I suppose I should explain a bit.
I've been looking through the posts wrt to days 1, 2 and 3 when the baddies would have been at their most naive.
Sinister Quotes:
Note, no mention that the mafia might kill, he doesn't want to associate his name with the mafia wrote:
Also the town are always at a massive disadvantage to start with, anyway. Still, it's kind of moot now that the Bus Driver is dead. 'tis very unlikely, but what if two kill roles happen to target each other? Would both serial killers end up simultaneously fisting each other to death or whatev...
Association by disassociation wrote:
Oh, and for the record, I'm busy for most of this week and weekend, hence why I didn't sign up for this
Despite this, I would imagine that at least one of the mafia has kept quiet, and will likely continue to do so.
Full of sus stuff wrote:
I'm wondering why Thevision voted for Kalmar for two days running.
Voting for one's own is a useful trick for the mafia (chaaaaaains - The ghost of Jacob Gazchap), however doing it consistently seems curious, and doing it that early on seems a needless risk.
On the first day, sure, the mafia may as well vote randomly among the town and see what happens. So voting for your own on day one seems a bad idea. Doing it again the next day seems worse. Especially for the Don.
So. I'm probably risking both my and Kalmar's neck for this, but I'm willing to consider Kalmar innocent. Or at least, not mafia, and prooobably not SK, as they've no reason to be consistent, or even vote this early on. At the risk of sounding like the cop, I strongly advise the doctor to protect him tonight, and keep doing it.
I have a vague hunch that nickachu is the lunatic, too. Sorry if so and this gets you caught - the loony sounds like a fun role to play - but the lunatic causes confusion in the town, which we need to remove. It is largely a hunch, though.
I don't know if this helps us much, but it's about all I can really pick up on.
We're at a point where we're more likely to hit a power role than a bad guy, and most of the power roles are useful. So I'm thinking we need them to stick their necks out a little if they know something, before they get offed. Our best chance is, I think, the cop and gun nut.
Longer term, if a cop finds one of the mafia, I suspect it's worth their roleclaiming if it bags us a bad guy - particularly if the gun nut then roleclaims, because as soon as the mafia are down to one person, the gun nut becomes our hero - nobody can kill them without losing the game. In fact it may even be worth the gun nut coming forward now to prevent the doctor or cop setting them off, as either we have one mafioso left, in which case the nut is laughing, or we have two, in which case taking the nut out will still probably cost them the game. Either way, the scum are only slightly more of a threat than the SKs to us now - one extra vote isn't a major advantage, and if they're too obvious about colluding, they're screwed.
I would probably be planning on recruiting a prostitute tonight if I were the mafia, and leave the SKs to do the killing - a roleblocker would be handy, could be easily replaced, could be used as a canary to root out the gun nut, and could lend them a much needed extra vote.
I'm normally quite anti-roleclaim, especially this early on, but we seem to have a quite unusual situation in that no major power roles are dead, but the mafia are down two, and we face a potential massacre every night. This will probably be the decisive day/night of the game.
None of this really leads me to any conclusions about who is who, unfortunately.
Incidentally, I am a female townie.
[vote: sinister agent]
with FoS at APoD and poss curio too
Malc