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 Post subject: Re: Oculus Rift
PostPosted: Mon Apr 18, 2016 9:23 
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What about your Rift, Gaz?

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 Post subject: Re: Oculus Rift
PostPosted: Mon Apr 18, 2016 9:33 
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GazChap wrote:
I've read various reports that reckon that it's rotational movement (and strafing) that causes VR sickness, and that forward/backward movement is generally OK. The problem being that in FPS games that haven't had VR controls thought through, you're usually rotating/strafing ever so slightly all the time you're moving forward/backward which is what causes the nausea.

It'd be interesting to see if they get it sorted out, as it'll add so much potential.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Apr 18, 2016 9:35 
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Not tried it yet, have been proper tired over the weekend and without my new GPU there seems little point in giving it a go anyway.

GPU should come either today or tomorrow so a trip report will follow - and I'm obvs. going to be bringing it into the office at some point for some reaction video amusements ;)


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 Post subject: Re: Oculus Rift
PostPosted: Mon Apr 18, 2016 11:02 
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I had a go at VR on Sunday as part of my wander round all the mad art shit that's going on in Glasgow presently. First it put me in the position of a distorted woman masturbating, then the camera flipped viewpoint and I was staring at her vagina while she, I think, pissed on me. I give it a wobbly clitoris out of 10.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Apr 18, 2016 11:04 
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Well, if that doesn't sell it to you, nothing will.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Apr 18, 2016 11:17 
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Bamba wrote:
I had a go at VR on Sunday as part of my wander round all the mad art shit that's going on in Glasgow presently. First it put me in the position of a distorted woman masturbating, then the camera flipped viewpoint and I was staring at her vagina while she, I think, pissed on me. I give it a wobbly clitoris out of 10.

VR where it stands for Vag Rubbing.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Apr 18, 2016 12:48 
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My GTX980 is here, so I'll probably be setting it up tonight and having a play.

Which, in light of Bamba's post, is probably sounding more disturbing than it should.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Apr 19, 2016 15:34 
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Had a quick play with the Rift last night.

Oddly enough, I'm not as wowed by it as I thought I would be, but I imagine that this is because I was familiar with the DK2.

It's become increasingly obvious that it needs some sort of touch controller like the Vive's wands, so they'd better hurry up with Oculus Touch.

It's also a little frustrating that I need to wear my specs in it, as it makes it significantly harder to take on and off - I need to get some smaller specs I think.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Apr 20, 2016 8:07 
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Played elite, tilt brush and job simulator last night.

Elite was pretty impressive, more so than I found gazchaps dk2. (although that may just have been setup issues). Although when I started, I was sat behind the cockpit chair... If I wanted to sit in the cockpit chair, I needed to sit in the real life wall...

Tilt brush was so very pretty.

Job simulator... Amusing, but not something I imagine I'd return to overly much.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Apr 20, 2016 8:45 
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I've watched quite a lot of Job Simulator on YouTube; it's actually a pretty good demo of the whole concept of the Vive I thought and there's obviously a lot of work gone into it but it looked like it needed to be 'gameified' more to flesh it out. There doesn't seem to be any sort of challenge to it or over-arching objectives or any of that kind of thing.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Apr 20, 2016 10:12 
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Mr Dave wrote:
Elite was pretty impressive, more so than I found gazchaps dk2. (although that may just have been setup issues).

Being able to read the text without squinting makes a massive difference as far as immersiveness goes, although my experience on Monday night was soured by having some difficulty getting the Steam version of E:D to show up on the Rift - in the end I had to download it on Oculus Home and run it from there.

Quote:
Although when I started, I was sat behind the cockpit chair... If I wanted to sit in the cockpit chair, I needed to sit in the real life wall...

There's a "Reset HMD Orientation" key that you can bind in E:D (defaults to F12) which will probably sort that out.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Apr 20, 2016 10:19 
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GazChap wrote:
Mr Dave wrote:
Elite was pretty impressive, more so than I found gazchaps dk2. (although that may just have been setup issues).

Being able to read the text without squinting makes a massive difference as far as immersiveness goes, although my experience on Monday night was soured by having some difficulty getting the Steam version of E:D to show up on the Rift - in the end I had to download it on Oculus Home and run it from there.

Quote:
Although when I started, I was sat behind the cockpit chair... If I wanted to sit in the cockpit chair, I needed to sit in the real life wall...

There's a "Reset HMD Orientation" key that you can bind in E:D (defaults to F12) which will probably sort that out.

Yeah, F12 did the trick, but it was quite disconcerting, and I'd have expected it to autochanger to begin with.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Apr 22, 2016 21:46 
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 Post subject: Re: Oculus Rift
PostPosted: Fri Apr 22, 2016 21:51 
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You made a Dave? WHAT IF IT BECOMES SENTIENT?

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 Post subject: Re: Oculus Rift
PostPosted: Sat Apr 23, 2016 13:18 
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 Post subject: Re: Oculus Rift
PostPosted: Sat Apr 23, 2016 13:53 
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Wow, Space Pirate Trainer is amazing! The first game I've played properly where it's felt fully immersive. It was kind of strange taking the headset off at the end and being back in my living room :S

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 Post subject: Re: Oculus Rift
PostPosted: Sun May 01, 2016 14:40 
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Minecraft VR is now out for the Gear VR.

I've only got a crappy bluetooth controller at the moment (new one arrives tomorrow providing the birthday fairy can follow very explicit instructions) but to actually wander around in worlds you* have created is basically living in the future for me. Hoverboards can go and fuck themselves.

*ok mainly my daughter.

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 Post subject: Re: Oculus Rift
PostPosted: Sun May 01, 2016 14:52 
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Trousers wrote:
Minecraft VR is now out for the Gear VR.

I've only got a crappy bluetooth controller at the moment (new one arrives tomorrow providing the birthday fairy can follow very explicit instructions) but to actually wander around in worlds you* have created is basically living in the future for me. Hoverboards can go and fuck themselves.

*ok mainly my daughter.

Won't a PS4 controller work?

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 Post subject: Re: Oculus Rift
PostPosted: Sun May 01, 2016 18:00 
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I'd love to VR around Pazland. I've used red-green 3d glasses and that's pretty cool


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 Post subject: Re: Oculus Rift
PostPosted: Sun May 01, 2016 23:17 
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I think so far I've been a little short sighted with VR. Like a pleb I've been thinking only of gaming. After spending a good chunk of the day watching Youtube videos and reading though I've realised that VR may be a way for me to experience things I would not have. Like going on something like The London Eye, for example.

It's definitely something I want to at least try, so I've ordered about the best cheap/comfy Cardboard headset I could find (it was £16). I figured that it should at least give me a taste of the things VR can deliver without much risk. I must say I do like the cinema apps, that could be great for bedtime movies.

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 Post subject: Re: Oculus Rift
PostPosted: Mon May 02, 2016 16:14 
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Lonewolves wrote:
Trousers wrote:
Minecraft VR is now out for the Gear VR.

I've only got a crappy bluetooth controller at the moment (new one arrives tomorrow providing the birthday fairy can follow very explicit instructions) but to actually wander around in worlds you* have created is basically living in the future for me. Hoverboards can go and fuck themselves.

*ok mainly my daughter.

Won't a PS4 controller work?


I had no idea this was a thing. You can tell I am 46 now.

Got it paired now. Cheers muchly

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 Post subject: Re: Oculus Rift
PostPosted: Mon May 02, 2016 20:32 
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Trousers wrote:
Lonewolves wrote:
Trousers wrote:
Minecraft VR is now out for the Gear VR.

I've only got a crappy bluetooth controller at the moment (new one arrives tomorrow providing the birthday fairy can follow very explicit instructions) but to actually wander around in worlds you* have created is basically living in the future for me. Hoverboards can go and fuck themselves.

*ok mainly my daughter.

Won't a PS4 controller work?


I had no idea this was a thing. You can tell I am 46 now.

Got it paired now. Cheers muchly

Awesome. :)

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 10, 2016 8:25 
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Trousers wrote:
Lonewolves wrote:
Trousers wrote:
Minecraft VR is now out for the Gear VR.

I've only got a crappy bluetooth controller at the moment (new one arrives tomorrow providing the birthday fairy can follow very explicit instructions) but to actually wander around in worlds you* have created is basically living in the future for me. Hoverboards can go and fuck themselves.

*ok mainly my daughter.

Won't a PS4 controller work?


I had no idea this was a thing. You can tell I am 46 now.

Got it paired now. Cheers muchly


So yeah I got the PS4 controller paired but it didn't actually work properly.

However yesterday I took delivery of a StratusXL which is a very well made piece of kit and works perfectly.

Minecraft in VR is quite something to behold. The sense of scale is the biggest thing - having a dog wander up to you feels like it's at the right height and scale and the blocky little bastards seem so much cuter nuzzling away at your virtual groin as a result.

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 10, 2016 9:01 
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Trousers wrote:
Minecraft in VR


Want


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 10, 2016 9:54 
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DavPaz wrote:
Trousers wrote:
Minecraft in VR


Want


Yeah, this could be the thing that sells it to a lot of people.

I watched a really interesting video on YouTube the other day all about VR and how it doesn't work with all our senses which is why it never really seems real enough. It's on MetalJesusRocks YouTube channel if anyone is interested. He had a great guy on from Rabbit Engineering who clearly knows his stuff.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 10, 2016 10:02 
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TheVision wrote:
DavPaz wrote:
Trousers wrote:
Minecraft in VR


Want


Yeah, this could be the thing that sells it to a lot of people.

I watched a really interesting video on YouTube the other day all about VR and how it doesn't work with all our senses which is why it never really seems real enough. It's on MetalJesusRocks YouTube channel if anyone is interested. He had a great guy on from Rabbit Engineering who clearly knows his stuff.



Oh i saw that, too. It was pretty neat.

Edit Here it is, jump to 1.04 to get past the dull stuff

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 10, 2016 13:06 
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Yeah, it really is the sense of scale with VR that is what most people are unprepared for. Seeing GLADoS at full size for the first time was terrifying.

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 10, 2016 13:21 
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Indeed.

Recently got a few more games.

VR pool nation.
Feels so wrong without a table to rest on.

Holoball.

Quite fun VR pong. Quite sweaty.

Audioshield.

Very fun shield simulator. Very sweaty.

Cloud golf thing

Par 28?

Light blade vr

You have a light saber. And a second one. You have to hit things.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 10, 2016 13:44 
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Shame about Pool Nation, but I agree you need something to rest on.

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 10, 2016 14:03 
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Lonewolves wrote:
Shame about Pool Nation, but I agree you need something to rest on.

The most notable thing about it was that it's the first vr game I've played which features humans.

Which in this case were completely unresponsive. And able to put your head through. Needs AI.

I suspect that it may become the pub leaching simulator of choice for a certain demographic.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jun 11, 2016 13:05 
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I noticed that the VIVE is now on 2-3 day shipping, so you can get VR'd up with almost no wait.

I'm kinda tempted, but I do still think the Rift is the better headset and I'm inclined to wait for Touch to be released, but it's undeniable that not being able to interact with the world I'm placed in is seriously hampering my desire to use it.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jun 11, 2016 13:12 
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Remember this?

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It just occurred to me that this would be awesome in VR. Someone please get on it.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jun 11, 2016 14:24 
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GazChap wrote:
I noticed that the VIVE is now on 2-3 day shipping, so you can get VR'd up with almost no wait.

I'm kinda tempted, but I do still think the Rift is the better headset and I'm inclined to wait for Touch to be released, but it's undeniable that not being able to interact with the world I'm placed in is seriously hampering my desire to use it.


Are you saying that because you've used it, or because of some internal bias?

Pretty much everyone I know who's used both reckons the vive is the better of the two.

Although the one that seems further behind in terms of amount of software for it.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jun 11, 2016 14:34 
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I've used a VIVE, albeit for not a huge amount of time.

The ergonomics of the Rift just seem to be so much more comfortable, and not having to dick about with headphones makes a surprising difference.

The FOV is much better in the VIVE though, I'll give it that.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jun 11, 2016 15:13 
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I've just got an email saying my Rift is going to ship 'soon'. August doesn't feel like soon. :S

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 Post subject: Re: Oculus Rift
PostPosted: Sat Jun 11, 2016 15:22 
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They seem to be going out a month and a bit earlier than anticipated, so it may very well be within a week or two.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Jun 11, 2016 18:32 
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GazChap wrote:
They seem to be going out a month and a bit earlier than anticipated, so it may very well be within a week or two.

Yay! Although that means I need to find £520 now. :DD

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jun 13, 2016 7:53 
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I got a small taste of what you PC spods are experiencing in Elite yesterday. End Space VR is a space combat game where you control some moveable turrets with head tracking but you actually get to fly the spaceship with a controller as well.

At first you treat it like a.n. other turret shooter just pointing the ship in the general direction but then that actually doesn't work because the angle of your craft means your shots need to be fired at the relevant angle to compensate. So you end up flying properly and it's at that point when you're banking sharply to pepper the underside of a ship as it veers away from you filling up most of your field of view the younger me that played Rebel Assault 2 and thought "Well this would be good if it wasn't all just on rails and pre-rendered?" now looks like a fucking idiot because I couldn't have imagined something quite as immersive as this.

I always thought that as I got older I really would become a miserable fucker who just liked Last of The Summer Wine and the Daily Express but I can't begin to explain how much joy stuff like this and the new Doom bring me even now as 50 looms large in the not too distant future.

Also the act of breaking wind still remains funny.

Fuck YOU maturity.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Jun 16, 2016 17:45 
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So rumour has it that Pornhub has a new "VR" category...

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 Post subject: Re: Oculus Rift
PostPosted: Thu Jun 16, 2016 18:41 
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Grim... wrote:
So rumour has it that Pornhub has a new "VR" category...

That's not new, they've had it for ages i think.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jun 16, 2016 23:46 
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GazChap wrote:
Grim... wrote:
So rumour has it that Pornhub has a new "VR" category...

That's not new, they've had it for ages i think.

Perv!

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 17, 2016 11:38 
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I've never used Pornhub for VR.

I've given other sources of material a try though.

It's... interesting.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 17, 2016 11:41 
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Everyone looks huge!

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jun 17, 2016 11:56 
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Grim... wrote:
Everyone looks huge!

:hat:


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 Post subject: Re: Oculus Rift
PostPosted: Mon Jun 20, 2016 14:42 
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I tried pinball last night - Stern have done some of their tables in VR.

It's not responsive enough to play properly but the table is perfectly positioned below you like a normal table is and you can hit the ramps much easier with the perspective offered by a full VR environment.

I can see neck ache setting in if playing it for long periods of time but (performance aside) it is easily the closest you will come to playing a real table.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jun 20, 2016 14:46 
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GazChap wrote:
I've never used Pornhub for VR.

I've given other sources of material a try though.

It's... interesting.

Trousers wrote:
I can see neck ache setting in if playing it for long periods of time

There's your arm ache, right there, Gaz.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jun 20, 2016 15:40 
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Regrettably, the arm ache started before that.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Jun 29, 2016 18:57 
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Just got an email to say it's been shipped!

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 Post subject: Re: Oculus Rift
PostPosted: Thu Jun 30, 2016 9:18 
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Tomorrow!

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 Post subject: Re: Oculus Rift
PostPosted: Thu Jun 30, 2016 10:26 
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Woop woop!

I barely use mine currently, annoyingly - it needs the touch controllers, or I need to find a way of getting it set up in our lounge as it feels "wrong" locking myself away in the bedroom to use it.


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