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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Jan 26, 2021 18:31 
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myp wrote:
Doctor Glyndwr wrote:
Grim... wrote:
The Great Tyrant wrote:
The DMs sighing at my shenanigans is my applause.

This. This is the scale to know how well you're doing.

A naïf: “RPGs are the ultimate collaborative, co-operative games.”

A wise person: “RPGs are a ruthless competition and the winner is the first person to make the GM say ‘fuck you’.”

I’m getting closer to winning

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Jan 26, 2021 20:26 
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Zardoz wrote:
Squirt wrote:
Well, one of our group is quite arty and was considering painting some character portraits, but other than that nothing :/

PORTRAITS???!!!

You’ll need a fucking big table.

Heh. Little did I know...

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Jan 26, 2021 20:28 
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Ermintrude has shrunk!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 9:47 
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I suspect that will be tested next week when you dragon ambush us (dragbush?).

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 10:00 
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Dimrill wrote:
I suspect that will be tested next week when you dragon ambush us (dragbush?).

Omg spoilers

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 10:14 
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Spoilers?! Weren't you listening to Sam? Or the Pre-murdered Necromancer?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 10:14 
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Need bear armour.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 10:15 
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Hamon Toast said it was at Thundertree! But Sam described a snake bird. I hope it is just a Snird instead of a Dragbush.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 10:16 
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Zardoz wrote:
Spoilers?! Weren't you listening to Sam? Or the Pre-murdered Necromancer?


He was too busy sharpening his back knife!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 11:18 
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The sacrifices to the dice gods has rewarded me with splendour!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 11:24 
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Bottom row, second set from the left. D8 is looking a lot brighter. Need a full new set I'd say.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 11:25 
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One of those sets is Chessex, the rest £3 jobbies from China. I can't tell the difference between the two. Hurrah for communism!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 11:35 
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I love those :metul: METAL :metul: dice I got.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 11:36 
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The D4 could actually be used as a caltrop :D

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 11:40 
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Looks like you need more dice.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 11:48 
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Zardoz wrote:
I love those :metul: METAL :metul: dice I got.

They are very nice. Did your plahstic ones break?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 12:04 
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myp wrote:
Zardoz wrote:
I love those :metul: METAL :metul: dice I got.

They are very nice. Did your plahstic ones break?

Only hearts, man. Only hearts.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 12:04 
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The ravings of the mind reader!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 12:07 
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Very much the straw in the mind felch.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 12:13 
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His impromptu performance deserved illumination.

Also: Not drawn much Myptik and now I'm,you know, a Watcher in the Harpers, all about balance within the community.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 12:14 
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I hope I get inducted into some sort of secret wizard-not-trusting society.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 12:16 
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Maybe a young apple munching princess will enroll you into her mining team?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 12:40 
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Next week we really have to try and remember what we can do.

sdg! Was our 'Pass Without Trace' buff removed when we entered combat or are we '(re)covered' now that room has been cleared out?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 13:31 
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Zardoz wrote:
The ravings of the mind reader!

Amazing

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 16:09 
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sdg wrote:
Morte wrote:
Gunthar the Dwarven Ranger (lvl 4) has just murdered a Frost Giant...I am inordinately pleased by this.

I have not had much luck with characters in the last few weeks, in the 1st Edition game I've been playing since the first lock down my Gnome Illusionist died at level 8 (because he forgot he was a coward and did something brave and he paid for it immediately) and then my Fighter in my 5th Ed game I play on Monday Nights took 54 damage in one hit and got smeared on the ground immediately.

(Btw i play the 1st Ed game on roll20 and the 5th Ed game on Fantasy Grounds)

My first ever character death was to a Frost Giant who killed me in one hit when I was around level 5 and still unpacking my dice and stuff at the table :'(

That’s tough losing a character at level 8! Are you rerolling?


Yes it was quite the blow...poor old Argyle of the Drenthar, we shall miss your hiding in the background and shouting at NPCs. No, i'm not re-rolling as we are at the end of playing (a very expanded version) The Temple of Elemental Evil and I have taken over one of the NPCs, Zirt an NPC Fighter we picked up in Homlett right at the beginning of the campaign.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 17:00 
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Zardoz wrote:
Next week we really have to try and remember what we can do.

sdg! Was our 'Pass Without Trace' buff removed when we entered combat or are we '(re)covered' now that room has been cleared out?

It's still up for any creature who hasn't already perceived your presence.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 17:09 
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Cool.

Right gang, we need to stealth-murder everything else in the castle within 25-35 mins.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 18:09 
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Zardoz wrote:
Cool.

Right gang, we need to stealth-murder everything else in the castle within 25-35 mins.


I'm suspicious that the "stealth" boat may already have sailed. I'm not convinced "Bear vs Hobgoblin" can ever be that stealthy.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 18:59 
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A valid comment.

Ok FULL ON ASSAULT MODE!!!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 19:15 
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Zardoz wrote:
A valid comment.

Ok FULL ON ASSAULT MODE!!!


This sounds like just the time to use my powerful yet noisy new spell, Shatter!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Jan 27, 2021 20:35 
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Sounds nice!

Hmm I have 3 lvl1 slots and 2 lvl2 slots to use! Might switch back to Druid and get busy with some moonbeam, entangle before using the 2nd Wild Shape of the day. Hmmmm...

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Jan 28, 2021 1:26 
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Some RPGey things on Humble

https://www.humblebundle.com/books/5e-r ... ames-books

Flavour stuff for taverns looks nice for Danger Mouses.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Jan 28, 2021 4:32 
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Zardoz wrote:
Sounds nice!

Hmm I have 3 lvl1 slots and 2 lvl2 slots to use! Might switch back to Druid and get busy with some moonbeam, entangle before using the 2nd Wild Shape of the day. Hmmmm...


Well the two(?) things we could detect in that room might be fighty, but the snake bird on the roof sounds fightier. If we don't befriend it and just rush in like fools, that is...

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Jan 28, 2021 10:06 
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I thought the things we detected are now the cadavers at our feet? It was Sam who told us of the Bird Worm with its friends up top.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Jan 28, 2021 10:08 
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Nah, the detected things were in the room to the northeast of We now. The detect thunks spell wouldn't reach to the Gobhoblins we kilt. They're aboot to come through the door.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Jan 28, 2021 10:19 
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Then they are about to die!

Or they are about to be very confused! If we all keep perfectly still.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Jan 28, 2021 15:42 
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myp wrote:
Dimrill wrote:
I suspect that will be tested next week when you dragon ambush us (dragbush?).

Omg spoilers


Are you not literally going somewhere called Wyvern Hill or similar? I don't think it's named because the river Wyve passes nearby.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Jan 28, 2021 15:45 
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Yes but nah. But we we're told that it is at Thundertree or something. We also cleared that area and saw 0 Wyverns.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Jan 28, 2021 16:18 
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You didn't see any, doesn't mean they weren't there. +8 in stealth, Wyverns

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Jan 28, 2021 16:22 
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Listen pal, nothing in nature gets past THIS DRUIDS EYES!

*falls into giant rabbit warren*

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Jan 29, 2021 8:39 
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Cras wrote:
myp wrote:
Dimrill wrote:
I suspect that will be tested next week when you dragon ambush us (dragbush?).

Omg spoilers


Are you not literally going somewhere called Wyvern Hill or similar? I don't think it's named because the river Wyve passes nearby.


One of the orcs there was called Verne. And we couldn't figure out why he wanted to live there.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Jan 29, 2021 15:53 
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Zardoz wrote:
Then they are about to die!

Or they are about to be very confused! If we all keep perfectly still.


OR they're smarter than than and are marshalling more Gobhoblins using magical messaging means to catch us in a classic pincer movement! Pinned down, subject to enfilading fire and taken out piecemeal!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Jan 29, 2021 16:03 
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Hide behind the wizard. He was complaining it was too easy. Or shall I just take a nap on these beds?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Jan 29, 2021 16:08 
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More role-playing next week. First-person is best person!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Jan 29, 2021 22:03 
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https://www.wbur.org/hereandnow/2021/01 ... s-pandemic

Great short article here about D&D during the pandemic. I love this observation from Marisha Ray: “When we can get into a room together and take four to five hours to just escape, we get to be the heroes with full agency and control and action,” she says. “And that's something that people don't have right now in their real lives.”


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 Post subject: Re: Dungeons and Dragons
PostPosted: Sat Jan 30, 2021 14:03 
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Cras wrote:
myp wrote:
Dimrill wrote:
I suspect that will be tested next week when you dragon ambush us (dragbush?).

Omg spoilers


Are you not literally going somewhere called Wyvern Hill or similar? I don't think it's named because the river Wyve passes nearby.

Yeah, but much like films and tv, I like to suspend my critical thinking and immerse myself in the world, not thinking too far ahead or too deeply about what’s coming up. It’s nice to have surprises and not be too “meta” about it all. I am happy to critique or delve deeper into stuff after the fact.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Sat Jan 30, 2021 14:48 
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sdg wrote:
we .. get into a room together and take four to five hours


Great to hear we're doing up to midnight!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Sat Jan 30, 2021 15:06 
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myp wrote:
I like to suspend my critical thinking and immerse myself in the world, not thinking too far ahead or too deeply about what’s coming up.

Like when you stood in front of the protective barricade to cast your spell. :attitude:

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 Post subject: Re: Dungeons and Dragons
PostPosted: Sat Jan 30, 2021 15:42 
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Zardoz wrote:
myp wrote:
I like to suspend my critical thinking and immerse myself in the world, not thinking too far ahead or too deeply about what’s coming up.

Like when you stood in front of the protective barricade to cast your spell. :attitude:

Tbh I didn’t see the barricade. Thought it was all just scenery. I still haven’t quite got that I can use the terrain to my advantage.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Sat Jan 30, 2021 18:04 
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We’re all learning :)

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