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 Post subject: Re: Oculus Rift
PostPosted: Wed Nov 05, 2014 10:18 
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Have you seen the first-person GTA 5 trailer? I wonder if this mean Technohat support?



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 Post subject: Re: Oculus Rift
PostPosted: Wed Nov 05, 2014 10:47 
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I was just watching that. It looks so good I can only imagine it being a gross disappointment. But seriously, how good does that look. Far Cry 3 in a varied and complex world.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Nov 05, 2014 10:50 
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Jesus, that motorcycle part would be terrifying with an Oculus.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Nov 05, 2014 11:19 
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When's the PC version due?


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 Post subject: Re: Oculus Rift
PostPosted: Wed Nov 05, 2014 12:22 
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Quote:
The much-anticipated PC version of "Grand Theft Auto V (GTA V)" is expected to be released on January 27, 2015. A few months delayed from the Xbox One and PS4 version release on November 18. Recently, Take-Two Interactive addressed the reason behind the delay.

http://au.ibtimes.com/articles/571486/2 ... FoIUPmsX2E


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 Post subject: Re: Oculus Rift
PostPosted: Thu Dec 11, 2014 11:57 
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ugvm'er at heart...

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http://digitalcybercherries.com/
This looks pretty spiffy, a VR 80s arcade.

Also, the Samsung Gear VR has been released, but it needs a Note 4 to work.
http://arstechnica.com/gaming/2014/12/s ... -and-play/


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jan 09, 2015 11:43 
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ugvm'er at heart...

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Oculus rift news now!



    75,000 DK2's shipped

    The optics in Crescent Bay "smooth out the space between the pixels" such that, effectively, it looks like a higher res display.

    Nate: "We want the FoV to be roughly over 110 degrees diagonal. I think the Crescent Bay FoV is actually on par with the DK2, I don't think it's significantly bigger or smaller."

    "There probably won't be another devkit for the headset. But with input--we haven't shown anything quite yet--so when it does come out, it may be that it's more of a feature prototype that evolves into a devkit or something like that before it comes fully to market."

    On CV2: "We don't know necessarily what CV2 looks like right now -- -- putting together the Oculus research team up in Redmond, that's one of the things they're looking at, the longer term roadmap. We'll see what features come into CV2. It could be that it's a quick iteration on CV1 that, you know, addresses some of the things that we think fundamentally change the experience, but are more iterative and less groundbreaking new technology. But, CV2 could also be totally different and an entirely new experience, and input could change..."

    90hz refresh rate (probably overdriven display)

    Positional sound that goes beyond the normal ground plane 360 degree by introducing z axis. Sound SDK will be provided.

    Reduced screen door effect through optical diffusion. And finding the sweet spot between meaningful fov and performance.

    Rigid head mount for better weight distribution and comfort. Different face shape is an issue. Also, Crescent Bay is lighter than DK2. Multiple prototypes happening every month, and the Crescent Bay is 6 month old tech.

    Getting the seated vr experience right first and then moving onto standing vr.

    Input research is being done. Companies acquired. Possible input dev kit before input launch.

    GearVR gave them an opportunity to learn a lot from.



No launch date for CV1, but considering nothing mentioned at CES, I wouldn't expect it before Xmas at the earliest.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jan 09, 2015 12:54 
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 Post subject: Re: Oculus Rift
PostPosted: Thu Mar 05, 2015 10:38 
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Got one of these at work, it was proposed to use it for looking at molecules in 3D and moving them around with some sort of magic glove that has failed to appear as yet.

Set up is a bit of mess, we don't tend to have many PC's with on-board graphics, then we find that the HP towers don't have a decent enough power supply with the right power cables for any decent cards

That didn't stop my guys they got 2 towers side by side both of which had issues with CPU and or power, but then managed to use the power supply from one to power the card in the 2nd one and we are up and running!

Look at some house with a garden and a Roller coaster. So far no business stuff has been seen on it

Now things are degenerating with the advent of rift porn so I put my foot down on that.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Apr 17, 2015 0:03 
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Before I shove it on eBay, does anyone want to buy my DK2?


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 Post subject: Re: Oculus Rift
PostPosted: Fri Apr 17, 2015 0:14 
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Unpossible!

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Tenner. Final offer


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 Post subject: Re: Oculus Rift
PostPosted: Fri May 01, 2015 18:27 
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Now have a nice custom PC to drive this in the dept innovation\gadget room

Uses a 980 and the rift works 100% better than before on the older PC's we were using

So far its mostly gaming related demos and we installed a legit copy of GTA V on it today.

We are having some clips made on 3D printer so we can mount a camera on the headset and along with the one on the PC screen should allow scientists to move molecules around.

If it fails somebody else will have their nuts on the line and I get to keep the kick ass PC and other stuff that was "needed" for this :DD

When I say keep I mean in the dept at work!


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 02, 2015 17:34 
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Bad Girl

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So I'm watching this video cause at 9:10 (or thereabouts) of some guy has an exaggerated reaction to this Oculus horror game (which is apparently coming to PS4 judging by the controllers).



My question: WHY ARE THE PEOPLE USING THE RIGHT STICK ON THE CONTROLLER!?


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 02, 2015 17:52 
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Saturnalian wrote:
which is apparently coming to PS4 judging by the controllers


What are you talking about?


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 02, 2015 17:52 
SupaMod
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A PS4 with Xbox Controllers? They're using a PC.

You use the right stick to turn, just like in normal games. Otherwise you'd have to turn your head 360 degrees to spin around, dingbat.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 02, 2015 18:06 
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What Grimothy said. Imagine the rift is your head, the right stick spins your wheelchair


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 02, 2015 18:23 
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Bad Girl

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Grim... wrote:
A PS4 with Xbox Controllers? They're using a PC.

You use the right stick to turn, just like in normal games. Otherwise you'd have to turn your head 360 degrees to spin around, dingbat.


Are they? But they black. Oh right. Gotcha.

Weird, cause what you say about 360 degrees now makes sense but at the time I was watching it I was imagining pushing the screen around by looking left and right as if you head was the right stick. Which now I think about actually does make a bit of sense. And now I'm all worried that adding your head camera into the typical "move and turn" stick movement scenario might be a bit confusing.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 02, 2015 21:32 
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Ticket to Ride World Champion

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I am assuming you have legs, Sat, so sincerely apologise if this is not the case, but, you can walk in one direction and look in another. Granted, it is not easy to do it while looking over your shoulder, or for long periods of time, but it is possible.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Jul 02, 2015 22:11 
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Esoteric

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Do want :)

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 03, 2015 8:56 
SupaMod
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It feels really natural when you try it (which you'd know if you'd have come to the Cottage, of course).

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 03, 2015 9:04 
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I'm hoping to get some VR action at the Eurogamer show. I've technically had a shot of an Oculus but it was a crappy thing the BBC set up for the Commonwealth Games rather than any kind of games. They had a camera set up at one of the venues which was basically sending a huge 360 degree image to the Science Centre and then the head tracking of the Oculus let the user 'look around' the image. It was pretty shite.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 03, 2015 10:02 
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Where's that video that Gaywood did of the Rift at the cottage?


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 03, 2015 10:22 
SupaMod
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GAY-WOOOOOOOOOOOD?!

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 03, 2015 10:27 
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GazChap wrote:
Where's that video that Gaywood did of the Rift at the cottage?


https://www.youtube.com/watch?v=ghfHuzw3yUQ


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 03, 2015 10:48 
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Doctor Glyndwr wrote:
GazChap wrote:
Where's that video that Gaywood did of the Rift at the cottage?


https://www.youtube.com/watch?v=ghfHuzw3yUQ



Thanks for reposting that. It had been a long time since I was last scared witless by a computer game.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 03, 2015 10:57 
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Bamba wrote:
the BBC set up for the Commonwealth Games rather than any kind of games.


Objection!


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 03, 2015 11:25 
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You'd never know that the slow-motion feature was new at the time ;)

Still, you get Mimi spitting beer everywhere in slow-mo.

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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 03, 2015 12:06 
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Unpossible!

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I love relaxed Bobby in the Technohat section


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 Post subject: Re: Oculus Rift
PostPosted: Fri Jul 03, 2015 16:30 
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Grim... wrote:
You'd never know that the slow-motion feature was new at the time ;)

Still, you get Mimi spitting beer everywhere in slow-mo.

Novelty was the reason... but I stand by the results.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Jul 05, 2015 11:06 
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Grim... wrote:
You'd never know that the slow-motion feature was new at the time ;)

Still, you get Mimi spitting beer everywhere in slow-mo.

Yeah... Thanks for that!

:D

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 Post subject: Re: Oculus Rift
PostPosted: Fri Sep 25, 2015 9:54 
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So the minimum specs seems to have been confirmed as being 8GB RAM, i5 CPU and either a NVIDIA GTX 970 or an AMD 290.

http://www.engadget.com/2015/09/24/ocul ... ss-than-1/


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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 17:06 
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Oh shit http://www.polygon.com/2016/1/4/1070819 ... -wednesday

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 17:09 
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Yeah, no price though.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 17:10 
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Grim... wrote:
Yeah, no price though.

At this point I am pretty much prepared to pay the going rate. And buy a new PC.

Shit.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 17:21 
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Yeah, I've got a reminder set for 3.55pm on the 6th. If it's less than £400 it's mine. Less than £500 and it's probably still mine.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 17:49 
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Bad Girl

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Here's a full list of Oculus games released at launch or near launch nicked off Reddit.

https://www.reddit.com/r/oculus/wiki/compatible_games


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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 17:53 
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Yeah, iRacing is a big draw for me. From my experience of Elite Dangerous, I'd say cockpit-style games are going to be the best/least likely to cause motion sickness.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 18:24 
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Unfortunately, Frontier have announced that a GTX 980 will be the minimum required for the Oculus Rift in Elite: Dangerous, so I don't think I'm getting one in the foreseeable future.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 18:55 
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I have a pair of 970s, which should hopefully be enough.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 20:21 
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Lonewolves wrote:
Yeah, iRacing is a big draw for me. From my experience of Elite Dangerous, I'd say cockpit-style games are going to be the best/least likely to cause motion sickness.


Elite was fine for motion sickness, I could play for a couple of hours, however project cars I could only play for 10 minutes at a time before needing to lie down or throw up.

I think it was something to do with elite having no fixed horizon so no brain fuckedness as there were no expectations.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 22:06 
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lasermink wrote:
Unfortunately, Frontier have announced that a GTX 980 will be the minimum required for the Oculus Rift in Elite: Dangerous, so I don't think I'm getting one in the foreseeable future.


There's not much difference in performance between a 970 and a 980 (around 10-20% depending on what they're doing, and you can close the gap somewhat quite easily with 'overclocking' which either card will do automatically if you keep the temperatures in check, my 970 boosts up to over 1200MHz if I set it to an aggressive fan profile).

They're the same GPU (GM204), the 970 just has a couple of chunks of it disabled.

In simple terms, you can get a 970 to deliver 90%+ of the performance of a 980 just by giving it the temperature headroom to boost fully, so I'd be amazed if Frontier runs OK on a 980, but conks out on a 970. (And even without that it's generally no more than 20% off the pace.)

The key point here of course is that the 970 is a hell of a lot cheaper than the 980, and delivers the vast majority of the performance of the far more expensive card.

At Overclockers for example the cheapest 970 is currently £250, the cheapest 980 is £390.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 22:27 
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I already have a GTX 970, so that would certainly be nice. I thought the difference was greater between the cards, to be honest. Not sure how I am supposed to control the temperature, though.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 22:39 
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lasermink wrote:
I already have a GTX 970, so that would certainly be nice. I thought the difference was greater between the cards, to be honest. Not sure how I am supposed to control the temperature, though.


Install MSI Afterburner (it works for all cards, not just MSI's), and set a manual fan profile similar to that shown below. The GPU will then auto-boost its arse off and only start to throttle once it hits 80C.

(The default fan profiles on 970s tend to favour limiting noise as opposed to high boosting, so they hit 80C at lower clock speeds whilst remaining fairly quiet. Do be aware that if you do the boost/noise inversion, depending on the cooler your card has, it could get quite noisy.)

What 970 do you have? They come with different manufacturer settings so yours may be set to different default clocks. Mine was the cheapest going when I bought it and has what is clearly a repurposed cooler from the 6xx generation of Nvidia cards, but it still cheerfully boosts up over 1200MHz with the fan ramped right up. (Noisy likes, but with a headset on playing Battlefield with the chaps, that's not a problem)

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 Post subject: Re: Oculus Rift
PostPosted: Mon Jan 04, 2016 22:39 
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lasermink wrote:
Not sure how I am supposed to control the temperature, though.


When you have a hot flush, just drink a cold glass of milk.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Jan 05, 2016 8:45 
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Hearthly wrote:
What 970 do you have?

MSI. I also have an MSI mainboard. I have been wondering if I should push that OC Genie button, but I don't really need an overclocked CPU. Does it affect the graphics card?


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 Post subject: Re: Oculus Rift
PostPosted: Tue Jan 05, 2016 8:47 
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Saturnalian wrote:
lasermink wrote:
Not sure how I am supposed to control the temperature, though.


When you have a hot flush, just drink a cold glass of milk.

Brain freeze!


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 Post subject: Re: Oculus Rift
PostPosted: Wed Jan 06, 2016 17:11 
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£499 not including shipping.

Ouch.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Jan 06, 2016 17:12 
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GazChap wrote:
£499 not including shipping.

Ouch.

Criminy. So that's £1400~ for me.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Jan 06, 2016 17:16 
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Esoteric

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lasermink wrote:
Hearthly wrote:
What 970 do you have?

MSI. I also have an MSI mainboard. I have been wondering if I should push that OC Genie button, but I don't really need an overclocked CPU. Does it affect the graphics card?


No, but depending on your CPU etc it may affect the memory. The last time I had a board with the OC Genie button was my MSI Big Bang Xpower 2, and when you pressed it it increased the strap and the multiplier, meaning my memory got it too.

Personally I would try and find the MSI app that allows you to overclock in Windows. Then simply increase the multi and voltage. Using the strap and all of the immensely complicated options never usually achieves any higher clockspeed wise than you can get with simple multi/voltage adjustments.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Jan 06, 2016 17:19 
SupaMod
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GazChap wrote:
£499 not including shipping.

Ouch.

Yup. Did you get one?

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