Mr Russell wrote:
I may be invited to roll a character at some point, but the group's already quite large.
So he spent the whole session without anything to do! Gutted.
Don't want to be an arse, but that sounds like terrible Gamesmastery.
Oh hi, thanks for turning up, you're dead - so you cant do anything - ha!
During the end of my GCSEs and a bit of my A-levels a group of my friends dabbled with Pen and Paper RPGs. Not the coolest moment in my childhood but we had fun. We played one game of D&D - and in my opinion it can easily lead to pretty terrible play. Especially if the Gamesmaster has been brought up on computer games to heavily and so follows the rules too closely. For example the wizard in our game bought a horse so after he had fired his two shitty magic missiles at the enemy he could run away quicker until he could sleep them back, because he was useless for anything else. Dull, dull dull.
Instead we mainly played short games of Feng Shui (I have to third it's awesomeness) and the Stars Wars (pre-prequels) RPG. And I ran a massive campaign of
Rifts* .
The best system was by far the one used in Star Wars - the right mix between being quick and fun, but preventing any excess Feng Shui madness. Rifts was completely broken, and basically meant that it all become smoke and mirrors and I fudged everything - which I quickly realised was the best way to play.
Erm, Ive just started rambling like an old man. Whoops. My point was, erm, hang on.... oh yeah, the GM seems very stuck to his script. There is no possible way that he should have gone away for a week and then come back to say - your dead so sit out.
For example in Rifts I had a big long campaign planned out where the 3 main characters were to become
Saviours and/or Destroyers Of The Entire Earth. Along the way they were infected with this vampire like disease when rescuing a girl from a vampire nest (woke with feeding marks - but otherwise fine), and whilst they didn't think much of it, and it was going to slowly reveal itself over a period of sessions as it intertwined with my in depth plans...
But then in the next session a falling out between the characters over the spoils they had found lead to one of them (a short temptered guy, playing an even shorter tempered girl) attacked one of the others.
With a missile launcher.
So the other two killed him. Completely destroying my campaign plans. I could have fudged it into a stalemate - but it's always better to roll with things.
Instead he rolls a new character and they find him next session trying to protect himself (and the village he's in) from a crazy vampire. And it turns out the vampire is only his previous dead character from last week.
And so their main nemesis was born - through which I could feed them hints about the apocalypse the three of them were destined to cause. It also made the others terrified to die, knowing they would come back as far more powerful characters that I would make there lives very difficult with.
Long story short, if I can find away out of my player characters
killing each other in the previous game - he can find a way to include the guy he killed off.
* Rifts is completely bat shit insane setting (nuclear apocalypse on earth kills billions whose psychic energy brings back laylines and portals and shit so you have space aliens versus cthulu versus facist sci-fi marines versus mechwarriors versus mutants versus orks versus wizards versus cyborgs etc.