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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Wed Nov 18, 2015 13:06 
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Curiosity wrote:
Doctor Glyndwr wrote:
If this sub of mine (which was deflected and delayed by clever play from Grim...) had arrived 37 minutes earlier, I'd have won. Amazing that after almost two weeks of play it can come down to the wire like that.


It might all have been different had I not told Grim... how to use the saboteur!

It wasn't that I didn't know how to use it, I assumed Gaywood had a navigator on board and would drive around it. You pointed out that wasn't the case, and I was very grateful :)

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Wed Nov 18, 2015 13:42 
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You'll pay for this, Curio.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Wed Nov 18, 2015 13:44 
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I am tempted if there is another game

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Wed Nov 18, 2015 14:36 
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I'll play another but not for a bit. Turns out you get very attached to a game when you play it over two weeks, to the point where I almost rage quit when Cras & Curio attacked me at once in the early game!


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Wed Nov 18, 2015 15:04 
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Doctor Glyndwr wrote:
You'll pay for this, Curio.


Revenge for you helping The Egg defeat me, innit?

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Wed Nov 18, 2015 15:14 
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Well, that was pretty sweet. Wish I'd seen the look on your face.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Wed Nov 18, 2015 16:18 
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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Wed Nov 18, 2015 17:51 
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Curio's o-face is more attractive than I'd expected.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Wed Nov 18, 2015 18:05 
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Emmanuelle Vaugier is lurvely.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Wed Nov 18, 2015 20:23 
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Interesting update.

New game mode without mining. Person who holds X bases first wins.

Ability to schedule more orders without paying by watching video ads.

Some other things too.

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 15:44 
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I'll join if there is a new game. Is there some sprt of group in the game to join?

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 15:45 
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I'll start a new game at some point soon, but not right away; the game can be surprisingly emotionally draining (when you play for a week, you /really/ start to care about your tactics, and when multiple FUCKING CURIO AND CRASTER ahem people gang up on you it can be quite distressing!) and I feel like I need a little break!


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 16:18 
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Doctor Glyndwr wrote:
I'll start a new game at some point soon, but not right away; the game can be surprisingly emotionally draining (when you play for a week, you /really/ start to care about your tactics, and when multiple FUCKING CURIO AND CRASTER ahem people gang up on you it can be quite distressing!) and I feel like I need a little break!


Imagine how Bobby felt!

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 21:02 
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I suppose what would have been handy for me was realising there was a bloody thread about the game here! Whoops.

It was an ace game and like Gaywood alluded to, very easy to get heavily invested in. It certainly wasn't a dip in and out of once a day kind of game. Although that might have been the bunch of treacherous bastards I played with!


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 21:38 
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The Egg wrote:
It certainly wasn't a dip in and out of once a day kind of game.

I think you *can* play like that; you can dip in, look around, queue up a days worth of orders, and leave again. But once it had a grip on me I spent ages and ages looking around, trying to second guess people, trying out different what-if scenarios, and so on.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 21:39 
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Staying up to 2am to launch sneak attacks...

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 21:40 
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It sounds more time consuming than our mafia scum games. Which doesn't sound healthy.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 21:42 
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Cras wrote:
Staying up to 2am to launch sneak attacks...

I never did that. I did queue orders that would have happened overnight, but I never timed them to happen at 2am -- they were usually "do this as soon as you can" and that's when the sub I needed to dispatch arrived from elsewhere.

Apart from anything else, even with a 2x speed sub and a very close enemy base, it was still 10+ hours travel time, so you'd never literally catch anyone sleeping.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 21:47 
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Unless you had a change-direction dude.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 21:52 
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Just been able to look at the map for the first time since finishing. If you scroll forwards in time by 40 minutes, then Rich wins. That's how close out was!


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 21:55 
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Bobbyaro wrote:
Just been able to look at the map for the first time since finishing. If you scroll forwards in time by 40 minutes, then Rich wins. That's how close out was!

FUCKING DIE BOBBY FUCK

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 21:58 
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Look, I'm not gazchap, you know.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Nov 19, 2015 22:01 
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My base had 90 shields by the end!


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Fri Nov 20, 2015 11:37 
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Bobbyaro wrote:
My base had 90 shields by the end!


I felt quite bad that most of the game would inevitably have passed you by from your little uber base!

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Tue Dec 15, 2015 16:34 
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Game on! Who's in?

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Tue Dec 15, 2015 16:36 
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In The Beex Midwinter wrote:
Look, I'm not gazchap, you know.


ME!

I insist that Gazchap and Grim both play.

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Fri Dec 18, 2015 15:06 
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Anyone? There were definitely interested parties last time around...

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Fri Dec 18, 2015 17:40 
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In


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Fri Dec 18, 2015 19:37 
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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Mon Dec 21, 2015 11:43 
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Invites going out today, any more any more

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Mon Dec 21, 2015 16:36 
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http://subterfuge-game.com/play.php?277 ... 620fb853af

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 12:47 
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This is brilliant. Loving it so far.

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 13:08 
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Invites, cleek.

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 13:35 
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MrChris wrote:
Invites, cleek.

Players are fixed once game has started.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 13:44 
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Doctor Glyndwr wrote:
MrChris wrote:
Invites, cleek.

Players are fixed once game has started.


Unlike alligiencies.

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 14:22 
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INFINITE POWAH

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And spelling, apparently.

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 14:35 
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MrChris wrote:
And spelling, apparently.


Languages change, man

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 14:37 
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MaliA wrote:
Languages change, man

Like the ownership Shaneville.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 14:44 
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Doctor Glyndwr wrote:
MaliA wrote:
Languages change, man

Like the ownership Shaneville.


And, again, language :D

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 14:47 
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Doctor Glyndwr wrote:
MaliA wrote:
Languages change, man

Like the ownership Shaneville.


My drillers will clog your air filters with their bodies. Shaneville will fall.

There is a really good joke about sunken cost here, too.

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 14:48 
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It's all about the ratings.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 14:49 
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Kern wrote:
It's all about the ratings.


Oh. God.

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Thu Sep 14, 2017 21:49 
SupaMod
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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Sun Sep 17, 2017 7:30 
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Day 6.

Greater strategic decisions have become second place to continuing the War With Cras. The War With Cras started for no particular good reason. The War with Cras is of particular interest to the neighbours, as war is a massive resourve drain and you end up concentrating solely on tactical movements, losing sight of the bigger picture, forget to return 11 drillers and APOD nicks a base. Or two.

Shaneville remains in Penllawen's hands. My people mourn.

I'm very much enjoying this.

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Sun Sep 17, 2017 12:26 
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War? Son, that's not a war. That's a mild irritation, like Athlete's foot.

It was a war when I decided Grim... shouldn't exist any more.

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Sun Sep 17, 2017 12:35 
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This game needs play times, set up before the game starts, outside of which all subs are paused and you cannot issue or change any orders.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Sun Sep 17, 2017 13:39 
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Most moves are hugely telegraphed

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Sun Sep 17, 2017 13:40 
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Gogmagog

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Cras wrote:
Most moves are hugely telegraphed


"I will crush you"

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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Sun Sep 17, 2017 13:45 
SupaMod
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Doctor Glyndwr wrote:
This game needs play times, set up before the game starts, outside of which all subs are paused and you cannot issue or change any orders.

It suffers from the same problem as the other "super-slow" games I've played - I takes forever to do anything, but there are still times you have to react to something within thirty minutes or you're toast, and those 30 minutes might be at 3am.

Or at 9am on a Sunday morning, whish is the same thing as far as I'm concerned ;)

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Subterfuge: a week-long 4X RTS with diplomacy...
PostPosted: Sun Sep 17, 2017 13:57 
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Sleepyhead

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Grim... wrote:
Doctor Glyndwr wrote:
This game needs play times, set up before the game starts, outside of which all subs are paused and you cannot issue or change any orders.

It suffers from the same problem as the other "super-slow" games I've played - I takes forever to do anything, but there are still times you have to react to something within thirty minutes or you're toast, and those 30 minutes might be at 3am.

Or at 9am on a Sunday morning, whish is the same thing as far as I'm concerned ;)


How long was your window for action though? It's a journey of more than 24 hours, so even at double pace you had over 12 hours, lazybones!

:DD

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