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 Post subject: Re: Hearthstone thread
PostPosted: Sat Jul 08, 2017 7:33 
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zaphod79 wrote:
why are you trying to hit me in the face


Because I just want the pack and to get back to the normal game :)

I'm totally disinterested in card backs/heroes/emotes/etc, I still run with the original classic card back from the beta in 2014.

With the very rare exception, the Tavern Brawl is just a way to get 52 free classic packs per year.


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Jul 08, 2017 11:50 
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I only had two Quest Rogues in a row on it, after that there was a whole host of different types. Lots of fun!

Until someone realises that if you can get a Grim Patron out, you've won.

Doh!

Won a couple with Mage, using the Don't Die secret, and a fair few with Paladin by just throwing out tiny minions and healing a lot.

How many gold does an expansion cost?

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Jul 08, 2017 15:08 
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Curiosity wrote:
How many gold does an expansion cost?


Piece of string type scenario innit, as from now on Blizzard are only doing 'cards' expansions rather than making every other expansion an adventure. (Whereby the adventures were a fixed cost for a guaranteed set of cards, they were about £17 in real money or 3500 gold for every wing IIRC (700 gold per wing.))

Previous experience has shown that 60 packs will give you a decent spread of cards for a new expansion, hopefully snagging 2-3 legendaries and some epics along with plenty of commons and rares. So that'd be 6000 gold.

From memory I've done more like 80-100 packs for the last three 'cards' expansions, and even then have been left needing to craft quite a few cards to play the spread of decks I've wanted to.


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Jul 10, 2017 23:42 
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Nerf of the Rogue quest is now live and so my card is gone

Played two games and still got the quest out but way too late and i still needed either my vanish card or a bit of luck with a mimic pod - i don't see it as practical to play right now and may as well have the full dust to create another quest card or another legendary from the new expansion

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jul 11, 2017 8:32 
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I'd like us all to observe a moment's silence for this sad loss. *


* Not really.


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jul 11, 2017 9:19 
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How long do we get full dust for it? I need to remember to ditch mine.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jul 11, 2017 9:27 
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Hearthly wrote:
I'd like us all to observe a moment's silence for this sad loss. *


* Not really.


The only other quest card I have is the warriors one , which is a solid quest and I normally do well with it , however its just so slow to play , winning or losing a Rogue quest game is maybe a max of 10 minutes , a warrior one is normally double that (regardless of how it goes).

So for the other quests

Mage is just an annoying match up and I dont think they need the quest to make it any worse
Druid , I've never played one that actually got the quest to trigger - free minions are nice but I'm not convinced
Hunter , again does not need the quest to get going , I've played a few that got it off but at that point they have already won
Paladin is 'junk' - you get a big powerful character that will be removed - the 'turn a minion into a 10/10' is a better card
Priest is interesting but again most priests i hit right now are back on the first trick i learned in the game , buff a minion with some extra health , double its health and then make attack=health
Apart from at launch I've never seen anyone play the warlock quest

Which leaves the Shaman one , I've had it played against me a few times , there are a lot of shaman buffs that work with Murlocks (and I like playing them as a group / set) so I may give that a go - but for now i think I'm waiting for the next deck to see what else I can spend my dust on

I have around 4500 dust (so a few legionaries but more likely a group of epics) , and about 2500 gold (which is probably a few packs too short but i'll see what i can save up before then)


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jul 11, 2017 9:30 
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Curiosity wrote:
How long do we get full dust for it? I need to remember to ditch mine.


July 24th

https://us.battle.net/hearthstone/en/bl ... -7-10-2017


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jul 11, 2017 18:33 
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zaphod79 wrote:
The only other quest card I have......


So it's the same deal in the next expansion, there's going to be a 'hero' card for every class, which will be a legendary.

Now they are making it a bit easier this time around in that:

1) You get a random hero legendary card for completing the 'missions' which are the single player content as I understand it.
2) You'll get a guaranteed legendary in your first 10 packs IIRC, although I guess that could be one of the other legendaries so not necessarily a hero card.

However, the fact remains that like the 'quest' cards in Un Goro, the 'hero' cards in Frozen Throne are going to be mandatory if you want to play with the new shinies, so quite a gold/dust barrier to entry.

I guess the smart thing to do is give the top players a couple of weeks to play around with them all, and sort out the wheat from the chaff, as I suspect that like the quest cards, the majority of them won't see any serious competitive play.


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 12, 2017 18:31 
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Pre-order 50 packs for £45.....

I'm just nudging up to 10000 gold, or 100 packs, makes you realise how valuable keeping on top of your daily quests is.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 14, 2017 7:47 
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Gave Control Priest a try last night, and glad I did. Wouldn't have bothered but I had the quest (after a mulligan) and wanted to do it whilst the double gold lasts.

Cost me a fair chunk of dust as I needed one legendary and four epics (3200 dust!), but it's a really solid deck. Can beat everything from Pirate Warrior to Jade Druid, although I did have a couple of losses to an Aggro Druid that got a very good start, and a solid Midrange Paladin deck.

Tipped over to Rank 12 and then dropped back down to 13. May have a push for Rank 10 this month.

Priests have a lot more early game now, not like the old days where you just healed yourself for the first four turns until you could play Auchenai > Circle.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 14, 2017 9:48 
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I'm pretty much on the same rank (12 or 13) and currently running an Elemental Shaman deck.

The last update changed a few of the Shaman base cards to be 'elemental' so you get a lot more triggers for the bonus if you played an elemental last turn.

I did also try Jade Druid but just could not get things working - there seems to be a lot of luck to that one when you get your Auctioneer on the board - if you pull your innervates and other cheap spells out its great - if you dont your stuffed.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 14, 2017 9:57 
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zaphod79 wrote:
The last update changed a few of the Shaman base cards to be 'elemental' so you get a lot more triggers for the bonus if you played an elemental last turn.


I don't remember seeing anything anywhere about that, which cards changed? I quite like Elemental Shaman but found it missed on the triggers far too often, so that could be an interesting change.

Quote:
I did also try Jade Druid but just could not get things working - there seems to be a lot of luck to that one when you get your Auctioneer on the board - if you pull your innervates and other cheap spells out its great - if you dont your stuffed.


I really do hate Jade Druid, it's one of those decks that if it draws reasonably well you're really hard pushed to beat it with a control/midrange deck as it has infinite value in the late game.

It was great to duff one up with my Priest last night but it was touch and go for a bit, and he ended up starved of cards, a Nourish/Gadgetzan/spells could have had it all end up very differently.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 14, 2017 11:04 
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Hearthly wrote:
I don't remember seeing anything anywhere about that, which cards changed? I quite like Elemental Shaman but found it missed on the triggers far too often, so that could be an interesting change.




https://us.battle.net/hearthstone/en/bl ... -7-10-2017

Quote:
The following minions are now Elementals:

Jade Spirit, Djinni of Zephyrs, Flame of Azzinoth, Mana Geode, and Hallazeal, the Ascended.


I think they may have been another around the same time but i'll need to check


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 14, 2017 13:31 
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Ahhh right I didn't realise they'd bundled it in with the Quest Rogue nerf. (Speaking of which I have seen a couple of people trying to play it since the nerf, it really, really doesn't work with 5 same-name minions required....)

I might give Elemental Shaman another try then, as opposed to Control Evolve Shaman, which is my current Shaman deck of choice.

I'm going to be Control Priesting the shit out of everyone tonight though.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 14, 2017 13:56 
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Hearthly wrote:
Ahhh right I didn't realise they'd bundled it in with the Quest Rogue nerf. (Speaking of which I have seen a couple of people trying to play it since the nerf, it really, really doesn't work with 5 same-name minions required....)


You can still get the quest to fire but the chances of it are very slim , you really need to get it with flame elemental s or be lucky with a mimic pod - even then your onto turn 6 , 7 or 8 normally to even trigger it and by that time your dead because you've not got any sticky minions on the board

I've played one or two people who are still trying to make it work but it just doesn't.

I'm disappointed that after the fanfare for quests they all turned out to be rubbish

Warrior excepted but that is *such* a dull quest to play either as or against - from turn 2 onwards the warriors turn is 'play a taunt minion' - the other sides turn is bash the taunt minion - Until either the other side breaks through enough to kill the warrior , or their quest gets off and they start Raggying everything :-)

I generally win with it - but its so dull and slow to play I'd rather use another deck.


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Jul 15, 2017 11:00 
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Heh. Just came across Doppelgangster into evolve (x2) for the first time. That was something of a game changer!

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Jul 15, 2017 11:12 
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Curiosity wrote:
Heh. Just came across Doppelgangster into evolve (x2) for the first time. That was something of a game changer!


And again!

I dislike that. I also dislike Devolve.

And Jade things.

And that Shaman has so freaking many direct removal spells too!

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Jul 15, 2017 13:09 
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Curiosity wrote:
Heh. Just came across Doppelgangster into evolve (x2) for the first time. That was something of a game changer!


Yeah thats a great trick but you do need a little bit of luck - my current shaman deck - apart from that you have devolve taunts and get lots of cheapish minions out and bloodlust (or x2)

### Elemental Shaman
# Class: Shaman
# Format: Standard
# Year of the Mammoth
#
# 2x (1) Evolve
# 2x (1) Fire Fly
# 1x (2) Devolve
# 2x (2) Flametongue Totem
# 1x (2) Jade Claws
# 2x (2) Maelstrom Portal
# 1x (3) Hex
# 1x (3) Hot Spring Guardian
# 1x (3) Igneous Elemental
# 1x (3) Lightning Storm
# 1x (3) Mana Tide Totem
# 1x (3) Tar Creeper
# 1x (4) Jinyu Waterspeaker
# 2x (4) Tol'vir Stoneshaper
# 2x (5) Bloodlust
# 1x (5) Doppelgangster
# 2x (5) Servant of Kalimos
# 2x (6) Fire Elemental
# 2x (6) Thing from Below
# 1x (7) Blazecaller
# 1x (7) Stone Sentinel
#
AAECAfe5AgyBBPUE/gXdugLRvAL2vQL5vwKcwQLKwwKHxALGxwLIxwIJvQHwB5MJ+qoC+6oCoLYCmcIC68ICwsMCAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Probably a few things more need tweaking


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jul 23, 2017 14:39 
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I've not played Arena much recently, but got this free go, and from the tier lists online, I've got to say that I think the Vicious Fledgling is by far the most underrated card. I would take it over almost anything. It is by a mile the most instrumental card in any defeats I have had, and often the most instrumental in my winning.

If you can drop it into an empty board (opponent dropped it turn 3 with a 3/5 on the board already in my most recent game) then if you don't have immediate removal or can hide behind a strong taunt, you're probably going down for over half your health because of it, maybe more. It's not a great card defensively (though the opponent will always target it first, so it can be a good distraction or opportunity to get other minions out for buffing), but if you are about level or have an advantage it can easily win a game by itself. Any reason why it's rated as 'average'?

Rating it below, say, a Golakka Crawler, is madness. The other is a decent body to throw at a board, with an additional ability that I have never seen come off. VF attacks you and is suddenly a 6/3 with windfury in one turn!

Thoughts? As I said earlier, it kills me or loses me the game far more often than any other card I have come across in all my arena games (which until recently was all I played).

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jul 23, 2017 14:46 
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Heh.

Next game I get a VF in my hand, play it turn 3 to an (almost) empty board (opponent actually had a 1/1), four turns later opponent resigns staring death in the face. Only character to damage them at all was the VF.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jul 23, 2017 15:05 
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Who rates it as 'average'?

It's known to be ridiculously strong in Arena, to the extent that Blizzard reduced the frequency with which it is offered by 50% a couple of weeks ago.

I'd pick thirty of the fuckers if I got offered them in a draft.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jul 23, 2017 20:27 
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Hearthly wrote:
Who rates it as 'average'?

It's known to be ridiculously strong in Arena, to the extent that Blizzard reduced the frequency with which it is offered by 50% a couple of weeks ago.

I'd pick thirty of the fuckers if I got offered them in a draft.


Icy veins has it as average, Light Forge and Hearth Arena as 'above average', but still below a lot of meh cards.

Glad to know I wasn't imagining it!

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Jul 24, 2017 13:43 
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Curiosity wrote:
Icy veins has it as average, Light Forge and Hearth Arena as 'above average', but still below a lot of meh cards.

Glad to know I wasn't imagining it!


The main issue with the card is if it's drawn and played early, when it can snowball a whole game. Its baseline stats for its mana cost are fairly poor, and if drawn mid-late game it doesn't really do much as it'll just get removed before the effect goes off. This may be why it's ranked overall as 'above average' rather than excellent.

(Whereas say, a Spellbreaker, for example, will always manage to do 'its thing' which is silence a minion, as well as put a body on the board.)


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jul 25, 2017 18:45 
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Grrr. The bleedin' cards I need to make some of the decks I want to try are all in an expansion that appears to only be available for massive amounts of monies.

Boo! Down with that sort of thing.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jul 25, 2017 19:26 
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Curiosity wrote:
Grrr. The bleedin' cards I need to make some of the decks I want to try are all in an expansion that appears to only be available for massive amounts of monies.

Boo! Down with that sort of thing.


I guess it depends how much you like the game, how much you think you'll play it, and as such how much cash it's worth investing.

I spent fairly heavily early on but managed to get over the hump whereby as long as Blizzard keep the pricing model the same - (100 gold per pack of cards, which is the only thing to think about now the adventures are finished) - I should be able to stay in 'freeplay' mode from now on.

Me and EBG had a few words about this earlier in this thread, and my contention was the game is not 'pay to win' so much as 'pay to play', in that the more expansive your card collection is, the more choices you have to play optimal meta decks (or just interesting decks that appeal to you), rather than being to stuck to particular classes and/or decks. (As players such as Trump have demonstrated multiple times over the years, it's entirely possible to get to Ranks 3-4 with a single focused deck on a brand new free-to-play account with not a single penny spent.)

Personally though, I just love the fact that any deck I like the look of, I can have a go with - and to me, that's well worth the £166 total I've spent on the game over the last 3 1/2 years.

What's your BIG CASH MONIES investment in the game thus far Curio?


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jul 25, 2017 19:43 
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Not a tremendous investment, but probably more than I remember paying :)

It's just that any time I look at an interesting deck it contains cards from the one expansion I haven't bought, and you don't appear to be able to save up points for it so I'm buggered unless I pay 17 quid or whatever.

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 26, 2017 8:11 
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Well the good thing with the old 'adventure' expansions is that the cards are guaranteed, so you can look at the cards in the set, and know that in purchasing the expansion you will get all the cards in that expansion.

This isn't the case for 'pure cards' expansions, where you could easily buy 100 packs and not get the cards you were after, so crafting could still be useful there or perhaps a better option.

If you're not fussed about Wild mode then just focusing on getting a solid Standard mode selection of cards would be less onerous, especially since a load of stuff rotated out of Standard earlier in the year.


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 26, 2017 10:04 
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The only other thing is remember they rotate stuff out and we'll get things that are retired (so you pay the cash moneys and then find the card vanishes anyway)

I also would not pick up any old cards until the new release happens (in the next few weeks) to see what it brings and how it shakes things up


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 26, 2017 15:47 
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Both sensible approaches. I made a load of Murlocs with all my dust and have been having fun playing with them, because my Jade deck was in sufficiently Jade due to not having the cards from the expansion.

They'll go eventually and then I'll be laughing!
:DD

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 26, 2017 16:11 
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Curiosity wrote:
Both sensible approaches. I made a load of Murlocs with all my dust and have been having fun playing with them, because my Jade deck was in sufficiently Jade due to not having the cards from the expansion.


I like Murlocs , I'm annoyed that old murc eye was retired last year - and Hearthy's Paladin deck with the 10 point re-incarnate all your dead murlocs was really fun to play with


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 26, 2017 16:56 
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zaphod79 wrote:
I like Murlocs , I'm annoyed that old murc eye was retired last year - and Hearthy's Paladin deck with the 10 point re-incarnate all your dead murlocs was really fun to play with


That still works fine in Wild and is still competitive!

Whenever I get a Paladin quest I go over to Wild and play that deck.


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Jul 27, 2017 8:10 
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Had a go with Control Mage last night as I've had a few VERY ANNOYING losses against it and it's always good to learn the tricks of your enemies.

Turns out it's an enjoyable deck to play, looking at the deck list you'd half wonder what its mechanism to win games (rather than just control them) actually is, but it's one of those decks that can just keep pulling value out of its arse or creating fresh value, and refusing to die, for a surprising amount of time.

Note that Eater of Secrets is a tech slot which can be replaced with stuff like Gluttonous Ooze or whatever you fancy against the decks you're facing. (I don't even have a Gluttonous Ooze and didn't fancy crafting one for a single tech slot in a single deck, Un Goro has been a punishing expansion dust wise and I'm down to 2000 dust, from a high of about 12000 IIRC. I guess you could put an Acidic Swamp Ooze in there instead, or even a Harrison Jones, although the deck doesn't really need more card draw.)

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Jul 27, 2017 9:29 
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Its the spell 'face' damage late game that always does me in - i can have a full board to kill them but unless i get my eater of secrets they can do multiple damage each turn regardless of taunts or whatever else i have on the board.

I'm surprised there is not a Cabalist's Tome in there as thats a regular I see and they always bloody draw another high point damage spell from it or a spare ice block


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Aug 11, 2017 10:22 
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Well new expansion is out

I was banking up my card packs for the change (so you don't get dupe legendaries and that the odds of pulling one will go up) so had about 30 'mixed' packs of the old cards and enough gold and freebies for around 40 packs of the new cards

From my old stuff i had 2 golden ledgendary cards almost back to back , a Grull and a Sunkeeper Tarim , and of course the only other legendary out the old packs was the damn rogues quest !

From the first 18 of my new packs I got :

Valeera the hollow (Rogue hero) - https://hearthstone.gamepedia.com/Valeera_the_Hollow
Scourgelord Garrosh (Warrior hero) - https://hearthstone.gamepedia.com/Scourgelord_Garrosh
Prince Keleseth- https://hearthstone.gamepedia.com/Prince_Keleseth

From the last 22 packs I got no Legendary cards :-)


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Aug 11, 2017 10:45 
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I've got just over 12000 gold. I'll probably bust out 80 packs or so initially, which should be enough to get a decent spread of cards and enough duplicates to craft what's left that I need.

I'm not going to get carried away crafting the Death Knight cards though, the smart money (or gold...) there would be to wait for the meta to settle down a bit and see which ones turn out to be viable.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Aug 11, 2017 17:22 
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Remember there is also a solo adventure prologue and wing , I forgot :-)

I just did the prologue and got the Dark Knight Druid card (which seems to be the one everyone is whinging about)

http://www.hearthstonetopdecks.com/card ... pestilent/


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Aug 11, 2017 18:03 
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9 legendaries including a golden Lich King in 100 packs. Not too shabby.

2450 worth of dust off the dupes, and a further 1000 or so dusting the goldens I already had two of.

Now to work out what decks are supposed to be worth playing.....


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Aug 14, 2017 11:34 
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So I crafted the Liche King - and a few other smaller cards and have been playing Dark Knight Druid a lot over the weekend - it is a great deck against anything fast (because it throws out a *lot* of taunts) , my big problem with it seems to be fatigue as i'm pulling out all my cards and then its down to me to hit the last few points off the enemy.

Probably needs a bit of a rethink for some of the card draw options but it does make the game different , and has some really powerful cards (the 10 point - gain 5 armour / draw 5 cards / do 5 damage / put a 5/5 card on the board is a beast !)


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Aug 16, 2017 22:11 
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Okay the worst f&cking deck in the history of the game

http://www.hearthpwn.com/decks/876628-o ... tue-priest

I just played someone and was playing with the new warrior cards - they just kept pulling out more and more of those f*cking statues , i would take them down , and they would put them back out / reincarnate / re-discover them

I'm not exaggerating to say they had 6 or 7 of that one card during a single game.


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Aug 21, 2017 11:03 
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Got so close to level 10 (one win away) and then lost a lot in a row to drop back to 13

That Priest statue deck is a killer , I really dont see a way to beat it and I've pretty much given up as soon as they get the first 'cheap' one out and then pull it back.

From there on , virtually every turn they get a big minion with lifesteal on the board - I guess my next action will be to look at what i need to craft it and play with it to see what other people are using as counters.

Something to 'change' the cheap one rather than let it die is about the only thing I can think of but i dont have any cards to do that as a Druid just now


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Aug 21, 2017 11:34 
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My guess is that people are running that deck because Druids are dominating the meta and that's one of the few decks that has a decent match up against it.

I nearly hit Rank 10 yesterday too (one game away more than once), and every loss that prevented it was a bastard beardy Druid Malfurion Fuckface.

'Ultimate Infestation' should just be renamed 'Win Game'.

https://compete.kotaku.com/druids-are-d ... 1798137256

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Aug 21, 2017 23:13 
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Sleepyhead

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Trying some Druid out, and I always seem to end up with way more mana than the opposition, but no cards. If I don't get Ultimate Infestation I'm toast. Not sure how the rank 1 legend deck carries so many cards that are completely useless in the later part of the game (well, he also has other, better cards, which probably mitigate this).

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Aug 21, 2017 23:25 
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So the two main variants of the Druid deck i'm seeing are :

1) Play *lots* of taunt and buff them , and then rely on your hero power and minions to mash the enemy (after you have become a death knight) - thats the one I'm playing , its a 'slower' deck and i will often get to the end of my deck or very close to it , the advantage is that basically everything is a taunt and it stops all the fast decks from killing you quickly - it destroys stuff like Pirate warrior and zoo decks because its all taunts and all high health value (although typically low attack)

2) Play Jade cards , and especially the 1 point play a golem or add 3 cards to your hand , the trick here is you do get close to running out of cards but just keep pumping back in the add 3 jade cards to your hand , so you never actually get to fatigue. I've been tempted to just add one of those to my deck just to avoid running out of cards :-)

Decks I'm seeing a lot of

That damn priest
Other Jade / DK Druids
DK Mage , which is a really powerful deck loaded with elementals , with some basic cards that are suddenly overpowered (Barron Geddon does 2 damage to everyone and once you are a death knight you get all those 2 points as heals) - I'd like to play this one but i'm missing too many cards
Paladins with lots of buff minions and some of the prince cards to buff the rest of their deck (i've not had anyone play the Paladin DK against me but i do know that its a instant win once they get their 4th hero power character out)
Warlocks - they suddenly have a *lot* of life leech cards which kill off other minions and no longer damage their own

So again like Ungoro the whole game has changed


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Aug 21, 2017 23:30 
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This is my current druid deck

Addled Grizzly is the main card i've been switching around with some of the others - i like that its a 3 pointer and can go before my death knight (to buff the 2 free minions) or can be played before a spreading plague to buff all those minions (BTW thats a terrible description for the card - it will give you at least 1 1/5 with taunt and it will then keep giving you extra ones until you have the same number of minions as your opponent - and it does not count the corpse flower if its not active)

### DK Druid
# Class: Druid
# Format: Standard
# Year of the Mammoth
#
# 2x (0) Innervate
# 1x (1) Mark of the Lotus
# 2x (2) Druid of the Swarm
# 1x (2) Wild Growth
# 1x (2) Wrath
# 1x (3) Addled Grizzly
# 2x (3) Crypt Lord
# 1x (3) Feral Rage
# 1x (3) Savage Roar
# 1x (3) Stonehill Defender
# 1x (4) Fandral Staghelm
# 1x (4) Shellshifter
# 1x (4) Strongshell Scavenger
# 2x (4) Swipe
# 1x (5) Nourish
# 2x (5) Spreading Plague
# 1x (5) Starfall
# 1x (6) The Black Knight
# 2x (7) Ancient of War
# 2x (7) Bonemare
# 1x (7) Malfurion the Pestilent
# 1x (8) The Lich King
# 1x (10) Ultimate Infestation
#
AAECAZICEFZf5gXEBuQI+AyuqwK+qwKEsALNuwKNwAKbwgKHzgLCzgKO0AKZ0wIHQP4BiwibzQKgzQKmzgKR0AIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Aug 22, 2017 0:05 
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What it looks like in play (against a similar druid deck)



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 Post subject: Re: Hearthstone thread
PostPosted: Wed Aug 23, 2017 8:16 
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zaphod79 wrote:
So again like Ungoro the whole game has changed


Yes I think they've really done a good job the last two expansions, far less crazy RNG, far better balance across the classes, a good number of viable meta decks, less in the way of 'rock paper scissors' match-ups, and I think they've finally achieved a state whereby an aggro deck played well with reasonable draw, will lose against a control deck played well with reasonable draw, which is where it should be IMO.

(Although the new meta hasn't settled yet of course, so that could all change.....)

Aggro and fast decks need to exist and be viable to stop control decks getting too greedy, but I've always thought there should be a 'reward' for playing midrange/control decks since the games take longer and the decks take more skill to pilot properly.

Basically all I've been doing the last few evenings is playing Hearthstone and listening to Spotify, even watching telly or a film has fallen by the wayside the last couple of nights.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Aug 27, 2017 22:54 
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Warrior turned out to be the hardest class for me - but done :

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Aug 28, 2017 0:16 
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 Post subject: Re: Hearthstone thread
PostPosted: Mon Aug 28, 2017 17:35 
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What's the trick for the dragon healing one? I have got within one hit a couple of times, but can't clear the taunts, and by turn 4 there is constantly a taunt with > 5 attack. I can't clear them quickly enough whilst also pumping the dragon full of healing. Any tips?

EDIT - never mind, won very next turn. Timely silence allowed me to bypass that twat of a heckler.

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