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 Post subject: Re: Oculus Rift
PostPosted: Thu Jan 30, 2014 11:08 
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ugvm'er at heart...

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markg wrote:
That 640x480 is going to look pretty hideous on something with a 90° FOV. Sit a normal distance from a normal telly and it takes up maybe 30-40° of your FOV. I think resolution will be an issue with these for some time to come, even "full HD" is going to look a bit sketchy.


The FOV is the thing that really makes immersion happen, I think. Even with the 110 degrees that the Rift provides, it still feels very much like you are looking at the world through a periscope. The lack of peripheral vision is very evident.
However, this might make it feel quite real for a racing sim, as it's just like walking around everywhere with a full face helmet on :D


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jan 30, 2014 12:07 
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You could fit some blinkers to your glasses so that you get used to it.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 10:30 
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Asseto Corsa technically works really well with it. However, it makes me feel ill quite quickly, so I can't really play it that much.

Have to say, the fact that you have virtually zero peripheral vision, no matter what game you play, really kills the sense of immersion for me. I thought a racing game would be better as you are wearing a helmet, but it's the same impression of looking through a periscope rather than actually being there.
It'll be interesting to see if that is a problem with the dev kit and they have fixed it for the consumer.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 11:05 
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No one's going to buy these, people just don't like wearing silly shit on their heads.

Ask 3D telly.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 11:39 
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This sounds a lot like the Virtual Boy and that is brilliant. 1080p for each eye as I believe too.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 11:52 
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AtrocityExhibition wrote:
No one's going to buy these, people just don't like wearing silly shit on their heads.

Ask 3D telly.

Yeah, they haven't sold any 3D tellys. And nobody goes to see films in 3D either. :roll:


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 12:34 
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markg wrote:
AtrocityExhibition wrote:
No one's going to buy these, people just don't like wearing silly shit on their heads.

Ask 3D telly.

Yeah, they haven't sold any 3D tellys. And nobody goes to see films in 3D either. :roll:


Cinema doesn't count, very few people will want to sit in their own houses with an Oculus Rift strapped to their head.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 12:44 
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I think there is a huge difference between TV watching, which is just as much social activity and entirely passive, to actively playing a single player game, which is what the Oculus is all about.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 12:46 
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AtrocityExhibition wrote:
markg wrote:
AtrocityExhibition wrote:
No one's going to buy these, people just don't like wearing silly shit on their heads.

Ask 3D telly.

Yeah, they haven't sold any 3D tellys. And nobody goes to see films in 3D either. :roll:


Cinema doesn't count, very few people will want to sit in their own houses with an Oculus Rift strapped to their head.

I sit in my house with big turtle beach headphones on, its not that big of a leap really. Its not totally what its supposed to be yet is it? Probably worth waiting for the second or third generation with peripheral screens and mind probes that affect your motion senses.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 13:39 
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Trooper wrote:
I think there is a huge difference between TV watching, which is just as much social activity and entirely passive, to actively playing a single player game, which is what the Oculus is all about.


Well I can't imagine anyone clamping an Oculus Rift to their head if there's anyone else in the house with them because it's so stunningly anti-social, and anyone with children is probably a non-starter too.

You're probably going to have a percentage of people who feel motion-sickness or get a headache too, or just can't 'see it' like with 3D. (I couldn't see the 3D effect on the 3DS for eample, I could just about get it focused for a short period of time then it made my head hurt and it went, something to do with defective stereoscopic vision or something.)

The actual market for the thing is very small IMO.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 14:32 
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markg wrote:
AtrocityExhibition wrote:
No one's going to buy these, people just don't like wearing silly shit on their heads.

Ask 3D telly.

Yeah, they haven't sold any 3D tellys. And nobody goes to see films in 3D either. :roll:

My telly does 3D, and I couldn't give a shit - much like most (sensible) people who also own a 3D TV, I expect.

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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 14:35 
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Grim... wrote:
markg wrote:
AtrocityExhibition wrote:
No one's going to buy these, people just don't like wearing silly shit on their heads.

Ask 3D telly.

Yeah, they haven't sold any 3D tellys. And nobody goes to see films in 3D either. :roll:

My telly does 3D, and I couldn't give a shit - much like most (sensible) people who also own a 3D TV, I expect.


:this:


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 14:37 
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AtrocityExhibition wrote:
Trooper wrote:
I think there is a huge difference between TV watching, which is just as much social activity and entirely passive, to actively playing a single player game, which is what the Oculus is all about.


Well I can't imagine anyone clamping an Oculus Rift to their head if there's anyone else in the house with them because it's so stunningly anti-social, and anyone with children is probably a non-starter too.

You're probably going to have a percentage of people who feel motion-sickness or get a headache too, or just can't 'see it' like with 3D. (I couldn't see the 3D effect on the 3DS for eample, I could just about get it focused for a short period of time then it made my head hurt and it went, something to do with defective stereoscopic vision or something.)

The actual market for the thing is very small IMO.


Motion sickness, sure. I think that will affect a lot of people. If you have binocular vision though, then you will be able to see it, its a true independent image to each eye, not the pseudo 3D of the 3DS.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 14:43 
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Trooper wrote:
Grim... wrote:
markg wrote:
AtrocityExhibition wrote:
No one's going to buy these, people just don't like wearing silly shit on their heads.

Ask 3D telly.

Yeah, they haven't sold any 3D tellys. And nobody goes to see films in 3D either. :roll:

My telly does 3D, and I couldn't give a shit - much like most (sensible) people who also own a 3D TV, I expect.


:this:


Also :this: I've used it 3 times. Once to watch Captain America, once to watch tennis and once to play Super Stardust on the PS3.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 14:45 
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AtrocityExhibition wrote:
Well I can't imagine anyone clamping an Oculus Rift to their head if there's anyone else in the house with them because it's so stunningly anti-social, and anyone with children is probably a non-starter too.


Anti-social? So when you're playing Borderlands the whole family gathers round to watch you yeah? Don't be a tit.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 16:26 
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Bamba wrote:
AtrocityExhibition wrote:
Well I can't imagine anyone clamping an Oculus Rift to their head if there's anyone else in the house with them because it's so stunningly anti-social, and anyone with children is probably a non-starter too.

Anti-social? So when you're playing Borderlands the whole family gathers round to watch you yeah? Don't be a tit.

You honestly can't see a difference?

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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 17:30 
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When I play my Virtual Boy, people come from miles around to watch me.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 20:16 
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Grim... wrote:
Bamba wrote:
AtrocityExhibition wrote:
Well I can't imagine anyone clamping an Oculus Rift to their head if there's anyone else in the house with them because it's so stunningly anti-social, and anyone with children is probably a non-starter too.

Anti-social? So when you're playing Borderlands the whole family gathers round to watch you yeah? Don't be a tit.

You honestly can't see a difference?


Between sitting in a room on your own playing a game no one else in your house is interested in while (a) looking at a monitor or (b) wearing a head piece? Well, no; what is the difference exactly?


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 22:54 
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Bamba wrote:
Between sitting in a room on your own playing a game no one else in your house is interested in while (a) looking at a monitor or (b) wearing a head piece? Well, no; what is the difference exactly?


You're really arguing about the lack of difference between sitting in a chair in front of a computer which comes with a 100% ability to immediately pause/talk/look/interact/react/etc to anything that's going on around you, to wearing a fucking mainframe on your head?

It's not a question of 'No one else in the house is interested in Borderlands 2' (which isn't even entirely true because I'll do 'non-violent' stuff whilst AE Jnr is around, she knows her way around Sanctuary pretty well and all the characters and suchlike), it's a question of 'When I've got a computer wired into my brain and attached to my head I effectively become unavailable to my wife and child whatever may be going on in their world.'


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 23:05 
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I sometimes play games upstairs on the PC with headphones on. It's pretty much the same as that. Sometimes I go out running, or play golf I'm even more isolated from the family then.

It'll all come down to how compelling the experience is. I reckon that once the technology matures it'll be very compelling and your confident predictions of how it'll never take off will look about as insightful as someone going on about how the new fangled "talkies" are just a novelty.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Feb 02, 2014 23:14 
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Or those of us who couldn't see the point in an iPad.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 03, 2014 2:56 
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I look forward to creeping up on people that are totally immersed in this and making them jump.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 03, 2014 9:10 
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Sir Taxalot wrote:
I look forward to creeping up on people that are totally immersed in this and making them jump.

Especially if they're playing a horror game.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 03, 2014 9:34 
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Heh. Imagine that: Rifted up, big stereo headphones, heart rate up, totally immersed when suddenly... a lick to the back of the neck :)

Has anyone tried that Virtual Haircut with the binaural recording? Imagine that level of audio combined with an Oculus Rift! I reckon I'd shit my pants.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 03, 2014 9:35 
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For those that haven't had the pleasure... (use headphones)



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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 03, 2014 10:03 
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AtrocityExhibition wrote:
Bamba wrote:
Between sitting in a room on your own playing a game no one else in your house is interested in while (a) looking at a monitor or (b) wearing a head piece? Well, no; what is the difference exactly?


You're really arguing about the lack of difference between sitting in a chair in front of a computer which comes with a 100% ability to immediately pause/talk/look/interact/react/etc to anything that's going on around you, to wearing a fucking mainframe on your head?

It's not a question of 'No one else in the house is interested in Borderlands 2' (which isn't even entirely true because I'll do 'non-violent' stuff whilst AE Jnr is around, she knows her way around Sanctuary pretty well and all the characters and suchlike), it's a question of 'When I've got a computer wired into my brain and attached to my head I effectively become unavailable to my wife and child whatever may be going on in their world.'


"Wearing a mainframe"? "Having a computer wired into your brain"? Dude, this isn't the fucking Lawnmower Man you're reenacting here; you're being somewhat hysterical there. As others have said its not going to be massively different from being particularly engaged in a game while wearing headphones. And I'm not arguing there won't be times when you wouldn't want to use it but the idea that there's never a time when you're gaming purely solo and could indulge isn't true.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 03, 2014 11:20 
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Bamba wrote:
AtrocityExhibition wrote:
Bamba wrote:
Between sitting in a room on your own playing a game no one else in your house is interested in while (a) looking at a monitor or (b) wearing a head piece? Well, no; what is the difference exactly?


You're really arguing about the lack of difference between sitting in a chair in front of a computer which comes with a 100% ability to immediately pause/talk/look/interact/react/etc to anything that's going on around you, to wearing a fucking mainframe on your head?

It's not a question of 'No one else in the house is interested in Borderlands 2' (which isn't even entirely true because I'll do 'non-violent' stuff whilst AE Jnr is around, she knows her way around Sanctuary pretty well and all the characters and suchlike), it's a question of 'When I've got a computer wired into my brain and attached to my head I effectively become unavailable to my wife and child whatever may be going on in their world.'


"Wearing a mainframe"? "Having a computer wired into your brain"? Dude, this isn't the fucking Lawnmower Man you're reenacting here; you're being somewhat hysterical there. As others have said its not going to be massively different from being particularly engaged in a game while wearing headphones. And I'm not arguing there won't be times when you wouldn't want to use it but the idea that there's never a time when you're gaming purely solo and could indulge isn't true.

I agree with Bamba here. It probably won't ever be a mainstream device, but if it gets to the point where it just works, there will be a market. Even the prototype units don't look that unwieldy, and it can only improve. They seem intent on getting there, and I think they will.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 03, 2014 11:23 
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I'd have one today if I could justify the expense.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 03, 2014 11:34 
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DavPaz wrote:
I'd have one today if I could justify the expense.

A haircut? I suppose it's a larger than normal area to deal with.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 03, 2014 11:53 
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British Nervoso wrote:
DavPaz wrote:
I'd have one today if I could justify the expense.

A haircut? I suppose it's a larger than normal area to deal with.

*applause*


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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 07, 2014 22:17 
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Played a bit more of Asseto Corsa tonight, and managed a few laps without getting nauseous this time!
This does actually feel like something that will possibly give me faster times, it's actually quite a bit easier to spot the apex and work out when you should be braking and stuff like that. This shows promise for sim driving for the final kit...


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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 14, 2014 15:06 
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Well, that was quick.

I figured I would put it back up on ebay for a high price while I was mucking around with it (£320 fact fans). It only went and sold today! :D

So if anyone does want to play around with one, the market is pretty healthy it seems, total cost to me to have one for a few weeks was about £20 after ebay fees and postage costs.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 14, 2014 15:26 
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Grim... wrote:
Invite me over when you get one ;)
Trooper wrote:
Will do
:'(

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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 14, 2014 15:33 
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:D I didn't actually expect it to sell so quickly!


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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 21, 2014 16:21 
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Ooh.

http://www.eurogamer.net/articles/2014- ... gdc-report


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 19, 2014 18:07 
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http://www.oculusvr.com/dk2/

ghnnnnnn... must resist....


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 Post subject: Re: Oculus Rift
PostPosted: Tue Mar 25, 2014 23:05 
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Holy shit!

Facebook are buying Oculus for TWO BILLION DOLLARS!

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 Post subject: Re: Oculus Rift
PostPosted: Tue Mar 25, 2014 23:12 
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That's interesting. I wonder how they think that will fit in with their empire. Seems a massive departure.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Mar 25, 2014 23:44 
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Hmmm... Is this the end of the Oculus as we know it? What did the kick starter backers at the start actually back?


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 7:04 
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What the fuck?

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 8:10 
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Good for all the Kickstarter backers who are suddenly rich, right?

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 8:44 
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British Nervoso wrote:
Good for all the Kickstarter backers who are suddenly rich, right?

It'd be amazing publicity if they chipped them a grand each, and they could certainly afford it.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 8:59 
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Grim... wrote:
British Nervoso wrote:
Good for all the Kickstarter backers who are suddenly rich, right?

It'd be amazing publicity if they chipped them a grand each, and they could certainly afford it.

A grand? It would still be laughable. If they were proper investors then they'd all be rich now. Kickstarter is a complete scam.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:12 
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I just read on Twitter:-

"What do the Kickstarter backers of Oculus Rift get?

A lesson in capitalism"


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:13 
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:D

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:20 
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I don't get it. Why won't they just get whatever they were buying when they backed it? If they wanted to buy shares in something then they should have bought shares in something.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:23 
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markg wrote:
I don't get it. Why won't they just get whatever they were buying when they backed it? If they wanted to buy shares in something then they should have bought shares in something.

The problem is now if Facebook decide they want to go in a different direction with it. If they decide gaming is not the way to go and they want to use it for virtual meetings etc, what are the (primarily gaming-orientated) backers going to end up with? Also, if it's anything like Facebook they'll fill it full of ads and scrape all your personal data to sell on. It doesn't sound like something the core gaming community would want.

Persson from Mojang has already said he's cancelled the Oculus Rift version of Minecraft because of this news. Good on him.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:27 
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He's cancelled the OR version of Mincraft? That seems a bit knee-jerky (and a lot dickish).

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:28 
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Grim... wrote:
He's cancelled the OR version of Mincraft? That seems a bit knee-jerky (and a lot dickish).

Yep.

http://www.eurogamer.net/articles/2014- ... -oculus-vr

Quote:
"I definitely want to be a part of VR, but I will not work with Facebook," the Minecraft creator said. "Their motives are too unclear and shifting, and they haven't historically been a stable platform. There's nothing about their history that makes me trust them, and that makes them seem creepy to me."

He further added, "I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."

"I have the greatest respect for the talented engineers and developers at Oculus. It's been a long time since I met a more dedicated and talented group of people. I understand this is purely a business deal, and I'd like to congratulate both Facebook and the Oculus owners. But this is where we part ways."

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:32 
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If I was Zuckerburg I'd be finding out how many zeroes his principles were worth right about now :)

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You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
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Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC.

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