08 
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Prince of Fops

Joined: 14th May, 2009
Posts: 2257
Cras wrote:
Boom, headshot!
Boom, headshot!
Boom, headshot!


Exactly!
It took me a couple of turns to truly understand that, yes, you keep shooting till your ammo runs dry. Then reload and start again.

Great fun.

I may be wrong but the experience so far feels more focussed than vanilla XCOM 2. I'm being given less opportunity to go off in random directions and build unnecessary facilities (either that or it's more heavily sign-posting the things it thinks I should be doing). Which I prefer, as I feel like I'm not making catastrophic decisions that will fuck me up later on, while I'm learning the game.)


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 19, 2018 9:34 
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Everybodys gilf

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Pacing is something I found tricky in both versions of XCOM 2. The first time I played, I was scared of the Avatar Project timer and charged through the plot, which made it pretty tough. The second time I deliberately did it much more slowly, which meant I could batter the chosen and steal their lovely shit as well as beat all the Kings, and basically had two full squads of colonels and majors by the end. What it also meant however was that even tiny side missions would throw sectopods and gatekeepers at me every time.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 19, 2018 10:44 
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Sleepyhead

Joined: 30th Mar, 2008
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Cras wrote:
Boom, headshot!
Boom, headshot!
Boom, headshot!

And then three more if you have the perk which gives you a free reload.

Jazzy got six sniper kills in one turn for me once.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Oct 19, 2018 10:51 
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Everybodys gilf

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The Darklance has three free reloads, which makes for fun shootings.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Mon Oct 22, 2018 2:50 
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Est. 1978

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Stupid addictive XCOM2.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Wed Nov 21, 2018 23:49 
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Prince of Fops

Joined: 14th May, 2009
Posts: 2257
I did the advent black site mission tonight. I've not been cheesing save-reloads till now, but fuck me, I'm on save 87 now.

I lost Mox and Jayne Middlemiss (who were bonded, so felt fitting), with a heavily injured Templar dude carrying reaper lady, who was carrying the vial, to the evacuation point.

I hope I don't live to rue the loss of Mox too greatly. I'm reading a Reddit post that suggests my squad should have had at least two snipers in it for that mission. I had no snipers.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Nov 22, 2018 0:51 
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Everybodys gilf

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That's a bit of a shit of a mission that, especially if the RNG decides to give you a chosen too, which it did for me

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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Nov 22, 2018 8:41 
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Prince of Fops

Joined: 14th May, 2009
Posts: 2257
Cras wrote:
That's a bit of a shit of a mission that, especially if the RNG decides to give you a chosen too, which it did for me


Yep, I got chosened too on it. I ended up taking everyone down the far side of the map untik we were near the evac point, without conflict, and then sent reaper to get the vial. Unfortunately it meant I was facing all patrols at once, plus the chosen, before I could get everyone out of there.

Tempted to do it again with snipers and try and save Mox, but also glad to be out of there.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Thu Nov 22, 2018 9:52 
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Curiosity wrote:

Jazzy got six sniper kills in one turn for me once.

:luv:

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Nov 23, 2018 12:39 
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Prince of Fops

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Posts: 2257
Thoughts on Predator Armour - worth getting or should I hang on until I can afford an EXO suit? I'm resource poor at the moment so don't want to be spunking my alien alloys needlessly (rules to live by).


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Nov 23, 2018 12:56 
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Sleepyhead

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Findus Fop wrote:
Thoughts on Predator Armour - worth getting or should I hang on until I can afford an EXO suit? I'm resource poor at the moment so don't want to be spunking my alien alloys needlessly (rules to live by).


Always upgrade your armour as soon as you can.

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Nov 23, 2018 13:46 
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Everybodys gilf

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Definitely upgrade to Predator. Squad wide upgrades are always a bargain compared to individual items like the exo suits, because you don't have a limited number that you can lose when you die

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Nov 23, 2018 17:56 
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Prince of Fops

Joined: 14th May, 2009
Posts: 2257
Nice, will be slipping into my Predator suit tonight then.

May also play some Xcom.


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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Nov 23, 2018 18:36 
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Est. 1978

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Findus, later

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 Post subject: Re: Xcom UFO Defence
PostPosted: Fri Nov 23, 2018 18:43 
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Prince of Fops

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Grim... wrote:
Image
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Findus, later


Gizza kiss


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