Hearthly wrote:
The whole game just felt a bit sterile
It was supposed to be a sterile in places (like the tower) since earth has just been taken over by an alien race; the Citadel is obvious supposed to be sterile. But other places like the bridge, the waterway, Nova Prospekt and the prison were all filled with objects, people, aliens and had great map layouts mimicking real places whilst still offering a gaming challenge to navigate.
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the guns were crap
The shotgun was awesome fool. It had a reet good noise and combine were sent flying at close range. Plus, the sodding gravity gun?! Who doesn't love the gravity gun? The SMG sounds nice and has a good spread on short burst. The magnum too has a great noise and can blows folk away. The only ones I didn't particularly like were the handgun and the crossbow (which, IIRC, had an orange bolt which was a bit crap) but even that stuck combine to walls and shit! I can't remember any games doing that around the time.
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and once you got over the AMAZING PHYSICS (which was good for the time I agree)
Physics that really were showcased by the weapons? Those crap weapons? Hmmmm.
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and LIFELIKE FACES
I can't actually remember that being a thing. Doom 3 came out at the same time, right? That had some good faces. Probably. I can't remember.
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what you were left with was a fairly underwhelming FPS game IMO.
It's anything but underwhelming.
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And that fucking hovercraft bit went on for far too long.
It did a bit, didn't it. Weirdly though when you speed through it, the whole section can be completed quick-sharp as there are certain areas that you don't even need to stop at.
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I have memories of a lot of running around fairly empty environments
Some were, some weren't; but you need the down time to make the shooty bits better. And you need some room for all the shooting. It's funny because the cinematic mods adds a load of extra onscreen clutter and you only really notice it when you set off a grenade and a load of stuff somersaults everywhere. It's only a little touch though and adds nothing to the previous game.
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fiddly combat
Fiddly? The shooting is ace. Crossbow bolts stick guys up the wall with accuracy, the magnum knocks combine all over the shop, the shotgun allows you to run in close range, the grenade launcher on the SMG causes combine to launch themselves into the stratosphere. Hey, that combine AR had a brilliant sound to it. DU-DU-DU-DU. Great that was. And controlling the ant lions to murder enemies?
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annoying puzzle elements
Infrequent physics puzzles, y'mean. Place a load of bricks on a board was stupid, but it was over no sooner than you start it. Same with the blue barrels under water.
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over-hyped AI
The combine were so much fun to fight against. They fall down dead with not much persuasion from projectiles in their faces very similar to FEAR. They have the great chatter that FEAR had too. I don't know about them being particularly clever, but they did more than just stand there and shoot ; walk slowly towards you constantly shooting; or just sit behind a wall popping their heads up every now and again whist shooting,
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and so on.
Nah. You've got it all wrong. Half-Life 2 was and remains amazing. I'm like Myp since I played it through to completion twice which is something I have only ever done with a handful of games. It's a FPS but it's an interesting one. The variety of the maps and the variety of the combat situations keeps you entertained throughout its lengthy campaign back when developers gave you your moneys worth for your single player campaign.