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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 01, 2017 14:22 
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Sleepyhead

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Yeah, but that's exceedingly boring.

New fun decks!

To be honest, msot games I lose are because of the opponent either smashing through in the first few rounds (one guy got his 10/10 Yogg whatshisface out in turn 4! More common is hunter/beast decks), or I get on top and then they play the new Hero cards and go from getting battered to absolutely shoeing me.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 01, 2017 14:23 
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Or a shaman plays Doppelgangster into evolve, which usually wins a game.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 01, 2017 14:30 
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Curio what hero card did you get for the solo stuff - depending on what it is you may want to try and build a deck around it ?

I've been beaten recently by DK Mage / DK Priest / DK Shamen / DK Warlock and all look like fun decks to play

I have Druid / Rogue / Warrior - played an interesting Rogue one yesterday who once they became the Death Knight used Oracle to keep drawing cards / keep shadowstepping it back into their hand with the minion who makes your hero immune on your turn , so i run out of cards and start taking fatigue damage and although they are out of cards they are immune

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 01, 2017 15:11 
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I forgot I had one of those. I have the Shaman one. Might see what I can do with that...

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 01, 2017 15:27 
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Annoyingly I have none of the best evolving cards...

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 01, 2017 15:30 
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Curiosity wrote:
I forgot I had one of those. I have the Shaman one. Might see what I can do with that...


Shamen one looks good , the decks I've had problems with just fill out the board , use evolve to power theirs up / devolve to downgrade mine
The DK play evolves all of their minions (twice), then you can evolve one each turn with your hero power

Remember that when you evolve they automatically go back to 'normal' health so knocking the other side down and then evolving is a useful heal as well

If you have the cards I'd fill my deck with elementals (which all have good battlecries so you get those and then evolve them to bigger things) and some stuff that plays multiple minions at once

Example deck that throws a lot of jade stuff in if you have it : http://www.hearthpwn.com/decks/900392-d ... lve-shaman

The http://www.hearthpwn.com/cards/62893-rattling-rascal are great here because you play them - get the benefit and then evolve them before they die so the opponent does not get their bonus

I would not bother too much with Aya if you dont have her and you could swap one of the rattling cards for something else that either has a good battlecry or dupes cards (like https://hearthstone.gamepedia.com/Grim_Necromancer which gives you three minions on the board for 4 mana) - same for Patches - if you dont have him swap him out (and if so i'd probably skip the other pirate) - and then virtually everything else is common.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 01, 2017 15:31 
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Curiosity wrote:
Annoyingly I have none of the best evolving cards...


Have a look at the deck above , yes there are some 'good' cards to evolve , but to be fair it works with some very basic cards as well (like that Necromancer)

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 01, 2017 23:27 
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If you want to amuse yourself in the current Tavern Brawl try this deck.

It should have two Ultimate Infestations but I only have one and I'm not crafting it just for this brawl. (I put in a Mark of Nature instead.)

First turn OTKs are entirely possible if you draw Ultimate Infestation and card draw (in either order).

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Sep 02, 2017 13:06 
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Having a lot of fun with the Elemental Shaman with evolve and the legendary card.

Winning most, but just got absolutely destroyed by a Corpse Flower deck.

He played it turn 3, then revived it on turns 4,5,7,8 and 9. And still had six cards in hand.

Shame I didn't get my Devolve :(

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Sep 02, 2017 13:10 
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And then by an aggro Murloc deck that killed me on turn 5! Wow!

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 03, 2017 12:40 
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Hah!

Just lost to a Mage.

I had 30 health and 12 armour, 7 minions (incl Ysera and some massive taunts), a full hand, and direct damage spells.
They had 1 health and the "Don't kill me" secret. I activated it, and they put it back, and I activated it again.

They then played 6 apprentices, timewarp, the legendary who gives you fireballs, and killed me to bits via infinite free fireballs. I like how if I had 200 health the only danger of them not winning would have been the time limit.

That's a sneaky deck.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 03, 2017 15:32 
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Curiosity wrote:
Hah!

Just lost to a Mage.

I had 30 health and 12 armour, 7 minions (incl Ysera and some massive taunts), a full hand, and direct damage spells.
They had 1 health and the "Don't kill me" secret. I activated it, and they put it back, and I activated it again.

They then played 6 apprentices, timewarp, the legendary who gives you fireballs, and killed me to bits via infinite free fireballs. I like how if I had 200 health the only danger of them not winning would have been the time limit.

That's a sneaky deck.


That would be 'Exodia Mage', named after the chap who first came up with the evil creation, I believe it's been refined again for KFT.

It does well in slow and greedy metas, especially when the likes of Jade Druid and Control Priest are popular. (As it doesn't care about board state or enemy hero health.)

Also, you really should be learning the names of cards better by now, 'Legendary who gives you fireballs', for goodness sake :D :nerd:

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 03, 2017 19:16 
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I'd guess as Antonidas, but it looks even sillier if you get the guess wrong.

I tend to know the names of cards if I have played with them.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 03, 2017 22:03 
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Curiosity wrote:
I'd guess as Antonidas, but it looks even sillier if you get the guess wrong.

I tend to know the names of cards if I have played with them.


It amuses me how different people describe the cards they don't know the names for, one of the chaps at work goes with the sound sample that gets played when they're plopped onto the table.

So 'Let me change your mind' is Cabal Shadow Priest, and so on :D

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 03, 2017 23:09 
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Ah, my PC doesn't have any speakers, so I have been blissfully unaware of any noises for years now.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Sep 04, 2017 7:43 
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Curiosity wrote:
Ah, my PC doesn't have any speakers, so I have been blissfully unaware of any noises for years now.


:blown:

Hearthstone has fantastic sound. You're missing out.

I quite like Doomsayers. When you play one he screams 'The end is coming!', then if he successfully blows up and destroys the board he gasps, 'I knew it!'.

https://hearthstone.gamepedia.com/Doomsayer

Quote:
Lore:

World of Warcraft

In World of Warcraft, Doomsayers were NPCs who stood in Stormwind and Orgrimmar as part of the pre-Cataclysm Elemental Unrest event. The Doomsayers would, as their name suggests, spread rumour and panic about the incoming cataclysm.

The Doomsayers returned to Azeroth with Legion, as part of the expansion's launch event, heralding the coming Legion Invasion. Although there are no blood elf Doomsayers, the appearance of the NPCs seems to have been inspired by their Hearthstone counterparts, wearing the same outfit depicted in this card's art. These Doomsayers stand around the major cities of Azeroth handing out pamphlets announcing the impending invasion of the Burning Legion, variously offering advice on how to survive it ("LIMITED SUPPLY: HIGH-QUALITY DEMON DISGUISES"), escape it ("FOR SALE: EZ-123 BUNKER BUILDER"), surrender to it ("EMBRACE THE LEGION"), or even defy the Legion - by killing yourself before they arrive. When spoken to, the Doomsayers say "The end is coming! Would you like a pamphlet?". Each time a new Doomsayer appears they /yell one of a number of possible messages to the zone, one of which is "The end is coming! Again!".

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 05, 2017 19:24 
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Woooaaaaaaaahhhhhhhhhhhhh.

https://us.battle.net/hearthstone/en/bl ... 1-9-5-2017

Quote:
Innervate

Now reads: Gain 1 Mana Crystal this turn only. (Down from 2)

Fiery War Axe

Now costs 3 mana. (Up from 2)

Hex

Now costs 4 mana. (Up from 3)

Murloc Warleader

Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)

Spreading Plague

Now costs 6 mana. (Up from 5)


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 05, 2017 19:26 
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They all seem reasonable, to be honest. Will break some decks beyond repair, I'm sure, but c'est la vie.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 05, 2017 20:07 
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That does seem incredibly fast considering how long they normally take to reballance after a new set of cards - and innervate basically becomes a coin

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 06, 2017 8:59 
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Druid is fucking ridiculous at the moment though, a lot of the deck guides you see, in the comments will be exchanges such as 'How do you win against Jade Druid with this deck' and the replies will be to the effect of, 'You don't, just concede'.

The nerf to Innervate basically kills the card, it'll be interesting to see if it reigns in the worst excesses of Druid though.

Fiery Win Axe probably needed a tweak although it's a shame to see such an iconic Warrior card get a hit with the nerf bat.

Not sure I really understand the reasoning on Hex - is it really such a problem anyway?

Spreading Plague is a bullshit card so good to see that get hit too.

Murloc Warleader will still be viable I think, but it'll tone down the worst excesses of snowballing Murloc starts.

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 06, 2017 9:37 
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The minion that kills 1 mana cards is a good counter to Druid, though obviously not enough. Stops some of the madness though. Was thrashing one yesterday who was looking weak with only two cards until he played that 7/7 'refresh your crystals' one, then drew 3 cards, played Fandral and innervated until he played three more golems (and shuffled more into his deck).

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 06, 2017 9:49 
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Hearthly wrote:
Druid is fucking ridiculous at the moment though, a lot of the deck guides you see, in the comments will be exchanges such as 'How do you win against Jade Druid with this deck' and the replies will be to the effect of, 'You don't, just concede'.


Druid was already a really strong deck and got a lot of powerful cards in the last update , some of the other DK are good but Druid is one of the better ones (Jade Druid was already one of the 'top' decks - why give it more power?)

Hearthly wrote:
The nerf to Innervate basically kills the card, it'll be interesting to see if it reigns in the worst excesses of Druid though.


I don't think it will , I have two druid decks I'm switching between and the Innervate card is only really of use in 3 scenarios for me :

1) Playing Ultimate infestation and getting close to 10 cards so use it to play a card
2) Getting either the Death Knight or the Lich king on the board 'early' (can be devastating with double innervates so death knight on my turn 3 with coin / innervate (x2) )
3) Getting that extra point to play Fandral first and then either Death Knight or Ancient of war in the same turn

Hearthly wrote:
Fiery Win Axe probably needed a tweak although it's a shame to see such an iconic Warrior card get a hit with the nerf bat.


It also slows down pirate warrior and the other 'quick' warrior decks who would often drop this , buff it and get quick damage

Hearthly wrote:
Not sure I really understand the reasoning on Hex - is it really such a problem anyway?


I assume its to try and level it with the other 'transform cards' like the mages sheep one

Hearthly wrote:
Spreading Plague is a bullshit card so good to see that get hit too.


I use it all the time and will keep using it at 6 , its basically the druids best defense card , and totally stops zoo , pushing it one further away may make things a little more touch and go but 'meh'

Hearthly wrote:
Murloc Warleader will still be viable I think, but it'll tone down the worst excesses of snowballing Murloc starts.


This is one i'm not sure of , yes there are a lot more murloc's around now with the last few expansion packs but other than the Shamen quest , or Murloc Paladin I dont really run into many decks using them.

If you have a Murloc deck , you obviously have 2 of those in there but I'm not sure , most have 1 health point and the +1 typically just protects them from Mage , most other decks have a 2 point 'damage all' card which would still take them out.

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 06, 2017 9:53 
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Curiosity wrote:
The minion that kills 1 mana cards is a good counter to Druid, though obviously not enough.


Your problem is your relaying on drawing that one card - and its often a 'wasted' card against anything but Druid (although it works perfectly if they have played the 'swap your whole deck to be discover a card' )

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 06, 2017 10:41 
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Spreading plague + that asshole that adds 2/2 to all taunt minions is the bane of my life.

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 06, 2017 10:49 
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Curiosity wrote:
Spreading plague + that asshole that adds 2/2 to all taunt minions is the bane of my life.


Druid also has a few +1/1 to all minion cards that I like to throw out with it as well - and I dont have it but there is a spider legendary card that just plays all your taunts again as its death rattle

One of my decks also has savage roar which gives all your minions +2 attack for that turn

So you play a handfull of minions , I play spreading plague + Strongshell scavenger + mark of the lotus gives me a board full of 4/8's and next turn i play Savage roar and they are all 6/8's :-)

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 06, 2017 19:17 
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Here's one of the very fellas, in fact.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 08, 2017 11:37 
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Maaaaaan, I thought I was really clever. A Druid played the 'turn your crystals into treants' card and filled the board. I responded by devolving them into 1 mana minions.

Despite having a hand full of decent cards he still bloody won easily. Next couple of turns he added +4/+4 to all the shitty minions via innervates, two marks of the lotus and two rage of the panthers. just tore through all my taunts and minions.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Sep 08, 2017 20:03 
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Yea man droods r fuckin wack.

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Sep 09, 2017 16:27 
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Fuck Druids, with Mr Kibler.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 10, 2017 20:55 
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Boo Anomalus!

Enemy down to 1 health, has both immune secrets spent, plays the mage frost knight card, kills the Anomalus on the board and the explosion damage gets lifesteal, heals back to 30.

Lifesteal on deathrattle explosions is absolute bullshit.

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