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https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=9613
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Author:  Trooper [ Fri Jul 25, 2014 11:42 ]
Post subject:  Re: Oculus Rift

GazChap wrote:
FUCK.


Wait until it is up and running and people have tried it, and can tell you if you can read any of the text or not...

Author:  GazChap [ Fri Jul 25, 2014 11:46 ]
Post subject:  Re: Oculus Rift

I know peeps who have tried it (they had a setup going at Lavecon recently) and it's fine :) Even DK1 was playable, just about.

Besides, if it's shit or it makes me feel sick, I'll just sell it on eBay for a profit ;)

Author:  Trooper [ Fri Jul 25, 2014 11:54 ]
Post subject:  Re: Oculus Rift

I assume that means you have bought one already :D

Author:  GazChap [ Fri Jul 25, 2014 12:25 ]
Post subject:  Re: Oculus Rift

Indeedy, hence the "FUCK." post ;)

Author:  Trooper [ Mon Jul 28, 2014 12:00 ]
Post subject:  Re: Oculus Rift

http://www.roadtovr.com/road-vr-dk2-arr ... pressions/

A nice comprehensive write up of the DK2.

Author:  Trooper [ Thu Aug 21, 2014 14:57 ]
Post subject:  Re: Oculus Rift



Never has looking out of a rain soaked window seemed so exciting.

Author:  Bamba [ Thu Aug 21, 2014 15:23 ]
Post subject:  Re: Oculus Rift

I had a shot of a Rift headset during the Commonwealth games as the BBC had one set up showing video from one of the stadiums. The way head movement tracked directly to movement of the image in the headset was excellent but it was a pretty shit demo for the technology because the resolution of the image being fed to the headset was shocklingly low so it was just (a very smoothly moving) nightmare of pixels. I think what they were doing was taking the image from the camera in the stadium then letting you 'pan' around it using the Rift hence why the image quality was so poor but the speed/smoothness of the head-tracking was so good. I'm still gagging for a go on one with it hooked up to a proper game of some kind.

Author:  Bamba [ Thu Aug 21, 2014 15:25 ]
Post subject:  Re: Oculus Rift

Also: is there any firm news about when the consumer version of the hardware will go on sale? And for how much?

Author:  Trooper [ Thu Aug 21, 2014 15:29 ]
Post subject:  Re: Oculus Rift

No news yet. Late Autumn 2015 would be my guess.

Author:  DavPaz [ Fri Aug 22, 2014 0:01 ]
Post subject:  Re: Oculus Rift

That video makes me tingle. Do want

Author:  Bamba [ Fri Aug 22, 2014 13:54 ]
Post subject:  Re: Oculus Rift

Heh, I posted to Facebook this morning that video of the guy looking around the interior of the car using the new Rift prototype. A mate of mine, who does like driving games especially to be fair, had somehow never even heard that such a thing existed so it totally blew his tiny little mind in a most amusing fashion. His first response to me was pretty much the real life equivalent of that Fry from Futurama 'SHUT UP AND TAKE MY MONEY' image macro.

Author:  markg [ Wed Sep 03, 2014 12:04 ]
Post subject:  Re: Oculus Rift

Who needs an Oculus Rift when this does exactly the same thing for a fraction of the cost?

http://www.dx.com/p/neje-zb02-diy-googl ... Aby9PldWSo

(might actually try this for a laugh, I could do with a headache)

Author:  Grim... [ Wed Sep 03, 2014 12:07 ]
Post subject:  Re: Oculus Rift

The Doc has one of them.

https://cardboard.withgoogle.com/

Author:  markg [ Wed Sep 03, 2014 12:10 ]
Post subject:  Re: Oculus Rift

Cool. Worth a fiver to save all that faff.

Author:  Bamba [ Wed Sep 03, 2014 12:35 ]
Post subject:  Re: Oculus Rift

markg wrote:
Who needs an Oculus Rift when this does exactly the same thing for a fraction of the cost?

http://www.dx.com/p/neje-zb02-diy-googl ... Aby9PldWSo

(might actually try this for a laugh, I could do with a headache)


Ordered!

Author:  DavPaz [ Wed Sep 03, 2014 13:49 ]
Post subject:  Re: Oculus Rift

I installed the app yesterday funnily enough. It must be worth a punt at that price

Author:  krazywookie [ Wed Sep 03, 2014 18:59 ]
Post subject:  Re: Oculus Rift

"This button will sponge back automatically with magnetical function"
sounds legit.

Author:  Zio [ Thu Sep 04, 2014 10:52 ]
Post subject:  Re: Oculus Rift

So at some point this week myself and my team at work have to set up two gaming PCs with DK2 setups for demonstrations. We've warned Oculus that *extensive* testing will probably be required before we can roll these out! :DD

Author:  GazChap [ Thu Sep 04, 2014 10:59 ]
Post subject:  Re: Oculus Rift

Oh shit yeah, I forgot that your employer owns Oculus now. Any chance you can use your connections to expedite my Rift order? ;)

Author:  Zio [ Thu Sep 04, 2014 15:34 ]
Post subject:  Re: Oculus Rift

GazChap wrote:
Oh shit yeah, I forgot that your employer owns Oculus now. Any chance you can use your connections to expedite my Rift order? ;)


Yeah, sure, it's right here dude:
Attachment:
Screen Shot 2014-09-04 at 3.33.27 PM.png


Oh, no, sorry, these are ours. ;)

Author:  GazChap [ Thu Sep 04, 2014 15:43 ]
Post subject:  Re: Oculus Rift

Huh, looks a lot more like Google Cardboard than I expected.

Author:  Zio [ Thu Sep 04, 2014 15:47 ]
Post subject:  Re: Oculus Rift

:D

Author:  MaliA [ Thu Sep 04, 2014 15:47 ]
Post subject:  Re: Oculus Rift

How's the new job going?

Author:  Zio [ Thu Sep 04, 2014 15:54 ]
Post subject:  Re: Oculus Rift

Very well thanks. It's very busy, but I work in a great team and it's such an awesome place to work it never seems to matter. Busy, but not stressful, unlike my last place which often seemed like the polar opposite.

Author:  DavPaz [ Fri Sep 05, 2014 9:09 ]
Post subject:  Re: Oculus Rift

After reading up on google cardboard, I'm actually really looking forward to giving it a go :nerd:

Author:  Bamba [ Fri Sep 05, 2014 9:25 ]
Post subject:  Re: Oculus Rift

DavPaz wrote:
After reading up on google cardboard, I'm actually really looking forward to giving it a go :nerd:


Yeah, me too. Though fuck knows how long mine'll take to arrive from DX. I can't even track it because they want you to 'validate you account' to access such an advanced feature but the link they email to you doesn't work. Awesome website design guys.

Author:  Bobbyaro [ Fri Sep 05, 2014 9:52 ]
Post subject:  Re: Oculus Rift

they should release some cardboard headphones to go with it.

Author:  DavPaz [ Fri Sep 05, 2014 11:31 ]
Post subject:  Re: Oculus Rift

I've tried it without any head gear and just crossing my eyes, but it doesn't work very well and I look like even more of tit than I will with the occulus thrift on my mega bonce.

Author:  Zio [ Fri Sep 05, 2014 15:42 ]
Post subject:  Re: Oculus Rift

Just had a go on one of the DK2's here in a demo of a villa. It's a vastly better experience than I'd been expecting - utterly incredible. I've told work I'm bringing a 360 controller in next week and installing Elite: Dangerous to the demo rig.

Author:  GazChap [ Fri Sep 05, 2014 17:27 ]
Post subject:  Re: Oculus Rift

You.

Bastard.

;)

Author:  DavPaz [ Wed Sep 10, 2014 15:52 ]
Post subject:  Re: Oculus Rift

I've downloaded about a dozen apps ready for my Cardboard delivery. Which I'm sure will be any day now.

Author:  Grim... [ Sat Sep 13, 2014 14:04 ]
Post subject:  Re: Oculus Rift

Got mine this morning. It's clever!

The box needed some help with scissors, though.

Author:  DavPaz [ Tue Sep 16, 2014 15:40 ]
Post subject:  Re: Oculus Rift

It has arrived.

Author:  Grim... [ Tue Sep 16, 2014 16:05 ]
Post subject:  Re: Oculus Rift

Clearly they like me more.

Author:  DavPaz [ Tue Sep 16, 2014 16:12 ]
Post subject:  Re: Oculus Rift

Grim... wrote:
Clearly I live closer to China.

;)

The mag switch doesn't seem to work

Author:  Trooper [ Tue Sep 16, 2014 16:19 ]
Post subject:  Re: Oculus Rift

DavPaz wrote:
Grim... wrote:
Clearly I live closer to China.

;)

The mag switch doesn't seem to work


Press Triangle when you aren't sprinting.

Author:  Grim... [ Tue Sep 16, 2014 16:25 ]
Post subject:  Re: Oculus Rift

DavPaz wrote:
Grim... wrote:
Clearly I live closer to China.

;)

The mag switch doesn't seem to work

Yeah, it's not a switch, it's just two magnets, one on each side of the cardboard.

I found that if I got hold of the outside one and wiggled it up and down a lot it worked.

Author:  DavPaz [ Tue Sep 16, 2014 16:28 ]
Post subject:  Re: Oculus Rift

I was wondering if I'd disabled the magnetic sensor during my push for better battery life.

But I haven't

Author:  Grim... [ Wed Sep 17, 2014 7:58 ]
Post subject:  Re: Oculus Rift

Can't you get it to work at all?

Author:  Bamba [ Wed Sep 17, 2014 8:31 ]
Post subject:  Re: Oculus Rift

The magnet switch doesn't work for me either, but then my phone doesn't really fit in the holder properly anyway so it could just be an alignment issue. Hmm, or maybe it doesn't have a magnetic sensor? What's that used for in day-to-day operations anyway?

Also, the actual Cardboard app doesn't work with my phone. If you move your head at all it initially picks up the movement then, a millisecond later, snaps back to the original position which is eye fucking and useless. The sensor in the phone works generally because it works fine when viewing Photospheres in 'free look' mode and also a couple of the third party VR apps works fine.

Author:  Bamba [ Wed Sep 17, 2014 8:52 ]
Post subject:  Re: Oculus Rift

Hmm, that's odd. After fiddling with it for ages last night I just tried it again and the Cardboard app works fine on my phone (magnet switch notwithstanding). That's probably my morning at work fucked then!

Author:  Bamba [ Wed Sep 17, 2014 9:27 ]
Post subject:  Re: Oculus Rift

It's still pretty crap with my phone and requires a bit of the old 'magic eye' technique for some reason but I just tried it with one of the guys at work's Nexus 5 and it works fantastically and is a million times more impressive; to the point that a few people here have just ordered one as well.

Author:  Grim... [ Wed Sep 17, 2014 9:41 ]
Post subject:  Re: Oculus Rift

I tried with a Nexus 5 because my Note 3 didn't fit in the holder (unsurprisingly).

To be honest the N5 hardly fitted either.

Author:  Bamba [ Wed Sep 17, 2014 10:01 ]
Post subject:  Re: Oculus Rift

Grim... wrote:
I tried with a Nexus 5 because my Note 3 didn't fit in the holder (unsurprisingly).

To be honest the N5 hardly fitted either.


Hmm, maybe it's a Nexus 4 my mate at work's got actually. It worked brilliantly anyway and another guy is currently installing the app on his Galaxy S 4 to try that out.

Author:  DavPaz [ Wed Sep 17, 2014 10:11 ]
Post subject:  Re: Oculus Rift

Magnet issues notwithstanding, it works really well with my s4. I took a photoshere shot of the garden last night to test it out and it looks fantastic. The lens quality is a bit pap so the 3d effect is hit and miss, but for the price, I'm impressed

Author:  Bamba [ Wed Sep 17, 2014 10:29 ]
Post subject:  Re: Oculus Rift

Grim... wrote:
I tried with a Nexus 5 because my Note 3 didn't fit in the holder (unsurprisingly).

To be honest the N5 hardly fitted either.


I checked and the guy at work has an N5 and it fits and works perfectly.

Author:  Grim... [ Wed Sep 17, 2014 10:36 ]
Post subject:  Re: Oculus Rift

Huh, that's odd.

Maybe you got a different set to me.

Author:  Bamba [ Wed Sep 17, 2014 14:26 ]
Post subject:  Re: Oculus Rift

There's some more VR toys here for cardboard that work right in the browser with no other app required:

http://vr.chromeexperiments.com/#/desktop

Though very simplistic the roller-coaster one is surprisingly effective and after five minutes spent with it my return to 'normal' reality was amusingly jarring.

Author:  DavPaz [ Wed Sep 17, 2014 18:34 ]
Post subject:  Re: Oculus Rift

Cool. I'll give those a go after kiddie bedtime

Author:  Bamba [ Sun Sep 21, 2014 15:07 ]
Post subject:  Re: Oculus Rift

http://www.androidorigin.com/play-skyri ... dboard-pc/

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