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 Post subject: Re: Wii-U
PostPosted: Fri Sep 04, 2015 11:06 
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SavyGamer

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Super Mario Maker is something I've wanted for years. It seems like there's a few annoying limitations (wouldn't be a Nintendo product without them), but it's robust enough that it'll mostly do what I want.

Ideally it'd be capable enough that you could literally remake every single level from games it's based on, but it's not really up to that.

Still, as long as Nintendo curate the online selection of levels well, it's likely going to provide a great deal of entertainment.


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 Post subject: Re: Wii-U
PostPosted: Fri Sep 04, 2015 11:22 
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Future Warrior wrote:
Bamba wrote:
Future Warrior wrote:


I prefer it when companies actually make my video games for me.

Did you actually read the review or no?


No, I was just being facetious to annoy you. I have read it now though and on a genuinely serious note this kind of thing is of no interest to me because, from the review text, the only content is whatever people have created. I have no doubt from reading about it that Nintendo have made an amazing selection of tools but they're just that: tools; there's no real game here per se. Except whatever other users make for you of course. The obvious comparison is if LittleBigPlanet shipped without the actual developer created level and that's not something I'd have been interested in either. So, although my initial comment was taking the piss it actually sums up my feelings pretty well. I do understand why other people might be interested of course, but it's not for me.


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 Post subject: Re: Wii-U
PostPosted: Fri Sep 04, 2015 11:30 
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Bamba wrote:
Future Warrior wrote:
Bamba wrote:
Future Warrior wrote:


I prefer it when companies actually make my video games for me.

Did you actually read the review or no?


No, I was just being facetious to annoy you. I have read it now though and on a genuinely serious note this kind of thing is of no interest to me because, from the review text, the only content is whatever people have created. I have no doubt from reading about it that Nintendo have made an amazing selection of tools but they're just that: tools; there's no real game here per se. Except whatever other users make for you of course. The obvious comparison is if LittleBigPlanet shipped without the actual developer created level and that's not something I'd have been interested in either. So, although my initial comment was taking the piss it actually sums up my feelings pretty well. I do understand why other people might be interested of course, but it's not for me.

I felt much the same as you before I read the review. It changed my mind due to the history lesson aspect of it.

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 Post subject: Re: Wii-U
PostPosted: Fri Sep 04, 2015 12:05 
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SavyGamer

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Both Mario Maker and LBP ship with developer made levels.

Super Mario Maker basically looks like a simplified version of LBP but with excellent controls instead of terrible controls.

You realise that you can download levels other people have made and that Nintendo will be curating a selection of good levels other people have made?


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 Post subject: Re: Wii-U
PostPosted: Fri Sep 04, 2015 12:14 
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LewieP wrote:
Both Mario Maker and LBP ship with developer made levels.


I did scan through that review to check for that and it didn't seem to mention it, though I'm happy to take your word for it. I know that LBP ships with developer levels as that was my entire point; that I wouldn't have bought and played it if it didn't.

LewieP wrote:
You realise that you can download levels other people have made and that Nintendo will be curating a selection of good levels other people have made?


I do realise that, I think I even referenced it a couple of times in my comment, but I don't care. User created content is a bonus but it's not why I buy games generally.


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 Post subject: Re: Wii-U
PostPosted: Fri Sep 04, 2015 12:48 
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SavyGamer

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There are more levels in Super Mario Maker in pure numbers than any of the other Mario games (although I think the levels are a bit shorter and less complex than you'd typically otherwise get).

Use generated content in games like Super Mario Maker aren't a bonus, they are it's raison d'etre. Complaining that a game called Super Mario Maker is just a toolset with which to make Mario levels seems genuinely crazy to me.

The fact that Nintendo is going to be curating recommended user generated content is something that instills me with a great deal of confidence that it won't be all that hard to sort the wheat from the chaff. Even if Nintendo do a bad job of curation, I imagine that the ability to share a level outside of the game (with a string of code generated inside the game) means that at the very least communities outside of Nintendo will pick up the slack if needs be.


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 Post subject: Re: Wii-U
PostPosted: Fri Sep 04, 2015 13:06 
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LewieP wrote:
Use generated content in games like Super Mario Maker aren't a bonus, they are it's raison d'etre. Complaining that a game called Super Mario Maker is just a toolset with which to make Mario levels seems genuinely crazy to me.

:facepalm:

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 Post subject: Re: Wii-U
PostPosted: Fri Sep 04, 2015 13:48 
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LewieP wrote:
Use generated content in games like Super Mario Maker aren't a bonus, they are it's raison d'etre. Complaining that a game called Super Mario Maker is just a toolset with which to make Mario levels seems genuinely crazy to me.


You seem utterly determined to misread or ignore things I've said and it's really starting to piss me off so can you pack it in please? I didn't 'complain' it's just a toolset I said, "this kind of thing is of no interest to me" and then I even said, "I do understand why other people might be interested of course, but it's not for me." I realise what it is, what it's for and, indeed, exactly how and what LittleBigPlanet was for as well. I just happen to not be interested in it because I play games to play games, not to tinker with them. Seriously man.


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 Post subject: Re: Wii-U
PostPosted: Fri Sep 04, 2015 13:52 
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Prince of Fops

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Bamba wrote:
LewieP wrote:
Use generated content in games like Super Mario Maker aren't a bonus, they are it's raison d'etre. Complaining that a game called Super Mario Maker is just a toolset with which to make Mario levels seems genuinely crazy to me.


Seriously man.


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 Post subject: Re: Wii-U
PostPosted: Mon Sep 07, 2015 15:12 
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Bad Girl

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I agree with Bamba. I've no interest in Super Mario Maker whatsoever. The same went for Little Big Planet whose campaign I played a bit of, got bored, jacked it in for good (quite unusual for me too) before messing around with a few home-made levels and then firing it on in a cannon to be exchanged.

I just can't be bothered with making my own levels or playing other folks levels with anything more than a passing interest.

Super Mario Galaxy 3 instead please. (Or Sunshine 2)


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 Post subject: Re: Wii-U
PostPosted: Tue Sep 08, 2015 13:43 
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I thought the point of the review was that the game was in the discovering what made a mario level work, the voyage rather than the destination (levels)... So i'm not sure if the comparisons to lbp are that just....

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 Post subject: Re: Wii-U
PostPosted: Sat Sep 12, 2015 9:06 
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Super Mario Maker has reviewed well at Eurogamer but it's not doing anything for me. Maybe when I was a teenager and I had enough spare time to chuck at stuff like this it would have fired me up, but these days I want to play games that have been, y'know, made properly by someone else - preferably folks who do it as a full time job.

(That's kind of the reason I always diligently avoid any sort of beta access to games, the PTR realms on WoW, that sort of thing - I'll play it when it's all working properly, thanks very much.)

User-generated 2D Mario levels? Pass. The ability to faff about making my own levels, which will inevitably be worse than the levels that proper Mario games ship with? Pass.

http://www.eurogamer.net/articles/2015- ... ker-review


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 Post subject: Re: Wii-U
PostPosted: Sat Sep 12, 2015 11:53 
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My kids are loving it. Really makes them feel creative and the like to create obstackes for each other. And have to admit felt a bit proud when i saw that 34 people had played one of my first levels and 4 gave it a star.


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 Post subject: Re: Wii-U
PostPosted: Thu Sep 17, 2015 7:22 
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Super Mario Maker is in the running for my game of the year. It's just tremendous. And I would argue incredibly important.

I'm loving it so, so much.

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 Post subject: Re: Wii-U
PostPosted: Wed Sep 23, 2015 15:21 
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Dr lave this one i made eatlier. Nice maze i thought. Will you be my first follower?


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 Post subject: Re: Wii-U
PostPosted: Thu Sep 24, 2015 7:41 
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SavyGamer

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Do you have to turn your TV upside down to play it?


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 Post subject: Re: Wii-U
PostPosted: Mon Oct 19, 2015 13:59 
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Bad Girl

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The Wonderful 101 has, without a doubt, the worst tutorials that I've played (and, yes, I'm counting Dark Souls). It has no sodding clue how to explain it's concepts in an easy to digest, straight-forward way that I could replicate by moving the sticks and stuff. Or maybe the gamepad. Hell, drawing shapes on the gamepad kinda works, but then it really doesn't, actually I'm supposed to use the right stick. Or maybe I'm not. I hope that's not a sign of things to come.


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 Post subject: Re: Wii-U
PostPosted: Mon Oct 19, 2015 15:03 
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SavyGamer

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Platinum Games do have a habit of making incredible games but not really explaining the systems very well. Bayonetta, Vanquish and particularly Revengeance are guilty of this.


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 Post subject: Re: Wii-U
PostPosted: Mon Oct 19, 2015 15:22 
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I didn't have a problem with Bayonetta but I didn't even make it through the Revengeance demo because I had no idea what I was doing and the game didn't see too interested in explaining itself.


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 Post subject: Re: Wii-U
PostPosted: Mon Oct 19, 2015 16:09 
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SavyGamer

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You must revisit Revengeance. It is a masterpiece.

The parry move that is probably the second most important mechanic after slicing is terribly explained.


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 Post subject: Re: Wii-U
PostPosted: Mon Oct 19, 2015 16:12 
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Bad Girl

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It's so badly explained that I didn't know what the hell was going wrong until Lewie explained it to me in the Revengence thread, IIRC.


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 Post subject: Re: Wii-U
PostPosted: Mon Oct 19, 2015 17:13 
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SavyGamer

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Oh yeah!

Now I am sad that the sequel it probably cancelled.


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 Post subject: Re: Wii-U
PostPosted: Tue Oct 20, 2015 23:41 
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Bad Girl

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The Wonderful 101 could well be the worse Platinum game I've ever played. My frustration levels are through the roof here. I've never played a game so poorly explained or obtuse (well I might have but not in recent times).

I am not really having any fun whatsoever at the minute. I might even consider knocking it down to easy (hnnngh, don't let me be that guy) just to see if it plays any better.

The strange thing is, it's a typical Platinum game: locked in arena battles, combos and buying new moves but with this god awful drawing mechanic to switch characters and moves. I absolutely cannot stand this drawing crap. Awful, awful bullshit.


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 Post subject: Re: Wii-U
PostPosted: Wed Oct 21, 2015 8:58 
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It's because they've decided to desperately shoehorn in take advantage of Nintendo's latest idiotic gimmicky bullshit innovative control system in order to ruin an otherwise decent game enhance your interactive experience.


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 Post subject: Re: Wii-U
PostPosted: Wed Oct 21, 2015 9:00 
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No, Platinum just didn't use it correctly. The gamepad is excellent when utilised properly.

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 Post subject: Re: Wii-U
PostPosted: Wed Oct 21, 2015 9:02 
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Future Warrior wrote:
No, Platinum just didn't use it correctly. The gamepad is excellent when utilised properly.


I'm just cranky because they fucking ruined Zelda for me. What's the best use of the gamepad you've seen?


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 Post subject: Re: Wii-U
PostPosted: Wed Oct 21, 2015 9:08 
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Bamba wrote:
Future Warrior wrote:
No, Platinum just didn't use it correctly. The gamepad is excellent when utilised properly.


I'm just cranky because they fucking ruined Zelda for me. What's the best use of the gamepad you've seen?

Probably Zombi U. It contains your map and other things, but also your rucksack. So when you stop and rummage around in your bag you have to look away from the screen and down to the pad to look at your stuff. This really adds to the tension as the action doesn't pause. Also communication from the Prepper comes through the controller's speaker, which makes it feel like a phone.

Nintendoland also makes good use of it. I haven't played Mario Maker but it seems making the levels would be pretty tedious without it.

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 Post subject: Re: Wii-U
PostPosted: Wed Oct 21, 2015 9:15 
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I remember being surprised to hear phone calls from characters coming out of the controller speaker in GTAV, it shouldn't make any difference at all but it was oddly effective. I'm waiting for someone to try and do something interesting with the touchpad on the PS4 controller, presumably some first party game will shoehorn it in. Uncharted 4 seems like a good bet, though I'm surprised Tearaway didn't find a way.


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 Post subject: Re: Wii-U
PostPosted: Wed Oct 21, 2015 10:08 
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Bad Girl

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Future Warrior wrote:
Bamba wrote:
Future Warrior wrote:
No, Platinum just didn't use it correctly. The gamepad is excellent when utilised properly.


I'm just cranky because they fucking ruined Zelda for me. What's the best use of the gamepad you've seen?

Probably Zombi U. It contains your map and other things, but also your rucksack. So when you stop and rummage around in your bag you have to look away from the screen and down to the pad to look at your stuff. This really adds to the tension as the action doesn't pause. Also communication from the Prepper comes through the controller's speaker, which makes it feel like a phone.


It was ok, but done in a terrible atmosphere smashing way. Every time you open the backpack the screen says LOOK AT THE GAMEPAD with a fucking arrow pointing down or something. It's hard to get fully involved in a game when you're constantly reminded that you're playing a game.

Plus the screen on the gamepad doesn't work very responsively to touch EVEN THOUGH ITS A TOUCHSCREEN. Probably because it expects you to be using the stylus like some kind of flashback to the 90's where Nintendo stopped making new characters for games and just relied on a stock roster (yeah, yeah, Splatoonmatoon). Smashing your finger to change weapons is ok but item management and dragging items around the gamepads screen is a chore.

Still the gamepad did add something extra to ZombiU that I imagine is probably missing from the PS4 versions even if the game needed damn good polishing up.


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 Post subject: Re: Wii-U
PostPosted: Wed Oct 21, 2015 10:42 
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I like off-screen play, but yeah there are very few instances of games where the same game without the gamepad would have been much worse.

The worst levels in Mario 3D World were the ones that forced you to use the Gamepad for stuff.

I hear it is used well in Splatoon, and yeah Mario Maker wouldn't really make sense without it, but for the vast majority of the library it either isn't or shouldn't be required.


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 Post subject: Re: Wii-U
PostPosted: Thu Oct 22, 2015 16:07 
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I thought I'd have a crack at the next level on The Wonderful 101. Still fucking irritating but now we have an irritating boss fight.

Hey, I tell you what really made my blood boil. The final move is activated by filling up a bow. The screen just says UNITE BUILD (it gets excited like that) only UNITE BUILD means nothing to me. I check back through the pause screen log to find out what shape I need to draw only there's not a Unite Build in the manual. Turns out that I just need to push the right stick into a shape of an arrow on screen. The little men then fill up the arrow - yes, I've made an arrow made of tiny people now to fire it and save the day.

Presses A (the usual action button): nope.

Press X (another action button): nope

Time out. You're dead.

A short reload later and I'm back. UNITE BUILD! Fill up arrow with men. Nothing happens.

Press B (usually jump): character jumps.

Press Y (usually dismantles little men): dismantles the arrow.

Push up to fill up the... time out. Dead.

Back again.

Press right trigger. Press left trigger. Right bumper. Left bumper. Time out: dead.

Back again. Fill up shape and wait. Time out: dead.

Reloads: Fill up shape. Try and make another shape. Nothing. All my little men are an arrow. Cycles through all the buttons again.

Nothing is on screen by the way. Everyone is just waiting for me.

Reload.

Reload.

Pressing all buttons. Rubbing my nuts on the touchscreen.

Presses in the right stick (never had to do this before) arrow fires and level ends.

Fuck. This. Game.

One more level but if it doesn't pick up I've had enough. I'm a clever man. I can grasp concepts. I like Platinum Games games but, seriously, this is taking the piss.


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 Post subject: Re: Wii-U
PostPosted: Thu Oct 22, 2015 16:33 
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Bad Girl

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No. No. No.

There's too much going on and I can't see what my hundred little bastards are doing or from what enemy I'm being hit. How can I chain a combo or do some cool shit when I can't fathom where I am or where I'm being attacked from. Maybe I should sit closer to the TV. Maybe this game ought to fuck off? Yup.

Fuck this game.

Fuck the gamepad. Fuck this shit. Terrible, terrible bullshit.


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 Post subject: Re: Wii-U
PostPosted: Fri Oct 23, 2015 6:48 
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Are you liking the game, though?

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 Post subject: Re: Wii-U
PostPosted: Fri Oct 23, 2015 11:59 
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Future Warrior wrote:
makes good use of it. I haven't played Mario Maker but it seems making the levels would be pretty tedious without it.


yes, ojne of the reasons it differs from other game editors i think, it's really intuitive and fast

(my screen sometimes blacksout now btw)

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 Post subject: Re: Wii-U
PostPosted: Tue Oct 27, 2015 12:11 
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Poor Grim... http://www.eurogamer.net/articles/2015- ... lack-water

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 Post subject: Re: Wii-U
PostPosted: Tue Oct 27, 2015 13:48 
SupaMod
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Boo!

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 Post subject: Re: Wii-U
PostPosted: Thu Oct 29, 2015 16:23 
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Bad Girl

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EDGE gave it 8/10. It might not be so bad. I've never played one so I'm ready to have a look.


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 Post subject: Re: Wii-U
PostPosted: Thu Oct 29, 2015 20:17 
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I forgot about this - how vain

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romanista wrote:
Dr lave this one i made eatlier. Nice maze i thought. Will you be my first follower?


When I get internet at home I will!

(One of the reasons for my absence!)

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 Post subject: Re: Wii-U
PostPosted: Wed Nov 11, 2015 13:02 
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I just got an unusual newsletter email from Nintendo (unusual in that I can't remember the last time I got one), basically announcing an announcement:

Quote:
New announcements and updates incoming for Wii U and Nintendo 3DS owners!


Tomorrow on Nintendo Direct, apparently.


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 Post subject: Re: Wii-U
PostPosted: Fri Nov 13, 2015 10:29 
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Goodness.


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 Post subject: Re: Wii-U
PostPosted: Fri Nov 13, 2015 13:46 
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lasermink wrote:
I just got an unusual newsletter email from Nintendo (unusual in that I can't remember the last time I got one), basically announcing an announcement:

Quote:
New announcements and updates incoming for Wii U and Nintendo 3DS owners!


Tomorrow on Nintendo Direct, apparently.

So. An HD remake of Twilight Princess! Moar microtransactions for kids! Loads of games that expect you to spend a fortune on Amiibos to unlock their content! FFS. The rest was mainly sequels to games I haven't played, and on top of that everything looked a bit shit, apart maybe from Xenoblade and that racing game.


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 Post subject: Re: Wii-U
PostPosted: Fri Nov 13, 2015 14:11 
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You better not bad mouth Xenoblade. Did you see that transforming action? Damn near blew me away with how awesome it looked. AND THAT DINOSAUR JUST HAVING A DRINK? Effing massive it was. It will be game of the year and I haven't even played it. HYPE TRAIN CHOO CHOO!


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 Post subject: Re: Wii-U
PostPosted: Thu Dec 10, 2015 13:33 
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Somebody buying that neo racer? Looks fun http://www.eurogamer.net/articles/2015- ... neo-review

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 Post subject: Re: Wii-U
PostPosted: Fri Dec 11, 2015 13:56 
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Having Xenoblade Chronicles X as an exclusive should be a crime against humanity.

Well, if the next Zelda is excellent, i might have an excuse to buy this console.


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 Post subject: Re: Wii-U
PostPosted: Fri Dec 11, 2015 17:13 
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RuySan wrote:
Having Xenoblade Chronicles X as an exclusive should be a crime against humanity.

Well, if the next Zelda is excellent, i might have an excuse to buy this console.

Might be worth waiting to see if the succesor is backwards compatible at this point.

Even if not, new Zelda might be crossgen.


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 Post subject: Re: Wii-U
PostPosted: Sun Dec 13, 2015 11:27 
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romanista wrote:
Somebody buying that neo racer? Looks fun http://www.eurogamer.net/articles/2015- ... neo-review


I read the review of this and was much interested, as I did love me a bit of Wipeout and F-Zero back in the day.

The Digital Foundry tech analysis is up at Eurogamer now as well as the review, and reading about the efforts the devs made to get the game running at a rock-solid 60FPS with most of the shinies that we're used to seeing on XBone/PS4 tipped me over the edge into turning on my Wii-U and having a look at the online shop - http://www.eurogamer.net/articles/digit ... racing-neo

I had a price of maybe £19.99/£24.99 in mind as being about right so when I saw it was only £10.99 it was a simple choice to have a punt on it.

Only given it about an hour so far but it is remarkable from a technical perspective, but more importantly is a great futuristic racer game. Do be aware that it's pretty stripped back, there are no options at all for example, and you only get one control scheme (which fortunately is fine). The main tournament mode has standard 'cup' style progression, and offers up a total of 16 tracks as far as I can tell. This then leads into a harder mode cup and there's then also a 'Hero Mode', online play is included but I haven't tried that. (That's not really a draw for me anyway, this is the sort of game I like as a solo experience.)

For eleven quid, and if you like the genre, and you've got a Wii-U, I'd definitely suggest you have a go. Once you've got past the 'ZOMG they got this running on a Wii-U!?!?' initial reaction, there's a very solid racer in there too. (The DF article makes the point that with a resolution bump to 1080p it could hold up very well as a PS4 title, such is the quality and variety of the visual effects in play.)

By all accounts it's running internally at 640x720 and then upscaled to full 720p, so yes on my 40 inch telly you can definitely see the resolution deficit, but once it starts moving around at a perfect 60FPS I defy you to notice.

Final icing on the cake is a very svelte 550MB download that then requires just over 1GB of space to install, so unless your Wii-U really is chocka you should have space on your internal storage to install it.



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 Post subject: Re: Wii-U
PostPosted: Sun Dec 13, 2015 12:14 
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I am tempted and at £11 you can't grumble over the price. But I would like a demo first to test if I can actually control the ships in the game as it does look at little unwieldy.


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 Post subject: Re: Wii-U
PostPosted: Sun Dec 13, 2015 12:35 
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LewieP wrote:
RuySan wrote:
Having Xenoblade Chronicles X as an exclusive should be a crime against humanity.

Well, if the next Zelda is excellent, i might have an excuse to buy this console.

Might be worth waiting to see if the succesor is backwards compatible at this point.

Even if not, new Zelda might be crossgen.

Extremely doubt that the NX will be backwards compatible with anything; I know we only have rumour to go on at this point, but I'd very surprised if Nintendo sticks with PowerPC processors for another generation.

I'm half expecting Nintendo to soon announce that Wii U Zelda has been cancelled and moved over to NX, like they're keeping up the pretence to give the Wii U a less worse Winter Gift-giving Season than it'd otherwise have had. We'll see on that, I guess.


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 Post subject: Re: Wii-U
PostPosted: Sun Dec 13, 2015 13:24 
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Bluecup wrote:
I am tempted and at £11 you can't grumble over the price. But I would like a demo first to test if I can actually control the ships in the game as it does look at little unwieldy.


I was pinging off the walls a bit to start with, but was getting my eye in with it quite nicely towards the end of the first cup.

I certainly wasn't wrestling with the controls or fighting against them, and whilst there's only one configuration offered, it's sensible and easy to get the hang of. Plus you've got that gorgeous responsiveness of a 60Hz refresh rate, as opposed to the horrible sponginess of 30Hz.

For eleven quid I'd say just have a punt :) Banging tunes too!


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 Post subject: Re: Wii-U
PostPosted: Sun Dec 13, 2015 13:29 
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Anonymous X wrote:
I'm half expecting Nintendo to soon announce that Wii U Zelda has been cancelled and moved over to NX, like they're keeping up the pretence to give the Wii U a less worse Winter Gift-giving Season than it'd otherwise have had. We'll see on that, I guess.


I can't imagine they'll do that, a major Nintendo console not having a Zelda release would be just.... wrong, somehow.

Plus even though the Wii-U hasn't sold mega numbers, you can bet your arse that a large proportion of the userbase will buy Zelda, so I'm sure it'd still do very well commercially. (See also, Mario Kart 8.)

I do like my Wii-U, I find its plucky underdog status rather endearing, I felt the same way about my Dreamcast, which on balance I'd still say is quite possibly my favourite games console ever. (Although the Saturn would run it a close second.)


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