Be Excellent To Each Other https://www.beexcellenttoeachother.com/forum/ |
|
Killing Floor 2 https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=11013 |
Page 12 of 14 |
Author: | Pundabaya [ Wed Aug 30, 2017 9:34 ] |
Post subject: | Re: Killing Floor 2 |
#CrawlersAreComingForCurio |
Author: | Zardoz [ Wed Aug 30, 2017 9:56 ] |
Post subject: | Re: Killing Floor 2 |
Missing on the funz Stupid house move. |
Author: | nickachu [ Wed Aug 30, 2017 10:25 ] |
Post subject: | Re: Killing Floor 2 |
100% record with #teamsharpshooter |
Author: | Curiosity [ Wed Aug 30, 2017 11:21 ] |
Post subject: | Re: Killing Floor 2 |
Cras loves being on Team sharpshooter |
Author: | Cras [ Wed Aug 30, 2017 11:47 ] |
Post subject: | Re: Killing Floor 2 |
It was surprisingly not shit! |
Author: | nickachu [ Wed Aug 30, 2017 11:57 ] |
Post subject: | Re: Killing Floor 2 |
That's because you bought the fire pistols |
Author: | Cras [ Wed Aug 30, 2017 12:09 ] |
Post subject: | Re: Killing Floor 2 |
I did everything properly on burning Paris. I still hate that starting rifle with a passion, but other than that it went okay. |
Author: | nickachu [ Wed Aug 30, 2017 12:11 ] |
Post subject: | Re: Killing Floor 2 |
Once you get the faster reloading it's a lot better. It'll only take you one game at the same rate as last night though. |
Author: | Curiosity [ Wed Aug 30, 2017 12:46 ] |
Post subject: | Re: Killing Floor 2 |
Bret knows the score. |
Author: | nickachu [ Thu Aug 31, 2017 9:32 ] |
Post subject: | Re: Killing Floor 2 |
Internet crapped out on me yesterday, was offline apparently until 5am. That's why I dropped off. |
Author: | Cras [ Thu Aug 31, 2017 9:37 ] |
Post subject: | Re: Killing Floor 2 |
You missed out on dying a lot |
Author: | Zardoz [ Thu Aug 31, 2017 9:57 ] |
Post subject: | Re: Killing Floor 2 |
I'll have broadband again on the 13th September. |
Author: | Doctor Glyndwr [ Fri Sep 01, 2017 13:53 ] |
Post subject: | Re: Killing Floor 2 |
I am enjoying Sui. The added challenge is welcome without feeling insurmountable (which it did when we tried it a month or so back, with us wiping in wave 2 or 3.) I'd also like to occasionally drop back to hard to play with other perks, though. I'd very much like to get my Support and Commando up to 20. Also: Commands are well good now we're rocking multiple rank-25 perks. The zed time extension ability is massive. |
Author: | Grim... [ Fri Sep 01, 2017 13:58 ] |
Post subject: | Re: Killing Floor 2 |
I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today). |
Author: | Doctor Glyndwr [ Fri Sep 01, 2017 14:07 ] |
Post subject: | Re: Killing Floor 2 |
Grim... wrote: I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today). Yeah, probably, actually. I wasn't doing much healing for the first few waves, or indeed for 80% of the time in the later waves. On the other hand, I was a very busy doc indeed the other 20% of the time when multiple Scrakes and Fleshpounds were blending everyone's bones to dust... |
Author: | Cras [ Fri Sep 01, 2017 14:49 ] |
Post subject: | Re: Killing Floor 2 |
Grim... wrote: I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today). I'm happy to try but we were running almost full L25s and it was far from easy |
Author: | Grim... [ Fri Sep 01, 2017 14:57 ] |
Post subject: | Re: Killing Floor 2 |
I was L18 Support in the last game (maybe last two) and it didn't seem to hurt that much. |
Author: | Cras [ Fri Sep 01, 2017 14:58 ] |
Post subject: | Re: Killing Floor 2 |
Well no, but not having 2 l25 demos killing everything coming in the door might affect that |
Author: | ApplePieOfDestiny [ Fri Sep 01, 2017 16:38 ] |
Post subject: | Re: Killing Floor 2 |
2x max demo in the barn makes for a dull game. But 4x demo in the boss wave with two medics could be a route forward. |
Author: | Curiosity [ Fri Sep 01, 2017 16:40 ] |
Post subject: | Re: Killing Floor 2 |
Or swap one Demo for a Sharpshooter |
Author: | ApplePieOfDestiny [ Fri Sep 01, 2017 16:42 ] |
Post subject: | Re: Killing Floor 2 |
Also zerking through prison then flipping to demo for boss wave was effective. The problem is establishing how much money I can dole out in the mid game rounds. |
Author: | Doctor Glyndwr [ Fri Sep 01, 2017 16:49 ] |
Post subject: | Re: Killing Floor 2 |
ApplePieOfDestiny wrote: 2x max demo in the barn makes for a dull game. But 4x demo in the boss wave with two medics could be a route forward. Most Fun Guides suggest a demo/sharp heavy mix for boss waves. [1] People also really like a 'zerker though. Edit -- that guide is less keen on Sharps than I remember; I think other guides disagree. I think our biggest boss issue is failing to dodge the telegraphed near-instakills though, and more medics won't help as much as you might hope then; a medic plus a support with the medic shotty might be a better mix, as the support can move effectively clear trash while providing some extra healing if the situation demands it. On which note: people of all perks might like to experiment with carrying the medic pistol, particularly in the boss wave. [1] ZOMG Spoiler! Click here to view! also ZOMG Spoiler! Click here to view! |
Author: | Curiosity [ Fri Sep 01, 2017 17:11 ] |
Post subject: | Re: Killing Floor 2 |
Reload cancelled railgun, eh? *goes to look it up* |
Author: | nickachu [ Sat Sep 02, 2017 2:33 ] |
Post subject: | Re: Killing Floor 2 |
Cras wrote: Grim... wrote: I reckon we could get to the Sui boss with me or Nickachu as medic and you as (whatever you're levelling today). I'm happy to try but we were running almost full L25s and it was far from easy And I'm usually not sober |
Author: | Pundabaya [ Sat Sep 02, 2017 16:43 ] |
Post subject: | Re: Killing Floor 2 |
#ScrakeKillingMachine |
Author: | Doctor Glyndwr [ Sat Sep 02, 2017 17:53 ] |
Post subject: | Re: Killing Floor 2 |
Thoroughly enjoyed last night, and not just because I was troubling the leaderboard for once. |
Author: | ApplePieOfDestiny [ Sat Sep 02, 2017 18:03 ] |
Post subject: | Re: Killing Floor 2 |
I think what stood out last night is that we were getting into very hairy moments (4/6 down, 15 left) and still surviving to the next wave. Of course the issues were of our own making (also developing classes) but still, was most excellent. |
Author: | Curiosity [ Sat Sep 02, 2017 18:09 ] |
Post subject: | Re: Killing Floor 2 |
ApplePieOfDestiny wrote: I think what stood out last night is that we were getting into very hairy moments (4/6 down, 15 left) and still surviving to the next wave. Of course the issues were of our own making (also developing classes) but still, was most excellent That was indeed tremendous fun. I was starting to get the hang of the Zerk after a while, though I will always pick up a nail gun when I have the spare cash. Zerk was made about a hundred times easier with the application of a firebug. |
Author: | Doctor Glyndwr [ Sat Sep 02, 2017 18:33 ] |
Post subject: | Re: Killing Floor 2 |
ApplePieOfDestiny wrote: I think what stood out last night is that we were getting into very hairy moments (4/6 down, 15 left) and still surviving to the next wave. Yes. I think it's mostly about being calm and not panicking. It's a game that is always trying to get you to lose discipline and then punishing you if you do. When we were camping Steve and I was looking out over the courtyard, I had total confidence that you all had my back and I could just stay looking forward -- which I think only failed once when we were under pressure from a spammy truckload of big zeds. In turn, that makes more more efficient at holding my own lane, to the point where poor Curio wasn't getting much action. But he could safely roam a bit further out into the courtyard, confident that I had his back, could thin the herd if he was getting swamped, and keep a path clear for him to retreat. (That was a tremendous spot for a Commando, BTW.) We were hilariously bad at Volter Manor though. |
Author: | Doctor Glyndwr [ Sat Sep 02, 2017 19:15 ] |
Post subject: | Re: Killing Floor 2 |
I can't believe we all got this for free and we're still deeply committed months later. The return on investment on PS+ just due to this alone probably justifies several years of subscription. |
Author: | Pundabaya [ Sat Sep 02, 2017 21:38 ] |
Post subject: | Re: Killing Floor 2 |
To be honest, the only other game on PSN thats held my interest as long as this is NBA2K16. |
Author: | Curiosity [ Sat Sep 02, 2017 21:58 ] |
Post subject: | Re: Killing Floor 2 |
Doctor Glyndwr wrote: ApplePieOfDestiny wrote: I think what stood out last night is that we were getting into very hairy moments (4/6 down, 15 left) and still surviving to the next wave. Yes. I think it's mostly about being calm and not panicking. It's a game that is always trying to get you to lose discipline and then punishing you if you do. When we were camping Steve and I was looking out over the courtyard, I had total confidence that you all had my back and I could just stay looking forward -- which I think only failed once when we were under pressure from a spammy truckload of big zeds. In turn, that makes more more efficient at holding my own lane, to the point where poor Curio wasn't getting much action. But he could safely roam a bit further out into the courtyard, confident that I had his back, could thin the herd if he was getting swamped, and keep a path clear for him to retreat. (That was a tremendous spot for a Commando, BTW.) We were hilariously bad at Volter Manor though. Yeah, we held Steve like a motherfucker! Patty is so much harder than Dr Toucher; it's ridiculous. I also loved Grim...'s first go at being a Sharpshooter. |
Author: | Doctor Glyndwr [ Sat Sep 02, 2017 22:04 ] |
Post subject: | Re: Killing Floor 2 |
Curiosity wrote: Patty is so much harder than Dr Toucher; it's ridiculous. I think you're supposed to be able to pull off killing him before he heals at least some of the time, which probably makes him a bit easier. But I also think you need to choose where to fight him a bit more carefully than Toucher. You need good cover.
|
Author: | Curiosity [ Sun Sep 03, 2017 9:51 ] |
Post subject: | Re: Killing Floor 2 |
That said, the step up from Hard to Suicidal is vast in terms of the boss. The health pool alone is massively larger. |
Author: | krazywookie [ Mon Sep 04, 2017 23:14 ] |
Post subject: | Re: Killing Floor 2 |
Thanks for the invite, sadly in-laws visiting and zed gatting would appear unseemly. |
Author: | Grim... [ Tue Sep 05, 2017 0:00 ] |
Post subject: | Re: Killing Floor 2 |
Curiosity wrote: That said, the step up from Hard to Suicidal is vast in terms of the boss. The health pool alone is massively larger. Fucked him up tonight! |
Author: | Doctor Glyndwr [ Tue Sep 05, 2017 0:03 ] |
Post subject: | Re: Killing Floor 2 |
Grim... wrote: Curiosity wrote: That said, the step up from Hard to Suicidal is vast in terms of the boss. The health pool alone is massively larger. Fuchs him up tonight! Yaaah fuck you Toucher! In your fucking face! |
Author: | Doctor Glyndwr [ Tue Sep 05, 2017 10:13 ] |
Post subject: | Re: Killing Floor 2 |
The Three Support Strategem worked pretty well last night, I think, and will work even better when we get all three of us Support players above rank 20. Then, each round, everyone else will get 100% armour and 100% ammo without spending anything. In turn, that means we all get good guns sooner, big zed spawns are less stressful, and deaths (and subsequent loss of dosh and purchased weapons) is less likely. Obv we can't continue 3x Supports through all the waves on Sui, so it does require (a) some discipline on the part of the support players who are going to switch perks to not spend dosh on support weapons and (b) pre-agreed perk switching so we don't need to try and co-ordinate against time pressure between waves for who is switching and what they are switching to. |
Author: | nickachu [ Tue Sep 05, 2017 10:30 ] |
Post subject: | Re: Killing Floor 2 |
3 supports and 2 demos absolutely annihilated scrakes and FPs though. Also trash, worked out a treat. |
Author: | Doctor Glyndwr [ Tue Sep 05, 2017 10:42 ] |
Post subject: | Re: Killing Floor 2 |
nickachu wrote: 3 supports and 2 demos absolutely annihilated scrakes and FPs though. Also trash, worked out a treat. At some point you need a medic, I'd argue. Maybe wave 5 or so, whenever the multiple big zed mobs start spawning. Otherwise it can get a bit white knuckle. [1] What's the next perk you'd choose to add, in priority order? I think a Commando would also be useful for long-range zed elimination (eg. lurking husks) and for zed time extension, which is ridiculously powerful now we're rocking multiple rank 25s. Also Commando can focus on killing the close up trash when most of the rest of the team pivots to killing some big zeds. I did that the other night, as Commando and Medic, and I think it was helpful. [1] I think a valid tactic on Farmhouse for multiple FPs is to deliberately rage one, but only one, at the main door. Let it run ahead of the other and deal with it at the top of the stairs in isolation, then do the second. |
Author: | Grim... [ Tue Sep 05, 2017 10:52 ] |
Post subject: | Re: Killing Floor 2 |
Good luck only hitting one Fleshpound when the NUKE TRIPLETS are standing at the door. |
Author: | Doctor Glyndwr [ Tue Sep 05, 2017 11:23 ] |
Post subject: | Re: Killing Floor 2 |
Grim... wrote: Good luck only hitting one Fleshpound when the NUKE TRIPLETS are standing at the door. God forbid the NUKE TRIPLETS maybe hold their fire for a second (and move around to the top of the stairs ready to fuck the Big Zeds up.) When I was camping Flat Steve as a Commando, aiming out across the really large courtyard bit, I was able to surgically kill all the trash around incoming big zeds well in advance of them reaching us. It did seem to help the takedowns go smoother when the time came. |
Author: | Grim... [ Tue Sep 05, 2017 11:37 ] |
Post subject: | Re: Killing Floor 2 |
Doctor Glyndwr wrote: God forbid the NUKE TRIPLETS maybe hold their fire for a second Giphy "lol": https://media1.giphy.com/media/DeJ2ifS2V2zlu/giphy-loop.mp4 |
Author: | Pundabaya [ Tue Sep 05, 2017 14:19 ] |
Post subject: | Re: Killing Floor 2 |
Yeah right. |
Author: | Pundabaya [ Tue Sep 05, 2017 14:37 ] |
Post subject: | Re: Killing Floor 2 |
Killing Floor Paperclip: It looks like you are putting together a body damage team. Would you like to add a Firebug? |
Author: | Doctor Glyndwr [ Thu Sep 07, 2017 10:29 ] |
Post subject: | Re: Killing Floor 2 |
Here's the Fleshpound takedown I was on about last night. Looks a lot less impressive than it felt at the time -- that FP must have been on very little health -- but I'm still chuffed at successfully following his flinch animation and (I think) nailing headshots all along the way. |
Author: | Pundabaya [ Thu Sep 07, 2017 19:43 ] |
Post subject: | Re: Killing Floor 2 |
It was in very little health because it just had most of a mag of M14 ammo emptied into it's skull. |
Author: | Zardoz [ Fri Sep 08, 2017 9:57 ] |
Post subject: | Re: Killing Floor 2 |
I will endeavour to slaughter Zeds over the weekend. At some point. |
Author: | Pundabaya [ Fri Sep 08, 2017 9:58 ] |
Post subject: | Re: Killing Floor 2 |
Just a note: if I'm on but playing Destiny 2, I may still be available for zed popping. Anyway, when are we trying for Hell on Earth? |
Author: | nickachu [ Fri Sep 08, 2017 10:11 ] |
Post subject: | Re: Killing Floor 2 |
Pundabaya wrote: Just a note: if I'm on but playing Destiny 2, I may still be available for zed popping. Anyway, when are we trying for Hell on Earth? We've done suicidal like once right? So tomorrow? |
Page 12 of 14 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |