Bamba wrote:
I'll probably grab it and give it a go on easy (assuming my PC will run it) as I fancy seeing the world they've built and hopefully on easy the combat won't be too shit.
It'll be shit, but easy.
In fact it was shit but easy on normal too. Because the game only gives you two weapon slots, it can't run the risk of you going into an area with completely the wrong weapons, so every weapon is reasonably effective against every baddy, and it always puts a selection of weapons in each arena anyway, just in case. Plus if you run out of ammo Elizabeth will find some up her skirt for you.
Previous rant -
viewtopic.php?p=756321#p756321Quote:
My honest opinion is that the gunplay in BI is boring, repetitive, contrived, sub single-player CoD rubbish, and that the game design is needlessly mean-minded by only allowing you to carry two guns at a time, whilst forcing a single autosave slot on you as well.
It compensates for this by making sure that enemies readily drop pretty much the entire range of weapons you could ever need in every single 'arena', to mitigate the chance of the player (who is not imbued with psychic abilities) making the 'wrong' decision on what to enter the arena with. (And let's face it, BI is basically a series of small interconnected arenas, there's nothing like the scope of the play area that BL2 serves up.)
The problem with that of course is that the right weapons for any given situation, whilst available as drops, may not be the ones that you've upgraded, so you're left scrabbling around with shit guns that you have to use out of necessity.
It seems to me that the game design financially prohibits the player from even coming close to upgrading all the guns and/or vigors, so you're left making blind choices going into unknown situations with no save to fall back on, but since the game can't put you into an impossible situation - (apparently 1999 mode CAN do this but the easy/normal/hard modes don't) - you end up with the tired old cliché of endless ammo crates, health packs, enemies dropping 'good' guns all over the place, and Elizabeth handily chucking whatever you need at you in times of need. Yeah it mixes it up a bit by letting you choose which tear to open depending on what you need, OPEN THIS TEAR FOR HEALTH, OPEN THIS TEAR FOR AMMO, OPEN THIS TEAR FOR SOME COVER AND DON'T WORRY I'LL MAKE SURE THERE'S A SNIPER RIFLE THERE FOR YOU, OPEN THIS TEAR FOR A MACHINE GUN TURRET etc but it's all desperately contrived IMO and nothing like the freeform combat mechanics of BL2 where you could really bend the game around how you wanted to play it.