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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 07, 2014 22:17 
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Played a bit more of Asseto Corsa tonight, and managed a few laps without getting nauseous this time!
This does actually feel like something that will possibly give me faster times, it's actually quite a bit easier to spot the apex and work out when you should be braking and stuff like that. This shows promise for sim driving for the final kit...


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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 14, 2014 15:06 
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Well, that was quick.

I figured I would put it back up on ebay for a high price while I was mucking around with it (£320 fact fans). It only went and sold today! :D

So if anyone does want to play around with one, the market is pretty healthy it seems, total cost to me to have one for a few weeks was about £20 after ebay fees and postage costs.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 14, 2014 15:26 
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Grim... wrote:
Invite me over when you get one ;)
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Will do
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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 14, 2014 15:33 
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:D I didn't actually expect it to sell so quickly!


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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 21, 2014 16:21 
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Ooh.

http://www.eurogamer.net/articles/2014- ... gdc-report


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 19, 2014 18:07 
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http://www.oculusvr.com/dk2/

ghnnnnnn... must resist....


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 Post subject: Re: Oculus Rift
PostPosted: Tue Mar 25, 2014 23:05 
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Holy shit!

Facebook are buying Oculus for TWO BILLION DOLLARS!

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 Post subject: Re: Oculus Rift
PostPosted: Tue Mar 25, 2014 23:12 
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That's interesting. I wonder how they think that will fit in with their empire. Seems a massive departure.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Mar 25, 2014 23:44 
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Hmmm... Is this the end of the Oculus as we know it? What did the kick starter backers at the start actually back?


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 7:04 
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What the fuck?

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 8:10 
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Good for all the Kickstarter backers who are suddenly rich, right?

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 8:44 
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British Nervoso wrote:
Good for all the Kickstarter backers who are suddenly rich, right?

It'd be amazing publicity if they chipped them a grand each, and they could certainly afford it.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 8:59 
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Grim... wrote:
British Nervoso wrote:
Good for all the Kickstarter backers who are suddenly rich, right?

It'd be amazing publicity if they chipped them a grand each, and they could certainly afford it.

A grand? It would still be laughable. If they were proper investors then they'd all be rich now. Kickstarter is a complete scam.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:12 
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I just read on Twitter:-

"What do the Kickstarter backers of Oculus Rift get?

A lesson in capitalism"


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:13 
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:D

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:20 
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I don't get it. Why won't they just get whatever they were buying when they backed it? If they wanted to buy shares in something then they should have bought shares in something.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:23 
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markg wrote:
I don't get it. Why won't they just get whatever they were buying when they backed it? If they wanted to buy shares in something then they should have bought shares in something.

The problem is now if Facebook decide they want to go in a different direction with it. If they decide gaming is not the way to go and they want to use it for virtual meetings etc, what are the (primarily gaming-orientated) backers going to end up with? Also, if it's anything like Facebook they'll fill it full of ads and scrape all your personal data to sell on. It doesn't sound like something the core gaming community would want.

Persson from Mojang has already said he's cancelled the Oculus Rift version of Minecraft because of this news. Good on him.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:27 
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He's cancelled the OR version of Mincraft? That seems a bit knee-jerky (and a lot dickish).

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:28 
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Grim... wrote:
He's cancelled the OR version of Mincraft? That seems a bit knee-jerky (and a lot dickish).

Yep.

http://www.eurogamer.net/articles/2014- ... -oculus-vr

Quote:
"I definitely want to be a part of VR, but I will not work with Facebook," the Minecraft creator said. "Their motives are too unclear and shifting, and they haven't historically been a stable platform. There's nothing about their history that makes me trust them, and that makes them seem creepy to me."

He further added, "I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."

"I have the greatest respect for the talented engineers and developers at Oculus. It's been a long time since I met a more dedicated and talented group of people. I understand this is purely a business deal, and I'd like to congratulate both Facebook and the Oculus owners. But this is where we part ways."

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:32 
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If I was Zuckerburg I'd be finding out how many zeroes his principles were worth right about now :)

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:33 
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The thing that confuses me is what have Oculus Rift actually got? Sony are working on a similar product and surely once the principles are established they'll just be another type of display that presumably all the usual companies who make that sort of thing will produce a version of.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:35 
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Grim... wrote:
If I was Zuckerburg I'd be finding out how many zeroes his principles were worth right about now :)

He's already said he's got far more money than he knows what to do with. It doesn't appear to wholly motivate him. Otherwise why would he come out and say it before talking to Facebook about it?

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:36 
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Reading up about Facebook's plans, they do seem to have some good ideas.

markg wrote:
The thing that confuses me is is what have Oculus Rift actually got? Sony are working on a similar product and surely once the principles are established they'll just be another type of display that presumably all the usual companies who make that sort of thing will produce a version of.

There's a lot of value in being the first to do something.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:38 
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Grim... wrote:
There's a lot of value in being the first to announce something.

Fixed. Sony have been working on theirs since 2011.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:40 
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And the concept is even older than that. It's just a refinement and Sony will probably get to market with their version before them anyway. And Sony have the games to go along with it as well as a piece of hardware already present under loads of tellies to run them. Oculus Rift still needs a gaming PC, it's a bit niche. I'm certain that Facebook know a lot more about it all than I do but I just don't get where that valuation comes from.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:46 
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markg wrote:
And the concept is even older than that. It's just a refinement and Sony will probably get to market with their version before them anyway. And Sony have the games to go along with it as well as a piece of hardware already present under loads of tellies to run them. Oculus Rift still needs a gaming PC, it's a bit niche. I'm certain that Facebook know a lot more about it all than I do but I just don't get where that valuation comes from.

It's a world where WhatsApp is worth 8 times that.

This was in the FT today (behind paywall):

Quote:
When you know that your own business model is doomed and your share price is only high because other people don't yet realise how bad it is, you should splash about using your shares to buy a load of promising businesses in the hope that you get lucky and actually end up owning something that will become what you were supposed to be.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:47 
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markg wrote:
I'm certain that Facebook know a lot more about it all than I do but I just don't get where that valuation comes from.


Because it's unlikely to be gaming applications they're looking at. Virtual meetings and such malarkey have been touted which opens it up to a whole new audience; and a whole new set of people who might give them money for it.

Which is fine in itself and it's not a bad thing to see the tech used in different ways but I certainly share the fears of people who worry Facebook will focus on those uses to the exclusion of the gaming aspirations that actually got the thing off the ground.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 9:54 
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British Nervoso wrote:
Grim... wrote:
If I was Zuckerburg I'd be finding out how many zeroes his principles were worth right about now :)

He's already said he's got far more money than he knows what to do with. It doesn't appear to wholly motivate him. Otherwise why would he come out and say it before talking to Facebook about it?


http://www.polygon.com/2014/3/20/553104 ... ubled-2013

Quote:
Minecraft developer Mojang's profits more than doubled in 2013



Mojang, the developer of Minecraft, saw its profits more than double in 2013, when the studio earned 816 million Swedish kronor ($128 million), The Wall Street Journal reports.

Revenue was up 38 percent to 2.07 billion kronor ($322.4 million) last year, according to figures provided to the Journal. As the publication points out, the Swedish studio of fewer than 40 employees crossed this milestone with a game first released in 2009 and which eschews the free-to-play model.

The financial results are the latest in a series of ongoing milestones for the blocky sandbox game across several platforms. Earlier this year, Markus "Notch" Persson announced that Minecraft's original PC version had reached 100 million registered users, 14.3 precent of which converted to paid accounts. In February, Notch revealed that Minecraft sold more than 14 million units on PC since its release. Released in May 2013, the game's Xbox 360 incarnation surpassed 11 million sales as of February 2014. Sales figures as of January 2014 put Minecraft's PlayStation 3 version sales at more than 1 million units since its December 2013 release.

Minecraft is also available for Android and iOS and is headed to PlayStation 4, Xbox One and PlayStation Vita. A Minecraft movie is in development at Warner Bros.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 10:10 
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Bamba wrote:
markg wrote:
I'm certain that Facebook know a lot more about it all than I do but I just don't get where that valuation comes from.


Because it's unlikely to be gaming applications they're looking at. Virtual meetings and such malarkey have been touted which opens it up to a whole new audience; and a whole new set of people who might give them money for it.

I'd be amazed if it is commonplace for people to be having 3D virtual meetings within ten years. In fact I'd go so far as to say that it sounds like a massive load of bollocks. The somewhat rather fundamental stumbling block there is that you wouldn't actually be able to see the faces of the people you are meeting with since they would be obscured by the VR headset strapped to their bonce. Games are the only thing that will really drive it anything else will be a spin off. If Zuckerberg says anything about VR meetings and other such bullshit then I reckon it's probably just to quell uncertainty among his investors about a risky venture into an entirely new area.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 10:19 
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A Minecraft movie?

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 10:40 
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Grim... wrote:
A Minecraft movie?


If it's even a quarter as good as the Lego movie then it'll be worth seeing

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 12:59 
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markg wrote:
Bamba wrote:
markg wrote:
I'm certain that Facebook know a lot more about it all than I do but I just don't get where that valuation comes from.


Because it's unlikely to be gaming applications they're looking at. Virtual meetings and such malarkey have been touted which opens it up to a whole new audience; and a whole new set of people who might give them money for it.

I'd be amazed if it is commonplace for people to be having 3D virtual meetings within ten years. In fact I'd go so far as to say that it sounds like a massive load of bollocks. The somewhat rather fundamental stumbling block there is that you wouldn't actually be able to see the faces of the people you are meeting with since they would be obscured by the VR headset strapped to their bonce. Games are the only thing that will really drive it anything else will be a spin off. If Zuckerberg says anything about VR meetings and other such bullshit then I reckon it's probably just to quell uncertainty among his investors about a risky venture into an entirely new area.


I want 3D video conferencing to be like star wars. The bot where Darth and the Emperor talk to each other.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:06 
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KovacsC wrote:
markg wrote:
Bamba wrote:
markg wrote:
I'm certain that Facebook know a lot more about it all than I do but I just don't get where that valuation comes from.


Because it's unlikely to be gaming applications they're looking at. Virtual meetings and such malarkey have been touted which opens it up to a whole new audience; and a whole new set of people who might give them money for it.

I'd be amazed if it is commonplace for people to be having 3D virtual meetings within ten years. In fact I'd go so far as to say that it sounds like a massive load of bollocks. The somewhat rather fundamental stumbling block there is that you wouldn't actually be able to see the faces of the people you are meeting with since they would be obscured by the VR headset strapped to their bonce. Games are the only thing that will really drive it anything else will be a spin off. If Zuckerberg says anything about VR meetings and other such bullshit then I reckon it's probably just to quell uncertainty among his investors about a risky venture into an entirely new area.


I want 3D video conferencing to be like star wars. The bot where Darth and the Emperor talk to each other.


It certainly has to be better than this, which is a picture of an actual meeting in my team.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:07 
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Why has nobody sellotaped a paper cock on his face?

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:07 
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Hah, he's staring at that guy's bum!

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:07 
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I still can't believe those things actually exist.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:08 
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Mr Dave wrote:
I still can't believe those things actually exist.


We use them on a daily basis. It's a fucking nonsense.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:10 
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At one of the Cottages a while back, we had a Gaywood-on-a-stick. It was like that, just cheaper. And less responsive.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:12 
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Grim... wrote:
He's cancelled the OR version of Mincraft? That seems a bit knee-jerky (and a lot dickish).


http://notch.net/2014/03/virtual-realit ... the-world/

edit: Oh , that's linked to by the Eurogamer link Myp posted. WHATEVS.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:20 
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Kern wrote:
At one of the Cottages a while back, we had a Gaywood-on-a-stick. It was like that, just cheaper. And less responsive.

Gaywood-on-a-dog


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:21 
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We recently had a meeting with one person on the 'robot' and another FaceTimed in on an iPad my boss held up. And yes, there was a point in the meeting where the two had a conversation between each other which added even more surreality to an already stupid situation.

Yesterday we had a whole team meeting with all of us in Glasgow and three people from Hong Kong in a room there using the robot. There had been complaints the day before that the robot people couldn't hear everyone talk as some were further away than others. So yesterday we stood in a circle as always but this time we rotated the circle for each person to deliver their update at a point near the robot so they could hear us. After each person finished their chat all ~20 of us would need to shuffle around like idiots before the next person started while the robot looked on.

Obviously yesterday's situation was ridiculous so this morning we stood in a circle with the robot in the middle and as each person was talking the robot would rotate to face that person. One of the guys here is quite a quiet talker so when it was his turn they still couldn't hear him and so seemingly randomly charged right up to him in a really disconcerting fashion as he talked.

It's just...fuck sake.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:28 
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And here's us just using a phone with a boundary microphone. I feel so technologically backward not stupid.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:30 
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We;ve done done the rotating meeting in front of a webcam before. It's hilarious, especially as someone always forgets to shuffle round before they speak. Every. Single. Time. Even though we did this meeting every morning in the fashion for about 4 months...


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:30 
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We use Microsoft Lync for text, voice, video and screen sharing. Works for us.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 13:44 
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British Nervoso wrote:
We use Microsoft Lync for text, voice, video and screen sharing. Works for us.


Yeah, so do we (plus phone conferencing stuff voice meetings). The robot nonsense is a pilot initiative by some senior manager who wants to see if it can work. We've got three permanent members of our team in Hong Kong and the initial feedback from them was that using the thing made them feel a bit more included so my boss keeps trying it for their sake. Which is fine, and it actually can be relatively effective, but only in specific cases (small meetings with only a few people and only a single person on the robot end). For entire team stand-ups with all of us involved it's just utter bullshit though.

In reality I wish they would just geolocate the entire team as there's little benefit in the current setup but that's way above my paygrade obviously.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 14:06 
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I think Bamba might have actually ended up working in a weird sitcom company that's somehow shifted into reality.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 14:26 
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Bamba wrote:

It certainly has to be better than this, which is a picture of an actual meeting in my team.


Poor Gary. Surgery can only do so much but he wasn't the same after the accident.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 14:38 
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:D


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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 14:50 
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We've got a video conference unit that sits in the middle of the table and had six cameras. The active camera is the one that is pointing at the person making noise. It's really annoying if no-one in the room is talking and you cough, because then you have to play the 'try and make someone else make noise' game to get rid of the camera focus.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Mar 26, 2014 15:22 
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That sounds like a great drinking game!


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