Satsuma wrote:
1) Iconoclasts (PS4)
2) Detroit: Become Human (PS4)
3) Far Cry 5 (Xbox)
4) Shadow Warrior (Xbox)
5) Guacamelee 2 (PS4)
6) Bloodstained: Curse of the Moon (PS4)
7) Far Cry Primal (PS4)
8 ) Golf Story (Switch)
9) Octopath Traveller (Switch)
10) Deltarune: Chapter 1 (PS4)
11) Ape Out (Switch)
12) Resident Evil 2 (PS4)
13) Call of Duty: BLOPS IIII (Xbox)
14) Sekiro: Shadows Die Twice (PS4)
15) The Messenger (PS4)
16) Split/Second (Xbox)
17) Mortal Kombat X (Xbox)
18) Below (Xbox)
19) What Remains of Edith Finch (Xbox)
20) Ashen (Xbox)
21) Hellblade: Sensua’s Sacrifice (Xbox)
22) Steamworld Dig 2 (Xbox)
23) Moonlighter (Xbox)
24) Katana Zero (Switch)
25) My Friend Pedro (Switch)
26) Devil May Cry 5 (PS4)
Graphics: Awesome. Easily as good as, say, Resi 2 remake. The characters and the baddies look fantastic. There’s tons of particles flying all over the shop, smashing barrels and objects has tons of stuff splinter and crumble and reminded me of that one room in Bloodborne with all the pots. The only downside is that the environments aren’t that varied. What’s there is great an’ all (and some are ridiculously beautiful) but you can only have so many vein like catwalks before they get a bit tired.
Sound: Great voiceovers and voice talent. The dialogue is stupid as shit; as is par for the course with these games. Sound effects are suitably meaty and the music is that sort of thrash metal garbage that this series loves.
Story: Some anime bullshit about a guy who raises a big plant to eat the fruit.
Gameplay: It’s DmC 3 & 4 - but together! And better! But with a new bloke! If you’ve enjoyed any of this series you know what you’re getting and it doesn’t disappoint. Lots of combat focused, finger crippling, button dancing, stick twirling nonsense that has you compete against yourself to beat up monster while trying to be as cool as possible and ascertain that triple-S rank so you can end a level and casually say ‘I fucked those guys up’ while throwing a can of Mountain Dew into a bin 10 feet away without looking. In real life.
Conclude: It’s DmC 5. Exactly what you’d want and expect with a sprinkling of some fine AF graphics. There’s one problem though: it’s a bit easy on default and made easier by a continue system of gold orbs you collect in game. If you die anywhere in game you can continue by using a gold orb and it gives you full health. You get gold orbs in-game hidden about the game and, weirdly, for logging in each day. The ones in game are hidden but often not very well. Basically you can accumulate loads of them. So whereas in previous games if you failed a mission you had to restart from the very start now you just get straight back up. It’s fair I suppose but reduces the challenge by some margin. I think they should have been reduced to a single use in each mission. But now you can just strong arm yourself through a difficult boss without any challenge. I don’t like this...I like my DmC like I like my Dark Souls: without an easy mode.
MTX: It’s got them. You can buy red orbs (for skills and abilities) and gold orbs for actual money. I didn’t notice any difference from previous games on the game dishing out red orbs. In fact, I got a load of red orbs for playing the game and bought all the abilities I wanted. I didn’t get all the abilities though. Mind you, I did notice that there seems a fair few more moves and abilities this time around from previous games but it’s not surprising given the 3 characters and weapon list. You could easily grind a level for red orbs and I’m sure people do, rather than pay money like a So MTX’s can easily be dismissed but don’t you dare click on an ability you don’t have red orbs for because it’ll tell you you can buy more orbs on the PlayStation store. It’s just an annoyance but meh. Mind you, you can also buy some subweapons (like 4 different arms for Nero) and weapon skins for like a couple of quid each. But fortunately the devs have the sensibility not to lock out any actual weapons away from the player. God bless Capcom; they’re fucking great.