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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 29, 2016 10:30 
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Next expansion confirmed, it is indeed Karazhan and an adventure comprised of four wings, with, apparently, a 70s disco theme which sounds extra fabulous.

£13.99 in cash monies (although for some reason it costs £14.99 on iOS), or 700 gold per wing.

I've got over 6000 gold in the bank so I'll be golding this one out.

http://www.eurogamer.net/articles/2016- ... n-karazhan

http://hearthstone.metabomb.net/game-gu ... azan-guide


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 29, 2016 13:34 
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Hearthly wrote:
RuySan wrote:
For me to freeload the game i had to not play anything else and use all my freetime on this one. Not going to happen


To 100% freeload it from Day One required a large and ongoing commitment of time and I'm not disputing that, but what I'm saying is that with a chunk of cash injected into the mix as well, you can hit a point on the curve whereby you only need to make minimal effort to stay there (daily quests and weekly tavern brawl), and can sort of 'ride the wave' to infinite freeplay with just that minimal amount of effort. (What's a daily quest? 15-20 minutes per day, tops?)

If someone is determined to never pay a penny for the game then I think they lose all rights to moan about any aspect of it that they feel is 'too expensive' in terms of the regularity of new expansions or card sets, in all honesty.

(I don't know if you've ever paid for anything or not in the game, BTW.)


I'm not really entitled to argue about this. If Blizzard wants to sell this single player expansions for so much cash, it's their option. And because of that i mostly focus on arena. But the older the game gets, the more expensive and harder it gets for new players to come in.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 29, 2016 13:49 
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Sounds like a con to me.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 29, 2016 14:14 
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RuySan wrote:
But the older the game gets, the more expensive and harder it gets for new players to come in.


I wouldn't necessarily disagree with you there, but the addition of the new STANDARD mode earlier in the year, and the way that older card sets are now being cycled out of the game has definitely improved things. Goblins vs Gnomes in particular contained a lot of insanely powerful cards which made investing a fair chunk of cash in GvG packs for new players almost mandatory.

With Whispers of the Old Gods, the freebie C'Thun legendary and easy 13 free packs for new players, I honestly don't see what more Blizz could have done to give new players a decent boost into the game, with straightforward access to a powerful, ladder-viable deck. (Almost all classes can put together a decent C'Thun deck.)

Trump tried a F2P climb this month with a Pirate Warrior deck using a brand new account, admittedly he conked out around Rank 7-8, but if you look at the deck he was using it was incredibly cheap to put together and very much within reach of any new player.

I wouldn't call £13.99 for an adventure expansion 'so much cash' though, if you look at the work that they put into these expansions, they're not a trivial undertaking, it's not just 45 new cards, it's everything else around them that delivers the adventure expansion itself.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 29, 2016 14:39 
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RuySan wrote:
But the older the game gets, the more expensive and harder it gets for new players to come in.

Is this not true of any game that allows PvP and "levels / progression" of some kind?

Unless it shards the skill levels, I guess.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jul 29, 2016 18:31 
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Grim... wrote:
Unless it shards the skill levels, I guess.


Blizzard have stated that it does make an effort to match you with people who have similar card collections, so not only does it matchmake directly based on your rank or skill level, it also makes an effort not to put you up against folks who might not be very good, but happen to have ALL THE CARDS EVER.

Given that this is a collectible card game with a constantly expanding card collection, I'm not sure what else one could really expect Blizzard to do in an effort to give new folks a decent experience with the game, and this is on top of the fact that it's really very generous IMO with free card packs for doing all sorts of things.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Aug 01, 2016 9:51 
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Blizzard would make a load of money anyway with all the newer players that needed to catch up. My opinion is that it would be much better without single player adventure, or at least if we had the option to craft those cards. Since these adventure take maybe 1 hour to complete, we're basically paying 20€ for a bunch of cards.

Anyway, it's still loads of fun even if not paying anything, but like i said, in that case focusing on arena is the obvious choice.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 09, 2016 9:27 
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Some Arena changes : http://us.battle.net/hearthstone/en/blog/20271286/

I agree with their first point that in the Arena not all classes are equal , and i think removing Cthun minions is a good step (far too random to get them and Cthun in a draw) but after saying how 'underpowered' some of the other classes are they then ban / remove some of their best minions and spells ?

Removing Windspeaker or Dust Devil from Shaman for example

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 09, 2016 11:46 
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I'm not a big arena player at all so this will make little difference to me, I do however watch all Trump's arena videos on his YouTube channel and he refers to arena as 'Curvestone' which is exactly what it sounds like, just look to get the best stats on the board for the mana cost, on curve, from a 1/2-drop upwards. Yes he'll go for synergies where possible but it's entirely possible to lose an arena game by the end of Turn 3 or 4 with bad draw or a deck that lacks a good chance of getting a solid curve.

I mostly play tempo decks in Standard now, I'll still have the odd game with ANYFIN or FREEZE MAGE in Wild, but pretty much all my Standard mode decks are tempo, which is just a variation on curve really.

It'll be interesting to see what players such as Trump and Kripp have to say about these arena changes.

On a wider note the Karazhan expansion was possibly the weakest adventure yet I think, in terms of a story and characters and generating laughs (I found the Naxx expansion genuinely LOL-worthy on more than one occasion), when it launched I had just over 7000 gold, by the time all four wings had opened I still had the best part of 6000 gold, which is just down to keeping on top of daily quests. It has introduced some decent new cards though, a few of which are seeing competitive play.

Currently building gold up again for the next pure cards expansion.

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Sep 29, 2016 8:09 
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So i missed out on the announcement of the 'starter' pack while i was on holiday - basically for £5 you get 10 standard packs and a guaranteed "class based" legendary card - that should make things slightly easier for newbies to pick up on - however last night they also announced the next set of nerfs and some of them are big

http://us.battle.net/hearthstone/en/blog/20303031

The change to charge in particular removes one big thing from warrior decks that could do crazy damage (the wargun + faceless that could do 40+ damage but has been in there forever)

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 30, 2016 16:06 
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I wouldn't take issue with any of these nerfs TBH, some of them really needed doing as well, like Tuskarr Totemic which can basically win the game in some situations if it pulls a Totem Golem or Mana Tide Totem (or even Flametongue sometimes).

Yogg was highly entertaining but his ability to win a game from an otherwise lost position was too consistent in certain decks, as once you got past a certain number of spells you could quite reliably get him to clear the board, get a couple of secrets up, and draw some cards.

Almost like a Deathwing but without discarding your hand (admittedly Deathwing left a big body on the board).

The others all seem reasonable too, Execute at 2 mana hurts those insanely aggressive Warrior decks that use them as massively cheap removal to get rid of anything that stands in their way, but for a slower control Warrior it won't really matter.

Basically, decent changes IMO. Trump and Kripp seem to think so too.

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Oct 19, 2016 8:25 
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HEARTHSTONE GAMBLING:

http://www.eurogamer.net/articles/2016- ... -entry-fee

Fundamentally I guess it isn't really that different to the current Arena format, but a £10/1000 gold entry fee, really?

Break-even is 6-7 wins by all accounts, and at 12 wins you're properly quids-in. I'll give it a miss though.

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Nov 05, 2016 11:52 
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 Post subject: Re: Hearthstone thread
PostPosted: Sat Nov 05, 2016 13:11 
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Blimey that's a bit quick after the last expansion.

A more cynical man than me might suggest that they're going to try and ramp up the speed with which they release expansions to make it harder for people to just keep freeloading the game from now on with gold (like I'm trying to :D), which would tie in conveniently with the undoubtedly more troublesome daily quests they've recently put into the game.

See how it pans out I guess, at least they're trying some new ideas with this expansion, and as long as it can still all be done with gold that'd be OK.

I'm not going to feel guilty about trying to get a Hearthstone free ride from now on, I've sunk around £160 into the game in total, and Blizzard are getting £30 per month off me for three WoW subscriptions anyway, plus my Hearthstone play is much less than it used to be - I'm quite routinely waiting until I've got three daily quests stacked up now, so I can knock them down efficiently as a batch.

Anyway, there's only so much leisure time in the day, and with WoW running full bore again, along with a fruit machine emulator release having recently happened, Hearthstone is in third place games wise.

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Nov 17, 2016 22:28 
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This is a bit of a spicy meatball. The new Tavern Brawl format has landed.

I know that on paper it's merely an extension of the existing Tavern Brawl model, and maybe it's just me, but it really does feel rather like a gambling proposition.

NO SALE.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jan 08, 2017 11:17 
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Decent video from Kripp here talking about the new player experience, and specifically how bad it is.

I agree with him, I'd honestly be hard pushed to recommend the game to anyone at the moment because the bar to entry is so ferociously high, and having to explain all the different expansions and how they feed into card collections is very awkward, then you have the separation between Standard and Wild. For a new player to hit the ground running with a competitive card collection, and the chance to play a selection of decent meta decks, the investment required would be, what, something like £100-£150 or so? And divided up across several expansions too.

I'm still keeping up with my daily quests (although I often let two or three of them stack, so I'm not necessarily playing the game every day). As such I spend all my time down at the lower ranks, and the frequency with which you come up against really strong meta decks, even at Ranks 20-15, must be incredibly dispiriting for new players. (It's fine for me as my collection is effectively 'complete' (I'm constantly sat on a pile of gold and dust, there are literally no cards I feel like I'm missing.))

I think Blizz need to implement a 'WoW-style' system, whereby a reasonable single one-off purchase basically gets you the entire game up to and including the previous expansion, and then you pay full price for the current expansion. So in the case of Hearthstone there'd be a single purchase of £29.99 or so, which gets you maybe all commons, rares and epics, and something like twenty random legendaries, from everything up to and including One Night In Karazhan (in the case of adventures you get all the adventures), and then you pay the normal price for Gadgetzan packs.

Even with older expansions rotating out of Standard, the bar to entry for new players is still far too high IMO.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jan 08, 2017 12:04 
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If you have not done it yet have a try of this weeks Tavern Brawl - a very interesting Diablo themed mission - winning is only part of the puzzle you need to pop their 3 secrets (with all the anti secret cards removed from your deck)

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jan 08, 2017 12:33 
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Isn't there no pack this week though? I had a look at the reward and it was just a card back, which I don't care about. (I'm still using the original vanilla card back!)

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jan 08, 2017 13:26 
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interesting that it is apparently harder than ever for new players, just as they have started really pushing it in commercials on regular telly (unless they have done that for ages and I'm only just noticing).

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jan 08, 2017 13:38 
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Well I guess only Blizzard have the numbers. Maybe new players come along, get absolutely hammered a few times, and instead of packing up their bags and leaving, spend MEGA MONEY on packs and adventures, and Blizzard are laughing all the way to the bank.

If it's working out for them commercially, I suppose they won't see any reason to change the model. (Even though you could argue it's rather short-sighted.)

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jan 08, 2017 14:44 
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Hearthly wrote:
Isn't there no pack this week though? I had a look at the reward and it was just a card back, which I don't care about. (I'm still using the original vanilla card back!)


Correct - the reward is just a cardback , however its an interesting 'mission' and as you've said a card pack should not really be that useful for you as its really just 40 dust

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jan 08, 2017 18:20 
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Well yes but 40 dust is at least a small amount of a useful resource so I'll always make the effort to do the Brawl when the reward is a pack of cards, if it's just a card back then I'm not interested at all from a reward perspective.

I do appreciate that the structure of the Brawl itself might make it worth investigating though, so I'll take a look on that basis :)

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Feb 14, 2017 23:53 
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Some weird re- balancing stuff on its way :

https://us.battle.net/forums/en/hearths ... 0753287770

Quote:
Update 7.1 Ranked Play Changes – Floors

We’re continuously looking for ways to refine the Ranked Play experience. One thing we can do immediately to help the Ranked Play experience is to make the overall climb from rank to rank feel like more an accomplishment once you hit a certain milestone. In order to promote deck experimentation and reduce some of the feelings of ladder anxiety some players may face, we’re introducing additional Ranked Play floors.

Once a player hits Rank 15, 10, or 5, they will no longer be able to de-rank past that rank once it is achieved within a season, similar to the existing floors at Rank 20 and Legend. For example, when a player achieves Rank 15, regardless of how many losses a player accumulates within the season, that player will not de-rank back to 16. We hope this promotes additional deck experimentation between ranks, and that any losses that may occur feel less punishing.

Update 7.1 Balance Changes

With the upcoming update, we will be making balance changes to the following two cards: Small-Time Buccaneer and Spirit Claws.

Small-Time Buccaneer now has 1 Health (Down from 2)

The combination of Small Time Buccaneer and Patches the Pirate has been showing up too often in the meta. Weapon-utilizing classes have been heavily utilizing this combination of cards, especially Shaman, and we’d like to see more diversity in the meta overall. Small Time Buccaneer’s Health will be reduced to 1 to make it easier for additional classes to remove from the board.

Spirit Claws now costs 2 Mana (Up from 1)

Spirit Claws has been a notably powerful Shaman weapon. At one mana, Spirit Claws has been able to capitalize on cards such as Bloodmage Thalnos or the Shaman Hero power to provide extremely efficient minion removal on curve. Increasing its mana by one will slow down Spirit Claws’ ability to curve out as efficiently.

These changes will occur in an upcoming update near the end of February. We’ll see you in the Tavern!

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Feb 17, 2017 10:17 
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More big shakeups of cards coming

I dont agree with this constant nerf or removal process , could they not look at some of the crap cards created and buff those a little instead - i have dozens (hundreds) of cards that i will never put in a deck because they are poor compared to the equivalents

http://us.battle.net/hearthstone/en/blo ... -2-16-2017

No more Rag / Sylvanas / Azure drake :-(

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Feb 17, 2017 12:11 
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Looking at Blizzard's reasoning in the blog post, the issue for them is that it the power level of cards like Sylvanas in the 6 mana slot is such that they either need to buff an old card to make it more powerful (at which point it simply becomes the new Sylvanas and is the new auto-include), or they have to print a new card that makes it better than Sylvanas, which has the same problem - and represents awful power creep.

(i.e. Your suggestion that they buff existing cards 'a little' simply doesn't work, because Sylvanas is so damn good. Think of an old 6-mana card you'd have to buff to make it competitive with Sylvanas, without making it vastly overpowered.)

They cite the same issues with Azure Drake and Raggy, for example, in that they're so solid they're almost a default choice for their respective mana slots in control decks, with the likes of Raggy and Azure Drakes even finding their way into aggro decks because they're just so damn good.

The goal (they say) is for there to be several meaningful choices for the heavier cards, which due to the 30 card deck format is always going be a heavily contended section of your deck, and cards like Sylvanas being over-the-top awesome limit their design space.

Also of course, they want to sell lots of card packs. It's no coincidence that they're shifting the expansion format to 'all cards' rather than alternating cards and adventures, so everyone has to get loads of packs to make sure they can get the 'new' Sylvanas, which doubtless will be along in some form or other.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Feb 17, 2017 12:15 
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You should try netrunner on jinteki.net

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Feb 23, 2017 14:24 
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More balancing inbound this time for Arena to basically remove some cards and make some of the most useful cards 'rarer'

https://us.battle.net/forums/en/hearths ... 0753189941

Hearthly wrote:
(i.e. Your suggestion that they buff existing cards 'a little' simply doesn't work, because Sylvanas is so damn good. Think of an old 6-mana card you'd have to buff to make it competitive with Sylvanas, without making it vastly overpowered.)


That's one of the things I think they are doing wrong - they end up with an overbalanced card and instead of buffing other cards to similar standards they just remove it - however if their complaint is that this card is *so* overpowered why have they done nothing with it till now - its one of the original cards and has been around forever - same with Rag - yes they are strong but neither is a must have in any deck (which i could argue that Doctor Boom at 7 was)

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Feb 23, 2017 20:35 
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zaphod79 wrote:
That's one of the things I think they are doing wrong - they end up with an overbalanced card and instead of buffing other cards to similar standards they just remove it - however if their complaint is that this card is *so* overpowered why have they done nothing with it till now - its one of the original cards and has been around forever - same with Rag - yes they are strong but neither is a must have in any deck (which i could argue that Doctor Boom at 7 was)


There are two issues with that approach though.

1) They've stated that they muck about with old cards by the absolute the bare minimum they can get away with, because they want the game to be a consistent experience for current and returning players, so that folks don't find decks stop working overnight, or after a break the game has changed a lot for a returning player, in terms of cards they'd previously used and learned.

2) And this is the more obvious (unspoken) one for me, in that if they just buff old cards then they're basically making new cards, for free. They want to sell you new cards in the form of packs, not magically make poor cards you've owned for months or years already competitive with something like Sylvanas.

Furthermore for Syl and Raggy specifically, they've stated that Sylvanas is limiting their Deathrattle design space, as Syl's Deathratte is so potent. For Raggy he's just about as solid an 8-drop as they can make, so they either go down the power creep route, or farm him out to Wild to give them more space to breathe in the 8 mana slot with other cards in Standard.

TBH I feel Trump, Kripp and Kibler all covered these changes pretty well in their respective videos - and all were on board with them, as am I.

But let's not lose sight of the commercial side of things, at the end of the day Blizzard want to sell cards, shuffling out really powerful cards to Wild and introducing 'similar' cards to Standard, is a very efficient way for them to do that.

I think it'll still be possible to keep up with 'gold only', as long as packs can be bought for 100 gold still, but it's going to be trickier now, and more people will probably have to drop real cash if they want to keep up.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Feb 24, 2017 12:23 
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It will cost $670 to get 90 percent of 2017's 'Hearthstone' cards.

https://www.engadget.com/2017/02/23/hea ... sive-year/

Quote:
How pricey does that make Hearthstone now? If players only spent real-world money buying enough packs to get 90 percent of this year's content, it would cost them about $670 up front.


Up from $470 last year, as they've ditched the adventure format expansions.

It's a slightly misleading figure as not all cards are desirable of course, indeed a reasonable percentage of the epics and legendaries (which are the rarest) are utter horseshit.

Plus most people will (hopefully!) have a decent stash of dust to fill out their collection where opening packs falls short of delivering the required wanted cards.

Nonetheless it's a pretty stark indicator of where Blizzard are going with it, aggressively rotating out old expansions AND retiring cards that are 'too good' to Wild format, whilst pushing three full card expansions in a single year.

Make sure you don't miss any of those daily quests, people, the more gold you have, the better!

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Feb 28, 2017 15:51 
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Journey to Un’Goro Announcement Video


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