I have literally just woken up for a dream involving all this - a successor to Skool Daze. I apologise for this being a bit unstructured but I'm trying to write it all down before I forget any.
My character was a fat, dull clod called 'Worf' (he looked a bit like extra-fat Cartman from the World of Warcraft episode). The game begins with Worf driving to his new high school.
Upon parking his car (limited driving bits) he uses an overhead map of the school to find his first class. There are three 'periods' per day plus a lunch period, and three semesters per year, so there's nine different classes you attend, basically.
Upon arrival at the classroom, you have to pick up the course outline, find a desk, and complete simplistic exercises based on the subject. As a new student to the school, the math teacher asked my level of competence (in turn determining the difficulty of the questions). You then sit at the desk, do a few of the exercises, the period ends, and you go to the next class.
While sitting there you can, of course, interact with other students (doing it when you're meant to be working, and you risk the teacher hearing and following the noise to accuse you or whoever they think did it) or indeed get up and move around (again, the teacher might not approve)
In the second period, the highly-strung English teacher and Worf had some friction and started arguing. This ended with the teacher (who is a bit nuts) grabbing Worf by the collar. Fortunately, at this point the principal (who was very much like the principal from South Park) had heard the commotion and Worf, hitting the 'call for help' button, got her attention and she witnessed it. She hauled the teacher off to the office and gave over her keys, inviting Worf to go and use one of the 'minicopters' to get over his trauma.
This was an, er, key development. The minicopters (little helicopters used in a minigame) aside, there's a secret room that you need both the principal and the receptionist's key to get into. Much like in Skool Daze, the contents of the room could be used to alter your grades if need be. Worf went outside, noting said door on his way, before noticing on the minimap that the principal and teacher were now returning to the room. Handing the keys back, he took his place and sat through the class.
There was a lunch sequence I don't really remember, and then a cookery class in which another slightly stressed teacher overheard talking and follow the noise to near where Worf was sitting, and punished everyone in the vicinity.
And so it went. The next day opened again with Worf arriving at the school and parking his car.
The school itself was two floors, about six classrooms per floor so it wasn't so large that you could get easily lost. Outside was a big playing field with gym and pool (for the sports minigames), a parking lot, and a fence around the outside marking the edge of the school grounds. This environment wouldn't be too hard to program, I reckon... a GTA/Oblivion style engine in which you could move around, sit down, and talk to other characters.
There were Sims-style needs and friendship bars. You could select other students to interact with them in varying ways, as well as put your hand up to ask to go to the bathroom lest your bladder bar empty and you piss your pants in front of everyone. Of course, some crotchety teachers would refuse, so you either wet yourself or just get up and go anyway (getting into trouble in the process).
There were five other characters to play as, as well. Violence was limited to minor pushing and shoving.
That's all I can remember for now, but I can still see it perfectly in my mind's eye.
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