Be Excellent To Each Other

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 8:27 am 
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Stunner! Stunner!

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Mr Dave wrote:
Atrocity Exhibition wrote:
I have two guest codes myself, any BEEXers fancy a go at THE GAME THAT COULD NEVER HAPPEN ON A FUCKING 360 OR A FUCKING PS3, please let me know.

You really are a colossal twat, aren't you?


Not sure there is any need for this. :?


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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 9:22 am 
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Glomlwwmphrrrrrw!!!

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NervousPete wrote:
What do you think of it, Zardoz?

Bloody lovely, playwise it's the same as the original. Looking forward to getting to grips with the new units. The artwork, presentation, well everything really is so highly polished. Glad they took their time over it.

I had to buy it really, loved the original so much. There's a lot of sound effects and voice overs that bring back a HUGE grin. The story continues on from where the last one ended (all in the manual thankfully) too, which is nice.

Did you ever play the first one, Pete?

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 2:29 pm 
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Mr Bouncy Sausage

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Bobbyaro wrote:
Mr Dave wrote:
Atrocity Exhibition wrote:
I have two guest codes myself, any BEEXers fancy a go at THE GAME THAT COULD NEVER HAPPEN ON A FUCKING 360 OR A FUCKING PS3, please let me know.

You really are a colossal twat, aren't you?


Not sure there is any need for this. :?

There was no need for his original statement either (quite aside from how dubious I am about its veracity). I don't think I really need to remind people what happened last time he went off on one like that.

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 2:56 pm 
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Zardoz wrote:

Did you ever play the first one, Pete?


I have played the original, but only the first three or four levels. It was a long time ago, I can't remember why I only got so far in. I recall having fun though.

New one looks shiny, but the screenshots look immensely confusing - so much going on! But I trust ye opinion (God knows why) and so anticipate having a look.

Ta for the guest invite, Atrocity, but downloading that will be a bit of a pain, and as I'll probably wind up buying it anyway I prefer to install from disc.

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 3:41 pm 
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I'm back, baby!

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I would like a friend code for this when I'm back from America next week please.


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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 4:03 pm 
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Glomlwwmphrrrrrw!!!

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Mine are gone now, Doc.

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 5:02 pm 
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Doctor Glyndwr wrote:
I would like a friend code for this when I'm back from America next week please.


Code incoming now Doc, one left for whoever wants it :)

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 5:07 pm 
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Mr Dave wrote:
Bobbyaro wrote:
Mr Dave wrote:
Atrocity Exhibition wrote:
I have two guest codes myself, any BEEXers fancy a go at THE GAME THAT COULD NEVER HAPPEN ON A FUCKING 360 OR A FUCKING PS3, please let me know.

You really are a colossal twat, aren't you?


Not sure there is any need for this. :?

There was no need for his original statement either (quite aside from how dubious I am about its veracity). I don't think I really need to remind people what happened last time he went off on one like that.


Oh do come on, the fact that I signed myself off as Mengsk (the loony megalomaniac arch-betrayer of the original game), along with the confederation reference, didn't make it clear I was being deliberately OTT tongue-in-cheek?

Still, I've been called worse things on the internet than a colossal twat.

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 5:33 pm 
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Spleen Merchant

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Did anyone ever save that animated gif of you and :attitude: bumming? That was awesome.

I really want to try this but then I remember that I am absolutely rubbish at RTS games. Too much going on for my feeble mind to cope with.

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 5:45 pm 
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Atrocity Exhibition wrote:
Doctor Glyndwr wrote:
I would like a friend code for this when I'm back from America next week please.


Code incoming now Doc, one left for whoever wants it :)


I did ask earlier, if you've one left, and don't hate me :)

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 5:46 pm 
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Mr Bouncy Sausage

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Atrocity Exhibition wrote:
Mr Dave wrote:
Bobbyaro wrote:
Mr Dave wrote:
Atrocity Exhibition wrote:
I have two guest codes myself, any BEEXers fancy a go at THE GAME THAT COULD NEVER HAPPEN ON A FUCKING 360 OR A FUCKING PS3, please let me know.

You really are a colossal twat, aren't you?


Not sure there is any need for this. :?

There was no need for his original statement either (quite aside from how dubious I am about its veracity). I don't think I really need to remind people what happened last time he went off on one like that.


Oh do come on, the fact that I signed myself off as Mengsk (the loony megalomaniac arch-betrayer of the original game), along with the confederation reference, didn't make it clear I was being deliberately OTT tongue-in-cheek?

Still, I've been called worse things on the internet than a colossal twat.

Ne'er played the original game. Waiting for this to come down to my usual price bracket before buying, too.

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 7:15 pm 
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Ezekiel

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I've no real interest in the game, but thought I'd pass on a potentially important heads up I saw on a gaming news site:

Quote:
"Anyone else have StarCraft II try to melt their videocard? Blizzard admits that it's a known issue and has a fix for you.

Apparently, the game's menu screens aren't framerate-limited. This means that when there's nothing else going on, your graphics hardware renders the bejeezus out of those screens, potentially causing nasty overheating problems. The fix is easy, requiring players to add the following lines to your "Documents\StarCraft II\variables.txt" file:

frameratecapglue=30
frameratecap=60

Good to know. Personally I would have appreciated a heads-up before my video card fried, but maybe this can save someone else from the hassle I've been dealing with since yesterday afternoon."


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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 7:31 pm 
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Malabar Front wrote:
Atrocity Exhibition wrote:
Doctor Glyndwr wrote:
I would like a friend code for this when I'm back from America next week please.


Code incoming now Doc, one left for whoever wants it :)


I did ask earlier, if you've one left, and don't hate me :)


Sent.

All gone now! Thank you drive through.

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 7:34 pm 
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Zen-Chan wrote:
I've no real interest in the game, but thought I'd pass on a potentially important heads up I saw on a gaming news site:

Quote:
"Anyone else have StarCraft II try to melt their videocard? Blizzard admits that it's a known issue and has a fix for you.

Apparently, the game's menu screens aren't framerate-limited. This means that when there's nothing else going on, your graphics hardware renders the bejeezus out of those screens, potentially causing nasty overheating problems. The fix is easy, requiring players to add the following lines to your "Documents\StarCraft II\variables.txt" file:

frameratecapglue=30
frameratecap=60

Good to know. Personally I would have appreciated a heads-up before my video card fried, but maybe this can save someone else from the hassle I've been dealing with since yesterday afternoon."


I don't understand, how does this bypass the standard temperature sensitive fan controller on all graphics cards to then go and fry them? (And even then, the GPU should just throttle itself if it gets too hot.)

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 7:40 pm 
SupaMod
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WHO IS NUMBER ONE?

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It's probably nonsense.

Although these graphics cards do seem somewhat flaky and liable to blow up at any minute. It wouldn't surprise me if a particularly intensive game causes it to heat up a bit more than usual and push it over the edge.

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 7:48 pm 
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Mr Bouncy Sausage

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kalmar wrote:
It's probably nonsense.

:this:. Except without the probably.

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 9:52 pm 
SupaMod
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I'm back, baby!

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Code received - thanks AE!

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 10:26 pm 
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Part physicist, part WARLORD

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Atrocity Exhibition wrote:
Sent.

All gone now! Thank you drive through.


Excellent. Thanks a lot, chap.

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 10:48 pm 
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'WoS Fanboy'

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I HAS IT!

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 11:08 pm 
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Glomlwwmphrrrrrw!!!

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IM ABOUT TO PLAY IT SOME MOAR!

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 Post subject: Re: Star Craft II
New postPosted: Thu Jul 29, 2010 11:09 pm 
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'WoS Fanboy'

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I AM PATCHINGS IT!

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 Post subject: Re: Star Craft II
New postPosted: Fri Jul 30, 2010 1:24 am 
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Glomlwwmphrrrrrw!!!

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IM TIRED. I HAZ TO GO TO BED NOWZ

Such a good game.

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 Post subject: Re: Star Craft II
New postPosted: Fri Jul 30, 2010 9:04 am 
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Glomlwwmphrrrrrw!!!

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I :luv: this game.

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 Post subject: Re: Star Craft II
New postPosted: Fri Jul 30, 2010 9:35 am 
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'WoS Fanboy'

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I HAZ DONE THE TUTORIALZ!

Now I won't get to play it again until Monday :(

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 Post subject: Re: Star Craft II
New postPosted: Fri Jul 30, 2010 9:47 am 
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Glomlwwmphrrrrrw!!!

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Did you not play the first game? No need really for the tutorials if so, the early levels have a tiny bit of hand holding anyway.

U KUD HAZ BIN FRAGINZ!!11111

Also: send me your address for this wavebird I have packed up!

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 Post subject: Re: Star Craft II
New postPosted: Fri Jul 30, 2010 6:18 pm 
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Excellently Membered

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I AM BUMMING THIS... I had to buy a new GFX card though... but still full on BUM!

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 Post subject: Re: Star Craft II
New postPosted: Fri Jul 30, 2010 7:43 pm 
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Got my first real mass-attack rushes going on last night.

It was damn near biblical.

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 Post subject: Re: Star Craft II
New postPosted: Fri Jul 30, 2010 7:53 pm 
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Hello

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Atrocity Exhibition wrote:
Got my first real mass-attack rushes going on last night.

It was damn near biblical.

Spawning a shit load of zerglings to rush the base like the old game?


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 Post subject: Re: Star Craft II
New postPosted: Fri Jul 30, 2010 8:33 pm 
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Probably naked

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Atrocity Exhibition wrote:
awesome music, (if such a thing were possible, given the stunningly rousing theme of the Terrans in the original)


Really? Since the first time I played it back in 1452, the first thing I did was turn off the dreadfully cheap and dull music. I didn't even imagine anyone would do anything else.

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 Post subject: Re: Star Craft II
New postPosted: Fri Jul 30, 2010 8:37 pm 
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Probably naked

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Zardoz wrote:
Grim... wrote:
Rumour on the net is that you've not got a hope in Hell of getting a boxed copy today, let alone tomorrow.


That's a surprisingly poor cover design. There's nothing at all to distinguish it from about 70% of other games.

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