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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 03, 2017 14:57 
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Heavy Metal Tough Guy

Joined: 31st Mar, 2008
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Ahhh, I see. Hmm, if your workplace needs to borrow money off you to pay for it's stock, it might be worth checking your CV is up to date.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 06, 2017 14:30 
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Mr Dave wrote:
Doctor Glyndwr wrote:
Soooooo my GTX 970 theoretically brings a technohat within reach, right?

Give the steam vr performance thing a try.

That's better than I expected.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 06, 2017 14:55 
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Lupine member

Joined: 27th Mar, 2008
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That's fine. SteamVR seems to be a bit more stringent than Oculus requirements.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 06, 2017 16:52 
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I'm surprised it thinks my 2008-era CPU is OK, though. I should probably benchmark it against a modern i7. It's sufficiently obscure that it's not very easy to find comparable numbers for.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 06, 2017 16:55 
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I'm a computery guy!

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Doctor Glyndwr wrote:
I'm surprised it thinks my 2008-era CPU is OK, though. I should probably benchmark it against a modern i7. It's sufficiently obscure that it's not very easy to find comparable numbers for.

For example


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 06, 2017 16:58 
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Yeah, I just dug out some CPUMark comparing it to the i5-6600 which was the same result: a little over half the speed.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Feb 14, 2017 10:41 
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Lupine member

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Oculus finally offering replacement accessories for sale:
http://www.roadtovr.com/oculus-now-sell ... cessories/


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 Post subject: Re: Oculus Rift
PostPosted: Tue Apr 11, 2017 15:18 
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Bad Girl

Joined: 20th Apr, 2008
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Mr Dave wrote:
GazChap wrote:
Superhot VR is a bit fucking great, innit?

It's on my wishlist, waiting for it to be a bit cheaper.


Jesus, I've just watched this and I'm sorely tempted to splash some cash on VR.

Oh and there's that robot shooter too, where you grab the heads and shit. Bloody hell there's some great looking VR titles that're making my bum twitch.



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 Post subject: Re: Oculus Rift
PostPosted: Fri Apr 14, 2017 9:47 
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gooby pls

Joined: 30th Mar, 2008
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Satsuma wrote:
Mr Dave wrote:
GazChap wrote:
Superhot VR is a bit fucking great, innit?

It's on my wishlist, waiting for it to be a bit cheaper.


Jesus, I've just watched this and I'm sorely tempted to splash some cash on VR.

Oh and there's that robot shooter too, where you grab the heads and shit. Bloody hell there's some great looking VR titles that're making my bum twitch.



Superhot and Robo Recall are easily some of the most fun I've had in games, ever. I'm shit at Robo Recall, though.

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 Post subject: Re: Oculus Rift
PostPosted: Sun Jul 16, 2017 10:22 
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Paws for thought

Joined: 27th Mar, 2008
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Ok, so /i got a new (early access, bah) game for my vive, also available with oculus touch. Sairento VR (translation: Silent VR)

A game about being a not particularly silent ninja. Dashing and jumping around with slow motion abilities and swords and guns and stuff. Quite overwhelming at first, mind. But probably the best vr game I've played yet.

I'd link to a video, but finding one that isn't inhabited by an annoying youtuber, an old build or both is too much to ask for.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 06, 2017 10:52 
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I'm a computery guy!

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See your keyboard in VR!!


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 06, 2017 10:54 
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Seems good. Need it to work on Oculus as well though.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 06, 2017 11:58 
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gooby pls

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That Logitech logo is quite similar to the old Commodore logo.

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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 10, 2017 15:18 
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I'll do this in a more relevant thread in case Hearthly sees me and flies into a rage.

What's this Mixed Reality thing, then? I'm going to watch a few youtube vids. Be right back!


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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 10, 2017 15:33 
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I'm a computery guy!

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This Mixed Reality platform seems like it could be a slightly more affordable option.

Room scale tracking with no external sensors too.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:43 
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I'm a computery guy!

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So after a lot of reading around and YouTube, I reckon I'm going to get a Windows Mixed Reality headset. Probably the Samsung model with the built in headphones.

Having free movement room-scale VR without external sensors is a big plus for me as it's likely that it's going to get moved around a fair bit from the man-cave to the kids playroom and back.

It hooks into Steam VR and the controllers are button compatible with the Vive.

And it's £400. I'll probably get on in January if funds allow.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:46 
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Nice! I'm very much looking forward to seeing what the increase in resolution does for the screen door effect. Also if there's a better FOV.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:47 
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I'm a computery guy!

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The Samsung claims 115°


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:50 
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Also iRacing needs to support it first, natch.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:50 
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Lonewolves wrote:
Also iRacing needs to support it first, natch.

Does that have it's own ecosystem or is it hooked into Oculus?


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:57 
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DavPaz wrote:
Lonewolves wrote:
Also iRacing needs to support it first, natch.

Does that have it's own ecosystem or is it hooked into Oculus?

Its own. I remember they provided support for the DK2 before the Oculus store even existed. And CV1 support wasn't available until one of their end of season updates. Same with Vive later. It's the main reason I plumped for a Rift over the Vive.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:02 
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gooby pls

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DavPaz wrote:
Having free movement room-scale VR without external sensors is a big plus for me

I remain completely and utterly sceptical about how well this will work over time, the positioning is almost certain to drift off fairly quickly I'd expect, leading to nausea in short order.

Also, without external sensors, any motion tracked controllers won't work unless the headset's sensors can see them - there won't be any more "reaching behind you to grab a shotgun you know is there" in Superhot VR.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:13 
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I'm a computery guy!

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GazChap wrote:
DavPaz wrote:
Having free movement room-scale VR without external sensors is a big plus for me

I remain completely and utterly sceptical about how well this will work over time, the positioning is almost certain to drift off fairly quickly I'd expect, leading to nausea in short order.

From the videos I've seen, no issues were brought up about drift. As far as I'm aware, the tracking uses the HoloLens tech. Twin stereo cameras I believe, although MS are being a bit cagey about the specifics.

Quote:
Also, without external sensors, any motion tracked controllers won't work unless the headset's sensors can see them - there won't be any more "reaching behind you to grab a shotgun you know is there" in Superhot VR.

That was addressed in the Tested video I watched. Your hand will lock into place when outside the forward FOV. Could be problem for some games, but surely most have your hands out in front?


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:22 
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I shoot stuff in Superhot I'm not looking at all the time. There's even a cheevo for it.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:25 
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I'm guessing there will be some limitations to not having external sensors, but you have to weigh up the pros and cons.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:25 
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Paws for thought

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DavPaz wrote:
surely most have your hands out in front?


Only as much as you do in real life.

Try restricting your hands see how well that works.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:28 
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I'm a computery guy!

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Mr Dave wrote:
Try restricting your hands see how well that works.

Now you sound like my wife.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 23, 2017 14:01 
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I'm a computery guy!

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So after having watched a million annoying Youtubers and juggling some finances around, I have ordered a Lenovo Mixed Reality Headset to be delivered tomorrow. I will report on successes and failures tomorrow, assuming that my lovely wife doesn't murder me for spending money :D


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 23, 2017 14:40 
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Comfortably Dumb

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DavPaz wrote:
So after having watched a million annoying Youtubers and juggling some finances around, I have ordered a Lenovo Mixed Reality Headset to be delivered tomorrow. I will report on successes and failures tomorrow, assuming that my lovely wife doesn't murder me for spending money :D


Was there no chance of it being cheaper tomorrow?

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 23, 2017 14:45 
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I hadn't even considered that.


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