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Killing Floor 2
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=11013
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Author:  Doctor Glyndwr [ Thu Jun 29, 2017 14:23 ]
Post subject:  Re: Killing Floor 2

Cras wrote:
And there's no darts

That's not entirely Grim...'s fault, at that point he only had one medic gun and none of the rank-up buffs to dart recharge rate. On the other hand, he was cackling about poisoning zeds, which is darts he wasn't shooting at you.

Author:  Cras [ Thu Jun 29, 2017 14:25 ]
Post subject:  Re: Killing Floor 2

So what you're saying is that it's entirely Grim...'s fault?

Author:  Doctor Glyndwr [ Thu Jun 29, 2017 14:27 ]
Post subject:  Re: Killing Floor 2

He had one job.

Author:  Zardoz [ Thu Jun 29, 2017 14:29 ]
Post subject:  Re: Killing Floor 2

What on Earth drove Grim... to be a Medic?!

Author:  Grim... [ Thu Jun 29, 2017 14:30 ]
Post subject:  Re: Killing Floor 2

The same funsies that drove Craster to be a beserker.

Author:  myp [ Thu Jun 29, 2017 14:41 ]
Post subject:  Re: Killing Floor 2

Grim... wrote:
The same funsies that drove Craster to be a beserker.

Can't spell berserker without berk

Author:  Zardoz [ Thu Jun 29, 2017 14:44 ]
Post subject:  Re: Killing Floor 2

He should be allowed to wear whatever he likes! It's his religion!

Author:  ApplePieOfDestiny [ Thu Jun 29, 2017 17:14 ]
Post subject:  Re: Killing Floor 2

Grim... wrote:
The same funsies that drove Craster to be a beserker.

The truly pure role.

Author:  Doctor Glyndwr [ Thu Jun 29, 2017 17:17 ]
Post subject:  Re: Killing Floor 2

Zardoz wrote:
What on Earth drove Grim... to be a Medic?!

Were you there for the 6x beserkers / 6x firebugs / 6x demo games?

That went well.

(It did not, in fact, go well.)

Author:  Zardoz [ Thu Jun 29, 2017 17:25 ]
Post subject:  Re: Killing Floor 2

Caught the end of a 6 x berserkers (although I came in as a Support).

Everyone died.

Author:  Curiosity [ Thu Jun 29, 2017 18:07 ]
Post subject:  Re: Killing Floor 2

Found a great spot yesterday playing with randos. It's in the level that has some indoors bits but is mostly roads around the outside, and has a subway entrance, complete with ticket gates and some carriages in the next room.

If 4 people sit at the bottom of the stairs, firing up, then one sharpshooter and one other can handle everything coming through the ticket barrier. Once the sharpshooter gets the red dot assault rifle they could possibly hold it by themselves, as it's a massive long corridor and they have to line up. Easily took out a load of spider things, at the same time as two bloaters and two sirens. Was handy to have a demo nearby when the same came with a Scrake though.

Author:  Pundabaya [ Thu Jun 29, 2017 18:50 ]
Post subject:  Re: Killing Floor 2

You mean Burning Paris?

Author:  Doctor Glyndwr [ Thu Jun 29, 2017 18:53 ]
Post subject:  Re: Killing Floor 2

Pundabaya wrote:
You mean Burning Paris?

I think he means Hostile Grounds, the London one with a subway tunnel, ticket booths, and a few trains. The street part has a bar with pool tables. There's a building with an L-shaped upper floor we often camp, it has stairs at one end and a door at the other.

Author:  Pundabaya [ Thu Jun 29, 2017 19:15 ]
Post subject:  Re: Killing Floor 2

Oh I got confused between the map with roads and a subway entrance with subway cars that I've played loads and loads of times and the map with the subway entrance and roads I've played once.

In fact, I always end up playing mostly Farmhouse, Burning Paris, Outpost and Zed Landing. Less often, Descent, Volter Mansion and Prison. I've played Catacombs and Hostile Grounds once.

Author:  Doctor Glyndwr [ Thu Jun 29, 2017 20:24 ]
Post subject:  Re: Killing Floor 2

Hostile Grounds is a pretty good map, actually. Dark Forest can die in a fire though.

Author:  ApplePieOfDestiny [ Thu Jun 29, 2017 20:27 ]
Post subject:  Re: Killing Floor 2

Grim tries to kill it with fire every time we play. Fails.

Author:  Doctor Glyndwr [ Thu Jun 29, 2017 20:36 ]
Post subject:  Re: Killing Floor 2

Proposal: 6x firebugs. More fire.

Author:  Bobbyaro [ Fri Jun 30, 2017 8:22 ]
Post subject:  Re: Killing Floor 2

needs more fire

Author:  Pundabaya [ Tue Jul 04, 2017 9:41 ]
Post subject:  Re: Killing Floor 2

Playing with Randos on Hard is hard work.

Author:  Zardoz [ Tue Jul 04, 2017 10:43 ]
Post subject:  Re: Killing Floor 2

Think I've been lucky with Randoms, had a few decent sessions so far. Can never get a 'Normal' game though, always have to choose 'Hard'.

Author:  Bobbyaro [ Tue Jul 04, 2017 12:56 ]
Post subject:  Re: Killing Floor 2

Played with random the other night on hard. Managed to best patriarch with him doing only one health refill.

Author:  nickachu [ Wed Jul 05, 2017 10:40 ]
Post subject:  Re: Killing Floor 2

Bobbyaro wrote:
Played with random the other night on hard. Managed to best patriarch with him doing only one health refill.



Played with bobby and riles on hard as everyone level 5 or lower, we didn't get past round 2.

Author:  Pundabaya [ Fri Jul 07, 2017 10:04 ]
Post subject:  Re: Killing Floor 2

Got 'Quick on the Trigger' cheevo last night. (Kill Patty before he heals). But I was on a random team with a level 25 swat and commando on Hard. I just happened to get the lucky bullet.

Author:  Zardoz [ Fri Jul 07, 2017 10:15 ]
Post subject:  Re: Killing Floor 2

:metul:

Author:  Pundabaya [ Fri Jul 07, 2017 18:51 ]
Post subject:  Re: Killing Floor 2

In other news, I like the Medic SMG. So there.

Author:  Pundabaya [ Mon Jul 10, 2017 17:02 ]
Post subject:  Re: Killing Floor 2

...we aren't playing this anymore? :(

Author:  Zardoz [ Mon Jul 10, 2017 17:05 ]
Post subject:  Re: Killing Floor 2

I will! Just been busy lately :(

Author:  ApplePieOfDestiny [ Mon Jul 10, 2017 18:02 ]
Post subject:  Re: Killing Floor 2

I will be up for some gatting tonight

Author:  Findus Fop [ Mon Jul 10, 2017 18:43 ]
Post subject:  Re: Killing Floor 2

ApplePieOfDestiny wrote:
I will be up for some gatting tonight


Just say the word and this can be bearing down on you in no time.

Author:  ApplePieOfDestiny [ Mon Jul 10, 2017 19:19 ]
Post subject:  Re: Killing Floor 2

I can't believe you travelled to the *future and the only thing you brought back was a photo of myp.





*near

Author:  nickachu [ Mon Jul 10, 2017 21:06 ]
Post subject:  Re: Killing Floor 2

Bobby and I are on

Author:  zaphod79 [ Tue Jul 11, 2017 16:44 ]
Post subject:  Re: Killing Floor 2


Author:  Doctor Glyndwr [ Tue Jul 11, 2017 17:30 ]
Post subject:  Re: Killing Floor 2

No date yet, dammit, hurry up.

Author:  Cras [ Tue Jul 11, 2017 17:44 ]
Post subject:  Re: Killing Floor 2

Date appears to be 'now'

https://www.reddit.com/r/killingfloor/c ... h=fc2e21d2

Author:  Pundabaya [ Tue Jul 11, 2017 18:35 ]
Post subject:  Re: Killing Floor 2

Yay! Those fuckers crouching in certain corners are going to get a surprise!

Author:  Pundabaya [ Tue Jul 11, 2017 18:36 ]
Post subject:  Re: Killing Floor 2

Also, Skullcracker might actually work!

Author:  krazywookie [ Tue Jul 11, 2017 19:46 ]
Post subject:  Re: Killing Floor 2

Downloading the 7odd GB update now. Presumably that's it.

Author:  Pundabaya [ Wed Jul 12, 2017 9:34 ]
Post subject:  Re: Killing Floor 2

Had a quick go after the update had finally finished downloading. Didn't get a go on the new map, but I like the carnival Zeds. We're giving the weekly challenge a go, right?

Author:  Doctor Glyndwr [ Wed Jul 12, 2017 9:36 ]
Post subject:  Re: Killing Floor 2

Pundabaya wrote:
We're giving the weekly challenge a go, right?

They had a stab before I played last night. It didn't go well, judging by the yelping I heard in party chat as I waited for the update to download. Note that it's forced Sui difficulty...

Author:  Zardoz [ Wed Jul 12, 2017 9:40 ]
Post subject:  Re: Killing Floor 2

Pundabaya wrote:
We're giving the weekly challenge a go, right?

If I can get in :attitude:

Author:  Pundabaya [ Wed Jul 12, 2017 14:06 ]
Post subject:  Re: Killing Floor 2

Doctor Glyndwr wrote:
Pundabaya wrote:
We're giving the weekly challenge a go, right?

They had a stab before I played last night. It didn't go well, judging by the yelping I heard in party chat as I waited for the update to download. Note that it's forced Sui difficulty...


Well, the B-team was playing...

Author:  MrChris [ Wed Jul 12, 2017 22:58 ]
Post subject:  Re: Killing Floor 2

Fun times. I think I've sorted the mike issue, as I'd got a setting on mad I probably shouldn't

Author:  Cras [ Wed Jul 12, 2017 23:13 ]
Post subject:  Re: Killing Floor 2

Yeah, it's weird - we could hear you pretty well, but there was regular mad bouts of popping

Author:  MrChris [ Wed Jul 12, 2017 23:16 ]
Post subject:  Re: Killing Floor 2

I'm not wholly sure it wasn't simply you lot being broken in the heads.

Author:  Doctor Glyndwr [ Thu Jul 13, 2017 8:00 ]
Post subject:  Re: Killing Floor 2

It sounded like a bad connection, where it disconnects, reconnects, and makes a loud pop as it does so. Is the wire broken somewhere? It might be popping as you move about.

Author:  MrChris [ Thu Jul 13, 2017 9:12 ]
Post subject:  Re: Killing Floor 2

I did the voice test thing - I think it may have been as I had the "gain" equivalent set to max. I've turned it down so hopefully that should solve the issue. I'm sure you lot will let me know.

Author:  Pundabaya [ Thu Jul 13, 2017 9:49 ]
Post subject:  Re: Killing Floor 2

Last night's lowlight: being shouted at for not engaging a large zed with 40 health and empty deagles by an annoying Welsh hobbit.

Author:  Zardoz [ Thu Jul 13, 2017 9:53 ]
Post subject:  Re: Killing Floor 2

Never step up to the plate with empty deagles.

Author:  Cras [ Thu Jul 13, 2017 10:46 ]
Post subject:  Re: Killing Floor 2

Pundabaya wrote:
Last night's lowlight: being shouted at for not engaging a large zed with 40 health and empty deagles by an annoying Welsh hobbit.


:D

To my mind if we're in a scenario like we were yesterday where we can't comfortably take out the big zeds because of numbers, everyone should be engaging them once they're raged. You ideally want their attention to be focussed away from the person that's actually going to kill them

Author:  Doctor Glyndwr [ Thu Jul 13, 2017 11:11 ]
Post subject:  Re: Killing Floor 2

Cras wrote:
Pundabaya wrote:
Last night's lowlight: being shouted at for not engaging a large zed with 40 health and empty deagles by an annoying Welsh hobbit.


:D
I regret nothing. Pundy should regret having empty deagles.

Quote:
To my mind if we're in a scenario like we were yesterday where we can't comfortably take out the big zeds because of numbers, everyone should be engaging them once they're raged. You ideally want their attention to be focussed away from the person that's actually going to kill them
Maybe there's a comms issue? If someone has capacity to take a big zed out, they should call it. If no-one calls it, the whole team needs to focus fire on it, and in particular try and peel it off anyone that it corners. The top floor of the barn isn't ideal for this sort of thing, though, because there's not much room; if a mostly-full-health big zed gets up with us it's going to hurt every time. We sorely missed our 'zerkwall last night I think.

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