Be Excellent To Each Other

And, you know, party on. Dude.

All times are UTC [ DST ]




Reply to topic  [ 664 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14
Author Message
 Post subject: Re: DOOM
PostPosted: Thu Oct 24, 2019 12:16 
User avatar
Can you dig it?

Joined: 5th Apr, 2008
Posts: 3632
Oh, a proper shutdown of the PS4 instead of using sleep mode, and now the voices are working.

_________________
rumours about the high quality of the butter reached Yerevan


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Jan 30, 2020 10:14 
User avatar
Prince of Fops

Joined: 14th May, 2009
Posts: 3071
Having just finished God of war after a year long break from it, I've returned to Doom, which I was only a few hours into.

At the time it hadn't clicked. In hindsight it suffered from the same issues as GoW. Too many bits of your character to upgrade. Was asking me to do too much RPG guff when really I just wanted an arcade experience.

However, I'm in a groove now I've unlocked the scanner perk in my praetor suit, rooting out the drones, praetoers and runes. The rune challenges are surprisingly fun and tricky enough to make you need to refine an approach, without being too frustrating. Not sure how far through I am, but can imagine playing it again on a slightly harder setting (think I'm on hurt me plenty.)

So, nu Doom is good. You heard it here first.


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Jan 30, 2020 10:39 
User avatar
Hello Hello Hello

Joined: 11th May, 2008
Posts: 12764
Very zeitgeisty there, Mr Fop.

If you can tolerate NIGHTMARE, then I'd very much recommend playing through the game on that skill level, it's quite one of the purest, most insanely satisfying gaming experiences I've ever had.

Obviously you're going to die. A lot. But when a section clicks and you get it right, it's like discovering for the first time that your willy is for more than just weeing.

_________________
The Premium YouTube Fruit Machine Emulation Experience - https://www.youtube.com/c/DegsyDegworth
Only £2 per month! *
* Not really.


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Jan 30, 2020 10:45 
SupaMod
User avatar
Est. 1978

Joined: 27th Mar, 2008
Posts: 67488
Location: Your Mum
Hearthly wrote:
it's like discovering for the first time that your willy is for more than just weeing.

wait what

_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Jan 30, 2020 10:47 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 35768
Grim... wrote:
Hearthly wrote:
it's like discovering for the first time that your willy is for more than just weeing.

wait what

It's also for helicoptering


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Jan 30, 2020 11:00 
User avatar
ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 21171
and for measuring stuff


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Jan 30, 2020 11:52 
User avatar
Excellent Painter

Joined: 30th Apr, 2008
Posts: 6867
Location: Behind you
mainly waving I thought

_________________
twitter || website
Malibu Stacy. Everybody's favourite back seat driver


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Jan 30, 2020 18:05 
User avatar
Prince of Fops

Joined: 14th May, 2009
Posts: 3071
I'll tell you something for nothing, and it may be a touch unpopular. But playing this directly after God of War, the glory kills in this feel remarkably weightless compared to God of War's.

Probably to do with the pace Doom needs to move at, but the grisly kills like the sense of heft that GoW's do.


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Feb 13, 2020 12:32 
User avatar
Prince of Fops

Joined: 14th May, 2009
Posts: 3071
Doom! Still playing it!

I've been mooching around hell a couple of hours and I like the setting a lot - which is slightly perverse as it was my lesser preferred environment in OG Doom.

Just got my hands on the Super Shotgun, which is obviously pretty spiffy once you upgrade its reload time. Though I'm missing the glory kills when I use it on Imps etc. Need to get into a groove of switching to a lower powered weapon for them.

And the level design has finally clicked. I'm enjoying picking apart areas, but also having the confidence to move on when I can't work out how to get a Praetor token or whatever, knowing that it will be accessible later on. Takes a while to understand that I'm not just being shit.

Have been reading a little about Doom Eternal now. I realistically won't upgrade to a PS4 Pro for it, but would consider it if load times are any worse next time around.

And I love the sound of the Doom-about-town in Eternal, tearing up demon shit in cities. Won't be a Day One for me, as I'll likely be Doomed out by release. But very much looking forward to it.


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Feb 13, 2020 14:45 
User avatar
Hello Hello Hello

Joined: 11th May, 2008
Posts: 12764
Findus Fop wrote:
Doom! Still playing it!

And the level design has finally clicked. I'm enjoying picking apart areas, but also having the confidence to move on when I can't work out how to get a Praetor token or whatever, knowing that it will be accessible later on. Takes a while to understand that I'm not just being shit.



That doesn't sound right, from memory nearly everything (or actually everything) is accessible on your current play through any given area.

Can you think of an example?

_________________
The Premium YouTube Fruit Machine Emulation Experience - https://www.youtube.com/c/DegsyDegworth
Only £2 per month! *
* Not really.


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Feb 13, 2020 15:18 
User avatar
Paws for thought

Joined: 27th Mar, 2008
Posts: 16622
Location: Just Outside That London, England, Europe
Hearthly wrote:
Findus Fop wrote:
Doom! Still playing it!

And the level design has finally clicked. I'm enjoying picking apart areas, but also having the confidence to move on when I can't work out how to get a Praetor token or whatever, knowing that it will be accessible later on. Takes a while to understand that I'm not just being shit.



That doesn't sound right, from memory nearly everything (or actually everything) is accessible on your current play through any given area.

Can you think of an example?

I can. There are a few times you get locked off from earlier in the level. One tinea door closes you off, another time a fall from a higher area.

There's another time that I'm not totally sure you couldn't, but I sure as buggery couldn't figure out how to get back.


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Feb 13, 2020 16:25 
User avatar
Hello Hello Hello

Joined: 11th May, 2008
Posts: 12764
Yes that's what I'm getting at, i.e. Everything should be accessible whilst you're in the area, there's no need to go back and indeed as you rightly say, in a couple of instances you can't go back, and you'd have to run the entire level again.

From what Mr Fop is saying he's leaving stuff where it is thinking he'll go back for it later.

_________________
The Premium YouTube Fruit Machine Emulation Experience - https://www.youtube.com/c/DegsyDegworth
Only £2 per month! *
* Not really.


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Feb 13, 2020 17:25 
User avatar
Prince of Fops

Joined: 14th May, 2009
Posts: 3071
Hearthly wrote:
Yes that's what I'm getting at, i.e. Everything should be accessible whilst you're in the area, there's no need to go back and indeed as you rightly say, in a couple of instances you can't go back, and you'd have to run the entire level again.

From what Mr Fop is saying he's leaving stuff where it is thinking he'll go back for it later.


Sorry, what I meant was that you are brought back to it later, but not by backtracking, but by level design.

There are a couple of things on Kadingir Sanctum, like a Rune challenge or Argent Cell which are totally visible, but inaccessible, and, as it turns out, no amount of exploration of the immediate area is going to change that. You have to push on through the level to open the necessary doors etc in order to access them.


Top
 Profile  
 
 Post subject: Re: DOOM
PostPosted: Thu Feb 13, 2020 18:25 
User avatar
Hello Hello Hello

Joined: 11th May, 2008
Posts: 12764
Findus Fop wrote:
There are a couple of things on Kadingir Sanctum, like a Rune challenge or Argent Cell which are totally visible, but inaccessible, and, as it turns out, no amount of exploration of the immediate area is going to change that. You have to push on through the level to open the necessary doors etc in order to access them.


Oh right yes, that is entirely the case.

_________________
The Premium YouTube Fruit Machine Emulation Experience - https://www.youtube.com/c/DegsyDegworth
Only £2 per month! *
* Not really.


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 664 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14

All times are UTC [ DST ]


Who is online

Users browsing this forum: Findus Fop, Majestic-12 [Bot], markg, Satsuma, Squirt, Vogons and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search within this thread:
You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
Want to help out with the hosting / advertising costs? That's very nice of you.
Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen.

Powered by a very Grim... version of phpBB © 2000, 2002, 2005, 2007 phpBB Group.