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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sat Nov 04, 2017 16:25 
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Unpossible!

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All or nothing

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sat Nov 04, 2017 16:36 
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Okay, so influenza and Rome.

Now the other one presumably is a leftover from Calamari?

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sat Nov 04, 2017 16:54 
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I'm willing to go with King as the third on the basis I don't have a better guess.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sat Nov 04, 2017 17:18 
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"Praisebot"

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We should start with influenza I reckon, then Rome and let's see where we are after that.


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sat Nov 04, 2017 17:21 
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Paws for thought

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Cras wrote:
I think we lose our turn soon so guess:worm

If it was meant to be worm and octopus, then clearly the correct clue would've been "Mammal"


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sat Nov 04, 2017 23:07 
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Commander-in-Cheese

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guess:influenza

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sat Nov 04, 2017 23:11 
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Unpossible!

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correct


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sat Nov 04, 2017 23:45 
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guess:Rome

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sat Nov 04, 2017 23:47 
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Unpossible!

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correct


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 1:26 
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So team. King for the win? Other suggestions?

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 1:44 
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"Praisebot"

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What happens if it's wrong?


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 2:07 
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TheVision wrote:
What happens if it's wrong?

Then we win

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 8:57 
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Only if they have an incorrect guess and our next turn is correct.

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 18:12 
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We have to guess by this evening or we forfeit our turn, so speak up team

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 18:12 
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Wait, you do? Pretty sure the rules have a "weekends don't count" clause for the forfeit. And I'm not too concerned about that anyway.


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 18:13 
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24hr timeout was all I saw, but I didn't exactly examine them.

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 18:20 
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Quote:
1. 24 hours without pointing or giving a clue opens up the opposing team to forcing a pass. If the last clue was given/guessed >23:59 hours ago and the opposing team posts something pointing this out then the offending team effectively passes. The hours between 8pm Friday - 8am Monday do not count against the 24 hours.


Not that I'd be picky about enforcement, even without that clause. That's a set of rules I cut & pasted from BoardGameGeek.


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 18:51 
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Ta

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 19:14 
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Unpossible!

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Yeah take your time, talk it through. Wouldn't want to make the wrong guess by being rash.


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Sun Nov 05, 2017 23:09 
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DavPaz wrote:
Yeah take your time, talk it through. Wouldn't want to make the wrong guess by being rash.

Quiet you.

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 12:22 
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::taps mic::

Is this thing on?


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 12:30 
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"Praisebot"

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Oh yeah.. I'd be happy to guess King. I don't see what else we can do?


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 12:31 
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Commander-in-Cheese

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A third and we'll do it

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 13:03 
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Isn't that lovely?

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Let's do it

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 13:23 
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Commander-in-Cheese

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guess:king

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 13:27 
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King is grey, sorry.

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 13:29 
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Grid


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 13:34 
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Unpossible!

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*offers handshake*


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 13:37 
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Haha, don’t give up yet. Everyone knows I don’t always word good!

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 13:39 
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oscillate - 1

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 13:48 
Awesome
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Yes

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That's swing, surely.

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:07 
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Yeah I’d go with that.


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:07 
Awesome
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Yes

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guess:swing

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:11 
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SWING is RED

Red team wins!


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:11 
Awesome
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Yes

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Yaaaayy! Go Red Team!

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:12 
Awesome
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Yes

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And well done, Blue Team!

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:12 
Awesome
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Yes

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And thanks, Rich for running it!

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:16 
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That was good fun, and not too taxing.

I think DavPaz should explain his clues now :D I’m still stuck on one and I had the answers in front of me.

Dunkirk was a risk for me as it wasn’t really ‘England’ but the only single word war films that I could think of with British soldiers were that, Zulu (which being set so far away I thought made it more risky) and Dambusters, and I am 99% sure that it was a specifically Scottish squadron in that, which I thought would work against us.

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:18 
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Good work red team. And good work Davpaz, sorry we didn't quite make it over the finish line :)

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:24 
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Unpossible!

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I was stumped to honest and "Dunkirk" was an amazing clue to start with.

Calamari was a "rome" clue, believe it or not :facepalm:


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:27 
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Commander-in-Cheese

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...oh

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:27 
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Commander-in-Cheese

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What was the last one we missed?

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:28 
SupaMod
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Commander-in-Cheese

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Wait, was it glass?

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:31 
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No, Rome was your only remaining word.


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:31 
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Unpossible!

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It was link. I never actually got to give a clue for that one.

I did warn you.


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:32 
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Sleepyhead

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Wait, what?

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:33 
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DavPaz wrote:
Calamari was a "rome" clue, believe it or not :facepalm:

As in Calamari being an Italian word?


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:34 
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Doctor Glyndwr wrote:
No, Rome was your only remaining word.

they got rome - I'm proper confused now.


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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:37 
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See, I thought calamari = link because calamari rings COULD be like links of a chain, but honestly when I saw what was left of the other team’s words I decided to chance the last couple of rounds as strong single word rounds.

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 Post subject: Re: Codenames game 1 round 1 (Nov 2017 edition)
PostPosted: Mon Nov 06, 2017 14:39 
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GazChap wrote:
DavPaz wrote:
Calamari was a "rome" clue, believe it or not :facepalm:

As in Calamari being an Italian word?

That's all I had


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