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Killing Floor 2
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=11013
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Author:  Pundabaya [ Wed Aug 02, 2017 17:22 ]
Post subject:  Re: Killing Floor 2

Bad show on Wookie, btw. He saw that I was joining as a Level 20 support and switched of his ammo pooping skill. Git.

Author:  krazywookie [ Wed Aug 02, 2017 18:40 ]
Post subject:  Re: Killing Floor 2

Pundabaya wrote:
Bad show on Wookie, btw. He saw that I was joining as a Level 20 support and switched of his ammo pooping skill. Git.

But the stagger skill makes the double barrel feel like you're firing anvils!

Author:  nickachu [ Thu Aug 03, 2017 21:26 ]
Post subject:  Re: Killing Floor 2

Randos are bloody useless.

Playing farmhouse. Tell them to follow me, noone does. Everyone is just outside when 2 FPs and 2 Scrakes come at the same time and guess what, they kill us.

Author:  Curiosity [ Thu Aug 03, 2017 23:21 ]
Post subject:  Re: Killing Floor 2

Is it me, or is it getting a bit too easy on 'hard'?

:DD

Author:  Pundabaya [ Thu Aug 03, 2017 23:25 ]
Post subject:  Re: Killing Floor 2

we should be playing 10 wave hard, or 7 wave suicidal

Author:  ApplePieOfDestiny [ Thu Aug 03, 2017 23:56 ]
Post subject:  Re: Killing Floor 2

Curiosity wrote:
Is it me, or is it getting a bit too easy on 'hard'?

:DD

Four games, four wins, no deaths tonight. You may have a point.

Author:  nickachu [ Fri Aug 04, 2017 0:18 ]
Post subject:  Re: Killing Floor 2

10 wave hard seems like a good bet. There's double FPs and double scrakes at the same time.

Author:  Grim... [ Fri Aug 04, 2017 1:00 ]
Post subject:  Re: Killing Floor 2

ApplePieOfDestiny wrote:
Curiosity wrote:
Is it me, or is it getting a bit too easy on 'hard'?

:DD

Four games, four wins, no deaths tonight. You may have a point.

Except for when you killed Pundy.

Author:  Pundabaya [ Sat Aug 05, 2017 10:55 ]
Post subject:  Re: Killing Floor 2

10 waves hard went pretty well. 13k xp is a pretty good reward too.

Author:  nickachu [ Sat Aug 05, 2017 12:29 ]
Post subject:  Re: Killing Floor 2

4 waves on suicidal went not so well.

Author:  Cras [ Sat Aug 05, 2017 12:45 ]
Post subject:  Re: Killing Floor 2

Not really, no

Author:  Pundabaya [ Sat Aug 05, 2017 18:44 ]
Post subject:  Re: Killing Floor 2

Ah-ha! The reason we got so much xp for that 10 wave: double XP weekend!

Grim..'s special plan can proceed!

Author:  Grim... [ Sat Aug 05, 2017 21:35 ]
Post subject:  Re: Killing Floor 2

MWA ha haaa

Author:  Doctor Glyndwr [ Sat Aug 05, 2017 23:53 ]
Post subject:  Re: Killing Floor 2

Pundabaya wrote:
double XP weekend

What the FUCK

Author:  nickachu [ Sun Aug 06, 2017 22:34 ]
Post subject:  Re: Killing Floor 2

This double XP has been fun. First time playing Swat, on a hard 10 round I went up to level 9.

Author:  Zardoz [ Mon Aug 07, 2017 9:17 ]
Post subject:  Re: Killing Floor 2

Doctor Glyndwr wrote:
Pundabaya wrote:
double XP weekend

What the FUCK

:this: :'(

Author:  Curiosity [ Mon Aug 07, 2017 9:53 ]
Post subject:  Re: Killing Floor 2

We're all L25 everything now.

Author:  Pundabaya [ Mon Aug 07, 2017 9:58 ]
Post subject:  Re: Killing Floor 2

Got my Support to 25 (Barrage+AA12+Zed Time melts everything!) Got my Commando from 12 to 20 (Hollow Point makes a huge difference to that class), got my Firebug from 4 to 11 (actually realy good fun), even got my Sharpshooter 5 levels, and I don't like SS. (though the SPX makes it almost bearable, and the Railgun is fun. One shot Scrake dropper)

Tried to level Demo, and still don't like it, though.

Had some idiots in the rando games, like a team made up of Commandos (including me) and SWATS and 2 Sharpshooters. Okay, great trash clearing ability, and two Big Zed takedown artists. First Scrake shows up, Sharpshooters pointedly ignore it, run away to clear more trash, I end up trying to kite the mother, die horribly. This went on, with the four trash clearers desperately trying to take down FPs and Scrakes with weight of fire and the Sharps crearing trash. Every round we were losing one or two. Then one of the SWATs gave up on life and we got a 25 Zerker, who owned those big guys, and got Giant Killer, even though he only joined in round 9.

Author:  nickachu [ Mon Aug 07, 2017 10:47 ]
Post subject:  Re: Killing Floor 2

Pundabaya wrote:


Had some idiots in the rando games, like a team made up of Commandos (including me) and SWATS and 2 Sharpshooters. Okay, great trash clearing ability, and two Big Zed takedown artists. First Scrake shows up, Sharpshooters pointedly ignore it, run away to clear more trash, I end up trying to kite the mother, die horribly. This went on, with the four trash clearers desperately trying to take down FPs and Scrakes with weight of fire and the Sharps crearing trash. Every round we were losing one or two. Then one of the SWATs gave up on life and we got a 25 Zerker, who owned those big guys, and got Giant Killer, even though he only joined in round 9.


Sounds basically like every game I've had with randos. They tend to just ignore the big zeds and expect everyone else to take care of them, but no, that's how you end up with 3FPs and 2 scrakes beating the shit out of you while the one person on your team who should be able to take out the big ones has run off and is shooting cysts with a pistol.

Author:  Pundabaya [ Mon Aug 07, 2017 11:55 ]
Post subject:  Re: Killing Floor 2

Maybe I'm insulated a bit from it normally, as I usually play GS and Support, ie generalists who can take out the Big Zeds.

I did have mostly good teams, to be fair.

Author:  nickachu [ Mon Aug 07, 2017 12:13 ]
Post subject:  Re: Killing Floor 2

I was trying out new classes to make a bit of a jump with the double XP, got SS and GS up to 10 now at least. Really need to try firebug and the Riles class.

Author:  Cras [ Mon Aug 07, 2017 12:46 ]
Post subject:  Re: Killing Floor 2

Pundabaya wrote:
Maybe I'm insulated a bit from it normally, as I usually play GS and Support, ie generalists who can take out the Big Zeds.

I did have mostly good teams, to be fair.


Some classes definitely need other classes to function. As demo life is a lot more survivable if you hug a firebug.

Author:  Grim... [ Mon Aug 07, 2017 13:09 ]
Post subject:  Re: Killing Floor 2

Cras wrote:
Pundabaya wrote:
Maybe I'm insulated a bit from it normally, as I usually play GS and Support, ie generalists who can take out the Big Zeds.

I did have mostly good teams, to be fair.


Some classes definitely need other classes to function. As demo life is a lot more survivable if you hug a firebug.

Giphy "holla":
https://media3.giphy.com/media/3o7TKEuG6Cem2QqbFS/giphy-loop.mp4

Author:  Pundabaya [ Mon Aug 07, 2017 13:49 ]
Post subject:  Re: Killing Floor 2

That's why I don't like demo.

I like blowing the shit out of groups with the M79, like it less so when they get too close and you're pretty much fucked. If there's a Siren in there, doubly so.

Author:  Cras [ Mon Aug 07, 2017 13:50 ]
Post subject:  Re: Killing Floor 2

Siren's not a problem once you're L15 but yeah, demo needs either buddies or a good escape route

Author:  Pundabaya [ Mon Aug 07, 2017 13:58 ]
Post subject:  Re: Killing Floor 2

In other news, I quite like the M16 (don't tell Dr Happy-Plank) on Commando as a one round or two round rental after you've got the AK. £300 dosh for an extra ammo pool + grenades. I wouldn't spend very much on ammo for it, hopefully there's a support you can nick some mags and grenades from.

Author:  Grim... [ Mon Aug 07, 2017 14:00 ]
Post subject:  Re: Killing Floor 2

Pundabaya wrote:
Dr Happy-Plank

:DD

Author:  nickachu [ Mon Aug 07, 2017 14:01 ]
Post subject:  Re: Killing Floor 2

I still skip the AK. Go SA80 -> LMG then sell the SA80 and get the Scar. Seems to work out well for me.

Author:  Pundabaya [ Mon Aug 07, 2017 14:12 ]
Post subject:  Re: Killing Floor 2

I prefer the AK now I've got used to it. The SA-80 is alright, but I tend to skip it. Generally your AR-15 and 9mm are enough to to get you through enough waves to get the AK. Tbh my final loadout is AK-12 plus a tier 4. Either SCAR-H, Med-AR or maybe LMG (rarely, to be honest)

Author:  nickachu [ Mon Aug 07, 2017 14:15 ]
Post subject:  Re: Killing Floor 2

I just can't get on with the AK, found the SA80 seems to do the job pretty well and can usually get it on wave 2 and it's good for me up until the final round really. The LMG is good for crowd control since the clips are so huge.

Author:  Pundabaya [ Mon Aug 07, 2017 15:40 ]
Post subject:  Re: Killing Floor 2

LMG feels a little Spray'n'Pray for me.

Author:  Zardoz [ Mon Aug 07, 2017 15:55 ]
Post subject:  Re: Killing Floor 2

You'll never get to heaven level seven with an AK-47.

Author:  Pundabaya [ Mon Aug 07, 2017 16:01 ]
Post subject:  Re: Killing Floor 2

Well, duh. There isn't an AK-47 in the game.

Author:  nickachu [ Mon Aug 07, 2017 21:59 ]
Post subject:  Re: Killing Floor 2

Double XP is still going.

Author:  MrChris [ Mon Aug 07, 2017 22:09 ]
Post subject:  Re: Killing Floor 2

Everyone's playing Just Cause 3 now

Author:  nickachu [ Tue Aug 08, 2017 0:17 ]
Post subject:  Re: Killing Floor 2

Everyone is nearly level 25 medic now.

Author:  Pundabaya [ Tue Aug 08, 2017 2:02 ]
Post subject:  Re: Killing Floor 2

3x level 25s now. Gunslinger, Support and Commando.

Author:  Grim... [ Tue Aug 08, 2017 9:20 ]
Post subject:  Re: Killing Floor 2

Even with 2xXP, getting 15,000XP for being a medic seems far too high - no way would you get 7.5k per round normally.

Author:  Zardoz [ Tue Aug 08, 2017 9:39 ]
Post subject:  Re: Killing Floor 2

Itching for a go. Hopefully on tonight.

Author:  Cras [ Tue Aug 08, 2017 10:13 ]
Post subject:  Re: Killing Floor 2

Grim... wrote:
Even with 2xXP, getting 15,000XP for being a medic seems far too high - no way would you get 7.5k per round normally.


Standing at the shooting gallery gives you an insane amount of kills compared to the average. The kills table was basically upside down for that map.

Author:  Grim... [ Tue Aug 08, 2017 10:16 ]
Post subject:  Re: Killing Floor 2

That wasn't that map, it was Steve. And I took Steve, where there are fewer kills.

Author:  Cras [ Tue Aug 08, 2017 10:17 ]
Post subject:  Re: Killing Floor 2

Huh

Author:  Cras [ Tue Aug 08, 2017 10:17 ]
Post subject:  Re: Killing Floor 2

Oh, ten rounds don't forget

Author:  Curiosity [ Tue Aug 08, 2017 10:31 ]
Post subject:  Re: Killing Floor 2

Plus Rich gets less XP as medic because he focuses on healing not killing.

Author:  Grim... [ Tue Aug 08, 2017 10:35 ]
Post subject:  Re: Killing Floor 2

Healing takes up hardly any time, to be honest. People just weren't really being hurt.

Author:  Doctor Glyndwr [ Tue Aug 08, 2017 11:01 ]
Post subject:  Re: Killing Floor 2

Grim... wrote:
Healing takes up hardly any time, to be honest.

...until it doesn't. ::thousand yard stare::

Author:  nickachu [ Tue Aug 08, 2017 11:14 ]
Post subject:  Re: Killing Floor 2

Grim... wrote:
That wasn't that map, it was Steve. And I took Steve, where there are fewer kills.


I was at Steve though, and there's technically 3 spawn points at Steve, the door to the right, straight ahead and the door round the corner to the left. Also I focused on the big zeds when they turned up. And I'm better at killing things than Gaywood.

Author:  nickachu [ Tue Aug 08, 2017 11:14 ]
Post subject:  Re: Killing Floor 2

Grim... wrote:
Even with 2xXP, getting 15,000XP for being a medic seems far too high - no way would you get 7.5k per round normally.


I was getting around 18k :shrug:

Author:  Cras [ Tue Aug 08, 2017 11:25 ]
Post subject:  Re: Killing Floor 2

nickachu wrote:
Grim... wrote:
That wasn't that map, it was Steve. And I took Steve, where there are fewer kills.


I was at Steve though, and there's technically 3 spawn points at Steve - Steve, Steve, and Steve. Also I focused on the big zeds when they turned up. And I'm better at killing things than Gaywood.


FTFY

Author:  Grim... [ Tue Aug 08, 2017 11:26 ]
Post subject:  Re: Killing Floor 2

nickachu wrote:
Grim... wrote:
That wasn't that map, it was Steve. And I took Steve, where there are fewer kills.


I was at Steve though, and there's technically 3 spawn points at Steve, the door to the right, straight ahead and the door round the corner to the left. Also I focused on the big zeds when they turned up. And I'm better at killing things than Gaywood.

Next time we swap.

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