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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 11:23 
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Hibernating Druid

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I really enjoyed Left Behind. Thinking back I played TLoU on the PS3 then I got the HD remastered version with the DLC when I bought my PS4. Fantastic game. Really like the look of the combat in this one.

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 12:12 
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Finished it three times on the PS3, then the DLC twice. Bought the remaster on PS4 for cheap, but I've not been back.

I'll put this on my Xmas list.

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 12:29 
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I got up to a stealth section that I didn't much like and stopped.

(see also: nu tomb raider)


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 12:31 
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Gogmagog

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Mr Dave wrote:
I got up to a stealth section that I didn't much like and stopped.



Me, too. Stealth sections are for n00bs

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 12:35 
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You lame

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 12:36 
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Stealth games, with good stealth mechanics (thief, mgs, dishonoured etc etc) are a joy to play. When the game is less built around it, it suffers (see also: escort missions. Only ever done well in Ico, a game where it is the central mechanic.)


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 12:38 
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I should add, it's wasn't a case of deliberately never playing again, more a case that everytime I thought about playing it, knowing I'd drop into a duff stealth section put me off.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 12:40 
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Mr Dave wrote:
I got up to a stealth section that I didn't much like and stopped.

(see also: nu tomb raider)

I got through that part of Tomb Raider but it started to bore the tits off me so I stopped.

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 12:45 
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Despite the fact that a couple of sections of TLOU drove me up the wall; I'd generally defend it's stealth implementation as being well done.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 12:56 
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Rude Belittler

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Mr Dave wrote:
Only ever done well in Ico, a game where it is the central mechanic.)


And God of War (the new one). And The Last of Us.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:04 
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Pundabaya wrote:
Mr Dave wrote:
Only ever done well in Ico, a game where it is the central mechanic.)


And God of War (the new one). And The Last of Us.


If the companion NPCs can't be killed then it's not an escort mission.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:05 

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Pundabaya wrote:
Mr Dave wrote:
Only ever done well in Ico, a game where it is the central mechanic.)


And God of War (the new one). And The Last of Us.


Where about is God of war is there stealth? Did I miss that bit and just smash my way through?


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:35 
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Gogmagog

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Bamba wrote:
Pundabaya wrote:
Mr Dave wrote:
Only ever done well in Ico, a game where it is the central mechanic.)


And God of War (the new one). And The Last of Us.


If the companion NPCs can't be killed then it's not an escort mission.


That fucking dog in CoD ghosts pissed me off. Pissed me off even fucking more when it ends the level if you shoot it. Animal sidekicks are generally stupid ideas with the exception of Shadow Dancer as that is fambloodytastic. Journey is shit, too, which isn't related to this but I wanted to mention it before I move on to npc companions. They only serve to rob you of XP. Stupid stupid srupid. And for n00bs.

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:38 
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He’s on about escort missions.

Quote:
(see also: escort missions. Only ever done well in Ico, a game where it is the central mechanic.)


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:38 
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Gogmagog

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Whilst I think of it, those fucking stick figure families on the back of cars. Cunt markers, that is what they are.

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:39 
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Satsuma wrote:
He’s on about escort missions.

Quote:
(see also: escort missions. Only ever done well in Ico, a game where it is the central mechanic.)


Ico is beautiful and I yearn to play it on ps4

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:40 
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MaliA wrote:
Whilst I think of it, those fucking stick figure families on the back of cars. Cunt markers, that is what they are.


I thought they were verified kills.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:41 
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Not played nu gow, but I'd hardly say tlou is a good escort game. I have a distinct memory of hiding behind cover, watching my escorted jump up and down in the face of oblivious enemies.
Plot aside, there didn't seem (from memory) to be much point to them


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:43 
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Kern wrote:
MaliA wrote:
Whilst I think of it, those fucking stick figure families on the back of cars. Cunt markers, that is what they are.


I thought they were verified kills.


:D

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:44 
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[quote="Mr Dave"]Not played nu gow, but I'd hardly say tlou is a good escort game. I have a distinct memory of hiding behind cover, watching my escorted jump up and down in the face of oblivious enemies.
Plot aside, there didn't seem (from memory) to be much point to them[/quote
You go over there with myp and await a trip to MaliAducation Camp. Fool.

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 13:57 
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Bad Girl

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Mr Dave wrote:
Not played nu gow, but I'd hardly say tlou is a good escort game. I have a distinct memory of hiding behind cover, watching my escorted jump up and down in the face of oblivious enemies.
Plot aside, there didn't seem (from memory) to be much point to them


The plot was the purpose... sigh.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 14:01 

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Aaah yeah, your son can't die on GoW there were occasions where I hid when nearly dead just shooting bad guys with him.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 14:11 
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Satsuma wrote:
Mr Dave wrote:
Not played nu gow, but I'd hardly say tlou is a good escort game. I have a distinct memory of hiding behind cover, watching my escorted jump up and down in the face of oblivious enemies.
Plot aside, there didn't seem (from memory) to be much point to them


The plot was the purpose... sigh.

So it's not an example of escort as gameplay mechanics, like Ico is. Glad we agree.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 14:20 
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Mr Dave wrote:
Not played nu gow, but I'd hardly say tlou is a good escort game.

Mr Dave wrote:
So it's not an example of escort as gameplay mechanics, like Ico is. Glad we agree.

I'm confused. Is it a bad escort game, or not an escort game at all?


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 14:24 
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Rude Belittler

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Ico was a) shite and b) you weren't escorting the girl, but carrying her like a sack of rocks with a smiley face drawn on.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 14:28 
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Mr Dave wrote:
Stealth games, with good stealth mechanics (thief, mgs, dishonoured etc etc) are a joy to play. When the game is less built around it, it suffers (see also: escort missions. Only ever done well in Ico, a game where it is the central mechanic.)

RE4 says "hi."


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 15:22 
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Doctor Glyndwr wrote:
Mr Dave wrote:
Stealth games, with good stealth mechanics (thief, mgs, dishonoured etc etc) are a joy to play. When the game is less built around it, it suffers (see also: escort missions. Only ever done well in Ico, a game where it is the central mechanic.)

RE4 says "hi."

Never got that far, but I've certainly seen it used as the poster boy for "why not to have escorting in your game. the ai is as clever as a bunch of rocks"


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 15:33 
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Doctor Glyndwr wrote:
I'm confused. Is it a bad escort game, or not an escort game at all?


It's not an escort game. And neither is TLOU.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 15:36 
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Mr Dave wrote:
Never got that far, but I've certainly seen it used as the poster boy for "why not to have escorting in your game. the ai is as clever as a bunch of rocks"


I do appreciate its aged (*) , however at the time it was the stand out for how to do AI and escort missions in a game , and this was not a small part thrown in but you spend a good chunk of the game escorting and working with an AI character that you need to protect from everything trying to kill you both.

(*) RESI4 came out 11th Jan 2005


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 15:45 
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Bamba wrote:
Doctor Glyndwr wrote:
I'm confused. Is it a bad escort game, or not an escort game at all?


It's not an escort game. And neither is TLOU.

I agree with you, but Mr Dave seemed to reverse his position inside of half an hour then triumphantly proclaim he was right all along, which was confusing.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 15:55 
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Doctor Glyndwr wrote:
Bamba wrote:
Doctor Glyndwr wrote:
I'm confused. Is it a bad escort game, or not an escort game at all?


It's not an escort game. And neither is TLOU.

I agree with you, but Mr Dave seemed to reverse his position inside of half an hour then triumphantly proclaim he was right all along, which was confusing.

I never said it was. I raised the escort thing as a way of saying some game mechanics struggle if it's not overly central to the game design.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 16:07 
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Mr Dave wrote:
I never said it was. I raised the escort thing as a way of saying some game mechanics struggle if it's not overly central to the game design.

I read
Mr Dave wrote:
I'd hardly say tlou is a good escort game.

as "TLOU is a bad escort game."


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 17:05 
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i was replying to this:

Pundabaya wrote:
Mr Dave wrote:
Only ever done well in Ico, a game where it is the central mechanic.)


And God of War (the new one). And The Last of Us.


And couldn't be bothered to argue about whether TLOU was an escort game or not, given that he'd asserted it was. (Although it took me more than a moment of thinking to even understand why he'd said it was)

This might have been clearer if I hadn't had to go into a meeting and lots of posts appear in the interim.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 17:19 
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FIGHT

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 17:55 
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Rude Belittler

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The thing about escort mechanics is that the only way they work is make it so it's not really an escort you're doing. ICO does this by making the 'escortee' into a charismatic object to be pulled around the levels. The way TLOU and GoW do it is by making the 'escortee' as unobtrusive as possible. They stay out of trouble, mostly.


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 12, 2018 23:35 
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Pundabaya wrote:
The thing about escort mechanics is that the only way they work is make it so it's not really an escort you're doing. ICO does this by making the 'escortee' into a charismatic object to be pulled around the levels. The way TLOU and GoW do it is by making the 'escortee' as unobtrusive as possible. They stay out of trouble, mostly.


TLOU and GOW don't have any kind of escort mechanic at all. They're just NPCs that follow you around, it's nothing like the same thing.


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 Post subject: Re: The Last of Us 2
PostPosted: Wed Jun 13, 2018 6:29 
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Bamba wrote:
Pundabaya wrote:
The thing about escort mechanics is that the only way they work is make it so it's not really an escort you're doing. ICO does this by making the 'escortee' into a charismatic object to be pulled around the levels. The way TLOU and GoW do it is by making the 'escortee' as unobtrusive as possible. They stay out of trouble, mostly.


TLOU and GOW don't have any kind of escort mechanic at all. They're just NPCs that follow you around, it's nothing like the same thing.


See also Bioshock Infinite. Your objective is to escort and protect Elizabeth, but there are no "escort mission" mechanics. She's basically an unkillable team mate.


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 Post subject: Re: The Last of Us 2
PostPosted: Wed Jun 13, 2018 8:11 
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I do remember in bioshock 1,a section near the end where you had to protect one of the little girls while she harvested. I also remember it being the worst part of the game.


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 Post subject: Re: The Last of Us 2
PostPosted: Wed Jun 13, 2018 9:07 
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Rude Belittler

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Bamba wrote:
Pundabaya wrote:
The thing about escort mechanics is that the only way they work is make it so it's not really an escort you're doing. ICO does this by making the 'escortee' into a charismatic object to be pulled around the levels. The way TLOU and GoW do it is by making the 'escortee' as unobtrusive as possible. They stay out of trouble, mostly.


TLOU and GOW don't have any kind of escort mechanic at all. They're just NPCs that follow you around, it's nothing like the same thing.


That's the whole point of what I'm saying.

Escort mechanics suck, so you get rid of them. You get the same story, but you get rid of the bollocks.

You make the person you're "escorting" (largely) invulnerable and either make them dumb as rocks, will no AI whatsoever (The ICO method) or give them AI but make them useful, and as little trouble as possible (TLOU and GoW... fun fact: when he's not on screen SONNN! in GoW literally disappears from the game world. When you climb ladders etc you never have to wait for him, because he just apparates and jumps on your back.)

I don't think there's an example of an actual escort mechanic that isn't a frustrating mess.


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 Post subject: Re: The Last of Us 2
PostPosted: Wed Jun 13, 2018 9:14 
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Pundabaya wrote:
I don't think there's an example of an actual escort mechanic that isn't a frustrating mess.

Dave Turpin at Scunthorpe Vintage Ford has always been honest and competitively priced.

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 Post subject: Re: The Last of Us 2
PostPosted: Wed Jun 13, 2018 14:43 
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 Post subject: Re: The Last of Us 2
PostPosted: Wed Sep 25, 2019 10:26 
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New trailer from yesterday's Playstation event:



You could predict the fridging of Ellie's girlfriend from pretty much the opening seconds, it would've been nice if they'd come up with a less hackneyed motivation. Also, a straight forward revenge story is less compelling than the previous game's plot to me with it's morality angle, but hopefully there's just more going on than they've revealed there.


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 Post subject: Re: The Last of Us 2
PostPosted: Sun Mar 15, 2020 23:32 
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Aww man. "Mr Chonks" can't play this anymore...

https://www.eurogamer.net/articles/2020 ... aughty-dog


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 Post subject: Re: The Last of Us 2
PostPosted: Sun Mar 15, 2020 23:42 
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Mr Dave wrote:
Aww man. "Mr Chonks" can't play this anymore...

https://www.eurogamer.net/articles/2020 ... aughty-dog

I probably won’t. :(

Still haven’t played RDR2.

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 Post subject: Re: The Last of Us 2
PostPosted: Tue Apr 28, 2020 8:10 
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Bad Girl

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19th June!


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 Post subject: Re: The Last of Us 2
PostPosted: Tue Jun 02, 2020 16:45 
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https://twitter.com/guardian/status/1267466574799093765





https://www.theguardian.com/games/2020/ ... 1591022061


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 Post subject: Re: The Last of Us 2
PostPosted: Fri Jun 12, 2020 10:07 
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The review embargo is up - currently sitting at a 96 on Metacritic with 79 reviews

https://www.metacritic.com/game/playsta ... -ii?ref=hp


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 Post subject: Re: The Last of Us 2
PostPosted: Fri Jun 12, 2020 10:58 
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Got my preorder in; I’m really looking forward to it. Avoiding spoilers like my life depended on it.


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 Post subject: Re: The Last of Us 2
PostPosted: Fri Jun 12, 2020 10:59 
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Kotaku and Polygon reviews have me wondering if I'd enjoy it.


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 Post subject: Re: The Last of Us 2
PostPosted: Fri Jun 12, 2020 11:00 
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I'm finding it hard to imagine it's the game I'd want to be playing in lockdown, TBH. Definitely want to play it one day.


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