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 Post subject: Oculus Rift
PostPosted: Thu Jul 25, 2013 12:05 
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ugvm'er at heart...

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http://www.oculusvr.com/

No thread on this? And we call ourselves gamers?

I'm seriously tempted to order a dev kit, as they are apparently shipping the next round of them in August.
I wonder how long till the commercial version is ready though? At least another year I suspect.

Anyone tried one?

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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 25, 2013 12:08 
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LewieP


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 25, 2013 12:24 
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I'm very intrigued by it but in no hurry to become an early adopter. I think I'll leave it a bit and see if there's an Opti-Grab type lawsuit.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 25, 2013 12:38 
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The main problem I have with it, is that you can only tell what it is like when you actually use it. All the reading and videos make no difference, you hav to try it to see. Which is tricky to do without buying one at the moment!

I have the same issue with people selling TVs on TV...

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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 25, 2013 12:40 
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Trooper wrote:
I have the same issue with people selling TVs on TV...

"Look at that HD picture! Of course, you can't see it on your screen at home, but WOW!"


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 25, 2013 12:40 
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Trooper wrote:
I have the same issue with people selling TVs on TV...

A triple decker TV? Sign me up!


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 25, 2013 21:56 
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Some people claim the Magic Eye cross-eyed thing works with the YouTube videos. I've had no success.

Do want, though. Even though I don't play games any more. With a desktop kinect and rift my hypothetical uber-editor would be super-uber.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 10:31 
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In.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 10:34 
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I was totally on the fence about this until I found out that Elite Dangerous will support it.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 10:37 
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Wait, they're only $300?

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 10:37 

Joined: 31st Mar, 2008
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You've seen the latest dev video, haven't you? I couldn't have given less of a shit about Occulus Rift until seeing that, but the whole thing with being able to easily look around your cockpit whilst in flight looks amazing!


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 10:40 
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$300!? That's only £600 sterling (RRP). Probably.

But, yeah, at that price I could see it taking off. And if it got enough momentum the price might drop.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 10:59 
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Saturnalian wrote:
$300!? That's only £600 sterling (RRP). Probably.

But, yeah, at that price I could see it taking off. And if it got enough momentum the price might drop.


That £300 is for the dev kit version, presumably the consumer version will be cheaper again anyway as with other hardware. Unless they go cheap on the dev versions to get people working on it and claw the money back by charging more for the consumer versions but that seems like a bad strategy; people's price expectations will be set by seeing that £300 so going higher risks putting people off.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 11:03 
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I want GTA in Occulus Rift. Not for death and rape and murder you understand, but to explore the very real-feeling and flesh out environments.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 11:04 
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More than $300.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 11:08 
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Isn't this just a posh Virtual Reality headset?


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 11:10 
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TheVision wrote:
Isn't this just a posh Virtual Reality headset?

Actually no. The idea is that it's not posh. It's supposed to be cheap and affordable.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 11:11 
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Any game where the control of your viewpoint is decided for you (like Mirror's Edge above) is a recipe for vomit.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 11:17 
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Looking at the list of games that that have proposed support there's some odd entries; Castlevania: Lords of Shadow was a third-person brawler so unless they're changing the game entirely for the sequel I'm not sure how that'll work. Playing Kairo on the Rift would be fucking glorious though.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 11:21 
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Bamba wrote:
Looking at the list of games that that have proposed support there's some odd entries; Castlevania: Lords of Shadow was a third-person brawler so unless they're changing the game entirely for the sequel I'm not sure how that'll work. Playing Kairo on the Rift would be fucking glorious though.

Minecraft! Sold!


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 11:28 
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Bamba wrote:
Saturnalian wrote:
$300!? That's only £600 sterling (RRP). Probably.

But, yeah, at that price I could see it taking off. And if it got enough momentum the price might drop.


That £300 is for the dev kit version, presumably the consumer version will be cheaper again anyway as with other hardware.

Dollars, not pounds. And maybe it will be cheaper, but maybe not - the consumer version is going to have higher-res screens and more sensitive motion equipment, which might push the cost up. I hope not, though.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 28, 2013 11:41 
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all the developer access and carmack hoisting public fever is going to get the suppliers engorged for slimmer margins.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jan 10, 2014 17:05 
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New prototype out, that has position tracking and a 1080p OLED screen



The space combat game at 13:30 looks amazing.

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jan 10, 2014 18:07 
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Gotta admit, when they announced that Elite: Dangerous will probably support this, my interest shot up quite a bit.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jan 10, 2014 18:21 
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But I still don't understand how you're supposed to operate a keyboard while using it. Maybe you just absolutely need a programmable joystick+thrust combo with a shitload of buttons on it.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jan 10, 2014 18:22 
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I'd imagine you'd be able to feel your way around okay.

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jan 10, 2014 18:26 
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lasermink wrote:
But I still don't understand how you're supposed to operate a keyboard while using it.
sit in front of keyboard; Locate keyboard; Put rift on; Keep in mind you're actually still sat in a chair in front of a computer and not throw yourself around the room like a tit?

What it needs is something like, oh, kinect, so games can float a virtual interface in the game world that you interact with using gestures. The virtual one could even map 1:1 to the physical HID.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jan 10, 2014 18:28 
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BikNorton wrote:
lasermink wrote:
But I still don't understand how you're supposed to operate a keyboard while using it.
sit in front of keyboard; Locate keyboard; Put rift on; Keep in mind you're actually still sat in a chair in front of a computer and not throw yourself around the room like a tit?

I guess it only works if you can type in the dark though. I could get away with typing actual words, but trying to locate particular function keys etc would be tricky.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jan 10, 2014 18:30 
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I just figure nerds playing games with that complex a set of keys can touch type them all anyway. Like the Korean starcraft players, only not as good.

Also I edited that post. Everyone go back and look at my edit.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jan 10, 2014 18:47 
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British Nervoso wrote:
BikNorton wrote:
lasermink wrote:
But I still don't understand how you're supposed to operate a keyboard while using it.
sit in front of keyboard; Locate keyboard; Put rift on; Keep in mind you're actually still sat in a chair in front of a computer and not throw yourself around the room like a tit?

I guess it only works if you can type in the dark though. I could get away with typing actual words, but trying to locate particular function keys etc would be tricky.

Exactly. In space sims you often have only split seconds to hit particular f-keys.

Edit: And the problem is in particular if you're using a joystick , you don't have your hands on the keyboard all the time.


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