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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 11:46 
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Just reminded me of a section last night where I repaired a door in the wooden house, took a step back and saw the walls either side were completely destroyed. :DD

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 11:46 
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Someone said "hard on".

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 12:12 
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Cras wrote:
I don't see much point focussing on the doors. Let everything come to the ramp, with a couple of people up top keeping the drop ins from getting in amongst the defenders.

I think the idea of welding doors is to create funnels, not block all entrances. I think if you only weld one door, and then move away from it a bit, less enemies pile up behind it, and it therefore lasts longer.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 12:12 
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Zardoz wrote:
Just reminded me of a section last night where I repaired a door in the wooden house, took a step back and saw the walls either side were completely destroyed. :DD

That was fucking ace!


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 12:14 
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Doctor Glyndwr wrote:
Cras wrote:
I don't see much point focussing on the doors. Let everything come to the ramp, with a couple of people up top keeping the drop ins from getting in amongst the defenders.

I think the idea of welding doors is to create funnels, not block all entrances. I think if you only weld one door, and then move away from it a bit, less enemies pile up behind it, and it therefore lasts longer.


That's perfectly fine, but I mean on the farmhouse map, the shooters should be aiming at the ramp or keeping the drop-ins occupied, not aiming at the doors.

Also door welds should always be done by demo

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 12:21 
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Can all classes weld doors?

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 12:22 
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Zardoz wrote:
Can all classes weld doors?

Yes, but support gets XP, demolitions can boobytrap doors with explosives. Also only support can repair broken doors.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 12:22 
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What was the forest map last night that we hated? The one with the suspended bumpy spanning flat ramp.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 12:28 
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Rude Belittler

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Mental note: stay away from healing grenades when the Patriarch is about.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 12:34 
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Yeah, that was sneaky!

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 12:35 
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Hmm, also be used as a lure though.

Shout "LURE BOOOOST".

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 13:03 
Filthy Junkie Bitch

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Doctor Glyndwr wrote:
What was the forest map last night that we hated? The one with the suspended bumpy spanning flat ramp.

Black Forest. Lets keep that shit off rotation in future.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 13:05 
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Doctor Glyndwr wrote:
Zardoz wrote:
Can all classes weld doors?

Yes, but support gets XP, demolitions can boobytrap doors with explosives. Also only support can repair broken doors.

Not sure how accurate this is - or rather the order of things. I leveled up in support last night due to welding a door closed, so I think you get XP in support class, rather than XP because you are support (although there may be multipliers in effect).

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 13:10 
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ApplePieOfDestiny wrote:
Doctor Glyndwr wrote:
What was the forest map last night that we hated? The one with the suspended bumpy spanning flat ramp.

Black Forest. Lets keep that shit off rotation in future.

Should be a piece of cake

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 14:19 
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Pundabaya wrote:
Mental note: stay away from healing grenades when the Patriarch is about.

I think it was a coincidence, but fuck me, it hurt.
ApplePieOfDestiny wrote:
Black Forest. Lets keep that shit off rotation in future.

Yes.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 14:25 
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Lonewolves wrote:
ApplePieOfDestiny wrote:
Doctor Glyndwr wrote:
What was the forest map last night that we hated? The one with the suspended bumpy spanning flat ramp.

Black Forest. Lets keep that shit off rotation in future.

Should be a piece of cake

Eaux man.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 14:53 
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Rude Belittler

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The Patriarch's mortars track 3 random people when fired. If you stand still and you are targeted, you are pretty much dead. Standing in a healing grenade is a bad idea in that situation. Especially if there's multiple people there.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 15:08 
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He also killed me with a single punch when I was at almost full health. He's really not nice at all.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 15:44 
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Apologies to Wookie for welding him out of the main room we were all in :)

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 15:45 
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Prohint - you can unweld doors by selecting the welder and using L2.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 15:55 
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Shhhhh!!!

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 17:07 
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Should be about later tonight I think.

Really need to sort out the earpiece on my er earpiece. The sound is fine from the bog standard thing thats bundled but the shape is shit for saying in my lug hole.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:19 
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There's a cabled one on Amazon for about seven quid that's a lot like the old 360 one. It's made by Orb, that's what I have.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:20 
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Linky: ORB Wired Chat Headset (PS4) https://www.amazon.co.uk/dp/B00GH7U79Y/ ... szbH7ZKVX0


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:28 
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chewbacca -future arc welder

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MrChris wrote:
Apologies to Wookie for welding him out of the main room we were all in :)

:D that was fun! I didn't know about the unwelder obviously. I'll try to be a bit more supportive in my support role next time (tonight probably) but it's very difficult to do if there's blundering going on. If people can hold a ramp; flat, double ended or otherwise then it's far easier to pump them full of bum syringes while they hold back the horde and I'm sure it's easier for people to keep an eye on ammo and concentrate on pressing the re ammo button when the blunder factor is reduced.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:29 
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Zardoz wrote:
Should be about later tonight I think.

Really need to sort out the earpiece on my er earpiece. The sound is fine from the bog standard thing thats bundled but the shape is shit for saying in my lug hole.

Duct tape and no. 2 fence wire.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:39 
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Rude Belittler

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I was just going to suggest superglue.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 18:51 
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krazywookie wrote:
MrChris wrote:
Apologies to Wookie for welding him out of the main room we were all in :)

:D that was fun!

It is though, isn't it? I welded myself in a room on purpose to protest that we were playing on too easy a difficulty. It gets properly exciting.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 21:13 
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Arseholes!

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 21:15 
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krazywookie wrote:
it's very difficult to do if there's blundering going on.

There's no blundering going on, that's alternative strategy.


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 21:21 
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Doctor Glyndwr wrote:
Linky: ORB Wired Chat Headset (PS4) https://www.amazon.co.uk/dp/B00GH7U79Y/ ... szbH7ZKVX0

Cheers, Doc. Ordered.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 21:33 
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chewbacca -future arc welder

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Doctor Glyndwr wrote:
krazywookie wrote:
it's very difficult to do if there's blundering going on.

There's no blundering going on, that's alternative strategy.

Fake strategy


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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 21:42 
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INFINITE POWAH

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I'm watching Life - message me when there's a spot. I totally have dibs and shitgun

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 23:53 
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Shitgun indeed.

Ended up playing a game with ransoms, wasn't too bad really, reached the boss and we all died. Still, more exp and shizz.

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 Post subject: Re: Killing Floor 2
PostPosted: Tue Jun 20, 2017 23:58 
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I R level 20!

Fire levels went off the chart.

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 1:18 
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Rude Belittler

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We wuz robbed by that disconnect.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 7:40 
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We literally were. You'd just killed the Skrake and everything!

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 9:41 
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Rude Belittler

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Gunslinger starts getting really fun when you get 'Rack 'em up'


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:17 
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Rude Belittler

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#DemoIsEasyMode


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:24 
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Demo keeps your arse from drowning in zeds, pal

Also demo is a glass cannon. Can dish out an insane amount of damage, especially in a prepared location like the ramps, but holy crap if anything gets close they're terrible, because none of the weapons arm under eight feet. Also without a Wookie there's never enough ammo.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:28 
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And you're usually in your own blast radius, so medics are somewhat needed.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:29 
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Commander-in-Cheese

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I do think we should play a map with six demos though

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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:40 
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Cras wrote:
I do think we should play a map with six demos though

In


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 Post subject: Re: Killing Floor 2
PostPosted: Wed Jun 21, 2017 10:55 
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Hibernating Druid

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In (if there's room :attitude: )

Also: Headset is out for delivery!

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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 22, 2017 11:19 
Cras wrote:
I do think we should play a map with six demos though


I'd be in, but Riles would forget I'm in the party and not even invite me.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 22, 2017 11:56 
Filthy Junkie Bitch

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:)

Mr Chris also has questions.


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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 22, 2017 12:03 
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Cras wrote:
I do think we should play a map with six demos though



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 Post subject: Re: Killing Floor 2
PostPosted: Thu Jun 22, 2017 12:08 
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ApplePieOfDestiny wrote:
:)

Mr Chris also has questions.

Grrrrrr.

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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 23, 2017 14:39 
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Rude Belittler

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Last night had everything including betrayal.


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 Post subject: Re: Killing Floor 2
PostPosted: Fri Jun 23, 2017 14:42 
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INFINITE POWAH

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"There's a special place in hell reserved for people like you... wait, no there isn't, YOU JUST F*CKING STOLE IT".

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