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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jun 27, 2018 14:43 

Joined: 5th Jun, 2018
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Satsuma wrote:
Kris wrote:
Satsuma wrote:
I didn’t think they were that bad. Usually, you just have to stand in the right place.


How far through the game did you get? When I was in Niflheim; I couldn't find for the life of me all the bells it was ridiculous.


I finished it. I opened every chest I found too and I was looking for everything I could find. I even went back after I finished and mopped up every area I could think of. I didn’t 100% it though, I’m not a monster.


ZOMG Spoiler! Click here to view!
Did you kill all the Valkyries? The queen is a fucking twat.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jun 27, 2018 17:11 
SupaMod
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Why don't games have demos any more?

I want to try this :(

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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jun 27, 2018 17:12 
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Grim... wrote:
Why don't games have demos any more?

I want to try this :(

Because they put people off more than they entice them.

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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jun 27, 2018 17:14 

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I can send you my copy to play if you send it back after?


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jun 27, 2018 17:18 
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Grim... wrote:
Why don't games have demos any more?

I want to try this :(


The last fight I was in, I chucked my axe at a dude, it stuck in his head, I punched another guy in the face then killed him by stomping on his head, then magically called my axe back my hand out of the first dudes head, before I sliced him the fuck up.

You'll enjoy it.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jun 27, 2018 18:43 
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This is definitely a Grim.. game.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jun 27, 2018 18:49 
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Grim... wrote:
Why don't games have demos any more?

I want to try this :(


Just get it. It's one of the best games ever.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jun 27, 2018 18:53 
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Pundabaya wrote:
This is definitely a Grim.. game.



I mean, it doesn't have a shotgun, but it does have a fucking huge axe that you can throw into people's skulls, and then recall to your hand. It's pretty fucking metal.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jun 27, 2018 19:09 
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The combat is stunningly good, if you're not fussed about all the exploring and lore and puzzles, they're entirely skippable. (Although I think that'd be missing a lot of the great stuff the game has to offer.)

I've put quite a lot of points into my various skill trees now, and got some nice new gear and upgrades, special powers etc, Kratos and Atreus are absolutely butt-kicking head-stomping arrow-shooting badasses.


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 Post subject: Re: God of war (PS4)
PostPosted: Thu Jun 28, 2018 8:27 
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I played this for over two hours last night and didn't advance the campaign one tiny little bit, I didn't even do any of the 'favour' sidequests, I was literally just exploring the hidden areas of the map to reveal them, and cleaned out one of the 'sub-areas' which are like small self-contained mini zones within a bigger zone, with their own baddies to kill and little puzzles to solve and goodies to find.

I was quite happy rowing around, exploring, gathering world dewdrop tear thingies, and listening to the chatter between the occupants of my boat.

I came across one baddy who was four levels higher than me, thought I'd have a crack at him and he one-shotted me, so that'll be one to return to later.


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 Post subject: Re: God of war (PS4)
PostPosted: Sat Jun 30, 2018 9:44 
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Tchoh, here's a bit of an annoyance, I went back to an area I'd previously cleared out because I missed a treasure location I have the map for. (I'm using the walkthrough but I try to do things myself first, and then check the walkthrough for things I might have missed.)

The enemies at this location had respawned, which is fine, I killed them OK first time so wasn't expecting too much trouble. However, it had decided to replace the normal tunneling worm thingies with a bastard that's four levels higher than me and one-shots me, and is almost impossible to stun or use my normal moves on, and has five health segments to boot. (And I can't block its attacks either, and can scarcely dodge them.)

And this is on top of the normal enemies that it respawned there as well. (They all spawn at exactly the same time too.)

After dying about ten times in quick succession I figured the fight was basically impossible at my current character level, gear level, and ability level, and had to bin it off. (I tried just running to the treasure location but it wouldn't let me reveal the treasure as a fight was in progress.)

I have no idea why it decided to put this uber effectively unkillable baddy there on my second visit to the area, as it basically means I can't go back and get the treasure until the treasure itself will be rendered largely moot anyway.


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 Post subject: Re: God of war (PS4)
PostPosted: Sat Jun 30, 2018 13:20 
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The game's cheating because you're cheating.

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 Post subject: Re: God of war (PS4)
PostPosted: Sat Jun 30, 2018 15:43 
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Giphy "nelson haha":
https://media3.giphy.com/media/5AC7KaNyKgNbO/giphy-loop.mp4

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 Post subject: Re: God of war (PS4)
PostPosted: Sat Jun 30, 2018 15:44 
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Not quite what I had in mind, but it'll do.

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 Post subject: Re: God of war (PS4)
PostPosted: Sun Jul 01, 2018 8:07 
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:shrug:

It suits the way I want to play this game that I have the walkthrough available to refer to, I'm not much of a one for puzzley type things in games, and I'm not very good at them either - so I'm enjoying the game a lot more with the walkthrough than I would without.

I don't think this is a game to play through more than once - (unlike say, Dishonored 2 where I wanted to do a low and high chaos run) - so I'd like to see as much as possible on the journey.

It's not like it removes the challenge from the game either, as the fights aren't going to do themselves.


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 Post subject: Re: God of war (PS4)
PostPosted: Sun Jul 01, 2018 19:50 

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It's possible you picked up another quest that spawned the enemies?


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 Post subject: Re: God of war (PS4)
PostPosted: Mon Jul 02, 2018 8:31 
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Not that I'm aware of, although it's possible I suppose. Having returned to a couple of the other little self-contained sub-areas, it seems that the games does put one super-hard baddy in each of them when you return to them after having cleaned the area out on a previous visit. It seems that it's usually possibly to just avoid it completely if you want to, but unfortunately in that one area it's impossible to get to the treasure without spawning it.

Either way it's no biggy, I'll just return and kick the thing's ass when I'm able to :)


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 Post subject: Re: God of war (PS4)
PostPosted: Mon Jul 02, 2018 9:06 

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How far through are you then?

(You can use spoiler tags if you like)


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 Post subject: Re: God of war (PS4)
PostPosted: Tue Jul 03, 2018 7:59 
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Don't think this needs to be spoiler tagged, as I won't go into any specifics.

I'm on the quest 'The Magic Chisel' which isn't even halfway through the campaign, but I've really been taking my time, in particular I spent five hours or more just fully exploring the Lake of Nine once the water had completely dropped.

A mate of mine bought the game a few days ago and he's already up to the same spot in the campaign as me, we were chatting about it yesterday and he's missed entire sub-areas along the way, so it's very much a case of how you want to play it I suppose. (He's going to do some backtracking now he's aware of how much stuff he's missed.)

In particular he's missed loads of XP opportunities so hasn't been able to develop his skill trees nearly as much as I have, so for example I have Atreus completely maxed out already along with Ranged Combat and am close with Shield Combat and Close Combat, which he hasn't been able to afford. (I'll do Rage Combat last, since that's a bit of a niche and you're basically indestructible in Rage mode anyway.)


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 Post subject: Re: God of war (PS4)
PostPosted: Tue Jul 03, 2018 8:39 
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The thing is, some special skills required to access certain areas and open certain chests which aren’t unlockable and require the story to be progressed. I forget how many abilities there are, maybe 3, that are dished our during the campaign and unless you’ve got those abilities you’ll be needing to revisit areas around the lake multiple times. I did a lot of exploring but when I clocked onto this I’d push the story forward more until I’d got those abilities before I’d do a sweep around the lake and the surrounding areas. Plus, I’d missed a lot before I’d finished the game but then I came back after the conclusion to mop up the more difficult challenges and bits I’d missed (there’s no NG+, you’re free to explore). And that secret ending of course!


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 Post subject: Re: God of war (PS4)
PostPosted: Tue Jul 03, 2018 9:18 

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They are releasing a NG+ soon though ;)

I enjoyed the secret ending, has me very looking forward to the future of the newly revitalised franchise.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jul 04, 2018 8:47 
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I'm so shit at remembering my skills in the middle of combat, and TBH I can't help but think that most of them aren't significant anyway.

The thing is, the game can't assume that you do or don't have any particular skill, as it doesn't know how much XP you'll have harvested and what you'll have chosen to spend it on, so all the fights have to be doable with pretty much the 'default' Kratos and Atreus.

ZOMG Spoiler! Click here to view!
Although I am up to the bit now where the game has taken Atreus off me so I've got to do things by myself. So the familiar genre trope of 'taking your guns off you halfway through the game when you get captured'.


The most important things to make sure you're doing during combat (IMO at least) are dodging, blocking and parrying, and using the resulting situations to attack the enemies without getting twatted yourself - all of which are available as standard moves from the off and which the game makes a very big deal of explaining to you during the first fights in the game.

I keep reviewing my skills out of combat and try to remember to incorporate the various button combos during combat, but almost always fall back to standard style basic ranged attacks, using Atreus, dodging, blocking and parrying, using openings to attack enemies, get the ranged fuckers down first etc etc.

I mean, it's nice that the skills are there, but they sort of feel like window dressing a lot of the time.

I did the 'double boss fight' last night where you take on the two brothers simultaneously, that was a fucking epic fight.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jul 04, 2018 12:41 

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That double brothers fight is REALLY good; I did it first time even though I was very nearly dead when it ended I legit thought I was going to die from a poison or something and have to redo it.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jul 04, 2018 13:00 
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I died right at the end and was like, 'Oh fucking hell do I have to do the entire fight again?'......

It put me back at the start of phase five, where both brothers have 20% health left.

This game does thoroughly excellent things like that all the time.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jul 04, 2018 13:08 

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Oh tell me about it, so forgiving on boss fights to let you resume from a cheeky checkpoint.


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 Post subject: Re: God of war (PS4)
PostPosted: Sun Jul 15, 2018 9:36 
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Finished the campaign last night, it was getting rather later but I was like, 'I'm seeing the end of this game tonight, motherfuckers'.

I'll definitely carry on and finish the meatier stuff I still have remaining, such as Favours (side quests) and treasure maps, but I'm not fussed about completing all the achievement style things, finding all the ravens and suchlike. I definitely want to go and kill some Valkyries though as they kicked my ass the first time I encountered them.

If you have a PS4 - get God Of War. An essential gaming experience IMO.


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 Post subject: Re: God of war (PS4)
PostPosted: Mon Jul 16, 2018 9:38 

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I went through and killed all but one of the valkyries, the trick is dodging them, slowly chip away its a marathon not a sprint.


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 Post subject: Re: God of war (PS4)
PostPosted: Tue Jul 17, 2018 15:01 
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After a life-enforced hiatus, I'm back in God of War country. And am seemingly very early on in the game. Just got to the lake. Went for a little row and explore. Hopped in a lift. Got one-hit killed by a couple of Level 6 twats. Chastened, decided to stick with the main quest for the time being.


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 Post subject: Re: God of war (PS4)
PostPosted: Tue Jul 17, 2018 15:43 
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Findus Fop wrote:
After a life-enforced hiatus, I'm back in God of War country. And am seemingly very early on in the game. Just got to the lake. Went for a little row and explore. Hopped in a lift. Got one-hit killed by a couple of Level 6 twats. Chastened, decided to stick with the main quest for the time being.


I'll spoilertag this as it is technically a spoiler, but not really. i.e. I think you'd be OK to read it.

ZOMG Spoiler! Click here to view!
The water in the lake will drop once, and then once again, as you progress through the campaign. Before it drops for the first time you're really quite limited in what you can explore in and around the lake. After the first drop there's more to do, after the second drop it's all revealed.


I would genuinely consider using the IGN walkthrough at least to get a sense of what's available, there's quite a lot of stuff in the game that can be missed, entirely by accident.


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 Post subject: Re: God of war (PS4)
PostPosted: Tue Jul 17, 2018 16:41 
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Hearthly wrote:
Findus Fop wrote:
After a life-enforced hiatus, I'm back in God of War country. And am seemingly very early on in the game. Just got to the lake. Went for a little row and explore. Hopped in a lift. Got one-hit killed by a couple of Level 6 twats. Chastened, decided to stick with the main quest for the time being.


I'll spoilertag this as it is technically a spoiler, but not really. i.e. I think you'd be OK to read it.

ZOMG Spoiler! Click here to view!
The water in the lake will drop once, and then once again, as you progress through the campaign. Before it drops for the first time you're really quite limited in what you can explore in and around the lake. After the first drop there's more to do, after the second drop it's all revealed.


I would genuinely consider using the IGN walkthrough at least to get a sense of what's available, there's quite a lot of stuff in the game that can be missed, entirely by accident.


Cheers! The level of the lake has dropped once (as in I chucked my axe in the water and had a chat with a manky old serpent). I hate using guides, it makes me feel like I'm going to start playing the game wrong if I ignore the guide. Can you give a spoilered example of the kind of cool thing I should keep my eye out for, that I might miss?


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 Post subject: Re: God of war (PS4)
PostPosted: Tue Jul 17, 2018 17:16 
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Findus Fop wrote:
Can you give a spoilered example of the kind of cool thing I should keep my eye out for, that I might miss?


Well here's a single example, I won't spoilertag it as without the context it won't mean much. Now this isn't anything particularly significant, just a single Idunn Apple (every time you collect three, your maximum health increases), but without the guide, I wouldn't have sussed this one out. Even with the guide I found it a bit awkward, but that could just be me being crap :)

http://www.ign.com/wikis/god-of-war-2018/The_Black_Rune << Excerpt from this

Note that the 'jpg' lines of text are of course an image in the guide.

Quote:
Idunn Apple Location:

RiverPassNornir5P1.jpg

Return back up the well out of the Witch’s Cave to where the turtle resides, and look at the giant arch you summoned using the sand bowl. The right side of the arch has Winds of Hel on it, and you can transfer it to the left side of the arch.

RiverPassNornir5P2.jpg

Now head up the chain to the high ridge above where you spotted the runes for the sand bowl, and grab the Winds before turning and running down the path and placing them below a rune mechanism for a moment.

RiverPassNornir5P3.jpg

Then taking them the rest of the way to a receptacle behind the Nornir Chest to activate it - revealing three “B” symbols rotated around. You'll need to make sure the top of the spinning mechanism above the Winds of Hel receptacle has the "B" looking rune, the one below it has the "^^" looking rune.

RiverPassNornir5P4.jpg

Then leave the winds in the final rune receptacle until it cycles to the backwards "B" looking rune before taking the Winds to the chest to open it.


Over the course of the campaign there were loads of things like that, whereby I'd have either missed the 'thing' completely, or got stuck on the puzzle.

It's entirely down to personal choice of course, but I felt like I was getting a more 'complete' game with the guide to refer to.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jul 18, 2018 9:21 
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Prince of Fops

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Hearthly wrote:
Findus Fop wrote:
Can you give a spoilered example of the kind of cool thing I should keep my eye out for, that I might miss?


Well here's a single example, I won't spoilertag it as without the context it won't mean much. Now this isn't anything particularly significant, just a single Idunn Apple (every time you collect three, your maximum health increases), but without the guide, I wouldn't have sussed this one out. Even with the guide I found it a bit awkward, but that could just be me being crap :)

http://www.ign.com/wikis/god-of-war-2018/The_Black_Rune << Excerpt from this

Note that the 'jpg' lines of text are of course an image in the guide.

Quote:
Idunn Apple Location:

RiverPassNornir5P1.jpg

Return back up the well out of the Witch’s Cave to where the turtle resides, and look at the giant arch you summoned using the sand bowl. The right side of the arch has Winds of Hel on it, and you can transfer it to the left side of the arch.

RiverPassNornir5P2.jpg

Now head up the chain to the high ridge above where you spotted the runes for the sand bowl, and grab the Winds before turning and running down the path and placing them below a rune mechanism for a moment.

RiverPassNornir5P3.jpg

Then taking them the rest of the way to a receptacle behind the Nornir Chest to activate it - revealing three “B” symbols rotated around. You'll need to make sure the top of the spinning mechanism above the Winds of Hel receptacle has the "B" looking rune, the one below it has the "^^" looking rune.

RiverPassNornir5P4.jpg

Then leave the winds in the final rune receptacle until it cycles to the backwards "B" looking rune before taking the Winds to the chest to open it.


Over the course of the campaign there were loads of things like that, whereby I'd have either missed the 'thing' completely, or got stuck on the puzzle.

It's entirely down to personal choice of course, but I felt like I was getting a more 'complete' game with the guide to refer to.


Hmm, Very much a fan of games with locked off sections, metroid style, but in this game where there are some slightly more involved puzzles, I find myself unsure if I'm simply not getting it, or I in fact don't yet have the correct abilities yet, so move on, in ignorance.

Using a guide would solve this, admittedly. But I will persist without. Fear my hugely underpowered end-game Kratos!


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Jul 18, 2018 9:45 
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From the very few slight criticisms I have of the game, that would be one of them. i.e. There are some things you can't do, or areas you can't get to, or puzzles you can't solve - with what's available to you when you first encounter them.

On one of the little sub-areas around the lake I was really scratching my head with a type of puzzle I hadn't seen before (what I would generally do is try to complete a section by myself, and then refer to the walkthrough to see if I'd missed anything).

Admittedly Atreus did give me a hint after a while, and said something to the effect of, 'I think we need something we haven't got yet'. Checked the walkthrough and yeah, it was 'You won't be able to do this unless you have Thing X'.

There's also a certain sort of stuff that coffins can be covered in that makes them impregnable until later on in the game when you get Thing Y that can remove the stuff, but the game shows you quite a few of these coffins at a stage in the game when they're impossible to get into. The problem with this is that there's no way of knowing as the player if you're simply not getting the puzzle (i.e. it's doable but you're too thick to work it out), or it's something that you can't yet complete. (Like I say, Atreus will give you hints sometimes, but I didn't find this entirely consistent.)

It's not a biggie, but it did nark me a little bit from time to time.


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 Post subject: Re: God of war (PS4)
PostPosted: Thu Jul 19, 2018 8:37 
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Took a break for a couple of days after finishing the campaign but have picked it up again the last two nights.

Most areas now have higher level baddies in them that drop level-appropriate loot. The fights are tough but not silly. It's great though as it means that hoovering up the loot after a fight can still yield things to equip, even in areas that I originally cleared out when I was far lower level.

The loot from the couple of favours I had left to do wasn't really useful though, although I did get other resources.

One lovely little touch that impressed me was extra dialogue that'd been added into a couple of encounters that was relevant to the fact I'd finished the campaign. i.e. When I did a sidequest there was a dialogue fork that could clearly only exist if you'd already finished the campaign, so they took the time to record separate dialogue to give the encounter context based on what else had happened in the game. Not a massive thing, but a splendidly considered addition to what is just a sidequest at the end of the day.

I'm working my way through the treasure maps now, and actually unlocked a new sidequest when I completed a couple of the others.

Basically, the game has a genuinely meaningful endgame with worthwhile stuff to do even after you've completed the campaign.

I still haven't killed a Valkyrie, I want to get to Level 6 before I take on those fuckers.


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 Post subject: Re: God of war (PS4)
PostPosted: Thu Jul 19, 2018 10:22 

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Get yourself over to niflheim you'll get your first set of armour ezpz and you'll take em on no probs then.


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 Post subject: Re: God of war (PS4)
PostPosted: Fri Jul 20, 2018 7:58 
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Kris wrote:
Get yourself over to niflheim you'll get your first set of armour ezpz and you'll take em on no probs then.


Good tip!

Got myself a full set of Level 7 Legendary armour in an evening, and still had time to go and kill the shit out of a Valkyrie.

It seems that some people don't care for the gameplay mechanics in Niflheim but I thought they were pretty good fun, managing to be tense, exciting, challenging, and rewarding all in one.

Amusingly, one of the write-ups I read for the realm was almost apologetic about it being 'nearly all grind' so I was expecting the worst, it turns out that God of War's idea of grind is nothing like World of Warcraft's idea of grind.

When you've spent WEEKS grinding out a single item or faction reputation in WoW (as I have, many times over), cruising through an evening to get a full set of legendary armour is positively trivial.


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 Post subject: Re: God of war (PS4)
PostPosted: Fri Jul 20, 2018 8:46 

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>Bloodsail Admiral?
>The Insane?

Getting the initial armour set is the easy part, its deliberately low enough that you can get it with ease.

Upgrading it is the grind, with that set you should be able to kill the first 8 Valk's including the Musphelheim trials.

It gets a little easier the longer you've been in there with all the enchants you get to reduce the mist damage you can almost stay in there indefinitely with the regen from the armour and the slow down and blocking etc. My second piece of advice to you is to come back and bank your haul often every couple thousand or you'll be super mad when you die.


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 Post subject: Re: God of war (PS4)
PostPosted: Fri Jul 20, 2018 8:53 
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It was just the 'starter' set of Level 7 armour but it was good enough to let me start kicking the Valkyries around. I appreciate that upgrading it and/or getting better sets will be somewhat more of a grind! (Which I may or may not undertake, when I've played out the rest of the stuff in the game I want to do.)

I'll keep at it for as long as it's fun, but I'm not going to start grinding out stuff just for the sake of it. Not least because there are quite a few other games I want to make a start on. (I see that The Last Of Us Remastered has just been released on the new £15 'classic release' label, for example.)


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Aug 08, 2018 17:18 
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NG+ incoming at the end of August, plus new harder enemies, loot and armour sets.


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 Post subject: Re: God of war (PS4)
PostPosted: Thu Aug 09, 2018 9:08 
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Not entirely sure I'm minded to take on a whole second playthrough of the game, although I wouldn't rule it out either.

Kudos to them for adding the mode in though.


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 Post subject: Re: God of war (PS4)
PostPosted: Wed Aug 29, 2018 8:53 
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Hearthly's post in the last of us thread reminds me, I've knocked this down to easy and am enjoying it much more. Appreciate it's a game that benefits from a greater challenge, much more so than a game like the Last of Us, but I don't have enough game time to be smashed up by the same big enemy ten times in a row.


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 Post subject: Re: God of war (PS4)
PostPosted: Mon Sep 03, 2018 18:46 

Joined: 5th Jun, 2018
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Saw this and thought it was great.

Made me want to get the platinum though!

http://www.thesixthaxis.com/2018/09/03/ ... um-trophy/


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 Post subject: Re: God of war (PS4)
PostPosted: Tue Sep 04, 2018 8:55 
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I bought this about 2 months ago, purely on the strength of this thread. I played it for maybe 90 minutes and haven't played it since.

Partly because I bought a digital copy and by the time it had fucking downloaded and installed, it was getting late so I was tired. But also because I suppose it's not really my thing, you just smash the shit out of stuff. Also, because the big bad guys are so powerful, it's literally just about timing your attacks. The fighting is a bit formulaic and doesn't feel particularly engaging or rewarding, you're just remembering the sequence of moves needed to beat things and you die a lot figuring that out. Oh I rolled there instead of throwing my axe thing, insta-dead. It's more "thank fuck I don't have to do that again" and a bit of a chore. I like the puzzle sections more and I might put more time into it now we're moving into autumn/winter.

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 Post subject: Re: God of war (PS4)
PostPosted: Tue Sep 04, 2018 9:14 
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 Post subject: Re: God of war (PS4)
PostPosted: Tue Sep 04, 2018 10:49 
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Obviously I haven't played it myself, but yeah, I can understand Heathly's reaction because it's as if you're describing a completely different game from the one everyone else is talking about.


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 Post subject: Re: God of war (PS4)
PostPosted: Tue Sep 04, 2018 11:06 
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Remember Flis, your opinion is valid.

Play Rocket League instead.

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 Post subject: Re: God of war (PS4)
PostPosted: Tue Sep 04, 2018 11:48 
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I totally get what Flis is saying, as I had the same response. Played it for a couple of hours and didn't get on with it. It felt like another boss game where you have to learn the trick to beating the boss, which I hate...


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 Post subject: Re: God of war (PS4)
PostPosted: Tue Sep 04, 2018 11:50 
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 Post subject: Re: God of war (PS4)
PostPosted: Tue Sep 04, 2018 12:03 
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Trooper wrote:
I totally get what Flis is saying, as I had the same response. Played it for a couple of hours and didn't get on with it. It felt like another boss game where you have to learn the trick to beating the boss, which I hate...

If you have it on disk I would probably buy it off you.

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 Post subject: Re: God of war (PS4)
PostPosted: Tue Sep 04, 2018 12:20 
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Bamba wrote:
Obviously I haven't played it myself, but yeah, I can understand Heathly's reaction because it's as if you're describing a completely different game from the one everyone else is talking about.


I agree, it felt like playing a completely different game to the one described - and that might be why I haven't switched it back on. It's not what I was expecting at all, I've gone in with preconceptions that haven't materialised so it was a bit disappointing.

It looks lovely, and maybe it gets better the further in you go and the more stuff to collect but it's not pulled me in at all.

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