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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 21, 2017 16:35 
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It’s a thing of beauty.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 21, 2017 16:35 
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With Zardoz :DD


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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 21, 2017 17:30 
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Was lovely to see you again.

I've got a new t-shirt now!

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 Post subject: Re: Animal Crossing iOS
PostPosted: Wed Nov 22, 2017 14:17 
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More friend codes? just started playing... can i add you guys immediately or do i have to reach a certain level?

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 Post subject: Re: Animal Crossing iOS
PostPosted: Wed Nov 22, 2017 14:20 
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Straight away (after a few screens of chat)

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 Post subject: Re: Animal Crossing iOS
PostPosted: Wed Nov 22, 2017 23:27 
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Here


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 Post subject: Re: Animal Crossing iOS
PostPosted: Thu Nov 23, 2017 10:55 
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Jesus, this has really got it's claws into me.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Thu Nov 23, 2017 22:35 
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Ooof

https://arstechnica.com/gaming/2017/11/ ... farmville/

Quote:
But before addressing any of that, we have to look closely at how Nintendo converted this game from a fixed-price, retail offering to a free-to-play microtransaction disaster—and how that has rotted Animal Crossing's most rewarding elements from the inside-out.


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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 5:30 
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Isn't that what people want from mobile games?


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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 8:29 
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Oh man, I confused this and Harvest Moon, and expected to be running a farm and macking on village chicks.

That's disappointing.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 9:31 
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Grim... wrote:
Oh man, I confused this and Harvest Moon, and expected to be running a farm and macking on village chicks.

That's disappointing.


You should see the new Harvest Moon game released on Steam the other day... It looks dreadful

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 10:39 
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Just seen a person with a ducks bill.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 10:41 
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Zardoz wrote:
Just seen a person with a ducks bill.


Tell him to settle it himself.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 10:43 
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He smells awful.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 10:48 
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Apart from adding you guys I only ever seem to meet Japanese people.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 11:30 
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Zardoz wrote:
Apart from adding you guys I only ever seem to meet Japanese people.

To them, you smell of milk


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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 11:33 
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I smell of Horned Dynastid, Horse Mackerel & Cute Essence.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 12:22 
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Lvl 18 with a freakin Halfpipe under construction baby!

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 13:23 
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48 hrs build time?!

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Nov 24, 2017 13:26 
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Zardoz wrote:
48 hrs build time?!


Can you pay to unlock Darth Vader to build it for you?

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 Post subject: Re: Animal Crossing iOS
PostPosted: Sun Nov 26, 2017 16:36 
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added you guys, and made some visits

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 16:11 
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Generally agree with this http://www.eurogamer.net/articles/2017- ... amp-review

It was sort of the magic predecessor to hay day et all. Which just make you work for rewards onstead of making you feel like part of the village. Pocket camp is the exchanging. The magic for monetisinf in part.


Even if though i’m still in love with just beijg there

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 16:23 
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It’s not that I disagree as such, rather that I think it’s w non-story. It would never be the massive full game experience that the console version is, and I don’t think anyone expected it to be. It’s like enjoying playing scrabble at home with your loved ones, then also getting words with friends, for free and with all of the benefits of take-anywhere mobile play in an instant and then telling everyone that you can’t hear the wooden tiles rattling in the bag.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 21:16 
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Except that mobile experiences can be very good and some go down the route of a tenner up front and everything unlocked. They've chosen to go down the freemium route.

In fact in your example Scrabble is a £4 iOS app vs WWF which is free to download.

Nintendo could have easily made a full console experience for mobile and charged £8-15. But they can make far more money this way.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 21:25 
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No, my example scrabble was a physical board. They said that AC would be free to play and I’m oretty certain ut was quite clear that it wasn’t going to be a full AC game from the start.

Nobody loves AC the way I do. I’d like a full AC release more than anyone in the whole wide world. But I never thought this’d be it. If these magazines and sites writing long articles decrying that it wasn’t the beautiful expansive game of their dreams as have been the full games of the past then it’s a bit of a naive position at best.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 21:32 
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The tag line in that article literally starts "Animal Crossing has shone as a mobile game before…", so I'm not sure where you're getting the idea magazines are expecting it to be a full release.

Of course it's going to be pared back. Look at Pokémon GO. But it's the mechanics behind the freemium game model that are important. In Pokémon GO it worked fine and you didn't really have to spend much cash (if any). However it seems they've taken a different path here. That is what the complaints are about (much like Star Wars Battlefront).

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 Post subject: Re: Animal Crossing iOS
PostPosted: Tue Nov 28, 2017 21:35 
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I’m on level 34 and not spending any cash has not hampered my play experience at all. I have time Nook, KK Slider, all of the building spaces opened.

Whether you personally like the game mechanic or not, the feeling that you need to spend money to really progress just doesn’t seem true.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Wed Nov 29, 2017 15:42 
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Well that gives hope at least..The KK slider adverts did irritate me a bit...

but as said.. part of me still loves it, and my daughter loves visiting my camp etc.. so that makes it fun...

And makes me forget the problem i have with it, which is that even though you knew somewhere that all relations with the animals were transaction based (quid pro quo) this makes that so explicit...

And I do hope it will manage to surprise me, in the way the gamecube version did, opening it up and suddenly there is a fishing tournament etc...

In a way Animal Crossing (with harvest moon) always was a sort of inspiration to the range of freemium games we saw from Farmville on, but just because it is easy to monetize it, doesn't mean you should do it the easy way..

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 Post subject: Re: Animal Crossing iOS
PostPosted: Wed Nov 29, 2017 16:01 
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I do hope that there will be a few seasonal surprises in the next month.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Wed Nov 29, 2017 20:54 
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I'm with Mimi.

I'll play the shit out of it and not spend one penny. Just like I did with Pokémon Go.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Mon Dec 04, 2017 14:10 
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interesting..town planner
http://www.eurogamer.net/articles/2017- ... -different

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Jan 12, 2018 9:13 
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some nice thoughts about the recent updates http://www.eurogamer.net/articles/2018- ... ccess-game

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Jan 12, 2018 9:41 
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romanista wrote:
some nice thoughts about the recent updates http://www.eurogamer.net/articles/2018- ... ccess-game

Best line for me in that was the mention of fossil collecting being a possibility in his opinion. I want it.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Jan 12, 2018 22:53 
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Jasmin, get gardening! Your flower beds are bare.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Fri Jan 12, 2018 22:53 
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Almost level 42 now.

*slaps bass*

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 Post subject: Re: Animal Crossing iOS
PostPosted: Sat Jan 13, 2018 8:01 
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Zardoz wrote:
Jasmin, get gardening! Your flower beds are bare.

I know, I was trying to. The first night of the update the game froze on me and last night I couldn't connect to WiFi. All done now though. :)

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 Post subject: Re: Animal Crossing iOS
PostPosted: Sat Jan 13, 2018 10:02 
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Prepare for cross pollination!

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 Post subject: Re: Animal Crossing iOS
PostPosted: Sat Jan 13, 2018 10:45 
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I am Level 51 now. I bought KK Slider's still and Tom Nook's chair, and have 600+ leaf tickets to spare. I have never bought a leaf ticket. I think a lot of the criticism about the in app purchase reliance of this game was complete nonsense. There is no reliance on it at all, though the option is there if you want it. I can't imagine many people do, but that it is a cynical pay to progress system is nonsense.

Anyway, flower event: I think once you have caught the butterflies they go towards Rover's total whatever happens, right? Then if you pass that butterfly to a friend you still retain the count. So, you can really keep swapping the butterflies between you and a friend until the failing catch rate eventually loses them all... but I think it should mean you can build up a butterfly count by using tehsame butterflies over and over.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Sat Jan 13, 2018 11:07 
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Totally agree with the leaf tickets. Also, great plan with the butterflies!

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 Post subject: Re: Animal Crossing iOS
PostPosted: Sat Jan 13, 2018 11:10 
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It's an untested theory, but I've just sown a whole garden of blooms to test the idea later!

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 Post subject: Re: Animal Crossing iOS
PostPosted: Sat Jan 13, 2018 12:19 
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600+ Tickets!!! I’ve not bought any but I always end up spending them on stuff.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Sat Jan 13, 2018 15:28 
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On what? I haven’t really found anything to spend them on and don’t need to speed things up, and that kind of thing.

And to confirm, the butterflies thing works. Russell and I have been swapping the same load of butterflies back and forth and it’s logging them all as fresh catches.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Sat Jan 13, 2018 18:31 
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Stuff. Speeding up stuff.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Mon Jan 15, 2018 10:37 
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I want to join in on the butterfly scheme too!

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 Post subject: Re: Animal Crossing iOS
PostPosted: Mon Jan 15, 2018 10:46 
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You got butterflies! Sorry, only had a few.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Mon Jan 15, 2018 11:06 
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I popped a load of butterflies Zardoz's and Jazzy's way earlier for flowers that were without butterflies and that were watered, and watered the ones that were wilted. I'll send the next batch your way, Rick.

Russell and I have cleared all of our butterfly collecting for the reds and yellows, so don't waste any on either of us, though we'll still keep growing what we can and dropping them to others.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Mon Jan 15, 2018 11:06 
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have you seen the new features due soon: shaping landscapes, dressing the animals!

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 Post subject: Re: Animal Crossing iOS
PostPosted: Mon Jan 15, 2018 12:03 
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Rick I dropped you all my topaz butterflies.

If you give all your butterflies away where you can you'll be absolutely inundated with red seeds as a reward. Do not buy any from Lloid.

Also, giving away butterflies does not take away from your tasks count, you only have to collect 80 of each in total and you can do what you want with the butterflies themselves at any point.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Mon Jan 15, 2018 13:21 
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I've dumped butterflies all over BeeXers.

And will continue to do so.

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 Post subject: Re: Animal Crossing iOS
PostPosted: Mon Jan 15, 2018 13:22 
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Mimi wrote:
have you seen the new features due soon: shaping landscapes, dressing the animals!

W 8) W 8) !!!

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