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VampireScum rules
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Author:  Cras [ Fri Jun 27, 2008 14:37 ]
Post subject:  Re: VampireScum rules

Curiosity wrote:
I'd love to host a MafiaScum game at some point. Add me to whatever list exists!


When this game is over, I'll post an 'upcoming games' thread in the MS forum.

Author:  Cras [ Fri Jun 27, 2008 14:41 ]
Post subject:  Re: VampireScum rules

richardgaywood wrote:
The Rev Owen wrote:
Curiosity wrote:
I'd love to host a MafiaScum game at some point. Add me to whatever list exists!
I think I'm down for game five, but don't know about anything after that.
You are, and game six is up for grabs. At this rate we'll have as hard a job chooses who running the game as who is in one!


I've put myself back in to run game VI as a vanilla-ish game. Perks of the job.

Author:  Curiosity [ Fri Jun 27, 2008 14:42 ]
Post subject:  Re: VampireScum rules

Craster wrote:
Curiosity wrote:
I'd love to host a MafiaScum game at some point. Add me to whatever list exists!


When this game is over, I'll post an 'upcoming games' thread in the MS forum.


When the f***ing people with night actions pull their f***ing fingers out!

Author:  The Rev Owen [ Fri Jun 27, 2008 14:42 ]
Post subject:  Re: VampireScum rules

Craster wrote:
I've put myself back in to run game VI as a vanilla-ish game. Perks of the job.


Yeah, I think we'll need a vanilla-ish game after two experimental games.

Author:  ElephantBanjoGnome [ Fri Jun 27, 2008 14:42 ]
Post subject:  Re: VampireScum rules

I concur.

Author:  The Rev Owen [ Fri Jun 27, 2008 14:45 ]
Post subject:  Re: VampireScum rules

Much as I'm itching to run a game a see how it works, might it be a good idea to have Craster do game five and me game six, so we split the experimental games up a bit?

Or is it okay how it is now?

Author:  Cras [ Fri Jun 27, 2008 14:46 ]
Post subject:  Re: VampireScum rules

The Rev Owen wrote:
Much as I'm itching to run a game a see how it works, might it be a good idea to have Craster do game five and me game six, so we split the experimental games up a bit?

Or is it okay how it is now?


Let's discuss when I post up the list, leaving this thread for Richie PoofShrub's game discussion.

Author:  Mr Russell [ Fri Jun 27, 2008 15:07 ]
Post subject:  Re: VampireScum rules

Would it be worth playing a speed game? Days and nights are timed to last only two hours (for example), and a date is set in advance so that any people who want to play would be available on that certain day?

Author:  Doctor Glyndwr [ Fri Jun 27, 2008 15:12 ]
Post subject:  Re: VampireScum rules

Mr Russ wrote:
Would it be worth playing a speed game? Days and nights are timed to last only two hours (for example), and a date is set in advance so that any people who want to play would be available on that certain day?
It's an interesting idea but I don't think there'd be enough players here able to commit to doing that. Taking it to IRC or IM would be logical extreme -- you could run a day in 10 minutes, and play the entire game in under an hour, with side channels for the mafia etc.

Author:  kalmar [ Fri Jun 27, 2008 15:16 ]
Post subject:  Re: VampireScum rules

richardgaywood wrote:
Mr Russ wrote:
Would it be worth playing a speed game? Days and nights are timed to last only two hours (for example), and a date is set in advance so that any people who want to play would be available on that certain day?
It's an interesting idea but I don't think there'd be enough players here able to commit to doing that. Taking it to IRC or IM would be logical extreme -- you could run a day in 10 minutes, and play the entire game in under an hour, with side channels for the mafia etc.


First person to suggest playing it via second life is going to get knee-capped in real life.

Author:  Sheepeh [ Fri Jun 27, 2008 15:17 ]
Post subject:  Re: VampireScum rules

I suggested IRC SuperSpeedMafiaScum after the first game and Craster beat me with a stick.

Author:  Doctor Glyndwr [ Fri Jun 27, 2008 15:17 ]
Post subject:  Re: VampireScum rules

richardgaywood wrote:
Taking it to IRC or IM would be logical extreme
Or some sort of XNA app running on the Xbox that used the voice chat and allowed you to select your night actions in the GUI and operate two voice chat channels (day time vote and scum).

ZOMG.

Author:  Cras [ Fri Jun 27, 2008 15:18 ]
Post subject:  Re: VampireScum rules

I wouldn't want to play or run a game that is any faster than these are. All the suspense disappears.

Author:  MrChris [ Fri Jun 27, 2008 15:19 ]
Post subject:  Re: VampireScum rules

Could we turn it into some sort of FPS?

Author:  Sheepeh [ Fri Jun 27, 2008 15:20 ]
Post subject:  Re: VampireScum rules

We could have it so you could only use a torch to investigate, and everyone else had to fumble in the darkness and shoot blindly. That'd be an ace mechanic.

Author:  MrChris [ Fri Jun 27, 2008 15:21 ]
Post subject:  Re: VampireScum rules

That sounds an awful lot like at least a dozen comercial FPSs, mind.

Or is it just that I keep forgetting to turn up the brightness?

Author:  Doctor Glyndwr [ Fri Jun 27, 2008 15:22 ]
Post subject:  Re: VampireScum rules

Craster wrote:
I wouldn't want to play or run a game that is any faster than these are. All the suspense disappears.
I was debating about playing the in-real-life version next time I have enough mates around.

Author:  MaliA [ Fri Jun 27, 2008 15:22 ]
Post subject:  Re: VampireScum rules

Needs more spaceships and an option for me to be a pirate.

Author:  MaliA [ Fri Jun 27, 2008 15:23 ]
Post subject:  Re: VampireScum rules

MaliA wrote:
Craster wrote:
I wouldn't want to play or run a game that is any faster than these are. All the suspense disappears.
I was debating about playing the in-real-life version if I had mates.


FTFY

Author:  The Rev Owen [ Fri Jun 27, 2008 15:23 ]
Post subject:  Re: VampireScum rules

MaliA wrote:
Needs more spaceships and an option for me to be a pirate.


PirateScum, now there's an idea!

::runs off to scribble down rules for press ganging night action::

Author:  MrChris [ Fri Jun 27, 2008 15:24 ]
Post subject:  Re: VampireScum rules

The Rev Owen wrote:
press ganging night action

There's a whole niche website idea right there.

Author:  The Rev Owen [ Fri Jun 27, 2008 15:26 ]
Post subject:  Re: VampireScum rules

::runs off to scribble down Dexter Fletcher / Johnny Depp slash fiction::

Author:  Sheepeh [ Fri Jun 27, 2008 15:26 ]
Post subject:  Re: VampireScum rules

<insert photoshopped pic of Dexter Fletcher here>

Author:  Doctor Glyndwr [ Fri Jun 27, 2008 15:28 ]
Post subject:  Re: VampireScum rules

MaliA wrote:
MaliA wrote:
I was debating about playing the in-real-life version if I had mates.

FTFY
MaliA has no friends, folks. You heard it here first.

Author:  Curiosity [ Fri Jun 27, 2008 15:29 ]
Post subject:  Re: VampireScum rules

richardgaywood wrote:
MaliA wrote:
MaliA wrote:
I was debating about playing the in-real-life version if I had mates.

FTFY
MaliA has no friends, folks. You heard it here first.


I wouldn't say first.

Author:  MaliA [ Fri Jun 27, 2008 15:29 ]
Post subject:  Re: VampireScum rules

richardgaywood wrote:
MaliA wrote:
MaliA wrote:
I was debating about playing the in-real-life version if I had mates.

FTFY
MaliA has no friends, folks. You heard it here first.


I have t-shirts saying that as well.

Author:  Rodafowa [ Fri Jun 27, 2008 15:40 ]
Post subject:  Re: VampireScum rules

richardgaywood wrote:
Craster wrote:
Honestly, I really don't know how it will work. I think you should go for it and see how the game develops.
This has occured to me too. Suck it and see.

...as the Sire said to the Childe.

How about making it so that the first bite to turn someone can come from the Sire or any of his Childer, but the second has to come from the Sire? That gives the vampires a chance to make it harder for the town to block an Embrace at the price of more exposure and more information potentially given to the town? I mean, if paranoia's what you're after...

Otherwise yeah, as everyone's said, just give it a whirl and see how it goes.

Author:  Mr Dave [ Fri Jun 27, 2008 15:53 ]
Post subject:  Re: VampireScum rules

richardgaywood wrote:
richardgaywood wrote:
Taking it to IRC or IM would be logical extreme
Or some sort of XNA app running on the Xbox that used the voice chat and allowed you to select your night actions in the GUI and operate two voice chat channels (day time vote and scum).


Obligatory fee for everyone who isn't an xna member, mind.

Author:  Doctor Glyndwr [ Fri Jun 27, 2008 16:05 ]
Post subject:  Re: VampireScum rules

Mr Dave wrote:
Obligatory fee for everyone who isn't an xna member, mind.
Not for long, once the Creator's Club ships.

Author:  Mr Dave [ Fri Jun 27, 2008 16:13 ]
Post subject:  Re: VampireScum rules

Any idea when that might be? At the moment, xna is looking a bit of a shambles. To have live! play on windows, you need to install Gamestudio 2.0, as the live! stuff isn't distributable itself, and that hardly makes games easily distributed. (Hi, install DX9, C# and GS, and then my game :) ) and having to pay a subscription fee as well as having to distribute source isn't making xBox distribution any easier.

I'd like them to sort it out soon, as my current TOP SECRET project is coming along quite well.

(Having to write a software rasteriser again = really bloody strange)

Author:  Zardoz [ Fri Jun 27, 2008 16:46 ]
Post subject:  Re: VampireScum rules

I think there should be a Teen Wolf role, and it should be me.

I could car-surf between crypts then slam dunk the vamps into next week and be generally awesome.

Author:  MrChris [ Fri Jun 27, 2008 17:10 ]
Post subject:  Re: VampireScum rules

Zardoz wrote:
I think there should be a Teen Wolf role, and it should be me.

I could car-surf between crypts then slam dunk the vamps into next week and be generally awesome.


And then be much less entertaining and popular in the second game.

Author:  Pundabaya [ Fri Jun 27, 2008 17:18 ]
Post subject:  Re: VampireScum rules

Mr Dave wrote:
(Having to write a software rastafarian again = really bloody strange, mon)


iRasta, coming soon from Mr Dave.

Author:  Rodafowa [ Sat Jun 28, 2008 1:57 ]
Post subject:  Re: VampireScum rules

Pundabaya wrote:
Mr Dave wrote:
(Having to write a software rastafarian again = really bloody strange, mon)


iRasta, coming soon from Mr Dave.

Buffalo Coder...

Author:  vegetables [ Sat Jun 28, 2008 2:36 ]
Post subject:  Re: VampireScum rules

Can the SK win the game with the vampires alive? Surely they'd reach a situation where the vampires would just roleblock him endlessly. He seems really very weak in this setup, even more so than usual.

Author:  Doctor Glyndwr [ Sat Jun 28, 2008 8:41 ]
Post subject:  Re: VampireScum rules

Hmm, good point vegetables. (ponders...)

edit: maybe the SK's win condition needs to change. Perhaps it should be something like "alive at end of game", and everyone else's win condition would be "SK dead" as no-one wants an SK in the midst. That's more winnable than "last man standing".

Author:  Curiosity [ Sat Jun 28, 2008 10:29 ]
Post subject:  Re: VampireScum rules

vegetables wrote:
Can the SK win the game with the vampires alive? Surely they'd reach a situation where the vampires would just roleblock him endlessly. He seems really very weak in this setup, even more so than usual.


If he's a vampire, how would they know which one he is?

Author:  devilman [ Sat Jun 28, 2008 12:30 ]
Post subject:  Re: VampireScum rules

MaliA wrote:
Needs more spaceships and an option for me to be a pirate.


I'm waiting for AlienVampireMafiaPirateScum.

Author:  Mr Russell [ Sat Jun 28, 2008 14:22 ]
Post subject:  Re: VampireScum rules

Well we *could* have had a zombie at one point in game 2 if Grim... had pressed the right button.

NinjaScum?
pass this onto 1000 friends before midnightScum?

Author:  Doctor Glyndwr [ Mon Jun 30, 2008 14:05 ]
Post subject:  Re: VampireScum rules

I am tempted to change the SK's win condition to simply "survive to the end" and to change each side's win condition to include "the SK must be dead". It would lead to the SK playing both sides off against each other, I think, and tending to favour whichever side was not on top at any moment. In turn that would act as a natural self-balancing aspect of the game.

Author:  Grim... [ Mon Jun 30, 2008 14:56 ]
Post subject:  Re: VampireScum rules

Why not 'kill 5 people' or similar?

Author:  Doctor Glyndwr [ Mon Jun 30, 2008 15:00 ]
Post subject:  Re: VampireScum rules

Grim... wrote:
Why not 'kill 5 people' or similar?
I thought that. As he can only kill one a night it would certainly make the SK player want to prolong the game, further forcing him to help whoever is losing.

Hmmmmm.

Author:  kalmar [ Mon Jun 30, 2008 15:22 ]
Post subject:  Re: VampireScum rules

Have you given any consideration to including reverse vampires?
What about the Carpathian Directive?
Plasmoid diffusion rules? No?

Author:  Doctor Glyndwr [ Mon Jun 30, 2008 15:28 ]
Post subject:  Re: VampireScum rules

Good point, plus I've left out the Shadow Proclamation, mentats, a thousand punch cards made from Solomonic Gold, the Ark of the Covenant, nine Rings of Power, Palm PDAs that run advanced anti-demonic invocation nets, the Black Freighter, the Right Hand of Doom, the Infinite Improbability Drive, and a positronic brain.

(Gaywood Points for anyone who can work out all those references; although some of them are ambiguous and others very obvious.)

Author:  Mr Russell [ Mon Jun 30, 2008 23:44 ]
Post subject:  Re: VampireScum rules

Shadow Proclamation - Dr Who
mentats - Dune
a thousand punch cards made from Solomonic Gold - ?
the Ark of the Covenant - Bible/Indiana Jones
nine Rings of Power - Lord of the Rings
Palm PDAs that run advanced anti-demonic invocation nets - Don't know, but maybe Buffy or BSG?
the Black Freighter - see above
the Right Hand of Doom - See above
the Infinite Improbability Drive - Hitchhikers Guide
and a positronic brain - Asimov based stuff

Author:  Curiosity [ Mon Jun 30, 2008 23:50 ]
Post subject:  Re: VampireScum rules

The PDA thing sounds more like the Charles Stross books.

Author:  Cras [ Tue Jul 01, 2008 1:05 ]
Post subject:  Re: VampireScum rules

Mr Russ wrote:
and a positronic brain - Asimov based stuff


Isn't this one Star Trek? Doesn't Data have a positronic brain or some such?

Also Black Freighter - Black Ships from the WH40K universe?

Author:  Doctor Glyndwr [ Tue Jul 01, 2008 6:56 ]
Post subject:  Re: VampireScum rules

Mr Russ wrote:
Shadow Proclamation - Dr Who
mentats - Dune
the Ark of the Covenant - Bible/Indiana Jones
nine Rings of Power - Lord of the Rings
the Infinite Improbability Drive - Hitchhikers Guide
and a positronic brain - Asimov based stuff
All correct.

Curiosity wrote:
The PDA thing sounds more like the Charles Stross books.
Aye! The Bob Howard books. They are absolutely great.

Craster wrote:
Mr Russ wrote:
and a positronic brain - Asimov based stuff
Isn't this one Star Trek? Doesn't Data have a positronic brain or some such?
Whilst this is true, Asimov did it very much first and is what I was thinking of.

Quote:
Also Black Freighter - Black Ships from the WH40K universe?
Nope. I know there are people on here that know this, although perhaps this rules thread is a bit obscure and not many people are reading it.

That also leaves the punchcards and Right Hand of Doom. I'll give the answers later on if no-one else gets them.

Author:  Doctor Glyndwr [ Tue Jul 01, 2008 14:19 ]
Post subject:  Re: VampireScum rules

Punchcards - The Baroque Cycle by Neal Stephenson (consisting of Quicksilver, The Confusion, and The System Of The World). They are prequels to Cryptonomicon.

Right Hand of Doom - Hellboy's big stone hand, with the power to end the world.

The Black Freighter - pirate ship, crewed by damned souls, from the story-within-a-story in Watchmen.

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