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 Post subject: Re: Hearthstone thread
PostPosted: Mon Sep 22, 2014 18:27 
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LAST CHANCE to play Leeroy at 4 mana today! TBH I don't think his nerf is off-the-scale horrible and having been dicking about with my Miracle Rogue in casual quite a lot over the weekend, I might actually keep him in the deck. The 1600 dust refund is tempting but TBH I'm hard-pushed to think of a legendary I'd craft in his place. An Alex is very tempting but what deck would I use her in?

ALSO LAST CHANCE to play a 2 mana Starving Buzzard before Blizzard NUKE THE CARD FROM ORBIT AND SCATTER ITS ASHES TO THE INFINITE CORNERS OF THE UNIVERSE. 2 to 5 mana, it's not a nerf, it's carnage. The card dies today.


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Sep 22, 2014 20:00 
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Hearthly wrote:
ALSO LAST CHANCE to play a 2 mana Starving Buzzard before Blizzard NUKE THE CARD FROM ORBIT AND SCATTER ITS ASHES TO THE INFINITE CORNERS OF THE UNIVERSE. 2 to 5 mana, it's not a nerf, it's carnage. The card dies today.


Pity I cant dust them , I've been doing well with my hunter - mid rank 14 and it tends to be ice mages or warriors that beat me at this point

Card draw will be interesting for a hunter now , accolite of pain may be do-able I suppose


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 23, 2014 9:00 
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Game was down for scheduled maintenance last night and is now live again with the changes.

Leeroy still looks sort of usable, but that Buzzard, yowsers.

I had a last hurrah with my hunter last night, I can see where Blizz are coming from, Turn 5 Buzzard > UTH is very powerful, especially against classes that can have lots of minions out by then. Plus there's a good chance you'll have and/or get a Hunter's Mark with the draw.

I'm curious to see what happens with Hunter now, obviously the Buzzards are coming out of my deck, although UTH may actually be a keeper (perhaps go down to one), got to think about card draw though! (Cult Master > UTH would still work but the beast synergy will be gone.)


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 23, 2014 9:13 
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Hearthly wrote:
I'm curious to see what happens with Hunter now, obviously the Buzzards are coming out of my deck, although UTH may actually be a keeper (perhaps go down to one), got to think about card draw though! (Cult Master > UTH would still work but the beast synergy will be gone.)


You still might end up playing them assuming you draw them from Webslingers and I'd welcome one of those over say the captains parrot (since i don't have any pirates in my deck)

Its strange how many of the recent Nerfs are around hunter (UTH , Bow , Buzzard) but I dont remember seeing anything to nerf the Miracle Rogue ? (yes some cards from Hearthstone but thats not the same)


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 23, 2014 9:21 
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zaphod79 wrote:
Its strange how many of the recent Nerfs are around hunter (UTH , Bow , Buzzard) but I dont remember seeing anything to nerf the Miracle Rogue ? (yes some cards from Hearthstone but thats not the same)


Miracle Rogue is pretty much nowhere on the ladder at the moment though, the Naxx cards put paid to any chances of it being consistently competitive. (Which was partly their intention.)

I still play my Miracle Rogue but only in casual for shits and giggles, (and even then I'd say my winrate isn't much better than 50/50), I wouldn't take it out into Ranked, certainly not at Ranks 15-10 which is generally where I'm playing at.

Add in the Leeroy nerf, now even more so!


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 23, 2014 10:04 
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I have to say, it is pretty bloody tempting....

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 24, 2014 20:22 
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The wifi in this hotel is shit, unless it's late at night, the middle of the night, during the day, or early in the morning. (So I guess what I mean is from around 6pm to 10pm it's wanky.)

Can only assume it's a very contended connection.

I've managed to get my daily quests done but that's about it. Not going to fuck around with my decks or anything until I'm back at home, and still not decided whether or not to dust Leeroy (although I'm leaning towards not).

Also, Liverpool is alright (less of a shithole than I remember, they seem to have spruced it up a bit, same as they did with Manchester), and Chester Zoo was good.


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 24, 2014 21:55 
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Sleepyhead

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Had to win 5 matches as a Warlock for quests. Threw together a Zoolock and won five on the bounce. Bumped me to level 14. Only one of the matches was even close. It did amuse me that a Priest stole my Doomguard, used it against me, and it discarded a Soulfire he had also stolen, and a Ragnaros. Haha!

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Sep 27, 2014 10:28 
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Dusted Leeroy, the 1600 dust is too tempting and that 5 mana cost looks too high considering it'll make him that much harder to use as a finisher.

I only have him in my Miracle Rogue deck anyway, and I only play that in Casual for a laugh, so I've simply replaced him with an Arcane Golem which is cheaper than Leeroy (pre or post nerf) at just 3 mana, and in a bind can be used without being a finisher, as he doesn't summon the whelps.

It's looking good for my 1000 gold tomorrow, after another 10 packs (and the dust they'll represent) I should be pushing up to 3600 dust, maybe an Alex and a Sylvanas? I really do want to have a crack with Control Warrior at some point. (Which admittedly does look quite a lot like 'Legendary Warrior' there are so many of the fuckers in there.)


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Sep 27, 2014 11:21 
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Since the Starving Buzzard 'nerf' (and by 'nerf' I mean Blizzard took the world's biggest shit on the card and then blew up the shit with a stick of dynamite, and then gave the whole sorry mess to Jimmy Savile to pleasure himself with), Hunter has had to shuffle things around a bit.

Here's an evolution of the BEASTY TACTICS deck, note that UTH and Buzzard are completely gone.

I have totally net-decked this but like with the BEASTY TACTICS deck, I'll be iterating it as I go on.

It's pretty brutal though, and has a habit of wrapping things up by Turns 6-8.

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Sep 27, 2014 17:46 
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Turn 5 win against a Druid in Ranked, which is about as quick as it gets..... This tipped me over into Rank 11.

Really brutal deck, I'd hate to face it myself in all honesty.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 28, 2014 13:10 
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Sleepyhead

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I was gonna try that deck, but it has too many cards I haven't got (in terms of not able to craft, since I haven't paid for Naxx).

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 28, 2014 13:18 
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Curiosity wrote:
I was gonna try that deck, but it has too many cards I haven't got (in terms of not able to craft, since I haven't paid for Naxx).


Egads! Which wings are you missing?

There are some very solid cards in there. Loatheb for example is a lovely fit for nearly any deck, he's a solid body anyway, and the Battlecry is excellent against casters.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 28, 2014 14:15 
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I finally have internet again on the home PC, but have a zillion other things to do. Will try to knock off at least 3 backlogged quests today for a fresher start tomorrow.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 28, 2014 14:30 
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Hearthly wrote:
There are some very solid cards in there. Loatheb for example is a lovely fit for nearly any deck, he's a solid body anyway, and the Battlecry is excellent against casters.


The spinners are also great for hunters - they are beasts so work with all the other beasty stuff and then give you random extras (i had in the past pulled a king Krush from one before I had my own)

My current hunter deck - i'm at level 14 and did get all the stars filled but did not win the next one to get to 13

Attachment:
Screen Shot 2014-09-28 at 14.29.09.png

Attachment:
Screen Shot 2014-09-28 at 14.29.25.png


I still have UTH on mine as it works well with a hyena to buff them up and with the knife juggler for random extra hits - but i could swap them plus the wolfs for something else

I do also like the mis-direction trap there are a few times when the other player buffs up one character to do a killing blow on me and then i re-direct them elsewhere (its great fun if the re-direct is actually to a killing blow on them)


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 28, 2014 15:15 
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Hearthly wrote:
Curiosity wrote:
I was gonna try that deck, but it has too many cards I haven't got (in terms of not able to craft, since I haven't paid for Naxx).


Egads! Which wings are you missing?

There are some very solid cards in there. Loatheb for example is a lovely fit for nearly any deck, he's a solid body anyway, and the Battlecry is excellent against casters.


I have the first two wings; missing the last three.

Means I can't have the Mad Scientists or Undertakers.

I have decided to stop playing Arena for a bit and instead going to play Ranked and complete quests until I have 700 for the next wing, and then repeat.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 28, 2014 18:44 
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Back by absolutely no demand whatsoever. Popular or otherwise.



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 Post subject: Re: Hearthstone thread
PostPosted: Mon Sep 29, 2014 14:51 
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Chinese 'real life' hearthstone game

http://www.gamesinasia.com/chinas-made- ... ard-hasnt/


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 30, 2014 21:32 
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Hmmmm.

If I silence a minion that has received a Blessing of Kings, I think it should remove the +4/+4 regardless of starting health. I can just about accept, albeit grudgingly, and IMO wrongly) that they can't reduce a minion to 0 and kill it via silence, but you should be able to reduce it back to what it was at.

Case in point:

Kodo injured down to 1 health. BoK boosts it back to 5 health, silence it and it stays on 5 health (I had assumed the Earth Shock would remove the boost and then kill it).

That's a crappy mechanic IMO.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 30, 2014 22:30 
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Similarly with anything buffed by Stormwind Champion - if a buffed minion gets hit to 1 health, and then the champ dies, it stays at 1 health alive.

The better way to think of it is that the buff temporarily raises the max health higher while applying a heal and retains a minimum health of 1 when buffs are removed.

It's the only real way to do it, otherwise you'd be silencing things to death and silence isn't supposed to work like that.

I've seen people complain at the interaction between Crazed Alchemist and passive buffs and that one still confuses me.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 30, 2014 22:43 
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ElephantBanjoGnome wrote:
Similarly with anything buffed by Stormwind Champion - if a buffed minion gets hit to 1 health, and then the champ dies, it stays at 1 health alive.

The better way to think of it is that the buff temporarily raises the max health higher while applying a heal and retains a minimum health of 1 when buffs are removed.

It's the only real way to do it, otherwise you'd be silencing things to death and silence isn't supposed to work like that.

I've seen people complain at the interaction between Crazed Alchemist and passive buffs and that one still confuses me.


It is all logical although quite confusing until you've mapped it all out in your head. Certainly I learned the hard way not to silence Injured Blademasters.....

http://www.hearthpwn.com/forums/hearths ... hstone-101

Mind you though no one should listen to EBG about anything because he's a horrible wanker and I hate him. This has nothing to do with the latest whomping he delivered to me in one of our occasional jousts this evening, and is an entirely objective stance.

Quote:
Silence – Remove all text and non-aura buffs from the target. This removes all effects/abilities indicated by the text. Silencing a silenced minion has no effect (it does not remove the silence from the silenced minion). The interaction of silence and buffs can be complex. Below is a post from Blizzard on the topic with examples:

Health in Hearthstone works much like it works in World of Warcraft. Imagine a Priest running through Warsong Gulch with 1 Health remaining, only protected by the power of his Power Word: Fortitude. If a Shaman purges away the PW: Fortitude, the Priest’s maximum Health decreases, but his current Health isn’t affected. He lives to carry the flag another day. This is also true in Hearthstone. Silence removes buffs but doesn’t affect current Health, unless the new max Health is lower than the current Health.
Silence effects are technically not heals but can remove instances of damage. Let’s look at some in-game examples:
A 3/3 minion is buffed by Blessing of Kings (making it a 7/7). 5 damage is dealt to the minion. The minion goes from a 7/7 to 7/2. Silence is cast on it. The minion becomes a 3/2. Four of the instances of damage were removed along with the Blessing of Kings, and 1 instance of damage carried over to the minion. If the silence was cast first, the minion would have become 3/3, and then died to the 5 damage done to it.
A 3/3 minion is buffed by Blessing of Kings, making it a 7/7. 1 damage is dealt to the minion, making it a 7/6. Silence is then cast on it. The minion goes from a 7/6 to a 3/3 with no damage on it. The one instance of damage was removed along with the Blessing of Kings.
This 3/3 minion we are picking on is buffed by a +1/+1 non-Aura effect (like Shattered Sun Cleric), turning it into a 4/4. 2 damage is dealt to the minion, becoming a 4/2. Silence is then cast on it. The minion becomes a 3/2 with 1 damage on it. One instance of damage was removed along with the +1/+1 buff, and one remains on the minion.
Aura effects do not remove instances of damage when they are removed, because Aura effects will still persist through Silence unless the origin of the Aura buff is Silenced.
The enemy Stormwind Champion is buffing his Murloc Raider, making the Raider a 3/2. Silence the Murloc Raider (ahh why would ever do that??). The Murloc Raider is still a 3/2 – the Aura is coming from the Champion, and Silencing the Raider won’t accomplish much. After the terrible misplay, the player does 1 damage to the Murloc Raider, bringing him to a 3/1. Then, the Stormwind Champion dies, eliminating the +1/+1 buff on the Murloc. That instance of damage is not removed with the Aura and remains on the Murloc, who goes back to being a 2/1 (with one damage on him) and dies.


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Sep 30, 2014 22:55 
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Sleepyhead

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ElephantBanjoGnome wrote:
Similarly with anything buffed by Stormwind Champion - if a buffed minion gets hit to 1 health, and then the champ dies, it stays at 1 health alive.

The better way to think of it is that the buff temporarily raises the max health higher while applying a heal and retains a minimum health of 1 when buffs are removed.

It's the only real way to do it, otherwise you'd be silencing things to death and silence isn't supposed to work like that.

I've seen people complain at the interaction between Crazed Alchemist and passive buffs and that one still confuses me.


Your first line - I have seen the same thing happen multiple times, but Blizzard in that post say killing the champion will kill the minion that was buffed. Even Blizzard don't understand their silly system!

I agree that you shouldn't be able to silence people to death (well, I'd rather you could, but that's a different kettle of fish; I understand why you can't), but I think the buffs shouldn't also be heals, and that wounds should persevere. I understand that Blizzard have not implemented it that way, but that's due to it being a hangover from WoW. I think had Hearthstone been created without any reference to the existing game of a different genre, they would have implemented the buffs differently.

In my example, I think an Earth Shock (Silence, then 1 damage) should kill an injured minion that was buffed from 1 health by something like BoK). The blessing is what is giving him 4 extra health points. Remove the blessing, remove the health.

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Oct 01, 2014 10:06 
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Hearthly wrote:
Mind you though no one should listen to EBG about anything because he's a horrible wanker and I hate him.

That's ok, many agree with you ;)

Honestly though, it's quite unlucky that you haven't beaten me lately. That RNG yo.

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Oct 01, 2014 22:02 
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Ah, it's always rather nice when you beat a player in arena with legendary card backs :)

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Oct 03, 2014 20:50 
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5/0 in Arena with a really solid Paladin deck.

Then went 5/3, up against absolute bullshit where in two losses the opponent comes back from 1-2 health with top decks to win, with the exact cards needed to *just* prevent lethal. Fuck you, fucking game, you cheating twat.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Oct 03, 2014 20:52 
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ElephantBanjoGnome wrote:
5/0 in Arena with a really solid Paladin deck.

Then went 5/3, up against absolute bullshit where in two loses the opponent comes back from 1-2 health with top decks to win, with the exact cards needed to *just* prevent lethal. Fuck you, fucking game, you cheating twat.


Arena in 'REALLY FUCKING ANNOYING' shocker.

It's a bullshit game mode, just ditch it.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Oct 03, 2014 21:19 
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It obviously didn't like the fact I was winning, and decided to alter the curve from 'challenging' to 'fucking bullshit'.

I had a fellow paladin down to 2, with plenty on the board to kill him. He then drops a fucking Tyrion. Why do I never draft a fucking Tyrion?

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Oct 03, 2014 21:40 
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ElephantBanjoGnome wrote:
It obviously didn't like the fact I was winning, and decided to alter the curve from 'challenging' to 'fucking bullshit'.

I had a fellow paladin down to 2, with plenty on the board to kill him. He then drops a fucking Tyrion. Why do I never draft a fucking Tyrion?


This is why I refuse to play Arena, I can understand the arguments as to why it's adaptive and how it makes the mode kinder and more accessible for a broader range of players, but if I've got a shit deck and/or I'm playing shit I'd rather the run just bust me out instead of taking pity on me with a couple of compensation wins against a blind quadriplegic in Bulgaria.

Similarly speaking if I've brought my A game to the table and/or I've just happened to draft a fucking kick-ass deck, I'd like to see that out to a fair and random conclusion too, instead of suddenly finding myself pitched against fucking Hearthstone Jesus and his God-Summoned Deck Of Plenty.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Oct 03, 2014 21:55 
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Yes, more Arena here. Just lost a game to a mage with ARCHMAGE FUCKING ANTONIDAS.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Oct 03, 2014 23:03 
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I've had arena matches against people with 4-5 legendaries. Sometimes it happens. I had a deck with three once, but two were the worst ones that you would draft below a passable regular card and the other only got drawn once.

It happens.

I still like it, for all its flaws, not least because I get to use cards that are behind the paywall.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Oct 03, 2014 23:43 
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Somehow I played four arenas today.

1/3, 3/3, 5/3, 5/3

Meh.

Total winnings were 4 packs, 210 gold, 30 dust, a Golden Common, and a Rare (as individual card rewards).

Meh.

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Oct 03, 2014 23:53 
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Curiosity wrote:
I still like it, for all its flaws, not least because I get to use cards that are behind the paywall.


THERE IS NO PAYWALL.

100% of the game is available to 100% of players, from the stingiest bastards on the planet (hello EBG!) to millionaires, not one single solitary aspect of the game is locked off to anyone.


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Oct 04, 2014 8:23 
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Did I like the pack I just opened.....

Image

yes, yes I did :D

Bloodmage is one of the cards I have been after but isn't at the top of the list, will keep him for now but nice to know he can always be dusted for any other legendary.

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Oct 04, 2014 9:24 
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Congrats!

He's one of those cards that's good enough to hang onto IMO, and it's amazing how useful that +1 spell damage can be in certain situations. (In my pally deck for example, boosting a Consecration up to 3 damage or a Hammer of Wrath to 4 can be surprisingly more effective than the standard versions.) Plus of course he replaces himself upon death, or he may even tease out a silence from your opponent which is arguably overkill on their part.


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Oct 04, 2014 15:10 
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2/3 Arena. Really good Warlock deck, that immediately hit utter fucking insanity and I couldn't get a foothold in anything. Total bullshit.

Avg. cost per pack is now > 70g. If it gets too high I'll abandon Arena as insufficient value ;)

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Oct 04, 2014 15:50 
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Hearthly wrote:
Curiosity wrote:
I still like it, for all its flaws, not least because I get to use cards that are behind the paywall.


THERE IS NO PAYWALL.

100% of the game is available to 100% of players, from the stingiest bastards on the planet (hello EBG!) to millionaires, not one single solitary aspect of the game is locked off to anyone.


:DD I only said that to troll you :DD

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Oct 04, 2014 15:57 
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ugvm'er at heart...

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My arena stats:

Attachment:
Screen Shot 2014-10-04 at 15.52.40.jpg


Numbers are slightly out as it doesn't count my games on the ipad, so if I do a few games on that in a middle of a run it thinks my end result is lower than it actually is. i.e my highest result is actually 8/3, but it was recorded as a 7/3 as I won one of the games on the ipad...

With a 3.2 win rate, it still makes sense to play arena rather than buy cards, and I really enjoy the mode so double win :)


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Oct 04, 2014 16:52 
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Curiosity wrote:
:DD I only said that to troll you :DD


Gah! Your trolling was successful, bastard-face. :D


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Oct 04, 2014 20:33 
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Trooper wrote:
My arena stats:

It reckons my win rate is about 60%, although I know the bot has missed a lot as I've either had it off, or didn't update it when they put the Naxx boards into rotation (which made the bot think you were playing the campaign mode).

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 12:33 
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That 'resurrect your dead minions' legendary is a bit of a fucker, isn't he?

Unless you have a Hex/Polymorph/Assassinate then if he gets behind a couple of taunts you're boned.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 12:40 
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Ugh. Everyone has every legendary at the moment. If a game gets to the 10th round and I've not seen at least 3 it is rare.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 14:15 
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Yes I was thinking that. I've suffered a few losses because I couldn't deal with fucking Ragnaros, Ysera, Gromash, and Sylvannas in a single game.

I wouldn't mind so much but I haven't unpacked a legendary in forever.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 14:26 
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Thats why I play arena these days, it's both more random and more fair at the same time :) Makes for a much more interesting game rather than dealing with the same old decks stuffed full of legendaries.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 14:40 
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Oh come on I think it's a bit rich to be moaning about legendary heavy decks when we've all been playing the game for months, unless Curio is trolling me again :hat:

Even if you're not prepared to spend any money it's pretty easy to put together 500 gold per week which is 20 packs per month which on average is one legendary per month, and if you get a crap one you can always dust it for a quarter of the cost of one you want. (Plus all dupes and/or Arena rewards add dust too.)

On top of that I don't think the meta is that legendary heavy at the moment either, (certainly between Ranks 20-10 which is where I tend to sit), a lot of the old-school legendaries such as Ysera are just too damn slow for the meta. (I crafted myself a Black Knight the other week for my hunter deck, but I'm still sat on nearly 2000 dust with not much idea what to craft with it, but I certainly wouldn't want a fucking Ysera.)

Sylvannas I find to be of the easier legendaries to play around. I don't like seeing her pop up, but Shammies comboing her with reincarnate is the scariest thing about her IMO.

Also, it seems to me that a lot of the legendaries being played are out of Naxx, which are available to everyone for free (as EBG demonstrated).

Now that's not to say that there aren't decks out there absolutely stuffed to the gills with legendaries, of course there are, but I don't think they're (a) Prevalent or (b) Game-breaking in any way.

Any deck running with a clutch of big legendaries is inevitably sacrificing early game, exploit that with a quick deck and run the fuckers down! You need a quick deck for the current meta anyway.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 14:49 
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I'm currently 5-0 in constructed with a Paladin Divine Shield based deck. Not sure how it will fair at the upper ranks, but seems solid at the moment, and isn't a favoured meta deck so people don't expect it. I got my blood knight to 15/15 a couple of games ago as no-one clears out the shields :)
I should really craft another blood knight (I only have one) and the Paladin legendary if I want it to be competitive at higher ranks I expect.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 14:55 
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Trooper wrote:
I'm currently 5-0 in constructed with a Paladin Divine Shield based deck. Not sure how it will fair at the upper ranks, but seems solid at the moment, and isn't a favoured meta deck so people don't expect it. I got my blood knight to 15/15 a couple of games ago as no-one clears out the shields :)
I should really craft another blood knight (I only have one) and the Paladin legendary if I want it to be competitive at higher ranks I expect.


Ooohhh let's have a look at the deck :) I like playing pally.

The pally legendary is mega-awesome but he's very vulnerable to a hex/poly, and a silence leaves him looking a bit daft too. It's also particularly annoying when he gets killed and then the Ashbringer gets Oozed.

I always run him in whatever pally deck I'm mucking about with though.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 15:09 
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It's not as simple as playing around one legendary. It's when they're thunking down one after another, and all of the ones I've listed aren't Naxx ones. And yes, this applies even at the high ranks, but that might be because it's still early in the month and the lower rank players are grinding back up, so the perception of rank 20-10 is skewed because the people playing clearly aren't middlingly crap as they should be.

In other news, my 'good in theory bad in practice' Warlock deck couldn't get two wins for the quest after maybe 6 attempts, so I junked it for a generic zoo and now I'm something like 4/0. Fucking zoo.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 16:56 
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Hearthly wrote:
Trooper wrote:
I'm currently 5-0 in constructed with a Paladin Divine Shield based deck. Not sure how it will fair at the upper ranks, but seems solid at the moment, and isn't a favoured meta deck so people don't expect it. I got my blood knight to 15/15 a couple of games ago as no-one clears out the shields :)
I should really craft another blood knight (I only have one) and the Paladin legendary if I want it to be competitive at higher ranks I expect.


Ooohhh let's have a look at the deck :) I like playing pally.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 17:19 
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Cheers :) Might have a tickle with myself!

I think I've already got two Blood Knights and if I haven't it's no problem to craft another.

Do you find you're needing the heals from the GoKs? I'd be inclined to swap them out for Raggie and Tirion.

Then again with the Argent Commanders, aren't they hard to get any synergy with the Blood Knights? What with them having charge and so little health, they need their shield not to just die against whatever they're charged into.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 05, 2014 17:27 
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The GoKs and Argent's are mainly used with BoK and Blessed Champion as finishers. But you're right, those two and the BoKs are candidates for swapping out for other big minions.

The Blood knights use the argent squires, HoP, Scarlets and Argent Protectors to get buffed.


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