ElephantBanjoGnome wrote:
Similarly with anything buffed by Stormwind Champion - if a buffed minion gets hit to 1 health, and then the champ dies, it stays at 1 health alive.
The better way to think of it is that the buff temporarily raises the max health higher while applying a heal and retains a minimum health of 1 when buffs are removed.
It's the only real way to do it, otherwise you'd be silencing things to death and silence isn't supposed to work like that.
I've seen people complain at the interaction between Crazed Alchemist and passive buffs and that one still confuses me.
It is all logical although quite confusing until you've mapped it all out in your head. Certainly I learned the hard way not to silence Injured Blademasters.....
http://www.hearthpwn.com/forums/hearths ... hstone-101Mind you though no one should listen to EBG about anything because he's a horrible wanker and I hate him. This has nothing to do with the latest whomping he delivered to me in one of our occasional jousts this evening, and is an entirely objective stance.
Quote:
Silence – Remove all text and non-aura buffs from the target. This removes all effects/abilities indicated by the text. Silencing a silenced minion has no effect (it does not remove the silence from the silenced minion). The interaction of silence and buffs can be complex. Below is a post from Blizzard on the topic with examples:
Health in Hearthstone works much like it works in World of Warcraft. Imagine a Priest running through Warsong Gulch with 1 Health remaining, only protected by the power of his Power Word: Fortitude. If a Shaman purges away the PW: Fortitude, the Priest’s maximum Health decreases, but his current Health isn’t affected. He lives to carry the flag another day. This is also true in Hearthstone. Silence removes buffs but doesn’t affect current Health, unless the new max Health is lower than the current Health.
Silence effects are technically not heals but can remove instances of damage. Let’s look at some in-game examples:
A 3/3 minion is buffed by Blessing of Kings (making it a 7/7). 5 damage is dealt to the minion. The minion goes from a 7/7 to 7/2. Silence is cast on it. The minion becomes a 3/2. Four of the instances of damage were removed along with the Blessing of Kings, and 1 instance of damage carried over to the minion. If the silence was cast first, the minion would have become 3/3, and then died to the 5 damage done to it.
A 3/3 minion is buffed by Blessing of Kings, making it a 7/7. 1 damage is dealt to the minion, making it a 7/6. Silence is then cast on it. The minion goes from a 7/6 to a 3/3 with no damage on it. The one instance of damage was removed along with the Blessing of Kings.
This 3/3 minion we are picking on is buffed by a +1/+1 non-Aura effect (like Shattered Sun Cleric), turning it into a 4/4. 2 damage is dealt to the minion, becoming a 4/2. Silence is then cast on it. The minion becomes a 3/2 with 1 damage on it. One instance of damage was removed along with the +1/+1 buff, and one remains on the minion.
Aura effects do not remove instances of damage when they are removed, because Aura effects will still persist through Silence unless the origin of the Aura buff is Silenced.
The enemy Stormwind Champion is buffing his Murloc Raider, making the Raider a 3/2. Silence the Murloc Raider (ahh why would ever do that??). The Murloc Raider is still a 3/2 – the Aura is coming from the Champion, and Silencing the Raider won’t accomplish much. After the terrible misplay, the player does 1 damage to the Murloc Raider, bringing him to a 3/1. Then, the Stormwind Champion dies, eliminating the +1/+1 buff on the Murloc. That instance of damage is not removed with the Aura and remains on the Murloc, who goes back to being a 2/1 (with one damage on him) and dies.