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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 19:46 
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zaphod79 wrote:
Curiosity wrote:
Cheers for that.

Can I not craft Kindly Grandmother?


I think it was one of the special cards from the 'one night in' set of adventures - if so no you need to buy the wing that it came in


Well, that's a pain.

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Apr 20, 2017 19:04 
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This weeks tavern brawl is basically pick a class and play with the quest and a pre-made deck for that class - useful if you want to try them out (and saves you having to craft something to then work out its crap)

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 14:06 
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Dinomancy is a bit of a mean card.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 14:15 
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Playing Druid in Tavern Brawl for fun (and my missions are to play Druid class cards and large minions). Opposing Warrior has one big minions. I have mine full of massive ones after completing my quest. He plays Brawl, and as always, his one survives and my entire army dies.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 16:17 
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Curiosity wrote:
Playing Druid in Tavern Brawl for fun (and my missions are to play Druid class cards and large minions). Opposing Warrior has one big minions. I have mine full of massive ones after completing my quest. He plays Brawl, and as always, his one survives and my entire army dies.


I often wonder if Brawl slightly favors whoever plays it - my typical play turn 7 when doing the warrior quest was dirty rat and brawl - and I'm sure i ended up with the rat left more often than one of theirs

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 18:16 
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Random numbers do strange things sometimes, we remember the random events that stand out rather than the random events than fall within expected boundaries.

In other Hearthstone news - Freeze Mage is looking pretty good again, which makes me happy.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 24, 2017 0:01 
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That Hunter deck you linked to above has been pretty fun. Just killed a Priest on Turn 4 (1. Alley Cat - 2. Hyena - 3. Adapt hyena to get windfury; kill the cats - 4. Death).

The only tricksy decks have been the quest ones. The Raptor one was a bad spot for mel as they could play the card on Turn 5, and after that it's a neverending stream of damn near free 3/2 cards. I might have stood a chance with an exploding trap or something, but unless you can kill them in a turn or two it's over. Fun mechanic though, as you do get the sense of overwhelming panic as you get swarmed. A fun round even though I lost.

So many cards I haven't seen before that can turn something on me. Meteor? WTF?

Fun times though.

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Apr 29, 2017 19:32 
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The game is definitely a lot more fun in the new expansion, for several reasons.

1) The older expansions that have rotated out of Standard, goodbye to any and all fucking Reno decks, for example.

2) The specific cards that have been moved out of Standard, Azure Drake/Raggy/Syl/etc - it's easy to forget just how ubiquitous they were and absolutely the 'best in slot' for so many decks, having them removed from the options list entirely has really opened up deck design. (And it's not like you can't still play those cards if you want to, just move over to Wild.)

3) The Un Goro expansion itself is very good (once you get past the incredibly cynical legendary situation), and whilst the meta is still settling down of course, the overall situation seems to be a lot more 'up in the air' as to where the various classes and decks will end up in terms of effectiveness.

So yes, definitely enjoying it so far.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 02, 2017 18:44 
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3 free packs as they have passed the 70 million players mark

http://uk.ign.com/articles/2017/05/01/h ... on-players

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 Post subject: Re: Hearthstone thread
PostPosted: Mon May 08, 2017 19:43 
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Having a lot of fun with this iteration of Miracle Rogue. No Leeroy/Cold Blood burst so doesn't have the super-finisher potential but all sorts of cheeky shenanigans going on with the Corpse Flower thingy, Shaku, and all the draw cards feeding into flower activation and Gadgetzan trickery - which all end up with the cheap or free Arcane Giants.

Had to craft two legendaries, two epics and a rare for this one! Only have 2700 dust left but do have two shit golden legendaries I can dust if required. (And 5100 gold for packs but I'm already saving up for the next expansion :))

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 Post subject: Re: Hearthstone thread
PostPosted: Mon May 08, 2017 21:16 
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What was that Tavern Brawl that cost a billion pounds all about?

bah.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon May 08, 2017 23:36 
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Playing Arena for a laugh. One guy just kept on playing the 'On a Stegodon' card. So infuriating!

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 0:50 
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Was absolutely destroying a Shaman. Had entire board control, and health was 30 vs 5.

Sadly he had some insane cards. Evolve, devole and worst of all, to start the rot - volcano.

I ended up totally dead in a few more turns.

Those all seem MASSIVELY underpriced in terms of mana.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 9:25 
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Volcano is one of those 'play around' cards I think, very much like a Mage's Flamestrike.

At 7 mana (5 + 2 overload) Volcano is certainly an efficient spell but not off-the-scale crazy. (Compare it with Elemental Destruction, for example.)

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 9:45 
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It's pretty crazy if they have a double spell damage totem and you didn't know the card exists :D

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 9:47 
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Hearthly wrote:
Volcano is one of those 'play around' cards I think, very much like a Mage's Flamestrike.

At 7 mana (5 + 2 overload) Volcano is certainly an efficient spell but not off-the-scale crazy. (Compare it with Elemental Destruction, for example.)


Or Meteor !

and the evolve / de-evolve is a pain but it does have a big random feel , its annoying when you have a board of taunts for them all to go but sometimes you do get slightly better minions , and sometimes their 'upgraded' ones are bad (again , evolve a standard totem from 1 to 2 gives them a chance to draw a doomsayer which is very funny :-)

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 Post subject: Re: Hearthstone thread
PostPosted: Wed May 17, 2017 13:23 
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http://us.battle.net/hearthstone/en/blo ... -5-16-2017

Quote:
New Features Coming to Hearthstone!


Basically you can play your quests against friends (instead of only on the ladder or in arena) and you can cut and paste your deck lists so you can save them elsewhere or post them on places like here for others to use.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 10:16 
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The rogue quest is annoying.

Everyone just throws a glacial shard, then retracts and throws it again and again. You can't do shit as all your minions are frozen, and on turn 5 they play the quest card and win.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 10:42 
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I'm not a big fan of the the one that switches all mana into treants, which is always followed by the ludicrously cheap 1 mana to +1/+1 all minions

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 14:30 
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Curiosity wrote:
The rogue quest is annoying.

Everyone just throws a glacial shard, then retracts and throws it again and again. You can't do shit as all your minions are frozen, and on turn 5 they play the quest card and win.


I am mostly playing arena, especially because otherwise it's just a constant stream of quest people, and it doesn't matter what you do, especially if it's a Rogue. There's no possible defence to it and no tactics. Just makes it really boring and removes a load of the variety. Boo.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 15:04 
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Curiosity wrote:
I am mostly playing arena, especially because otherwise it's just a constant stream of quest people, and it doesn't matter what you do, especially if it's a Rogue. There's no possible defence to it and no tactics. Just makes it really boring and removes a load of the variety. Boo.


There are plenty of defenses against it , and it relies a *lot* on luck (I know because i've played a lot of it)

Realistically the rogue has 6 bounce cards and normally needs to draw 3 of them to get the spell in place (2xboatmen / 2xbrewmasters / 2xshadowstep - I also play with a vanish but given thats a 6 point card its normally too late to use for the quest)

While they are doing that they have virtually no minions on the board and you can have around 4 or 5 rounds of hitting them in the face while they do all the fancy footwork - if you have a slow to progress deck you'll lose.

The perfect answer to their threat is Dirty rat , when you play it you have a chance to pull either the card they are bouncing (which can stop the whole process) or one of their 4 character bounce cards which also slows them down.

There are also a number of Mage specific cards that can kill it - the one that causes their next played card to turn into a sheep , the one that stops their next spell from firing (kills the quest reward) , the one that gives you a copy of their next spell (you get the same bonus for your minions) , etc etc

At the very least include Dirty Rat in your deck (in the same way you *need* to include an eater of secrets when you face mage)

I'm not really seeing a lot of the rogue deck out there.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 15:23 
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I'm only playing in Casual, but it seems like I face the Rogue deck more games than I don't. 4 of the last 5 have played the quest card on turn 5. Turn 6 then sees the 5/5 charges coming into play.

I shall look at the Dirty Rat. I don't think they end up with much missing in terms of strength on the board. If they're using glacial shard then your minions can't attack, and they end up with at least a 2/3 or a 3/2 or whatever each turn from the Boatman or Brewmaster. Maybe I've just been unlucky.

There's been some big ol' power creep on some of the cards too. A 2/2 for 1 mana? 1 mana to give +1/+1 to all minions? 2 mana to give you a 1/1 with +1/+1 to all minions in your hand? 1 mana for a mini-shadow madness? Vol-freaking-cano? Those are some nasty cards.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 15:42 
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Curiosity wrote:
I'm only playing in Casual, but it seems like I face the Rogue deck more games than I don't. 4 of the last 5 have played the quest card on turn 5. Turn 6 then sees the 5/5 charges coming into play.


I'm playing ladder , and bouncing around the 17 - 20 mark so nowhere special and i'm seeing a wide range of decks

Curiosity wrote:
I shall look at the Dirty Rat. I don't think they end up with much missing in terms of strength on the board. If they're using glacial shard then your minions can't attack, and they end up with at least a 2/3 or a 3/2 or whatever each turn from the Boatman or Brewmaster. Maybe I've just been unlucky.


I think you probably have just been unlucky , remember they can only have 2 of the shard cards in total , if they play first the need to keep the quest so they have 2 other cards to mulligan which they will want to be a bounce card so even having one of them in hand if you dont have the brewmaster or boatman you'll swap it out (shadowstep is their strongest card and is what you really want from the start because your replays of the cards is basically free)

If you've not used Dirty Rat , it pulls a card out of their deck onto the board , turn 2 its a big gamble but once they have started bouncing the cards its got a good chance of pulling something and even if your not up against the rogue it stops a useful battlecry (although sometimes its pulled some massive card out of their deck which has lost me the game before - swings and roundabouts :-)

Curiosity wrote:
There's been some big ol' power creep on some of the cards too. A 2/2 for 1 mana? 1 mana to give +1/+1 to all minions? 2 mana to give you a 1/1 with +1/+1 to all minions in your hand? 1 mana for a mini-shadow madness? Vol-freaking-cano? Those are some nasty cards.


I have a Murlock / Padadin deck which uses a lot of those 'boost all cards in deck' and again if it hits the right cards is unstoppable - the problem is that it uses a lot of unique cards and a lot of epics so its not the type of thing to just craft on a whim (I'll try and remember to post a list of it tonight its not going to work very well snapping it from my phone).

I agree power creep is a big thing and again back to my complaint above that they only ever nerf cards , they never buff something that needed just a little change to be better (look at that hunter raven card that was everywhere a year or so back - it got changed to a 5 drop and its a piece of crap - i hate when i draw it at random from a 'find a beast' power)

The advantage is that there are some new plays and combos that come out and make other decks usable again.

I have played a lot of priests recently who use one of the first tricks I ever did in the game , get cheap minion out with a high heath , buff it , double it , and then make attack = health

Some of those cheap 2 and 3 point minions with 7 or 8 health are perfect for that - game over at turn 5 when they hit you for 36 points :-)

My most consistently winning deck at the moment is the Warrior quest one , and that's really because every turn your dropping a taunt minion on the deck to block them from hitting you , you get the quest off normally around round 8 or 9 and can start smashing stuff up (again though an expensive deck to craft)

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 15:54 
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Curiosity wrote:
I'm only playing in Casual, but it seems like I face the Rogue deck more games than I don't. 4 of the last 5 have played the quest card on turn 5. Turn 6 then sees the 5/5 charges coming into play.

I shall look at the Dirty Rat. I don't think they end up with much missing in terms of strength on the board. If they're using glacial shard then your minions can't attack, and they end up with at least a 2/3 or a 3/2 or whatever each turn from the Boatman or Brewmaster. Maybe I've just been unlucky.


If you're facing a lot of a particular deck at any given time and losing to it, just run a deck that counters it well.

I genuinely look forward to Quest Rogue match-ups as my main deck at the moment is Midrange Hunter, which has about an 80% winrate against Quest Rogue. (I'm specifically playing Midrange Hunter because Quest Rogue is popular, I hate losing against it due to RAGE, and Midrange Hunter beats it soundly most of the time.)

As zaphod notes Quest Rogue kind of does 'nothing' for the first 1-3 (and sort of 4) turns, which with the Hunter beast synergies is often enough to have put together a board state and repetitive damage that the Rogue simply can't counter.

They generally die just as they play their stupid 5/5 spell (or before that even) and I'm just like FUCK YOU QUEST ROGUE WELL PLAYED.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 17:54 
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My Murloc deck

Obviously - get the buff cards early and play murlocs when out for more linked buffs and if you have a few which are sticky then play the one that buffs all murlocs for either Windfury or +3 attack as a finisher

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 Post subject: Re: Hearthstone thread
PostPosted: Wed May 24, 2017 8:42 
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Unhappy Kripp.


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jun 02, 2017 20:28 
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Well the cut and paste is there - here is my Rogue quest deck

### Mission
# Class: Rogue
# Format: Standard
# Year of the Mammoth
#
# 1x (0) Backstab
# 2x (0) Preparation
# 2x (0) Shadowstep
# 2x (1) Fire Fly
# 2x (1) Goldshire Footman
# 1x (1) Patches the Pirate
# 2x (1) Southsea Deckhand
# 2x (1) Stonetusk Boar
# 2x (1) Swashburglar
# 1x (1) The Caverns Below
# 1x (2) Dirty Rat
# 1x (2) Eviscerate
# 2x (2) Gadgetzan Ferryman
# 2x (2) Youthful Brewmaster
# 2x (3) Igneous Elemental
# 2x (3) Mimic Pod
# 1x (4) Eater of Secrets
# 1x (6) Thistle Tea
# 1x (6) Vanish
#
AAECAYO6Agi0AcQBiAf7qwKIrwKRvAKGwgLfxAIL7QKfA4gF1AWaB4YJkrYC+L0C/MEC68ICxscCAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jun 02, 2017 20:29 
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And my Murloc Paladin

### Murloc
# Class: Paladin
# Format: Standard
# Year of the Mammoth
#
# 1x (1) Getaway Kodo
# 1x (1) Grimscale Chum
# 1x (1) Grimscale Oracle
# 2x (1) Murloc Tidecaller
# 2x (1) Smuggler's Run
# 1x (1) Vilefin Inquisitor
# 1x (2) A Light in the Darkness
# 1x (2) Bilefin Tidehunter
# 1x (2) Blowgill Sniper
# 1x (2) Bluegill Warrior
# 2x (2) Grimestreet Outfitter
# 1x (3) Coldlight Oracle
# 1x (3) Coldlight Seer
# 1x (3) Grimestreet Smuggler
# 2x (3) Murloc Warleader
# 1x (3) Primalfin Lookout
# 1x (3) Wickerflame Burnbristle
# 2x (4) Consecration
# 1x (4) Gentle Megasaur
# 2x (5) Grimestreet Enforcer
# 1x (6) Corrupted Seer
# 1x (7) Don Han'Cho
# 1x (8) Lay on Hands
# 1x (8) Tirion Fordring
#
AAECAZ8FEsUD/gPSBOMF+gb4B9OqAoqtApGtAoGwAq28AtO8Aou9Ary9Av+9Aqe+ArHCAobEAgbbA9wDpwizuwKVvAL3vAIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jun 04, 2017 16:00 
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Been a while since i opened a Legendary - must be due one soon ....

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Screenshot 2017-06-04 15.59.14.png


F*cking thing !


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jun 04, 2017 18:06 
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That is god's punishment for playing that deck in the first place.

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