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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 19:46 
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Sleepyhead

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zaphod79 wrote:
Curiosity wrote:
Cheers for that.

Can I not craft Kindly Grandmother?


I think it was one of the special cards from the 'one night in' set of adventures - if so no you need to buy the wing that it came in


Well, that's a pain.

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Apr 20, 2017 19:04 
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This weeks tavern brawl is basically pick a class and play with the quest and a pre-made deck for that class - useful if you want to try them out (and saves you having to craft something to then work out its crap)

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 14:06 
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Dinomancy is a bit of a mean card.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 14:15 
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Playing Druid in Tavern Brawl for fun (and my missions are to play Druid class cards and large minions). Opposing Warrior has one big minions. I have mine full of massive ones after completing my quest. He plays Brawl, and as always, his one survives and my entire army dies.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 16:17 
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Curiosity wrote:
Playing Druid in Tavern Brawl for fun (and my missions are to play Druid class cards and large minions). Opposing Warrior has one big minions. I have mine full of massive ones after completing my quest. He plays Brawl, and as always, his one survives and my entire army dies.


I often wonder if Brawl slightly favors whoever plays it - my typical play turn 7 when doing the warrior quest was dirty rat and brawl - and I'm sure i ended up with the rat left more often than one of theirs

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 18:16 
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Hit it very hard

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Random numbers do strange things sometimes, we remember the random events that stand out rather than the random events than fall within expected boundaries.

In other Hearthstone news - Freeze Mage is looking pretty good again, which makes me happy.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 24, 2017 0:01 
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Sleepyhead

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That Hunter deck you linked to above has been pretty fun. Just killed a Priest on Turn 4 (1. Alley Cat - 2. Hyena - 3. Adapt hyena to get windfury; kill the cats - 4. Death).

The only tricksy decks have been the quest ones. The Raptor one was a bad spot for mel as they could play the card on Turn 5, and after that it's a neverending stream of damn near free 3/2 cards. I might have stood a chance with an exploding trap or something, but unless you can kill them in a turn or two it's over. Fun mechanic though, as you do get the sense of overwhelming panic as you get swarmed. A fun round even though I lost.

So many cards I haven't seen before that can turn something on me. Meteor? WTF?

Fun times though.

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Apr 29, 2017 19:32 
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The game is definitely a lot more fun in the new expansion, for several reasons.

1) The older expansions that have rotated out of Standard, goodbye to any and all fucking Reno decks, for example.

2) The specific cards that have been moved out of Standard, Azure Drake/Raggy/Syl/etc - it's easy to forget just how ubiquitous they were and absolutely the 'best in slot' for so many decks, having them removed from the options list entirely has really opened up deck design. (And it's not like you can't still play those cards if you want to, just move over to Wild.)

3) The Un Goro expansion itself is very good (once you get past the incredibly cynical legendary situation), and whilst the meta is still settling down of course, the overall situation seems to be a lot more 'up in the air' as to where the various classes and decks will end up in terms of effectiveness.

So yes, definitely enjoying it so far.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 02, 2017 18:44 
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3 free packs as they have passed the 70 million players mark

http://uk.ign.com/articles/2017/05/01/h ... on-players

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 Post subject: Re: Hearthstone thread
PostPosted: Mon May 08, 2017 19:43 
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Having a lot of fun with this iteration of Miracle Rogue. No Leeroy/Cold Blood burst so doesn't have the super-finisher potential but all sorts of cheeky shenanigans going on with the Corpse Flower thingy, Shaku, and all the draw cards feeding into flower activation and Gadgetzan trickery - which all end up with the cheap or free Arcane Giants.

Had to craft two legendaries, two epics and a rare for this one! Only have 2700 dust left but do have two shit golden legendaries I can dust if required. (And 5100 gold for packs but I'm already saving up for the next expansion :))

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 Post subject: Re: Hearthstone thread
PostPosted: Mon May 08, 2017 21:16 
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What was that Tavern Brawl that cost a billion pounds all about?

bah.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon May 08, 2017 23:36 
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Playing Arena for a laugh. One guy just kept on playing the 'On a Stegodon' card. So infuriating!

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 0:50 
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Was absolutely destroying a Shaman. Had entire board control, and health was 30 vs 5.

Sadly he had some insane cards. Evolve, devole and worst of all, to start the rot - volcano.

I ended up totally dead in a few more turns.

Those all seem MASSIVELY underpriced in terms of mana.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 9:25 
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Volcano is one of those 'play around' cards I think, very much like a Mage's Flamestrike.

At 7 mana (5 + 2 overload) Volcano is certainly an efficient spell but not off-the-scale crazy. (Compare it with Elemental Destruction, for example.)

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 9:45 
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It's pretty crazy if they have a double spell damage totem and you didn't know the card exists :D

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 9:47 
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Hearthly wrote:
Volcano is one of those 'play around' cards I think, very much like a Mage's Flamestrike.

At 7 mana (5 + 2 overload) Volcano is certainly an efficient spell but not off-the-scale crazy. (Compare it with Elemental Destruction, for example.)


Or Meteor !

and the evolve / de-evolve is a pain but it does have a big random feel , its annoying when you have a board of taunts for them all to go but sometimes you do get slightly better minions , and sometimes their 'upgraded' ones are bad (again , evolve a standard totem from 1 to 2 gives them a chance to draw a doomsayer which is very funny :-)

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 Post subject: Re: Hearthstone thread
PostPosted: Wed May 17, 2017 13:23 
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http://us.battle.net/hearthstone/en/blo ... -5-16-2017

Quote:
New Features Coming to Hearthstone!


Basically you can play your quests against friends (instead of only on the ladder or in arena) and you can cut and paste your deck lists so you can save them elsewhere or post them on places like here for others to use.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 10:16 
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The rogue quest is annoying.

Everyone just throws a glacial shard, then retracts and throws it again and again. You can't do shit as all your minions are frozen, and on turn 5 they play the quest card and win.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 10:42 
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I'm not a big fan of the the one that switches all mana into treants, which is always followed by the ludicrously cheap 1 mana to +1/+1 all minions

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