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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:18 
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Yeah, they made a good 'un there. My only real gripe was that they made the game stunning looking, but the gameplay rather requires you to spend 90% of the time in overlay-o-vision, so you don't see any of it.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:20 
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MaliA wrote:
DavPaz wrote:
It's not just CPU, thrashing the drive will slow everything down.



Will I have to defrag the drive where they used to be? They accounted for about 1/3 of drive space on C:

It might be a good idea. It won't take long on such a small (by 2010 standards) HDD.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:22 
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Mr Kissyfur wrote:
Oooh, Arkham Asylum's a bit good. Just borrowed it off my younger brother and spent several hours on it last night. It's simple, but elegant.


Has anyone here played the 3D version of it? I can't imagine it being an overly-convincing 3D effect with the game being pretty dark, but I'm happy to be proved wrong as I wouldn't mind playing through it again.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:22 
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I'm being made redundant at the end of the month and going on gardening leave from Friday.

I have an interview tomorrow for another role in this organisation, one which.. If I'm quite honest.. I don't want.

It's only a secondment till March though but it does mean that if I get it, I won't get my redundancy money. If I do get it though.. it means I still have a job which I suppose in the long run, will be better for me.

The role is completely different to what I do now and kind of takes a sidetrack to my career... It also means that I won't be able to look for a job till March to secure the redundancy money... so... what should I do?!?

It's a tough one.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:25 
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I guess it depends on how easily you think you'll find something else that you do want to do? If the next couple of weeks and the redundancy money would give you enough time and money to find a job you do want then I'd take that option.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:26 
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Craster wrote:
Yeah, they made a good 'un there. My only real gripe was that they made the game stunning looking, but the gameplay rather requires you to spend 90% of the time in overlay-o-vision, so you don't see any of it.

Heh - true. As soon as baddies started having a chance of being armed, I had to have the Bat-scope switched on permanently.

Still, it's pretty, and the character modelling and voice acting is quite good. Not sure about the giant mutants, though.

The Vision - sorry to hear that, chap. Would the secondment be significantly longer than the period for which you'd be on gardening leave and the equivalent time for the redundancy payoff? I'm sure you don't want/need advice on this, but I guess if it were me I'd be going for the option with the maxium amount of time with money during which I can find another job.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:37 
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Heh

Quote:
A storyline in the show discussed whether social media campaign should be launched using Facebook and Twitter to save The Bull.

But listeners (five million per week and counting) jumped in before the scriptwriters had chance to develop the plot launching a Twitter campaign using the hashtag #savethebull.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:44 
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Working for the 6 months in the secondment role will give me double what I would have had with the redundancy payout... and it's a steady income.

I guess it's a no brainer really. I should go for it, do my best and hope that I get it.

I was really looking forward to the gardening leave though! :droool:


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:46 
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I'd say go for it, and then when the offer is on the table, consider your options then.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:47 
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MaliA wrote:
I'd say go for it, and then when the offer is on the table, consider your options then.


:this: Makes sense... I am waiting to hear from a couple of jobs anyway.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 9:55 
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Image

It's an article about migrant workers or something (I just skimmed it), but the pictures were kinda cool.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 10:31 
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DavPaz wrote:
MaliA wrote:
DavPaz wrote:
It's not just CPU, thrashing the drive will slow everything down.



Will I have to defrag the drive where they used to be? They accounted for about 1/3 of drive space on C:

It might be a good idea. It won't take long on such a small (by 2010 standards) HDD.


It is a 40GB HDD and 37% fragmented.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 10:37 
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Do it. It'll ease your mind at least.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 10:45 
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DavPaz wrote:
Do it. It'll ease your mind at least.


Before or after he flashes the BIOS?


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 10:48 
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During. It'll show mad skillz


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 10:49 
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Would it make my computer run quicker?

4% done now after 90 minutes.

In other news, speaking to recruiters is a double edged sword. "Read your CV with interest", indeed. But I said I'd work in London for £10-£12ph on a temp basis as I need the experience.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 10:57 
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A watched hard disk never defrags. Go make a cup of tea.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 11:03 
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Craster wrote:
A watched hard disk never defrags. Go make a cup of tea.

BUT DON'T WATCH THE KETTLE!

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 11:38 
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7%

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 11:50 
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MaliA wrote:
7%

Blimey. I defragged a 250gb drive from 40% in about an hour. Think of the speed boost though...

;)


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 11:51 
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8%

This is running very slowly, but it is, I guess about 8 years old

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 12:09 
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MaliA wrote:
8%

This is running very slowly, but it is, I guess about 8 years old


Are you still using it while it runs? When I defrag a drive, I disable any network connections and then shut down every process I can before starting it off. Not sure how much time, if any, it saves as I normally go off and do something else instead.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 12:12 
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MaliA wrote:
about 8 years old


Lawks.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 12:17 
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Craster wrote:
MaliA wrote:
about 8 years old


Lawks.


It's the one I got from freecycle.

P4 2.66 mhz, 40Gb HDD and I put in more memory and my 200GB HDD and a 256MB GeForce FX 5200.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 13:04 
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Amazon know me so well.


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 13:06 
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Mr Kissyfur wrote:
Craster wrote:
Yeah, they made a good 'un there. My only real gripe was that they made the game stunning looking, but the gameplay rather requires you to spend 90% of the time in overlay-o-vision, so you don't see any of it.

Heh - true. As soon as baddies started having a chance of being armed, I had to have the Bat-scope switched on permanently.

Still, it's pretty, and the character modelling and voice acting is quite good. Not sure about the giant mutants, though.


It's a great game that suffers slightly from repetitive boss battle syndrome toward the end. I strongly recommend spending an hour or two doing the challenge rooms to give your combat skills a boost. It will make the game far more pleasurable.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 13:06 
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Craster wrote:
Amazon know me so well.

:DD

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 13:31 
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Regarding my redundancy... If I do get this secondment role, it will take my service with the company over 4 years so I'll hopefully get more in the way of a redundancy payment.

That softens the blow a bit.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 13:37 
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TheVision wrote:
Regarding my redundancy... If I do get this secondment role, it will take my service with the company over 4 years so I'll hopefully get more in the way of a redundancy payment.

That softens the blow a bit.


Sorry to hear about this V. How flakey is the company in general? From my experience if a company is on the slippery slope the first to leave usually get the best payouts. Just something to think about if the company does look like it's going to go tits up in a year or so.

Obviously, it's best to be employed but it's worth exploring the option of looking for another job while you're deciding if you want to take the secondment or not.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 13:39 
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Craster wrote:
Amazon know me so well.


I used to pretty much use Amazon for buying stuff for other people (either as gifts or just to help people out when they were afraid to buy stuff online) so my recommendations were way off - it was either Roger Moore films or Cliff Richard CDs for several years. Great.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 13:42 
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TheVision wrote:
Regarding my redundancy... If I do get this secondment role, it will take my service with the company over 4 years so I'll hopefully get more in the way of a redundancy payment.

That softens the blow a bit.


You'll probably get an extra 380 quid - however thats assuming that you still get the option to be made redundant at the end of the period with the secondary role.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 13:43 
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devilman wrote:
Craster wrote:
so my recommendations were way off - it was either Roger Moore films or Cliff Richard CDs for several years. Great.


You must have a lot of enemies. Or one really, really pissed off one.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:13 
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Given that I used to do a fair amount of climbing it is odd to think that I'm really quite afraid of heights. Watching that made my palms begin to sweat within seconds and I began to feel a bit queasy. Especially when he takes both hands off to put the safety line on.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:24 
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zaphod79 wrote:
TheVision wrote:
Regarding my redundancy... If I do get this secondment role, it will take my service with the company over 4 years so I'll hopefully get more in the way of a redundancy payment.

That softens the blow a bit.


You'll probably get an extra 380 quid - however thats assuming that you still get the option to be made redundant at the end of the period with the secondary role.


If I do get offered the role, I'm going to ask all these questions before I accept.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:25 
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Malabar Front wrote:
devilman wrote:
Craster wrote:
so my recommendations were way off - it was either Roger Moore films or Cliff Richard CDs for several years. Great.


You must have a lot of enemies. Or one really, really pissed off one.


Nice quoting. ;)

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:26 
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MaliA wrote:
Given that I used to do a fair amount of climbing it is odd to think that I'm really quite afraid of heights. Watching that made my palms begin to sweat within seconds and I began to feel a bit queasy. Especially when he takes both hands off to put the safety line on.

Fucking yeek.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:28 
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I was fine with heights for most of my life. Then, when halfway across a treetop rope bridge 150' above the jungle floor in Borneo, I had a sudden realisation that I was in fact utterly terrified of heights. That was an interesting few minutes.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:29 
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Terrified of depths. You can look up at the sky all day long.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:29 
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Craster wrote:
I was fine with heights for most of my life. Then, when halfway across a treetop rope bridge 150' above the jungle floor in Borneo, I had a sudden realisation that I was in fact utterly terrified of heights. That was an interesting few minutes.

I suffer from vertigo, which is a fucker, but it's not being afraid of heights, of course.

Worst moment ever was on the Army officer selection thingy, about 3 or 4 stories height above the ground on some parallel bars, in the rain, doing "head shoulders knees and toes".

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:31 
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Grim... wrote:
Terrified of depths. You can look up at the sky all day long.


True. You have a tendancy to step in poop though.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:31 
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devilman wrote:
Nice quoting. ;)


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:35 
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Mr Kissyfur wrote:
Worst moment ever was on the Army officer selection thingy, about 3 or 4 stories height above the ground on some parallel bars, in the rain, doing "head shoulders knees and toes".


*interested*

Do go on.

EDIT: When at Grim..'s old gaff, I found being near the windows somewhat alarming, as it was very high. In Sheffield, when we had a few lectures on top of the Arts Tower, you could feel it sway in the wind at times.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:38 
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MaliA wrote:
Mr Kissyfur wrote:
Worst moment ever was on the Army officer selection thingy, about 3 or 4 stories height above the ground on some parallel bars, in the rain, doing "head shoulders knees and toes".


*interested*

Do go on.

Well, that was about it, really. Had to walk across maybe 10 metres of it, doing the head shoulders knees and toes thing every second step. I made it across, but was fucking terrified. Not least because I was wearing an old pair of boots with very, very worn treads. Basically I was wearing slicks, in the rain. My friction coefficient was pretty low.

At one point the lieutenant supervising, who was stood at the other end of the bars, was jumping up and down, the bastard.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:42 
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What would have happened if you'd have fallen and.. god forbid... died?

Or were you harnessed up?


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:44 
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TheVision wrote:
What would have happened if you'd have fallen and.. god forbid... died?

Or were you harnessed up?

No, no harness. If I'd fallen, I'd have died. I'm fairly sure you can't sue the Army for shit, either.

I'd like to think my ninja-like reflexes would have meant I'd have caught hold of the bars on the way down, but somehow I suspect not.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:45 
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Hahaha, reminds me, when I told my friend James, who was in the oTC with her, about the death of our mutual friend Carla he said:

James wrote:
That's a crying shame, I always liked her, especially in her cheerleading uniform. She was a dab hand with a GPMG, too


She now has a Coach award for cheerleading development in the Community named after her, which is nice, I guess.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:47 
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I never did figure out just how G the P of a GPMG really was. It seems quite specialised to me.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:49 
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Doctor Glyndwr wrote:
I never did figure out just how G the P of a GPMG really was. It seems quite specialised to me.


I'm happy knowing just which end you want to be standing away from.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:50 
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Erm... what's a GPMG? :shrug:


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Wed Sep 15, 2010 14:50 
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You wouldn't understand, you don't have children.

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MaliA isn't just the best thing on the internet - he's the best thing ever.


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You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
Want to help out with the hosting / advertising costs? That's very nice of you.
Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC. RIP, Dimmers.

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