https://waypoint.vice.com/en_us/article/how-nioh-tells-stories-through-the-deaths-of-other-players?utm_source=wptwitterus
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How 'Nioh' Tells Stories Through the Deaths of Other Players
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When you're surrounded by the failures of others, you can't help but pause and wonder.
There are dozens of little touches and design ideas that Nioh plucks from FromSoftware's Souls series, and in many cases, developer Team Ninja put their own spin on it. One of the most effective is bloody graves, the game's riff on bloodstains, which mark the spot another player died in. The Souls games are judicious about where those bloodstains show up—Nioh is not. Instead, the bloody graves become a blaring red siren that death is around the corner.
I quite like Nioh's take on Dark Souls blood splatters. It's not mentioned above but essentially if you see a grave rather than showing you the moment of death (like Dark Souls) you can call the spirit into your world and fight it (as a non-player character mind). These can be some of the most challenging fights outside of the bosses and you have a chance to bag you some of the loot the dead guy was holding at the moment of death.