Dimrill wrote:
I meant to ask but Gill, what happens if one of the party is killed by death?
So, a PC death has stages. If you are dropped to zero hit points, you start rolling death saves on subsequent turns. On your turn, you roll a d20. Roll >10 and you get one save. Roll <10 and you get one fail. If you reach three saves, you stabilise at zero HP- unconscious but not dying. If you reach three fails, you die.
If you stabilise, the party can revive you with healing magic or potions.
If you die, the party can try and have magic to bring you back. Spells like Revivify and Resurrection. But, these have time limits as to when they should be cast and material costs, like a diamond worth 500gp.
If you are rolling death saves, a player can make a medicine check with a healer kit and if successful, you'll stabilise before reaching three saves.
If you roll a Nat 20 on a save, you'll wake up with one hit point.
If you take damage while unconscious and rolling saves, you'll fail one save for every blow that's struck.
If you take damage over and above your hit points, you don't take negative damage you only go unconscious or lose a death save but if you take damage equal to double your hit point max, so enough to knock you unconscious and then your max hit points again in one strike, it's insta death: you auto fail all death saves.