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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 01, 2016 15:37 
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Stuff yer fancy 'spensive headsets, I'm trying this...

http://gizmodo.com/notculus-rift-how-i- ... 1688354373

using this

https://play.google.com/store/apps/deta ... rce%3Dtweb


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 13:31 
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First impressions:

Pros:
The headset is lighter and more comfortable than the Vive
Easy to set up (once I got an HDMI to DP adapter for my monitor)
SDE is less than the Vive
Oculus UI and store works well

Cons:
No room scale (yet)
No hand controllers (yet)
SteamVR compatibility is a bit hit and miss
You can't set it up if your GPU only has one HDMI port (doesn't come with any adapters)

Bundled with Lucky's Tale which is a cutesy platformer. The protagonist looks like Tails from Sonic but with just one tail. Plays a bit like Mario 64 and works surprisingly well.

I tried a couple of VR experiences and they were as you'd expect, much like the Vive and Gear.

iRacing works, but I'm going to have to do a bit of work with the settings (currently getting 50fps with just my car and the track) and seat positions for each car.

Going to try Elite Dangerous tonight, hopefully.

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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 13:33 
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Are you sure there's no adapters? I had a DVI-HDMI adapter in my box?


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 14:46 
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Lonewolves wrote:

I'm sticking with noob coding error :D

I'm pretty sure there's a problem with beex not supporting the EXIF orientation flag.

http://sylvana.net/jpegcrop/exif_orientation.html

It's not your phone.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 14:53 
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...


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 14:54 
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:shrug:

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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 14:57 
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Test image.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 14:58 
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That was rotated via an EXIF editor before uploading, but displays without rotation. Beex doesn't honour the EXIF orientation setting. Your phone camera must not be setting it, and instead just rotating the JPG data itself. Not all phones / camera apps work that way, however.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 15:02 
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Doctor Glyndwr wrote:
Your phone camera must not be setting it, and instead just rotating the JPG data itself. Not all phones / camera apps work that way, however.

It's Myp's phone, then? You'd think someone would have mentioned that ;)

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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 15:04 
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Myp's phone is outputting technically correct files that Beex can't display correctly. But I forget what kind of correct that is.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 15:05 
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No, Myp's phone is outputting technically incorrect files with a note that says "this is wrong, fix it for me" but Beex doesn't let anyone tell it what to do.

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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 15:10 
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Image


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 15:14 
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Glad we agree.

This is how you'd do it, I think. I typed this on my phone so there are probably mistakes, but there you go.

Code:
<?php

$exif = exifreaddata($file);
$orientation = $exif['orientation'];
$im = imagecreatefromjpeg($file);

switch ($orientation) {
    case 1:
        $im = imagerotate($im, -90, 0);
        break;
    case 2:
        $im = imagerotate($im, 180, 0);
        break;
    case 3:
        $im = imagerotate($im, 90, 0);
        break;
}

imagejpeg($im, $file, 100);


It's not exactly complicated.

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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 15:17 
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GazChap wrote:
Are you sure there's no adapters? I had a DVI-HDMI adapter in my box?

Oh dear, let me check again.

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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 15:19 
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There was one with the DK2.

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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 02, 2016 15:21 
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Nope, definitely not.

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 Post subject: Re: Oculus Rift
PostPosted: Tue Jul 05, 2016 11:26 
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Paws for thought

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I gave project cars a try in VR yesterday. (51% off
In summer sale)
Was impressive. And loud. I want a wheel now, elite pad just wasn't quite cutting it.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Jul 05, 2016 11:31 
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Mr Dave wrote:
I gave project cars a try in VR yesterday. (51% off
In summer sale)
Was impressive. And loud. I want a wheel now, elite pad just wasn't quite cutting it.

Yeah, it's transformed iRacing for me. Being able to judge distances is wonderful, and the immersion is brilliant - you're actually there in the car! I've not given pCARS a go yet (or Dirt Rally), but I will get around to it soon.

More comparisons with the Vive: there's a larger nose gap at the bottom that lets light through. It's fine once you're concentrating on what you're using, but at first it's very noticeable. It's also not comfortable to use with my glasses, and the Vive was fine for that.

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 Post subject: Re: Oculus Rift
PostPosted: Tue Jul 05, 2016 11:35 
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Paws for thought

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Lonewolves wrote:
Mr Dave wrote:
I gave project cars a try in VR yesterday. (51% off
In summer sale)
Was impressive. And loud. I want a wheel now, elite pad just wasn't quite cutting it.

Yeah, it's transformed iRacing for me. Being able to judge distances is wonderful, and the immersion is brilliant - you're actually there in the car! I've not given pCARS a go yet (or Dirt Rally), but I will get around to it soon.

More comparisons with the Vive: there's a larger nose gap at the bottom that lets light through. It's fine once you're concentrating on what you're using, but at first it's very noticeable. It's also not comfortable to use with my glasses, and the Vive was fine for that.

Vive is rather adjustable*, allowing for glasses, surprised if there isn't a similar thing for the Rift.

* the discoverability is poor though, if you don't read the manual, you'd never know it's there.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Jul 05, 2016 11:36 
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Mr Dave wrote:
Vive is rather adjustable*, allowing for glasses, surprised if there isn't a similar thing for the Rift.

* the discoverability is poor though, if you don't read the manual, you'd never know it's there.

Yeah, I've adjusted it, just isn't as comfortable really. Reading up it does appear the Vive is better in that regard. Good job I'm not super blind really. Sal is fine as her glasses are quite small, but mine are relatively chunky and I just can't get a comfortable fit.

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 Post subject: Re: Oculus Rift
PostPosted: Tue Jul 05, 2016 11:39 
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I bought a pair of ultra-thin (width wise, not thickness) glasses specifically to use with the Rift. Much better.

Although I've also kickstarted a pair of VR Lens Lab adapters for it which should be arriving soon.

Yes, they do look like Harry Potter glasses.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Jul 05, 2016 11:40 
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Yeah, I'm due an eyetest in the autumn so I'll be buying two pairs, one for the Rift.

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 08, 2016 20:22 
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Paws for thought

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One of the BEST GAMES EVER*, fruit ninja, is coming to motion controlly VR (in early access, no less).

It does look a bit better than the mobile version, to say the least.

But when are they going to release Try not to fart VR?

* - as chosen by a cheesecake.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 08, 2016 23:22 
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No Rift support :(

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 Post subject: Re: Oculus Rift
PostPosted: Sat Jul 09, 2016 19:46 
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I think that Fruit Ninja looks ace!


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 Post subject: Re: Oculus Rift
PostPosted: Mon Jul 11, 2016 6:40 
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Can you dig it?

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I enjoyed Try Not To Fart

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jul 11, 2016 7:18 
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Paws for thought

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Sir Taxalot wrote:
I enjoyed Try Not To Fart

Did you think it was one of the 71 best ever games released up to that point?


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 Post subject: Re: Oculus Rift
PostPosted: Tue Jul 12, 2016 0:27 
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Can you dig it?

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Mr Dave wrote:
Sir Taxalot wrote:
I enjoyed Try Not To Fart

Did you think it was one of the 71 best ever games released up to that point?


Yeah, of course, I mean who wouldn't have? Right?

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 Post subject: Re: Oculus Rift
PostPosted: Sun Jul 17, 2016 9:20 
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Hello Hello Hello

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One of our regular Saturday night crew now has one of these and is apparently loving it long time, if his excited ejaculations on Whatsapp and Facebook are anything to go by, he even binned off GTAV with us last night so him and his wife could palpate each other's genitals in VR cyberspace or whatever bizarre perverstities it is people get up to in there.

We are all going to go round to his house to have a go and see what the all the fuss is about.

I'm a speccy-four-eyes though so I hope my face fits into it alright, previous comments in this thread suggest it may be a sub-optimal experience.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Jul 17, 2016 10:27 
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Yep. It's £800 for a new PC, £500 for the rift and £2k for the laser eye surgery


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 22, 2016 10:35 
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Death knell for the Vive

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 22, 2016 13:38 
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HTC are charging $140 for additional lighthouses and $120 for additional wands (each I think, not as a pair) which is fucking ludicrous.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 14, 2016 9:44 
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Unpossible!

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Just had a quick go on a DK2 at work. Seated.

No limits rollercoaster demo. Nearly spewed my ring up on the first loop. Not pleasant


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 14, 2016 14:02 
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Like a real rollercoaster then

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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 14, 2016 14:17 
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Lonewolves wrote:
Like a real rollercoaster then

Weirdly, no. I've never felt ill on a real 'coaster. It just felt like my stomach was going to flip over in my body.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 14, 2016 14:19 
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I've had the same feeling even with the Google Cardboard rollercoaster type things. I never get sick at all on rollercaosters in real life but swings make me feel awful and it did that.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 14, 2016 14:22 
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I think it is because although your eyes see the movement and your brain interprets it as such, the balance sensors in your ear aren't reporting movement so your brain gets confused as to which one is wrong and something somethi ng

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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 14, 2016 14:32 
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Yes

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Much like being on a ship I guess.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 14, 2016 14:38 
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I guess it's all to do with being in control too. I've put probably about 100 hours into iRacing on the Rift and not once have I felt a twinge of sickness.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 14, 2016 15:06 
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MaliA wrote:
I think it is because although your eyes see the movement and your brain interprets it as such, the balance sensors in your ear aren't reporting movement so your brain gets confused as to which one is wrong and something somethi ng

That's exactly what is happening. The brain knows there's a disconnect and it's trying to compensate for physical movement which isn't happening.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 15, 2016 0:02 
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Can you dig it?

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MaliA wrote:
I think it is because although your eyes see the movement and your brain interprets it as such, the balance sensors in your ear aren't reporting movement so your brain gets confused as to which one is wrong and something somethi ng


Davpaz, can you try the roller coaster demo while sat on an office chair, and have someone spin the chair around please. I'm interested to see how the brain interprets a vision-movement conflict as opposed to a vision-nonmovement conflict.

I'm betting (hoping) it will make you feel even worse.

Oh, the VR unit has wires doesn't it? Don't wrap them round your neck.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 15, 2016 7:54 
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MaliA wrote:
I think it is because although your eyes see the movement and your brain interprets it as such, the balance sensors in your ear aren't reporting movement so your brain gets confused as to which one is wrong and...

...your primitive lizard brain assumes you've eaten something poisonous/hallucinogenic that is confusing your slightly less primitive monkey brain, so triggers a nausea reflex to try and get rid of it.

It's not just motion, either. There are theee types of depth cues your brain uses and VR helmets only spoof one of them, so even static scenes can cause sickness from that inconsistency.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 15, 2016 9:04 
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Doctor Glyndwr wrote:
MaliA wrote:
I think it is because although your eyes see the movement and your brain interprets it as such, the balance sensors in your ear aren't reporting movement so your brain gets confused as to which one is wrong and...

...your primitive lizard brain assumes you've eaten something poisonous/hallucinogenic that is confusing your slightly less primitive monkey brain, so triggers a nausea reflex to try and get rid of it.

It's not just motion, either. There are theee types of depth cues your brain uses and VR helmets only spoof one of them, so even static scenes can cause sickness from that inconsistency.


I only took neuroscience because of a pretty girl with amazing norks.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 15, 2016 9:43 
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Doctor Glyndwr wrote:
so triggers a nausea reflex to try and get rid of it.

The sight and sound of which triggers a nausea reflex in other people around you, because your stupid monkey brain thinks that because you're a pack you must have all eaten the same thing.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 15, 2016 10:14 
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Grim... wrote:
Doctor Glyndwr wrote:
so triggers a nausea reflex to try and get rid of it.

The sight and sound of which triggers a nausea reflex in other people around you, because your stupid monkey brain thinks that because you're a pack you must have all eaten the same thing.


The sight and sound of you triggers a nausea reflex in my highly intelligent monkey brain.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 15, 2016 10:23 
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Cras wrote:
Grim... wrote:
Doctor Glyndwr wrote:
so triggers a nausea reflex to try and get rid of it.

The sight and sound of which triggers a nausea reflex in other people around you, because your stupid monkey brain thinks that because you're a pack you must have all eaten the same thing.


The sight and sound of you triggers a nausea reflex in my highly intelligent monkey brain.


Let the Wolfbagging commence!


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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 15, 2016 10:23 
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Sir Taxalot wrote:

Oh, the VR unit has wires doesn't it? Don't wrap them round your neck.


Did you ever see the rotation drum kit that Tommy Lee from Motley Crue used? It could only spin forwards 3 times and then had to spin backwards 3 times to untangle the wires.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 15, 2016 10:24 
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Seeing people being sick does't make me feel sick.

Maybe my lizard brain has eaten my monkey brain.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 15, 2016 10:34 
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MaliA wrote:
I only took neuroscience because of a pretty girl with amazing norks.

A major driver of most scientific advances, I think.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 15, 2016 11:43 
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Heavy Metal Tough Guy

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MrChris wrote:
MaliA wrote:
I only took neuroscience because of a pretty girl with amazing norks.

A major driver of most scientific advances, I think.

Of most advances in general, I should think. Edmund Hillary only climbed Everest because there was a secretary at the Royal Geographical Society with massive bazongas he wanted to impress.


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