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 Post subject: Re: Hearthstone thread
PostPosted: Thu Apr 06, 2017 8:34 
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Un Goro launches today..... Ish.

Looks like it'll be evening launch in the USA which will equate to tomorrow morning for us.

I've got about 10600 gold saved up so will be going in with about 60 packs (cost of 6000G) to start with and then take it from there.

It looks like all the new 'Quest' cards are legendaries but not all of the are going to work out to be viable so I'll wait to see how the meta settles a bit before going mad on crafting. My dust stash isn't too bad (about 7600 dust) and of course that will increase as I dust all the duplicates out of the new packs.

With a few of the stalwart cards being removed from standard (Sylvanas! Azure Drake! Raggy!) it'll be interesting to see how things settle down.

I just hope Jade decks don't get any stronger, they're seriously depressing to play against as if they're not dead by about turn 8 or 9 you're going to lose. Horrible match up for reactive control decks, which are kind of my favourite deck to play.

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Apr 06, 2017 11:25 
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Free 'un goro legendary' last night for just logging in (not sure if everyone got the same i got a 7 drop beast which i dropped into a hunters deck and then never drew in the few games i played)

Jade decks (Rouge and Druid) are very depressing to play against and yes unless you hit big / hard / early your dead.

I've been having fun playing with a murlock paladin deck just now - filled with murlocks and the 'buff every card in your deck' cards so the right draw gives me a big board presence of big cards - the wrong draw leaves me dead quickly so at least you dont get into looong games

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Apr 08, 2017 10:52 
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So the missions seem crazy OP - i'm playing with the rogue one (i got none after opening about 40 packets with all my saved gold so crafted it)

Always in your hand turn 1 , play 4 of the same minion - with shadowstep / brewmaster etc thats generally do-able about turn 4 or 5 and from then on all your minions are 5/5 - even the ones already on the board - game is over by round 7 or 8

The druid one is play 5 minions with more than 5 attack and then all your minions are free (so again turn 8 or 9 they flood the board with free minions your dead)

Priest is reset your heath to 40 (so with other big heal options they take forever to knock down) - not really seen the others yet

I'll say one thing for it - the game has totally changed - you dont really see any old decks (or at least where i am in the 15 - 20 range)

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Apr 08, 2017 11:20 
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Mission rogue if you want to try it

Turn one mission
From there you want to play a low cost minion and then grab it back into your hand - ideally a 1 pointer and if it does something else then great (southsea will gain charge and drop patches into the deck / swashbuckler is a card + patches) - really only play if you have 2 of the card in hand or have some way to get it back

Once you've hit 4 plays you ideally want a preperation so you can play the mission spell for cheap and then anything you play turns into a 5 / 5
Moroes just gives you a 5/5 on the board each turn and the shadowcasters turn anything else into a 1 cost 5/5 to drop

I've played against varients that have Van Cleef in there because he then starts as a 5/5 and gets buffs after that so with some crazy combos he regularly comes out as a 11/11 or better (probably swap one of the acolytes for him - they are just there in case your not getting enough card draws but you really should have plenty)

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Apr 08, 2017 17:27 
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Hit it very hard

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Yes I hit that deck a few times last night, the RAGE POTENTIAL is great. First time I got sucker-punched with a fucking 5/5 Stonetusk Boar :D

That 'all taunts' Warrior deck is a gruelling match-up as well, the amount of stuff you have to work through is terrifying.

The game has definitely been shaken up big time, which is something I very much approve of.

I'm actually glad to see the back of Sylvanas and Azure Drake, and to a lesser extent Raggy and Power Overwhelming, they were just too ubiquitous.

None of that compares to the sheer joy of there being NO MORE FUCKING RENO in Standard. Fuck me I hated that moustache-festooned motherfucker.

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Apr 08, 2017 18:48 
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Reno going is great , although i'm sad to see the end of Brann

I've played against most of the missions now and if they trigger your really struggling - about the only one i've not see triggered yet is the warlock (although he got close)

Probably the least effective is the Murlock one for Shamen - its very random if they are going to get their hand filled with good cards or not

There also seems to be some weird pirate warrior deck out there that hits you hard and fast - if they get the right draw your dead by round 4 (the Rouge deck really needs around 7 even with the perfect draw)

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 09, 2017 9:47 
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Ahhhh so Aggro Pirate Warrior totally destroys that dreadfully annoying Rogue deck.

They're still busy shadowstepping/Brewmastering/Cuntering a load of cheap cards back into their hand and then playing the legendary, as you smack them in the face with lethal damage.

Haven't lost the matchup once so far.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 09, 2017 11:16 
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Hearthly wrote:
Ahhhh so Aggro Pirate Warrior totally destroys that dreadfully annoying Rogue deck.


The Warrior taunt deck (with their quest) and the mage quest decks also regularly beat me - just about anything else I'll take down if i don't get a really crappy draw

The mage deck is just as 'cheap' as the Rogue one , with the ability to clone the Sorcerers apprentice they can also draw and play their time warp card that gives them 2 goes in a row for 'free' - if they get it to trigger your dead and that's pretty consistently round 7 or 8

Made it to the dizzying heights of level 11 last night (from 20 at the start of the day) and hit the 'you've won too many games to get gold' for the first time in ages.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 09, 2017 21:47 
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The perfect crime


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 09, 2017 21:52 
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Hit it very hard

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That UTTERLY DISGUSTING Rogue deck is the single reason I'm sticking religiously to Aggro Pirate Warrior on ladder, haven't lost a single game against DISGUSTING ROGUE yet.

Normally I hate aggro, but I hate that DISGUSTING ROGUE DECK even more, so aggro is very much the lesser of two evils.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Apr 11, 2017 9:20 
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The Mage quest is the one that's annoying me , after hitting a stream of them i switched over to the warrior taunt quest - it was expensive for dust (only needed the quest as a legendary but i was missing a lot of other key cards like Dirty Rat) and at least I now have an answer to them - nothing better than pulling a giant / alex / apprentice / archmage out of their deck when they are not expecting it

Yes I'll still lose sometimes but even with everything frozen being able to raggy them for 8 points each turn helps , and I will lose to a 'perfect draw' rogue but the taunts and early pressure (plus Dirty Rat to sometimes grab their bounced minion) means that I'm winning more of those than I'm losing

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Apr 11, 2017 10:17 
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http://www.polygon.com/2017/4/10/152479 ... ary-rarity

Quote:
Hearthstone: Journey to Un’Goro expects players to spend too much to be competitive

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Apr 11, 2017 10:26 
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'Cheap' killer move


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Apr 11, 2017 10:43 
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zaphod79 wrote:
http://www.polygon.com/2017/4/10/15247906/hearthstone-journey-to-un-goro-free-packs-pack-problems-too-few-legendary-rarity

Quote:
Hearthstone: Journey to Un’Goro expects players to spend too much to be competitive


Yeah as if the move to 'all cards' expansions wasn't already enough of a dick move, making the quest cards legendaries was a Ron Jeremy dick-sized dick move.

I made myself that Quest Mage deck yesterday, needed to craft three epics and the legendary to build it, and that's just for one deck, despite having opened 85 packs of cards at expansion launch.

If there's one thing Blizzard really know how to do, it's gouge the fuck out of their customer base.

(A Level 100 boost currently costs £49 (!) in WoW.)

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Apr 12, 2017 10:20 
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So close to hitting rank 10 but I keep getting pushed back on the last match

The other deck I'm seeing a lot of just now is the plant rogue - and I cant work out how they *always* have the plant in hand

Basically its a 5/3 minion 'free' for every round , I'd guess the only way for my warrior to remove it is kill it first and then use Brawl and hope the dead body gets removed.

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Apr 13, 2017 0:54 
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So burned up the gold i had earned so far this week and got the legendary plant card (so may craft the deck to use it) - and my first 'pack' quest card

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Apr 13, 2017 12:16 
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Re: Card Power Creep

In Netrunner, you can have (generally) up to three copies of a card in your deck (decks have minimum size). You have (generally) 15 influence points to spend. Cards in faction are influence free, but using a card from another faction cost these influence points (except some neutral cards). This worked quite well as a balance against ALL THE BEST CARDS together in one deck.

Until: the card pool expanded loads and dominant combinations of cards arose. To counter this, a list of cads was made that cost an extra influence point even if in faction to curtail these ploys.

Until: The card pool expanded even more and even more powerful cards were printed. Now, rather tjan one extra point, it goes from one to three.

Getting complicated.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 16, 2017 21:56 
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Sleepyhead

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I decided to have a few goes at this.

So far what I see is odd.

If you have bought the right card for Warrior, on turn 4/5/6 your hero power becomes Ragnaros and you get an awesome weapon?

That doesn't seem too fair. I assume there are similar cards for other classes, but if you don't have the AUTOMATIC WIN BUTTON LEGENDARY it's a bit shit yo.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 16, 2017 22:06 
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Also, wow, the new cards are far better! Hard to compete without them. Rogue chap had the corpse flower. Killed it. Next turn he plays 4 cards and revives it, and plays another. Next turn I kill both. He revives both. I kill both, he revives both. Guy played 12 cards in 3 turns and still had 4 left! Madness!

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 16, 2017 22:18 
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For reference, this is playing at level 25. Almost all opponents are warriors and all start with that quest. One made it as late as turn 8, but playing a slow taunt warrior deck how could you not?

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 16, 2017 23:21 
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When was the last time you played Curio? The power-creep across the expansions has been significant, but Blizzard have really outdone themselves with the latest Un Goro expansion, by making all the class quest cards legendaries, and each of them is a 'build around' card, the decks simply don't work without them.

Hearthstone must be a preposterously unforgiving place for new players, or players who've been away for a year or two.

My interest in the game ebbs and flows, but even when I'm not in a Hearthstone place, I keep up with my daily quests so that I've always got a big stack of gold to invest in each new expansion, and keep my collection competitive.

If you're running with a fairly meagre card collection, your best bet is just to go with a hardcore aggro 'face' deck, as with the right draw they're capable of beating down anything else.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 0:38 
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Basically 'this' - the quest cards are all way overpowered compared to just about anything else and yes your not going to survive a warrior a few rounds after they have completed it unless your using one of the other quests

The quests are :

Rogue - every minion you have is automatically 5/5 that includes your 1 point pirates / 1 point boars / etc etc - a good hand gives you the quest on turn 4 or 5 and you'll generally win by turn 6 or 7
Warrior - a weapon (4/3) and your hero power becomes Raggy - so 8 points 'at random' - the warriors also have a ton more taunt cards and better board clearing options (fishes for example which knocks 3 off every injured minion and the big 8 point dinosaur who does 2 points of damage to all other minions)
Mage - take two turns , they typically freeze all your characters and have a ice block if you can get them close to finishing space) - but their finish is either alex / 2 'free' magic giants and their free turn to kill you or Archmage + 2 apprentices (or 3?) which gives them unlimited fireballs

Those all are game winners - if you get them and the other side has not pummeled you with a fast damage deck or hit their own reward its game over.

The next batch are :

Priest - minion that buffs your hero up to 40 health (I stole it in the video above)
Shamen - Murloc card that fills your had with other murlocs - they also have a lot of murloc buff cards
Druid - much harder to pull off but all your minions become 'free'
Warlock - A portal that gives free imps

These seem to be able to turn a game but are either too hard or generally too slow - i have lost to the shamen one a few times but never to the priest / warlock or Druid

I've never even seen people try to pull off :
Hunter - A big minion and a lot of small minion cards
Paladin - a big buffed minion (so what)

For a lot of the quests there are also 'disruption' cards which is worth having in your deck , there is not really one for the warrior (apart from dirty rat) but in all of my decks I have at least one Dirty Rat (a 2/6 minion that pulls a minion out of their hand - this can be bad if you play it at the wrong time but it can also wreck the Rogue / Warriors / Mage decks because it loses the battlecry - so you want to pull any of the bounce minions or the card the rogue was bouncing out of their hand to kill it , and against the mage you can pull the archmage or some of their helpers out and they cant play them later.

The other disrupt card is really only of use against the Mage but i still carry it anyway and thats 'eater of secrets' - it removes their secrets so the mage loses the freeze block and you can kill them (i have won many games just for that one card).

Oh and if your a mage then counterspell / or the secret that turns their played minion into a sheep will stop the rogue quests :-)

And as Hearthy says a good / quick deck will beat all of these if you get the right draw because you just do so much damage to them quickly - the rogue quest gives you lots of 1/1 and 3/2 minions until round 5 or 6 and virtually no taunt - the warrior quest also struggles with damage to the other side (but the taunts can usually block stuff).

FYI the 'flower' card the rogue played is a legendary so they probably got lucky to get 2 (by using a clone card or a mimic pod) - i really struggle with that because i dont have anything to remove it (even warriors brawl does not remove it - you need to be able to turn it into a sheep or a frog) - i have been lucky with 'vanish' for the rogue but you need to fill their hand up already

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 8:55 
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Sleepyhead

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Yeah, I've been away for at least a year.

Generally won or was competitive against anyone who wasn't a Warrior or that Rogue with the magical plant

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 11:11 
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Hmmm. I do have 4000 dust. Maybe I should just craft some good things.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 11:16 
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Curiosity wrote:
Hmmm. I do have 4000 dust. Maybe I should just craft some good things.


Think carefully before crafting, 4000 dust is only two Legendaries are they're almost entirely 'build around' cards in Un Goro, you might be better off going for a wider spread of Commons, Rares and Epics that have wider utility.

Take a look at Tempostorm and Icy Veins for a selection of decks.

https://tempostorm.com/hearthstone

https://tempostorm.com/hearthstone/meta ... 2017-04-14

http://www.icy-veins.com/hearthstone/de ... ucted-play

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 11:31 
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Going into Ungoro I had around 50 packs (from gold and freebies) and about 10,000 dust (after I got the bonus dust for losing my existing cards) and it still cost me a lot of dust to make the warrior and rogue quest decks

There are some 'cheap' hunter decks out there with regular beasts and a few ungoro adapt cards that regularly beat me and those are probably cheap / or use cards you already have

Playing against them they seem to lead with the battle cat (2 cheap minions) then a buff card , and then hyena and an adapt - even if your clearing down the low minion cards your still taking massive damage by round 4 or 5

This looks to be it :

http://www.hearthpwn.com/decks/784234-u ... ast-hunter

You probably have most of the cards already


Although remember this is a fast / face deck , if they get some taunt cards out your probably going to lose to them

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 14:20 
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Been a while since i've looked so - Hearthstone Stats

Levels

Attachment:
Screenshot 2017-04-17 14.11.44.png


I have a golden Mage and Warlock - for the others

Priest 412/500
Hunter 412/500 (yes really the same number as Priest)
Paladin 401/500
Warrior 391/500
Rogue 287/500 ( I was less than 200 on this until Ungoro came out)
Druid 165/500
Shaman 73/500


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 17:45 
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Hit it very hard

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Slowed down a lot in the last 12 months or so, but still keeping up with my daily quests for the GOLDS.

Just playing Aggro Pirate Warrior at the moment, simply because it's pretty much an auto-win against that abominable fucking Quest Rogue deck. I do feel slightly guilty when other classes/decks are dead on Turn 5/6 though.

My preference is for midrange/control, but unfortunately there's no midrange/control deck that can consistently beat out a deck whereby every single bastard thing they have on the board is a 5/5.

I think the biggest loss for me in Un Goro is Control Warrior which was one of my favourite decks to play (we miss you Justicar! and Bash! etc!), and the new Taunt Warrior just feels a bit cheap by comparison.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 18:32 
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Cheers for that.

Can I not craft Kindly Grandmother?

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 18:56 
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Curiosity wrote:
Cheers for that.

Can I not craft Kindly Grandmother?


I think it was one of the special cards from the 'one night in' set of adventures - if so no you need to buy the wing that it came in

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