Saturnalian wrote:
1. The Evil Within (PS4).
2. Rogue Legacy (PS Vita & PS4).
3. Far Cry 4 (PS4)
4. Transistor (PS4)
5. Valiant Hearts (PS4).
6. Heir (Browser?)
7. COUNTER Spy (PS4).
8. Apothena (PS4)
9. Oddworld: New & Tasty (PS4).
10. Bloodborne (PS4).
11. Hotline Miami 2: Wrong Number (PS4).
12. Burn it Down (iOS).
13. The Evil Within: The Assignment DLC (PS4)
14. The Evil Within: The Consequence DLC (PS4).
15. Bayonetta 2 (WiiU).
16. The Tender Cut (PC).
17. Monsterbag (Vita).
18. Murasaki Baby (Vita).
19. Super Mario 3D World (WiiU)
20. Resident Evil: Revelations (WiiU)
21. Infamous: First Light (PS4).
22. Towerfall: Ascension (PS4).
23. Betrayer (PC).
24. Thirty Flights of Loving (PC)
25. Aliens: Colonial Marines (PC)
26. The Walking Dead (eps 1-5) (PC).
27. Ori & The Blind Forest (PC)
28. Dead Rising 3 (PC).
29. Entwined (PS4).
30. S.T.A.L.K.E.R (PC).
31. The Fall (PC)
32. Dragon Age: Inquisition (PS4).
33. LIMBO (PS4).
34. Not A Hero (PC).
35. Super Exploding Zoo (PS4).
36. Her Story (PC).
37. Donkey Kong Tropical Frozen Bloody Long Subtitle I Can't Remember (WiiU).
38. Dark Souls 2: Scholar of the First Sin (PS4).
39. Xeodrifter (PS Vita).
40. Grow Home (PS4)
41. Teslagrad (PS4).
42. Eternal Darkness (Gamecube).
43. Super Time Force Ultra (PS4).
44. Unmechanical Extended (PS4)
45. Axiom Verge (PS4).
46. Wolfenstein: The New Order (PS4).
47. Call of Duty: Black Ops 3 (PS4).
48. Rocketbirds (PC).
49. Max Payne 3 (PC)
What a game. It feels much better returning to it after all these years (May 2012 it was released apparently) for a second go. I can understand why I enjoyed it so much the first time and now I allowed myself to enjoy it more. Why sit behind cover popping up and taking shots when you can dart around cover, flank your enemies and flail around in the air shooting genuinely bad baddies. Unlike, say, Black Ops 3, I knew who were the villans here. It was the paramilitary. No, it was the rudebwoys. No, it was the local policia. Actually it was absolutely every single male character.
I almost never play any game twice unless it is something special to me so it was really nice to allow myself to take a look around the environments and take in everything that Rockstar had made. And they made a lot. I looked for a while at a table where the occupants (now dead) had been playing poker. There was cigarettes burning, an ash tray, cards laid out on the deck looking like the occupants (now super dead) had been interrupted mid-game, some food on the table, drinks. It was a small slice of a world that had been crafted to perfection. It looks groovy tarted up on PC and runs like a dream, but the small incidental details are almost insane. I couldn't figure out why for the life of me they had gone to such trouble to set up this one table as they had. That lead me to just walk up to things and look closely at them. Some guy's desk, boxes stacked in the favela, and so on. What really blew my mind however was in the New York level when you exit the bar and some goons are huddled around parked cars. You blow them away and proceed up the alley. There is no need to look behind you at any time. Nothing comes behind you and the enemies are always in front and after you go up the alley a cut scene leads you up to another section which means you cannot return to this place.
... but if you turn around and look up there's a billboard on top of the bar. The advert isn't funny or clever or anything, it's just a billboard and rather pointless but you really have to look for it to notice it. Clearly a bit of effort had gone into it but they could have easily not done anything. It just amazed me that they went to the time and effort and I'm glad I did this second playthrough to appreciate some of what they did.
I feel like I've missed loads from GTAV but it's so huge I know I don't have the patience just to go find all the details, but here I can take my time wander about and shoot goons in the face in slow motion (which is still great. Especially if you get that last kill when you're about dead. It's like a big fuck you to the dead guy). Mind you, I did see that skate park in GTA V out in the middle of nowhere that was tagged up and looked the tits. I think an alien piece was near it but you wouldn't otherwise go anywhere near it on the campaign. That was lovely.
Oh, and the last level in the airport. Did you know that the outside world is largely blurred due to the effect of the windows? But walk up to the windows and there is a whole world out there with planes and shit. Seriously, you almost never even point in the direction of those windows since no goons come from outside - they come from in front and down the side where the shops are - and you need to walk right next to the windows to adequately see out. Why do it? It's just ace. Yeah, yeah, loads of games do shit like this, but not on this scale.
I've read the Rockstar are going to do a sequel to Red Dead Redemption next, and I'm happy about that, but I hope they don't forget about Max Payne. Or Manhunt. Do a Manhunt thing please, Rockstar. That'd surprise everyone and I would get almost get as excited for that as I feel about The Last Guardian. And a Max Payne. Thanks.
Anyway, MP3 was a 8/10 for me. It's got better with a second playthrough: 9/10.