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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 25, 2015 23:29 
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Just a reminder as to why Patron Warrior had to go....

#1 in particular is off the scale, 36+36 from two Frothings for a 72 damage (!) OTK.....



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 Post subject: Re: Hearthstone thread
PostPosted: Fri Oct 30, 2015 23:58 
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 Post subject: Re: Hearthstone thread
PostPosted: Sun Nov 01, 2015 10:19 
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Congrats zaphod :) I should have loads of golden heroes by now but I keep getting 'ladder anxiety' and switching back to Casual :D


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Nov 01, 2015 13:02 
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Seems like a good time for a hero update:

Mage: 56
Shaman: 40
Druid: 39
Paladin: 60
Warlock: 60
Hunter: 52
Warrior: 58
Rogue: 49
Priest: 60

Total: 474 (out of 540).

2160 play wins, 601 Arena.

Highest progress to Gold hero is Warlock at 300. Priest 2nd at 273. Lowest is Druid at 38.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Nov 01, 2015 19:56 
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I got ELEVEN CARDS into this deck without a dragon, and that's including mulliganing for them. (There are ten dragons in this deck.)

Must be some long odds on that happening.

Wish I was good enough at maths to work out the actual probability on that.....

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Nov 01, 2015 21:24 
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ElephantBanjoGnome wrote:
Seems like a good time for a hero update:


My Hero stats :

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Screenshot 2015-11-01 20.19.46.png


Gold Warlock / Mage

Priest is at 360 wins / Hunter at 328 all the others are less than 50 (Paladin / Shamen / Rogue are all under 20)

For reaching the dizzy heights of Level 13 last season I picked up

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Nov 01, 2015 21:48 
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Bolster! That card is so OP.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Nov 03, 2015 22:46 
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11-3 Arena, I was totally robbed. My stupid Flame Juggler failed to hit the Darnassus Asspirate and then the Druid ramped up behind a taunt and crushed me in the last game.

Still, won about 400 gold from that. Not bad at all.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Nov 08, 2015 15:54 
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New card details here

https://www.facebook.com/media/set/?set ... 680&type=3

A *lot* of them seem very overpowered ?

http://www.polygon.com/2015/11/6/967383 ... nture-pack

Quote:
League of Explorers is the next Hearthstone adventure pack, launches next week

The next adventure add-on for Hearthstone: Heroes of Warcraft was announced today during the BlizzCon opening ceremonies. Titled League of Explorers, the single-player-focused expansion will take players on a journey through "ancient temples filled with relics, treasures and traps."

The titular League of Explorers heading up the adventure is made up of four Warcraft heroes, beginning with the well-established dwarf Brann Bronzebeard, who founded the League; the cocky human Reno Jackson; the night elf cartographer Elise Starseeker; and a murloc who can speak named Sir Finley Murgleton. These four will set off on a journey to different locales in the Warcraft universe to hunt down the pieces of an artifact called the Staff of Origination.

Each of the staff's three parts are in a different location that will serve as a "wing" of the adventure: the Temple of Orsis, Uldaman and Stranglethorn Jungle. The adventure's fourth and final wing will take place at the Hall of Explorers in the dwarven capitol city of Ironforge, where the staff will be stolen by an evil archaeologist named Rafaam.

"There are less total missions to play in League of Explorers, since there's four wings and not five," Hearthstone senior game designer Ben Brode told Polygon at a pre-briefing event for the expansion earlier this year. "But there's actually more total cards in this expansion than in previous adventures."

Brode said the adventure will contain 45 new cards in total. Although we were shown a number of them, they were not final at the time we saw them and, as such, could be changed before the adventure releases.

A new mage spell card called Torch costs three mana and deals three damage, but also shuffles another three-mana spell into your deck that deals six damage, allowing you to snowball into more powerful abilities later in the game.

A hunter spell called "Explorer's Hat" will give a minion one extra attack and one extra health, but that's not the only bonus it provides. When that minion dies, they'll drop another Explorer's Hat card into your hand.

Some of the new cards feature a new mechanic that Blizzard is calling "discovery." For example, a certain minion might have a battlecry that reads "discover a spell." When you play this minion, you'll be shown a choice of three spells. The one you pick will instantly be delivered into your hand. Brode said discovery options will be restricted to neutral cards and cards of the class you're currently playing — no discovering a druid spell as a rogue, for example.

In keeping with the theme, League of Explorers will also include some new traps in the form of secrets. Hunters will have Dart Trap, which triggers when the opposing hero uses their hero power, and deals five damage to a random enemy. Paladins will get a secret called Sacred Trial; when this is active, if an enemy has at least three minions and plays a fourth, the new minion will be destroyed.

League of Explorers will feature five new legendary cards — one for each member of the League, and one for the villainous Rafaam. Brann Bronzebeard will cause any battlecries that get played while he's active to trigger twice. Reno Jackson will fully heal your hero's health, as long as your deck contains no more than one copy of any card. Sir Finley will allow you to discover more murlocs and put them into your hand. And Rafaam will give players access to three "powerful artifacts," unique spells that cost 10 mana in exchange for "crazy effects."

Most interesting of all, though, is Elise Starseeker. When she's played, a spell card called "Map to the Golden Monkey" will be shuffled into your deck. When Map to the Golden Monkey is played, a minion named Golden Monkey will be shuffled into the deck. And when Golden Monkey is played? Every card in your hand and in your deck will be replaced with random legendary minions.

Whether or not Elise and her chain of effects will actually be good or viable to play is up for debate, but there's no denying that it's a ridiculous, fun card.

The first wing of League of Explorers will launch next Thursday, Nov. 12. We'll update with more details, images of the new cards and video as we have it.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Nov 08, 2015 18:00 
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Have to see how it pans out I suppose, but as has already been noted by some of the best players, the game is being increasingly reduced to getting the maximum value per mana cost in Constructed now, and deck that has a bit of show or flair about it doesn't get nerfed or scaled back a bit, so much as completely destroyed.

Too much RNG as well, and some of the new cards seem to have plenty of that.

(A couple of guys I know who play the game stick almost exclusively to Arena now.)

The adventures have been under £20 up to now so I mind chucking that much at it, and I'll probably start saving gold again after that so I can get the next 'cards' expansion for free.


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Nov 09, 2015 19:09 
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ZOMG this deck though.

Lost to it a couple of times, very badly. Turned to the dark side.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Nov 10, 2015 21:02 
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*big* update (size) today - 1.1 gig - includes the new adventure mode which will unlock later this week

If you buy it now you get some cards - the hat (hunter card) which buffs a minion and when it dies you get the hat back and a flaming torch thats a 3 mana / 3 damage card that adds a 3 mana 6 damage card to your deck


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Nov 11, 2015 9:58 
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I bought it last night. Rather surprisingly it added a couple of cards to my collection straight away.

Then overnight I got an email from Blizzard saying they'd taken them off me.

Quote:
Thank you for your interest in purchasing The League of Explorers adventure for Hearthstone!

This adventure was available for purchase earlier than intended and has been temporarily disabled for purchase. The Forgotten Torch and Explorer’s Hat cards have been temporarily removed from your collection.

You will regain access to the first wing of The League of Explorers when it is released in your region later this week. The Forgotten Torch and Explorer’s Hat will be returned to your collection at that time.

If you would rather receive a refund for your purchase, contact our Customer Support team here for assistance: https://battle.net/support/help/solutio ... hstone/542

We apologize for any confusion this issue might have caused, and we appreciate your understanding.


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Nov 11, 2015 10:23 
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Hearthly wrote:
I bought it last night. Rather surprisingly it added a couple of cards to my collection straight away.

Then overnight I got an email from Blizzard saying they'd taken them off me.


Same - however I got to use the cards last night - I like the torch one (I just added it to my echo-mage deck)


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Nov 11, 2015 10:38 
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I am beginning to tire of Hearthstone, and getting an urge to play MtG instead.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Nov 13, 2015 1:53 
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Adventure is out - did the 3 basic missions first go (with a fairly standard mage deck) - and the two hero challenges (although i struggled a bit with the Warlock one just down to card draw)

Did the Heroic version of the first challenge with a basic hunter (which i thought fitted the power best)


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Nov 13, 2015 12:17 
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First week dusted. Non-heroic was laughably easy and I one-shotted it with a standard mage. Class challenges too easy also.

First Heroic easy, second required my basic dragon priest, and the final escape needed a careful freeze mage that relies a bit on good draws. The notable bit about the last one is that the encounters are fixed so you can plan your deck around them.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Nov 13, 2015 17:19 
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I can't help but think there's only so much they can do with Hearthstone now, the format itself is inherently limiting (30 cards, defined mana curve, one deck taken to a single game at a time), none of the complexities of something like MTG.

I appreciate that Hearthstone is designed to be more casual and accessible, but as the number of cards increases out to many hundreds (and onwards towards a thousand) that 30 card limit in a single deck which you take into a single game, is going to constrain it IMO. (I'd argue it already is.)

On top of that Blizz have shown they'll nerf powerful combo decks irrespective of the skill it takes to pilot them (Miracle Rogue, Patron Warrior), whilst crap like Face Hunter remains untouched.

As such it seems to me that unless a card represents almost 'unreasonable' value, there's no way it can displace current choices. (Murloc Knight for example any midrange pally will run two of, because it delivers so much for its mana cost. See also of course, Dr Turn Seven.)

You only need to look at Shaman which Blizz tried to give some powerful cards to, but even now it's just a poor relation to Paladin as Paladin has the better value cards.

I'm still playing it daily and still doing my quest, but overall games played is a lot less than has been the case previously.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Nov 13, 2015 19:03 
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Yeah it's terrible really. After nearly two years you're still only playing it 'a bit' every single day ;)

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Nov 13, 2015 20:30 
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Oh don't get me wrong it's one of the best games I've ever played, and if I never played it again after today (not going to happen!) I wouldn't begrudge it one single penny of the money I've spent on it, or one minute of the time I've played it for.

I do think it needs an extra game mode of some sort though, for those players who want to get involved in longer and more involved games without having to constantly wonder if the next game is going to be against some nonsensical aggro deck that beats anything else in the game if it gets its draw right.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Nov 13, 2015 23:10 
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They're definitely not doing enough. I heard it said recently they're pulling in $20 million a MONTH on Heartstone. If that's true that's fucking mental, and they can certainly dedicate the manpower to do stuff a chuff of a lot faster.

The lack of > 9 deckslots is a constant pain. One for each class with no space for variations, as I was reminded again in putting together the deck for the adventure.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Nov 15, 2015 10:06 
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Time to start saving gold for the next expansion I think. Whilst my TGT collection isn't complete by a long chalk, having looked at what I'm missing there's nothing in there I'm too fussed about, and I have a large chunk of dust for any crafting that's required for some unknown future amazeballs deck that someone comes up with. (I was after a Justicar but I opened him last week which was a nice surprise, although he tends to be a bit of a 'win more' card in Control Warrior I find.)

Looking forward I envisage paying CASH for the adventure expansions as they're guaranteed cards and inexpensive, and then saving GOLD for the card expansions as you need a big hit of packs to have a reasonable chance of acquiring a solid spread of cards. (My freeloading of TGT worked out pretty well.)

It'll be interesting to see how the League of Explorers cards pan out once the full set is out there too.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Nov 20, 2015 14:16 
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Week 2 is out , I had real issues with the 2nd mission (the mine cart escape) by simply not drawing the right cards - you really only need an occasional heal and a few of the 'deal 3 damage to all enemies' but in my first 2 attempts I never drew any heal cards and in the next i drew heal cards but no damage ones.

Then on another game those were basically all I drew and the whole thing was finished really quickly.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Dec 11, 2015 19:23 
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So the final wing of LEAGUE OF EXPLORERS has opened and it's got one of those challenges where you absolutely must build a custom deck for the fight, and you absolutely must delete ONE OF YOUR EXISTING DECKS IN THE PROCESS.

I mean, it's quite a neat fight and I like the design of it, but why not just allow a temporary deck slot for the fight, like they do for Tavern Brawls that require a deck to be built?

STUPID BLIZZARD.


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Dec 17, 2015 17:19 
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Anyone playing the current TAVERN BRAWL, feel free to amuse yourself with this deck....

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Dec 18, 2015 21:35 
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Yeah OK this one has tickled my fancy.

Winrate is around 80% I reckon. The only matchup that really worries me is another Warlock.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Dec 20, 2015 23:26 
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I've enjoyed this one as well - Mainly played Mage (flamewalker / apprentice work well with the amount of spells you throw) but i crafted a basic rouge deck because i had 2 quests to use and I did well with it as well - i'll be sad to see this brawl go

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Jan 02, 2016 13:46 
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I know this one is a repeat but i may have gone a little overboard with the tavern brawl

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Deck below - mage with some cheap removal / mukla's champion / K raider / maiden of the lack and just Dragons , Giants and legendarys to round it out for when you get the 'put a minion on the board' power - its amazing how often that comes up and they get a spider or a small minion and I get a Dragon or Giant

Getting Maiden out on about round 6 and her surviving a round either gives you mukla (plus multiple power ups on all your minions) or a raider and multiple power ups on them

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Jan 02, 2016 21:01 
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Ha! Cheers zaphod I'd been putting off doing this Brawl as I don't really like the ones where you have to make a deck, but your deck works rather well, won three games with it quite easily :) (Obviously the Brawls have to be done, 'cause it's like, a free pack.)

I'm already saving for the next cards expansion, sat at 4085 gold and 11335 dust, if I hit 6000 gold before it launches I'll feed the excess into TGT packs as I do still have quite a few gaps in there (nothing that I'm motivated to craft though). 6000 gold is 60 packs which I reckon is ample (arguably slight overkill) assuming the next cards expansion is 120-130 cards as the others have been.

I've definitely slowed down on Hearthstone compared to where I have been, but still playing it every single day, (with the odd exception where I have a mental day at work or family stuff going or suchlike), which after just shy of two years of play isn't bad going. (My total spend on it is around £160 IIRC.)

I wish there was a /played command like there is in WoW..... :D (/played reports your total playtime on a character in WoW, the numbers can start to get a bit scary.....)

On a wider note my expectation going forwards is that I'll only have to spend cash on the adventure expansions (so £17 twice a year), I think I can freeload the cards expansions from now on.


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Jan 28, 2016 17:42 
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This weeks tavern brawl seems interesting

Murluc's champion / Hobgoblin / are two of the key cards along with some basic mage clearup (1 point to all enemies for example) - I've most of a deck sorted and have won a few rounds so i'll post it up later

And i saw this one on reddit - one turn killer :-)

http://i.imgur.com/IvAHm8e.jpg

ZOMG Spoiler! Click here to view!
If you dont follow its play innovate (you dont even need the coin) then
Alex (enemy health 15)
Raggy (will hit enemy for 8)
Faceless on Raggy (will also hit enemy for 8)

Game over !


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Jan 28, 2016 21:12 
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Deck V2

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Jan 28, 2016 21:47 
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 Post subject: Re: Hearthstone thread
PostPosted: Thu Jan 28, 2016 22:12 
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So apart from weird starts - aim for somewhere around turn 5 to be able to play either Murluka's champion + some minions and 'inspire' , or some hobgoblins and a number of other minions

I've seen Raafam played quite a few times and if he's been out and round 10 comes around then you've probably lost but most games seem to finish before then


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Jan 28, 2016 23:28 
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Have to be honest and say this Tavern Brawl hasn't really fired me up like some of the others have, possibly because I sort of misread the description, put together a nonsensical Warrior deck which just had all my biggest class/neutral cards in it, and won easily in my first game. (Varian Wrynn on Turn 1 helped there, I hadn't even cottoned onto the mechanic whereby everything was turned into a 1/1.)

I do like the Tavern Brawls overall, they're a great addition to the game, it's a free pack of cards for everyone every week, and some of them are really good fun (that Gift Exchange one I thought was fantastic, did about 60 wins or so by the end of that week) - but in the main I tend to just to use them for the free pack of cards as I find Constructed more interesting to play.

But yes, definitely a great addition to the game.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jan 29, 2016 20:48 
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Yay I've topped 6000 gold in the bank, so that's 60 free packs straight out of the doors when the next expansion hits. (With a cash value of £47.99!)

Not sure what I'll do with the overflow now (as 60 packs is plenty for an expansion, arguably overkill in fact). Since the next expansion hasn't even been announced yet, I might just randomly buy packs from the previous sets on the off-chance I'll fill in a few of the blanks I have left. (Almost only legendaries from Classic, a bit more of a smattering from GvG, and quite a few gaps in TGT, although nothing that's encouraging me to craft anything with the 11690 dust I'm sat on.)

I shall carry the torch of EBG freeloadery since he's no longer around to chat Hearthstone with us, which is a shame really.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jan 29, 2016 21:24 
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I haven't played this in months now

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Feb 01, 2016 20:21 
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This months prizes

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Feb 02, 2016 20:18 
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BIG CHANGES incoming.

Like, really big. (In Hearthstone terms. Lol.)

http://eu.battle.net/hearthstone/en/blog/19995505/


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Feb 02, 2016 20:33 
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Well these sort of things had to come sooner or later ( I cant remember if it was you or EBG who suggested something similar) - so you can play with all your cards or can play in a limited area with just the cards from the last year


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Feb 07, 2016 10:26 
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Here's a splendid deck to have a play around with. It's turned up on Trump's channel being played by him, but is apparently a creation of Kolento and is being piloted by him at high rank legend.

The ANYFIN CAN HAPPEN card was widely derided at release and indeed it has taken a long time for someone to come up with a viable deck for it. (10 mana, summon 7 random murlocs that died this game.)

Everyone criticised it on the basis you'd have to chuck a load of crap murlocs into a deck, and then the randomness and late-game nature of the card would make it far too inconsistent.

The thing you'll notice about this deck is that there are only five murlocs in there, but they all have very strong synergy with each other and four of them have charge.

There's also loads of card draw and healing in there. The idea is to play as a control deck until you've had enough murlocs die and have an ANYFIN CAN HAPPEN in hand, or even better, both of them - and then finish off your opponent with an insane burst or two.

The second ANYFIN feeds off the first, so for example there's only one Old Murk-Eye in there as he's a legendary, but if he's summoned by the first ANYFIN, then the second one can summon two of him.

Don't worry about killing your opponent pre-ANYFIN play (although it can happen, I've won games with both ANYFINs in hand), just control, stay alive, and draw cards. Don't worry about murloc synergy during the game either, there's nothing wrong with playing the murlocs individually - the Warleader as a basic 3/3 onto an empty board is fine.

Also keep an eye on any other murlocs that are played, or pop out of a Shredder for example, as ANYFIN can summon ANY murloc that died during the game.

The end result can be stuff like this, this is a single ANYFIN play, 42 charging damage onto an empty board to OTK a Priest at 30 health..... (The two 12s and the three 6s have charge.)

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Hearthstone Screenshot 02-06-16 17.25.04.png


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Feb 07, 2016 10:36 
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Oh yes, and the deck itself. LOL.

Other notes, feel free to use the Doomsayers liberally and early, it basically denies your opponent their next turn to a greater or lesser degree.

There are several board clear options revolving around Wild Pyro, the most powerful being Pyro > Equality of course but there are other options in there with spells.

Try to work out nice Solemn Vigils as well, draw two cards for zero mana is very pleasant.

Also due to the limited number of murlocs in the deck it's usually possible to know what ANYFIN will give you, especially the first one, so a bit of memory and counting can be required to calculate if you'll generate enough damage to kill your opponent or not. Using the first one to 'prime' the second one is fine.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Feb 07, 2016 12:43 
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I've run into that deck (or a similar one) a few times - the first anyfin was fine - but if they have a second in hand your dead


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Feb 07, 2016 13:59 
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zaphod79 wrote:
Well these sort of things had to come sooner or later ( I cant remember if it was you or EBG who suggested something similar) - so you can play with all your cards or can play in a limited area with just the cards from the last year


Yeah I was going on about this just on the previous page of this thread (and earlier than that as well IIRC):

viewtopic.php?p=880985#p880985

Quote:
I can't help but think there's only so much they can do with Hearthstone now, the format itself is inherently limiting (30 cards, defined mana curve, one deck taken to a single game at a time), none of the complexities of something like MTG.

I do think it needs an extra game mode of some sort though, for those players who want to get involved in longer and more involved games without having to constantly wonder if the next game is going to be against some nonsensical aggro deck that beats anything else in the game if it gets its draw right.


There's a good Kripp video as well where he looks at the winners and losers, and his overall conclusion is that Hearthstone is going to be a much better game as a result of the changes, and I agree with him.

Note that he's particularly glad to see the back of Piloted Shredder, which is a card I singled out in this thread, although no one really seemed to agree with me :)

viewtopic.php?p=875654#p875654 -

Quote:
....there are some cards that are plain boring and need nerfing or sorting out, Piloted Shredder for example, completely fucks the four-drop design space. In anything but the most specialised deck, why wouldn't you just put a Shredder in there. It's like a four-drop version of Dr Boom, with similarly annoying RNG.




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 Post subject: Re: Hearthstone thread
PostPosted: Tue Feb 16, 2016 17:27 
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Here's something to have a play around with, not a new deck as such but Trump has been musing on what decks will be strong in the new STANDARD format and he reckons this could be one of them.

MALYGOS ROGUE

For starters it didn't lose many cards anyway, and those it did lose had credible replacements, i.e. swap out the Antique Healbots (which will be illegal in STANDARD), and replace with Earthen Ring Farseers.

Plus of course, new cards may be added in the next expansion which will be good in this deck.

Works very much like the old Miracle Rogue but the idea here is to get through your deck to a point where you can play Malygos and then do crazy face damage with a Sinister Strike and an Eviscerate or two.

Quite good fun to play, I did like me some Miracle Rogue back in the day, but the various nerfs (Gadgetzan, Leeroy) as well as 'passive nerfs' (sticky taunt minions such as Sludge Belcher) made it pretty much non-viable.

This works though, I've been going about 50/50 with it in Casual :)

Videos on Trump's channel have gone up in the last few days if you want to see him pilot the deck, although by his own admission he's still learning the ropes.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Feb 16, 2016 18:12 
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Hearthly wrote:
The ANYFIN CAN HAPPEN card was widely derided at release and indeed it has taken a long time for someone to come up with a viable deck for it. (10 mana, summon 7 random murlocs that died this game.)


I've been really enjoying playing this deck - its the first Paladin deck that really works for me


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Feb 16, 2016 22:41 
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zaphod79 wrote:
Hearthly wrote:
The ANYFIN CAN HAPPEN card was widely derided at release and indeed it has taken a long time for someone to come up with a viable deck for it. (10 mana, summon 7 random murlocs that died this game.)


I've been really enjoying playing this deck - its the first Paladin deck that really works for me


Aye it's a great deck to play, and I love the way you often need to be planning several turns ahead. Generally speaking I enjoy the more tactical decks, even though the FACE FACE FACE decks may be about as effective in many circumstances, the 'puzzle' element on each turn with the more complex decks is fab.

Quite possible to win without the ANYFINS as well, although I always feel a bit cheated if I win or they concede when I've got a massive ANYFIN ready to go :D

Checking back to the start of this thread I have now been playing Hearthstone for just over two years :o Behind WoW I'd say it's certainly my second most played game ever, and if anything it's about to get even more interesting once the new STANDARD game format comes into play. (Which means I'll sink even more hours into it.)


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Feb 18, 2016 15:06 
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Not feeling this weeks Tavern Brawl - a basic facehunter deck finished off an opponent quickly enough but no itch to replay it at all.

On the plus side instead of getting 40 dust from the pack I pulled a 'preparation' card which is one of the Rouge staple cards I was missing


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Feb 18, 2016 15:49 
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MALYGOS ROGUE BECKONS YOU - it's a sign!

I haven't tried the brawl yet, the ones where you have to make a deck usually annoy me.


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Feb 18, 2016 16:10 
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Hearthly wrote:
MALYGOS ROGUE BECKONS YOU - it's a sign!


I was missing too many cards in the past to do any decent Rogue deck - I may give one a try when AnyFIN starts to get boring

Hearthly wrote:
I haven't tried the brawl yet, the ones where you have to make a deck usually annoy me.


For this one you have Taunt , so any minions who dont are behind you and are protected from anything beyond magic attacks , however I just loaded up with charge minions and rushed my opponent - you cant really go wrong with it - the only things to worry about are Magic Armour (mage only and does mean you need at least some type of takedown spell) and that you dont overload your side with minions so you cant get more powerful ones out (should not be an issue if your just going for the quick kill) Hunter Secrets work well - especially if you consider that everything attacking will go for your face so explosive trap and misdirection are good) and against anything other than a Mage those single health point charge characters will hang around for a little while


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Feb 18, 2016 20:10 
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Ahhh yes, absolutely rolled over a Mage with a dirty Face Hunter deck.

Pack of cards get, all dust but an epic and a rare so not to be sniffed at.

Won't be playing this one again though!


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