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DOOM
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=10471
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Author:  Sir Taxalot [ Thu Oct 24, 2019 12:16 ]
Post subject:  Re: DOOM

Oh, a proper shutdown of the PS4 instead of using sleep mode, and now the voices are working.

Author:  Findus Fop [ Thu Jan 30, 2020 10:14 ]
Post subject:  Re: DOOM

Having just finished God of war after a year long break from it, I've returned to Doom, which I was only a few hours into.

At the time it hadn't clicked. In hindsight it suffered from the same issues as GoW. Too many bits of your character to upgrade. Was asking me to do too much RPG guff when really I just wanted an arcade experience.

However, I'm in a groove now I've unlocked the scanner perk in my praetor suit, rooting out the drones, praetoers and runes. The rune challenges are surprisingly fun and tricky enough to make you need to refine an approach, without being too frustrating. Not sure how far through I am, but can imagine playing it again on a slightly harder setting (think I'm on hurt me plenty.)

So, nu Doom is good. You heard it here first.

Author:  Hearthly [ Thu Jan 30, 2020 10:39 ]
Post subject:  Re: DOOM

Very zeitgeisty there, Mr Fop.

If you can tolerate NIGHTMARE, then I'd very much recommend playing through the game on that skill level, it's quite one of the purest, most insanely satisfying gaming experiences I've ever had.

Obviously you're going to die. A lot. But when a section clicks and you get it right, it's like discovering for the first time that your willy is for more than just weeing.

Author:  Grim... [ Thu Jan 30, 2020 10:45 ]
Post subject:  Re: DOOM

Hearthly wrote:
it's like discovering for the first time that your willy is for more than just weeing.

wait what

Author:  DavPaz [ Thu Jan 30, 2020 10:47 ]
Post subject:  Re: DOOM

Grim... wrote:
Hearthly wrote:
it's like discovering for the first time that your willy is for more than just weeing.

wait what

It's also for helicoptering

Author:  Trooper [ Thu Jan 30, 2020 11:00 ]
Post subject:  Re: DOOM

and for measuring stuff

Author:  DBSnappa [ Thu Jan 30, 2020 11:52 ]
Post subject:  Re: DOOM

mainly waving I thought

Author:  Findus Fop [ Thu Jan 30, 2020 18:05 ]
Post subject:  Re: DOOM

I'll tell you something for nothing, and it may be a touch unpopular. But playing this directly after God of War, the glory kills in this feel remarkably weightless compared to God of War's.

Probably to do with the pace Doom needs to move at, but the grisly kills like the sense of heft that GoW's do.

Author:  Findus Fop [ Thu Feb 13, 2020 12:32 ]
Post subject:  Re: DOOM

Doom! Still playing it!

I've been mooching around hell a couple of hours and I like the setting a lot - which is slightly perverse as it was my lesser preferred environment in OG Doom.

Just got my hands on the Super Shotgun, which is obviously pretty spiffy once you upgrade its reload time. Though I'm missing the glory kills when I use it on Imps etc. Need to get into a groove of switching to a lower powered weapon for them.

And the level design has finally clicked. I'm enjoying picking apart areas, but also having the confidence to move on when I can't work out how to get a Praetor token or whatever, knowing that it will be accessible later on. Takes a while to understand that I'm not just being shit.

Have been reading a little about Doom Eternal now. I realistically won't upgrade to a PS4 Pro for it, but would consider it if load times are any worse next time around.

And I love the sound of the Doom-about-town in Eternal, tearing up demon shit in cities. Won't be a Day One for me, as I'll likely be Doomed out by release. But very much looking forward to it.

Author:  Hearthly [ Thu Feb 13, 2020 14:45 ]
Post subject:  Re: DOOM

Findus Fop wrote:
Doom! Still playing it!

And the level design has finally clicked. I'm enjoying picking apart areas, but also having the confidence to move on when I can't work out how to get a Praetor token or whatever, knowing that it will be accessible later on. Takes a while to understand that I'm not just being shit.



That doesn't sound right, from memory nearly everything (or actually everything) is accessible on your current play through any given area.

Can you think of an example?

Author:  Mr Dave [ Thu Feb 13, 2020 15:18 ]
Post subject:  Re: DOOM

Hearthly wrote:
Findus Fop wrote:
Doom! Still playing it!

And the level design has finally clicked. I'm enjoying picking apart areas, but also having the confidence to move on when I can't work out how to get a Praetor token or whatever, knowing that it will be accessible later on. Takes a while to understand that I'm not just being shit.



That doesn't sound right, from memory nearly everything (or actually everything) is accessible on your current play through any given area.

Can you think of an example?

I can. There are a few times you get locked off from earlier in the level. One tinea door closes you off, another time a fall from a higher area.

There's another time that I'm not totally sure you couldn't, but I sure as buggery couldn't figure out how to get back.

Author:  Hearthly [ Thu Feb 13, 2020 16:25 ]
Post subject:  Re: DOOM

Yes that's what I'm getting at, i.e. Everything should be accessible whilst you're in the area, there's no need to go back and indeed as you rightly say, in a couple of instances you can't go back, and you'd have to run the entire level again.

From what Mr Fop is saying he's leaving stuff where it is thinking he'll go back for it later.

Author:  Findus Fop [ Thu Feb 13, 2020 17:25 ]
Post subject:  Re: DOOM

Hearthly wrote:
Yes that's what I'm getting at, i.e. Everything should be accessible whilst you're in the area, there's no need to go back and indeed as you rightly say, in a couple of instances you can't go back, and you'd have to run the entire level again.

From what Mr Fop is saying he's leaving stuff where it is thinking he'll go back for it later.


Sorry, what I meant was that you are brought back to it later, but not by backtracking, but by level design.

There are a couple of things on Kadingir Sanctum, like a Rune challenge or Argent Cell which are totally visible, but inaccessible, and, as it turns out, no amount of exploration of the immediate area is going to change that. You have to push on through the level to open the necessary doors etc in order to access them.

Author:  Hearthly [ Thu Feb 13, 2020 18:25 ]
Post subject:  Re: DOOM

Findus Fop wrote:
There are a couple of things on Kadingir Sanctum, like a Rune challenge or Argent Cell which are totally visible, but inaccessible, and, as it turns out, no amount of exploration of the immediate area is going to change that. You have to push on through the level to open the necessary doors etc in order to access them.


Oh right yes, that is entirely the case.

Author:  Findus Fop [ Tue Mar 17, 2020 15:36 ]
Post subject:  Re: DOOM

Eternal gets a lukewarm review from Eurogamer.

https://www.eurogamer.net/articles/2020-03-16-doom-eternal-review

Though he describes it as essentially Doom 2016 with more bits and bobs. Which is fine for me.

Worth also noting this chap was very critical of Far Cry 5 for essentially being Far Cry again.

Author:  Hearthly [ Tue Mar 17, 2020 15:49 ]
Post subject:  Re: DOOM

Anyone with a name like Edwin Evans-Thirlwell is not to be trusted.

Author:  Hearthly [ Tue Mar 17, 2020 15:49 ]
Post subject:  Re: DOOM

Unless they're hosting The Crystal Maze.

Author:  Satsuma [ Tue Mar 17, 2020 15:50 ]
Post subject:  Re: DOOM

Quote:

Worth also noting this chap was very critical of Far Cry 5 for essentially being Far Cry again.



So his opinion is worth listening to, then?

Author:  Grim... [ Tue Mar 17, 2020 15:50 ]
Post subject:  Re: DOOM

RIP AND TEAR

Author:  Hearthly [ Tue Mar 17, 2020 15:52 ]
Post subject:  Re: DOOM

Hang on there's totally a thread for DOOM ETERNAL.

For shame, Mr Fop.

https://www.beexcellenttoeachother.com/ ... om+eternal

Author:  JohnCoffey [ Tue Mar 17, 2020 16:52 ]
Post subject:  Re: DOOM

LGR has a video up. He loved it.

Author:  Mr Dave [ Thu Mar 19, 2020 16:49 ]
Post subject:  Re: DOOM

Findus Fop wrote:
Eternal gets a lukewarm review from Eurogamer.

https://www.eurogamer.net/articles/2020-03-16-doom-eternal-review

Though he describes it as essentially Doom 2016 with more bits and bobs. Which is fine for me.

Worth also noting this chap was very critical of Far Cry 5 for essentially being Far Cry again.


Bet he wanted to talk to the monsters

Author:  Hearthly [ Thu Mar 19, 2020 17:02 ]
Post subject:  Re: DOOM

Fucking!

https://www.beexcellenttoeachother.com/ ... om+eternal

Author:  JBR [ Fri Mar 20, 2020 14:35 ]
Post subject:  Re: DOOM

Hearthly wrote:


Went, expecting fucking.

Now burning everything down.

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