MetalAngel wrote:
The Darkwalker is indeed the daddy... stomping around, sweeping your BEAMS OF DEATH across all who dare cross you is amazing... and you can bring a mate along to gun from a less entertaining but still useful turret!
That turret becomes much more useful for taking out stuff like Mantas or skilled players on foot hassling the Darkwalker with an AVRIL. Same is true of the machine gun turret on the Goliath -- if that turrent is unmanned a skilled player in a Manta can take it out with no problems by jumping over it, turning, shooting, and jumping again before the slow-moving main turret on the tank can catch up with him. Indeed, under those circumstances, the driver of the vehicle is better off getting into the secondary turret with LB.
I love my Mantas (these are the hover things like motorbikes with big fans on the side). Right trigger spins the fans into reverse, hugging the ground and killing anyone you run over.
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the hoverboard, so you don't have to tediously clomp everywhere at a slow pace
Such an amusingly ridiculous idea, too.
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the link gun, which combines two kinds of offense AND a repair tool
Critically important in Warfare, to the point where I try not to use it as a gun and conserve ammo for repairing stuff.
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a ridiculously huge variety of maps and things to do
It does feel like a very deep game, doesn't it? I reckon we did 10 hours of play on the weekend, but we've only scratched the surface of Warfare, there are still four or so CTF maps we haven't tried, and we haven't even started any vCTF.
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the orb is a brilliant gameplay mechanic
Heh. Lots of old school UT2k4 players
hate the orb. The best thing about it is, you can make a thrilling run on the hoverboard into a contested node and turn the game around in seconds. The worst thing is the enemy can make a thrilling run and turn the game around in seconds. I think we were getting an easy ride off the bots last night; they were one level down from the level we play CTF on. As we make the opponents harder it can get aggrevating to scrap for five minutes over a node, capture, overlook an orb carrier, and lose it in a heartbeat. The moral is that you need to pay close attention to taking orb carriers down, which takes discipline if you've just taken the enemy prime node and everyone wants to go spam the core.
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the maps are severely lacking in health pickups... finding one is more of a rare surprise than something you can take for granted
I think there are more around than you give credit for, but they are tucked away off the beaten track a bit. Armour helps a lot too. Even Facing Worlds has two armour pickups (thighpads behind the tower and body armour on top).
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the vehicle controls leave a little to be desired. But only a little!
You have to put them on "direct" under settings or you can't drive a tank one way whilst firing in another. They are a touch fiddly at times, you can get snagged on scenery.
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lag severely affects you - pull the trigger, and watch how you don't fire until a split second later, when your target has moved. Note that this could just be Xbox Live lag as it always is, but unlike other games (CoD4) it doesn't try to disguise it
Dunno what was up with your connection. We were maxed out last night with 16 active characters, so our connections were taking a pounding. I was worried mine was going to be too slow to keep up (particularly with 8-player VOIP on top, as I'm sure Epic made it push-to-talk for a reason) but everyone else said it was fine.
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the graphics are sometimes so detailed you are so busy processing the prettiness you don't process the door you should be entering.
I find CoD worse for this, where I frequently fail to spot people against broken outlines of wreckage.
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the translocator is a stupid, ridiculously annoying thing that the bots, being bots are able to use more effectively than all but the best human players
I think there is a no-translocator mutator, although on some of the CTF maps (like that one with Grannys Random Rotating Pillar in the middle) it's a key way to get from one level to another in the map.
Mr Dave wrote:
And dumping upon anyone stupid enough to go under you.
How do you do that?
Bluce_Ree wrote:
In regular deathmatch/CTF modes (against the bots) I really liked UT3 but that bollocks mode with the nodes killed the game for me completely.
Really? I know Warfare is pretty complex but once you get your head around it, it's the deepest of the game modes, I think. It probably helps that I played a lot of the predecessor mode, Onslaught, in UT2k4 which was a bit simpler, so I've learned it in stages.