Indeed. It's just a shame they never added any new single player content to the game. I kept it installed for quite some time after I finished my third playthrough of the campaign, but with no sign of any fresh single player stuff to do, and with the game getting bigger and bigger on my SSD with successive large multiplayer updates (a mode which I'd never even loaded up) - I eventually uninstalled it earlier this month.
It was a fantastic single player campaign experience though, as my eulogising earlier in this thread will bear testament to.
Yeah updated system and software, full power down reboot, uninstall/reinstall. I've just deleted one of the bigger games I had sitting in the library so hopefully it was a hard disc space thing. But c'Mon, it's a console, shit shouldn't crash!
I've been playing a bit more of this. I just bloody love the audio cues when you do a death move. They're absolutely perfect how they kinda distort the music.
I'm not saying (at all) that the early levels were boring (at all) but it's really picked up around the labs. The game says "ere, av all the demons then." Noice.
It's like Peggle* in that when it's at it's best you end up winning by the tiniest of margins which makes each victory that bit more satisfying.
The constant replenishing of health through your mid-combat actions rather than squatting behind a box becomes so natural and instinctive by that point that the game feels even more fluid - and you have a shitload of weapons to have fun with.
*YES REALLY
_________________ Everyone but Zardoz is better than me at videogames.
I honestly think it's one of the most exquisite 'pure' videogames ever crafted.
Like, if you take GTAV single player for example (the multiplayer being another game in its own right really), whilst that's also immensely superb it's a very different beast, in that if you break a lot of it down to its core components you actually have (IMO) a fairly clunky racing game, a not amazing third person shooter game with slightly dodgy controls, a midrange flight simulator, a strange Sims style experience etc - but the way it brings it all together with a superb story, characters, direction etc all combine to make a fantastic game.
DOOM on the other hand basically does one thing and does it with such assured verve and aplomb that you're kind of left reeling by how fucking good it is, such a purity of purpose executed with breathtaking clarity.
Three back-to-back playthroughs on ascending difficulty levels, I can't remember the last time I did that with a game, if indeed I'd ever done it before DOOM. (IIRC I conked out on Borderlands 2 once ultimate vault hunter mode revealed its party trick to be tedious bullet sponge enemies, so never made it through my third playthrough of that.)
Late to the party, put loved this immensely. In the first few levels i wasn't too convinced because the game is obviously more of a nod to the Serious Sam/Painkiller breed of arena shooters than the classic Doom gameplay. But who cares? I judge FPS by the quality of its shotguns, and the double shotgun is glorious. It never got old shot demons in the face with it.
Only downside is that the scenery gets a bit monotonous. In this area it's clearly inferior to Serious Sam 3 with its open deserts and pyramids.
Loved how Doomguy likes to smash monitors who spew useless exposition. Should be an option in every game (like punching some NPC who just can't shut up).
After Doom i needed more, so i installed Serious Sam 3. A game from 2011 shouldn't be allowed to look this good. It's still glorious. AAAAAAAHHHHHHHHHHHHHHH!!
I'm going to reinstall this (77GB.....) and see if my PC can run it at 4K, and if it can I'm going to play through it again (which will be my fourth playthrough).
It's had that fucking Denuvo shit taken out of it which might have hurt performance and induced the occasional crash first time around.
Joined: 27th Mar, 2008 Posts: 55716 Location: California
I still need to restart the level with the boss which has autosaved halfway through the fight and as I’ve used all my BFG ammo it’s almost impossible to beat. But I just can’t be bothered.
_________________ I am currently under construction. Thank you for your patience.
It seems to be but I haven't really done much, I'll have a proper crack at it once WIFE AND CHILD have been ferried to the in-laws a bit later on today.
I do remember though that even in that first room you can get the camera angle so it's doing a lot of effecty type stuff with the light and smoke and shadows and whatnot, and it held at 60 for that, although the frame timing graphs would appear to suggest that some are outside the 16.67ms budget. I've switched to adaptive v-sync so it's possible it's tearing a bit of the frame where it can't manage the refresh in time.
It was always a supremely well optimised engine though, so I am hopeful the GTX1080 will be up to it overall. (And the 1080 isn't considered a 4K card, so we will be at the edges of what it's capable of.)
Well I've played through the whole first proper level now and it's basically a solid 60FPS throughout. This game is a work of sheer majesty, and will get a fourth 100% completion playthrough out of me, I know RDR2 would just fucking annoy me with its horse riding and gun cleaning and horrible controls and general jankiness. I like the way Doomguy solves everything by punching it or shooting it, and then ripping its face off.
I mean, even the credits are a fucking work of art.
Initially I was intending to do a sort of 'tourist run' but found myself wanting a proper challenge, so I went back to the start and began again. I'd forgotten how fucking brutal it was on this skill level but I was able to progress, albeit with a few deaths as I got my eye back in.
Also I watched the first part of the documentary zaphod posted a link to a couple of pages back, it's really good.
I've only watched part of this so far but its great - Danny O'Dwyer (https://twitter.com/dannyodwyer) is doing a documentary on Doom (2016) as part of his noclip series - three parts in total only the first 2 are up
I have now watched all of these, they're fantastic, and it's fascinating to see how much stuff they iterated to make the game as perfect as it is.
Also, do you want to see the DOOM music being performed live by the guy who wrote it? Of course you do.
A full hour with Mick Gordon, doing a presentation and then Q&A about the DOOM soundtrack. I watched all of it 'cause I am so throbbing and hard for the DOOM music.
Yes more DOOM gushing but words can scarcely describe how much I love this game, I'm savouring my fourth playthrough like a fine wine or a meal that's so delicious you don't want to finish it.
I am now firmly of the opinion that NIGHTMARE skill level is the best way to play this game, the satisfaction that the game confers for succeeding is immense. (And is juxtaposed so starkly with that clip Satsuma posted of the fucking laughably awful combat in RDR2, that apparently is acceptable in a Triple AAA major publisher's release in 2018.)
I spent about an hour last night on one single encounter in the Argent Facility, I got to a point where I could complete it fairly well but I was determined to nail it perfectly, or close to it. Then by accident I killed the last baddy and the game checkpointed on what was a very poor attempt, so I started the level again to have another go at it. (That's the thing, this game is so joyous to just PLAY that starting the level again didn't faze me at all.)
And this time I aced it, like properly aced it, I didn't take a single point of damage from anything, and TBH I felt rather Godlike at the end of it because I knew I'd just pulled some pretty swishy moves, if I do say so myself.
And the thing is, that's not an accident, one of the game's main designers explicitly says that the game is supposed to make you feel powerful when you succeed, because you're supposed to be the ultimate badass, the demons are actually scared of you, because you're Doom Guy, you're the Demon Slayer.
This is an extended version of the interview with Hugo Martin (the game's Creative Director), there's quite a bit of it in the documentary that zaphod linked to earlier in the thread, but this is the full 71 minute interview with him, and it's fascinating. Absolutely nothing in this game happened by accident, the entire thing from start to finish is perfectly and meticulously curated, with one overriding principle, it needs to be fun. If something's not fun, it doesn't go in the game.
Hugo says they had loads of cool stuff and loads of cool ideas, but if they weren't fun, if they didn't make the game better, they didn't go in. His passion for the project, and DOOM, is wonderful to see, as he says himself, this is a game they want you to be playing with a big smile on your face at all times.
Yes it's a long interview but it's a great watch, the guy himself is really nice, and his love for DOOM is infectious. TBH I already loved the game to pieces, but seeing the place that it came from elevates my admiration for it even more.
Joined: 27th Mar, 2008 Posts: 69509 Location: Your Mum
Ugh, compared to Street Fighter 5 the hand to hand combat in Doom is fucking shit. It's amazing what AAA games thought they could get away with in 2016.
id should be ashamed of themselves.
_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.
Ugh, compared to Street Fighter 5 the hand to hand combat in Doom is fucking shit. It's amazing what AAA games thought they could get away with in 2016.
id should be ashamed of themselves.
Ugh, compared to Prey the level design in Street Fighter 5 is fucking shit. It's amazing what AAA games thought they could get away with in 2016.
I didn't like Prey very much. DOOM is great though. I haven't played Street Fighter 5 so can't comment, except when I want to because I watched a video about it.
I didn't like Prey very much. DOOM is great though. I haven't played Street Fighter 5 so can't comment, except when I want to because I watched a video about it.
Joined: 27th Mar, 2008 Posts: 69509 Location: Your Mum
Doctor Glyndwr wrote:
Grim... wrote:
Ugh, compared to Street Fighter 5 the hand to hand combat in Doom is fucking shit. It's amazing what AAA games thought they could get away with in 2016.
id should be ashamed of themselves.
Ugh, compared to Prey the level design in Street Fighter 5 is fucking shit. It's amazing what AAA games thought they could get away with in 2016.
Capcom should be ashamed of themselves.
Ugh, compared to Colony Wars the space combat in Prey is fucking shit. It's amazing what AAA games thought they could get away with in 2017.
Arkane should be ashamed of themselves.
_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.
Ugh, compared to Street Fighter 5 the hand to hand combat in Doom is fucking shit. It's amazing what AAA games thought they could get away with in 2016.
id should be ashamed of themselves.
Ugh, compared to Prey the level design in Street Fighter 5 is fucking shit. It's amazing what AAA games thought they could get away with in 2016.
Capcom should be ashamed of themselves.
Ugh, compared to Colony Wars the space combat in Prey is fucking shit. It's amazing what AAA games thought they could get away with in 2017.
Arkane should be ashamed of themselves.
Ugh, compared to Gran Turismo the vehicle modding and tuning in Colony Wars is fucking shit. It's amazing what AAA games thought they could get away with in 1997.
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