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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 13:27 
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Perhaps it'll be addressed in the forthcoming update, apparently that will fix some of the multiplayer issues such as getting hits on someone but no kill awarded because they spiralled into the ground instead of actually exploding in mid-air. Interestingly it will also add keyboard support, customizable controls and the ability for the trigger to fire machine guns only with a half press and then cannons too with the trigger held all the way in.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 13:40 
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Honey Boo Boo

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markg wrote:
Perhaps it'll be addressed in the forthcoming update, apparently that will fix some of the multiplayer issues such as getting hits on someone but no kill awarded because they spiralled into the ground instead of actually exploding in mid-air.


Odd, because the singleplayer game has no problem doing this. Often I simply chased an enemy until he was so panicked that he pulled one evasive maneuver too many and augered into the ground. One of my helpful wingmen then chirped in that they'd confirm the kill for me.

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ability for the trigger to fire machine guns only with a half press and then cannons too with the trigger held all the way in.


Very odd. The game claims you just fire everything you've got as 'in a real battle, pilots would just do this so as to not worry about switching between weapons'. Which means every other WW2 sim I've played has LIED TO ME. Except they haven't.

I suppose in the world of IL-2 where everyone has unlimited bullets (and there's no counter to show how many you've left in single missions where you can opt to have limited ones, friends!) it doesn't really matter. But in the real world you'd use the machineguns for the distance work and the cannons for the up-close punch. I don't really see what benefit this new option is going to give the game, though.

(maybe all this should be split to the IL-2 thread?)


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 13:41 
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Or put the comments on the review?

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 14:00 
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More review-age pending :)

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 14:07 
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/presses 'find me a sub-ed' buzzer

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 14:08 
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baron of techno

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Ow! Stop pressing that.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 14:17 
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baron of techno

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Looks good, a few typos corrected and I split up one sentence which was a bit long. Useful review!

You have two categories selected there - I believe that's a no-no because it makes it appear twice in the RSS feed or something? So I've just stuck it in 'review' for now (can change it back if I'm wrong).

Publishing now :)

[waits for Grim.. to point out the blindingly obvious thing I've missed]


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 14:20 
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baron of techno

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Maybe someone could do a steering wheel comparison since we were all talking about them in the Forza 2 thread a couple of weeks ago.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 14:20 
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kalmar wrote:
I believe that's a no-no because it makes it appear twice in the RSS feed or something?

Something like that.

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 21:02 
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I wrote a review of Ghost Squad over a year ago and it never got put onto the site. :(


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 21:53 
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baron of techno

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So you did! Shall I press 'publish' then?


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Oct 19, 2009 23:41 
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Please do!


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Oct 20, 2009 0:07 
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baron of techno

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Done!


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sat Oct 24, 2009 22:00 
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More review-age!

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sat Oct 24, 2009 23:00 
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Also... why not make this thread appear in the "Announcements" section of the forum?

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Oct 27, 2009 12:09 
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baron of techno

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End of an Era wrote:
More review-age!



Good work! Publish-z0red.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Oct 27, 2009 13:32 
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Do I have contributor status? I think I asked for it way back when U2J started but I don't think I remember hearing back about it. Possible I forgot to ask :)

Got a review of Forza 3 I'd like to stick on ;)


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Oct 27, 2009 13:35 
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Part physicist, part WARLORD

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GazChap wrote:
Do I have contributor status? I think I asked for it way back when U2J started but I don't think I remember hearing back about it. Possible I forgot to ask :)

Got a review of Forza 3 I'd like to stick on ;)


Did you get your fancy, massively expensive steering wheel in the end, Gaz?


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Oct 27, 2009 13:37 
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Nah, couldn't justify it.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Thu Oct 29, 2009 17:32 
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GazChap wrote:
Do I have contributor status? I think I asked for it way back when U2J started but I don't think I remember hearing back about it. Possible I forgot to ask :)

Got a review of Forza 3 I'd like to stick on ;)

Bumpity bump.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Thu Oct 29, 2009 17:34 
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Commander-in-Cheese

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You do indeed have contributor.

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Thu Oct 29, 2009 17:39 
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Craster wrote:
You do indeed have contributor.


In fact, you wrote a review of Crackdown, doofus!

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Thu Oct 29, 2009 17:56 
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Yes, but I don't think I submitted that. I think someone put that in for me and then changed the byline. But anyway, I shall submit my Forza 3 review forthwith :P


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Fri Oct 30, 2009 18:11 
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Right, submitted. What's the dealio now, daddyo?


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Fri Oct 30, 2009 18:16 
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Hibernating Druid

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Profit!

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Fri Oct 30, 2009 19:55 
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baron of techno

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Cheers gaz-o-chap.

I'll have a look at it in a bit if nobody else does first.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sat Oct 31, 2009 22:03 
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Another review!

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sun Nov 01, 2009 11:27 
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baron of techno

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gaz - yours is published, excellent. E&OE, yours looks good too and I'll publish it tomorrow (spread them out a bit, like).


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sun Nov 01, 2009 11:36 
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Gogmagog

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Nice review, Mr GazChap.

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sun Nov 01, 2009 13:03 
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Paws for thought

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Sir Gaz of Chap wrote:
Those of us who wanted a realistic driving simulator for their console always had to rely on Polyphony Digital’s Gran Turismo series on the PlayStation - that was until Forza Motorsport 2 appeared for the Xbox 360.


Err, Forza Motorsport 1 on the XBox? (and BC on 360 to some degree)


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sun Nov 01, 2009 13:24 
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D'oh.

//edit: I can't edit it - could some kind sub-ed change that to "Forza Motorsport on the Xbox" please?

Dunno why I didn't even pick up on that, I've never played Forza 1 - perhaps that's why.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Nov 02, 2009 10:56 
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baron of techno

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Done and done.

EOAE: Good review, but no mention of the Amiga version? That must have sold a lot of A500s, whenever I saw one in a shop it had Altered Beast running which looked pretty amazing at the time :)


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Nov 02, 2009 11:07 
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Good review. Completely agree about the race starts as well. Having about half a second to try and get the revs right before the race starts is a terrible idea.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Nov 02, 2009 11:13 
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kalmar wrote:
E&OE, yours looks good too and I'll publish it tomorrow (spread them out a bit, like).
This is a good idea, by the way. And you don't need to do it manually -- there's a schedule post feature in the small control panel up at the top right.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Nov 02, 2009 12:42 
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kalmar wrote:
Done and done.

EOAE: Good review, but no mention of the Amiga version? That must have sold a lot of A500s, whenever I saw one in a shop it had Altered Beast running which looked pretty amazing at the time :)


Ta :)

I've never had an Amiga so don't really know much about the scene - although I can't recall school-chums who did have A500's ever mentioning Altered Beast... but many beers have passed through the system since then, so I might just have forgotten ;)

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sat Nov 07, 2009 3:05 
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Doctor Glyndwr wrote:
we've had very little content submitted, barring Dimrill's stuff (which he's now removed anyway).

Wuh-wah...?! Why?!

Doctor Glyndwr wrote:
Sure, it needs more time spent to sort out the rough edges, but put yourself in our shoes.

It's being in your shoes that prompted me to post, as it happens, as I've recently been through a similar process with contributors to a project of mine. They're all excellent, darling people but trying to get things moving through an off-the-shelf CMS was tough and I ended up writing a (far simpler, more focused) site from scratch to distribute material. I was totally unprepared for how challenging it would be to facilitate volunteers and it really all boiled down to minimising the steps needed to contribute and excising absolutely everything else from the process. That's really why I stuck my oar in -- it sounds like you're hitting some of the same snags.

Doctor Glyndwr wrote:
We've...poured in effort and the site hasn't grabbed people. Would you sink even more time into it? You might suggest that if we filed off those rough edges we'd get more submissions, but I don't think that's true.
I totally appreciate that, but at the same time it's always going to be true that a scalable system is going to look like overkill at the best time to implement scalability (ie the beginning). Take the forum thread -- as-is it's impossible not only to get information from it quickly, but to even see what information is available. Yes a dedicated forum would look sparse and ridiculous, but every forum looked that way once and it'd still have more utility than that congested thread whilst giving potential contributors the impression that you meant business (even if not much business is currently happening). You've got to at least look like you're capable of growth before you can gauge a project's reception, because not looking capable of growth will kill it dead whatever it is.

I hope that makes sense because (you'll be relieved to hear) it's about the extent of my hard-won wisdom on the matter. :nerd:

kalmar wrote:
Sledge - good suggestions I'm sure, but no matter how much you "streamline the workflow", if there isn't much work to flow it's still a wasted effort.
Very true. I think, though, that it's human nature to like the idea of contributing to such a project (which is romantic and lovely) more than actually doing it (which is hard work), hence things that look like inconsequential little hurdles from the point of view of the organisers actually turn out to be hefting great barriers to potential volunteers. That's the fundamental thing I wanted to draw attention to -- that UTJ has hefting great barriers that might (might!) look like inconsequential little hurdles to the excellent folk behind it.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sun Nov 08, 2009 21:26 
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Another review added :)

Also, there seems to be spam comments on some of the reviews.

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sun Nov 08, 2009 22:25 
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When I get knocked out of my current writing comp, I promise to do some reviews.

:)

Good work, EoaE

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Nov 10, 2009 11:10 
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baron of techno

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Awesome, thanks guys!

Everyone: please read the latest reviews and feel free to leave comments on the wordpress site rather than here, if it's appropriate.

Can someone do a COD WAW FRP FRP BAW #47 review please?


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Nov 10, 2009 11:23 
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Peculiar, yet lovely

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I am presently working on a feature that has been going round my head for a few days, about games wot make yoo fink. I've written a draft for one part already, although it needs some work. The idea is to choose a bunch of games that are arguably not games in the traditional sense, and how these demonstrate some approaches to games that might hopefully be more common in future and play a greater part in diversifying the medium. And, y'know, being entertaining in their own right. It's a bit vague at present, as it's still early, but it'll get better.

I also have those voice things to do at the weekend, argh. Sorry, I'm just absurdly busy at work for the next few weeks, and I can't see it getting much better. Sob.

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Dec 15, 2009 14:42 
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baron of techno

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Cliff Richardoz wrote:
As I see it:

S - SUPERB!
A - AWESOME
B - BUY IT
C - CAREFUL
D - DULL
E - EEEEK!
F - FUCKING SHITE



Bump.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Dec 15, 2009 22:17 
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Gogmagog

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kalmar wrote:
Awesome, thanks guys!

Everyone: please read the latest reviews and feel free to leave comments on the wordpress site rather than here, if it's appropriate.

Can someone do a COD WAW FRP FRP BAW #47 review please?


Tomorrow, or Friday if I can get some computer time in the library. Someone'll have to sort out screenshots, though.

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Dec 15, 2009 22:47 
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Chinny chin chin

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kalmar wrote:
Cliff Richardoz wrote:
As I see it:

S - SUPERB!
A - AWESOME
B - BUY IT
C - CAREFUL
D - DULL
E - EEEEK!
F - FUCKING SHITE



Bump.


I've rated my Amsoft games like that. But when you are talking about retro I can't help but feel that the S-F system doesn't really work. What you'd happily download for a quick blast is different to spending cold hard cash.

+ in the article I felt I had to explain how the system works which is never good for a system frankly.

The Chinny jury is still out and certainly awards this system no more than 400 bananas on current evidence.


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Wed Dec 16, 2009 14:30 
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baron of techno

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I spy.. AN ARTICLE!

Good work Chinny, very interesting reading. And I agree on the scoring system :p


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Sat Dec 19, 2009 1:48 
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Gogmagog

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MaliA wrote:
kalmar wrote:
Awesome, thanks guys!

Everyone: please read the latest reviews and feel free to leave comments on the wordpress site rather than here, if it's appropriate.

Can someone do a COD WAW FRP FRP BAW #47 review please?


Tomorrow, or Friday if I can get some computer time in the library. Someone'll have to sort out screenshots, though.


It's half done, will PM to kalmar to sub ed and reformat tomorrow or sunday.

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Dec 21, 2009 12:01 
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baron of techno

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That will be quite acceptable :D


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Mon Dec 21, 2009 14:04 
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Gogmagog

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kalmar wrote:
That will be quite acceptable :D


Maybe tomorrow now sorry, been a bit busy. it's half done or so.

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Dec 22, 2009 15:48 
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baron of techno

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Awesome, I look forward to it!


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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Dec 22, 2009 19:05 
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Gogmagog

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kalmar wrote:
Awesome, I look forward to it!


Hopefully later this evening if I'm not killed/maimed/whatever for not doing something at home.

I'll PM it you and then leave you to do the rest, as I'm away for a while.

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 Post subject: Re: UpToJump content announcements and discussion
PostPosted: Tue Dec 22, 2009 23:44 
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Gogmagog

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Check your PMs, kalmar
Please add something about the difference in MP game modes and good to go from my point of view.

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