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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 15, 2013 11:58 
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Those games look great!

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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 15, 2013 12:02 
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So if you say 'Xbox On' it turns on, and the console is called 'Xbox One'.

I can imagine numerous situations where your telling a friend about the Xbox One in the sitting room and it turning itself on as if to say 'Oh were you talking about me?'.


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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 15, 2013 12:11 
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Was pressing a button on the controller really considered to be too much effort?

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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 15, 2013 12:31 
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Curiosity wrote:
Was pressing a button on the controller really considered to be too much effort?


I think that idea is that if you're firing the console up to do non-gaming stuff like Netflix or whatever then you do everything with voice controls so there's no need to pick the controller up at all. Obviously if you're switching it on to play games you're going to need the controller anyway so there's very little benefit.


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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 15, 2013 18:13 
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I have a serious problem with talking to electronics though, I couldn't invite a mate around to try out the new xbox and walk into the living room saying "XBox On" in an unnaturally loud voice without getting the piss absolutely ripped out of me. Not to mention the fact that voice recognition things never ever understand my accent, but that's not their fault I guess but still...


"XBox on"


*sound of mrs Wookie walking down stairs* "Did you say something hun?"

"Oh, no, I was talking to my XBox one"


:nerd: :nerd: :nerd: :nerd: :nerd: :nerd: :nerd: :nerd: :nerd: :nerd: :nerd: :nerd: :nerd:


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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 15, 2013 19:26 
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They can't make it customisable because YouTube would be immediately filled with people shouting "PENIS BEAKER!" at it and that's somehow not the greatest thing in the world to marketing people.


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 Post subject: Re: The Xbox one thread
PostPosted: Wed Oct 16, 2013 16:50 
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Your *still* not allowed to be Richard Gaywood on the new Xbox

http://www.polygon.com/2013/10/16/48446 ... -at-launch

Quote:
Xbox One users can't use their real names online at launch

A feature allowing Xbox Live users to identify each other by their real names in lieu of Gamertags will not be available on the Xbox One when the console launches on Nov. 22, a representative for Microsoft told Kotaku.

The feature — which Microsoft executives first revealed would be an option during the console's unveiling event in May — would allow Xbox Live users to attach their real names to accounts and identify one another using them. According to the representative, this option has been postponed.

"While real identities continue to be part of our plans for the experience on Xbox One, at launch, customers will continue to search for friends using their Gamertags," the representative said. "Our teams are working hard to deliver a quality experience for Xbox One. This means prioritizing some features and sometimes postponing others for a later update."

The Xbox One will allow users to have up to 1,000 users on their friends' lists. Players will also be able to "favorite" and "follow" other users. These features were detailed in a video released by Microsoft earlier this week.


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 Post subject: Re: The Xbox one thread
PostPosted: Wed Oct 16, 2013 20:01 
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I've never been pulled up for using my real name.

It's an outrage!

Also I've wanted to change it for ages but 800 points can gtff.


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 Post subject: Re: The Xbox one thread
PostPosted: Sat Oct 26, 2013 13:39 
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New advert for the Xbox one



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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 13:50 
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I've been blundering around the internet trying to find out which console to get.

Looks like the PS4 is a better hardware spec with DDR5 and a better GPU.

However I will be going for the Xbox One as the fact we can have Skype in the living room will make it an easy sell to my wife. That along with the fact we don't have a Blu Ray player either.

I have a question... What sort of account will I need to use Skype? I already have an account for the application (an MS account), will I also need a Xbox Live account as well?


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 13:56 
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Do you not just have skype on phones/tablets? I can't imagine a worse way to use it than an xbox.

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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 13:57 
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asfish wrote:
That along with the fact we don't have a Blu Ray player either.


Both consoles have a Bluray player so that factor doesn't actually make any difference to your choice.

asfish wrote:
I have a question... What sort of account will I need to use Skype? I already have an account for the application (as MS account), will I also need a Xbox Live account as well?


Pretty much everything that involves going online requires a Gold account so yes, to use Skype with your Xbone One you'll need an actual Skype account plus a current paid up Xbox Live Gold membership.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:01 
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Bamba wrote:
asfish wrote:
That along with the fact we don't have a Blu Ray player either.


Both consoles have a Bluray player so that factor doesn't actually make any difference to your choice.

asfish wrote:
I have a question... What sort of account will I need to use Skype? I already have an account for the application (as MS account), will I also need a Xbox Live account as well?


Pretty much everything that involves going online requires a Gold account so yes, to use Skype with your Xbone One you'll need an actual Skype account plus a current paid up Xbox Live Gold membership.


Why would I have to pay, (after I have laid out £400 for a console) to use a free application?? Thought this might be the case, also not sure of the "Enjoy Group video on Skype" boast on the Xbox one site either, that's a function you have to pay for with Skype on the PC


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:06 
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asfish wrote:
Why would I have to pay, (after I have laid out £400 for a console) to use a free application??


I presume you've never owned an Xbox before then?


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:09 
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Bamba wrote:
asfish wrote:
Why would I have to pay, (after I have laid out £400 for a console) to use a free application??


I presume you've never owned an Xbox before then?



Yes I have the Xbox1 and 360, both are chipped though. Understand buying game content etc but don't see why I need a £39.00 a year subscription to use Skye.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:15 
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Because Microsoft.

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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:16 
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asfish wrote:
Yes I have the Xbox1 and 360, both are chipped though.



Say what?


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:16 
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asfish wrote:
Bamba wrote:
asfish wrote:
Why would I have to pay, (after I have laid out £400 for a console) to use a free application??


I presume you've never owned an Xbox before then?


Yes I have the Xbox1 and 360, both are chipped though. Understand buying game content etc but don't see why I need a £39.00 a year subscription to use Skye.


The reason I asked is because this isn't new; throughout the entire history of the Xbox 360 almost all online functionality sits behind the Gold paywall. That's how they define it essentially: offline = silver and online = gold. So it's not about whether the app itself costs money, it's just about whether you're accessing online functionality. I mean right now even stuff like Internet Explorer and the 4OD app need a gold account.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:30 
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Weird how Skype is free on the PS Vita, and basically every other device under the sun, but not on Xbox One.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:32 
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LewieP wrote:
Weird how Skype is free on the PS Vita, and basically every other device under the sun, but not on Xbox One.


You could easily argue that it's shit and annoying but as it's utterly consistent with their stance for the entire lifespan of the 360 I don't think you can really call it 'weird' surely? Or, at least, no more weird than charging for all the other apps that are free on other platforms (e.g. 4OD).


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:33 
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Yeah - it's weird from the Skype viewpoint, but not at all weird from the Xbox viewpoint.

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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:35 
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Cras wrote:
Do you not just have skype on phones/tablets? I can't imagine a worse way to use it than an xbox.


I think it would be quite cool to use it on the XboxOne. Sitting on your sofa rather than holding a tablet or phone sounds much nicer to me and it'll avoid the problem of having the camera under your chin.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:38 
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Typing, even with the pad, is a crock of shit though.

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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:38 
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TheVision wrote:
Cras wrote:
Do you not just have skype on phones/tablets? I can't imagine a worse way to use it than an xbox.


I think it would be quite cool to use it on the XboxOne. Sitting on your sofa rather than holding a tablet or phone sounds much nicer to me and it'll avoid the problem of having the camera under your chin.


Also: easier to do conversations where there's more than one person at either end. I rarely use Skype but I always thought that an Xbox with Kinect was ideal for it.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:39 
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Cras wrote:
Typing, even with the pad, is a crock of shit though.


Wait, what? Why are you typing when using Skype?


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:41 
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I suppose if you get the multi person video with Xbox One Skype then its not so bad as that costs money on any version of Skype.

Still don't liked to be forced to buy stuff I don't want (all the other shite you have to have a Gold Live account for)

Quote:
I think it would be quite cool to use it on the XboxOne. Sitting on your sofa rather than holding a tablet or phone sounds much nicer to me and it'll avoid the problem of having the camera under your chin.


Yes that what I thought we have a 4 month old baby and it would be nice to Skype from the sofa together. Better still if more that one account can join in

I will be buying this for BluRay\Skype\Games in that order.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:49 
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Cras wrote:
Typing, even with the pad, is a crock of shit though.


I agree but I've got a messenger pad on my joypad which is alright.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:53 
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TheVision wrote:
Cras wrote:
Typing, even with the pad, is a crock of shit though.


I agree but I've got a messenger pad on my joypad which is alright.

I assume that's what he meant.

You can use a USB keyboard.

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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 14:56 
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Grim... wrote:
TheVision wrote:
Cras wrote:
Typing, even with the pad, is a crock of shit though.


I agree but I've got a messenger pad on my joypad which is alright.

I assume that's what he meant.

You can use a USB keyboard.


Oh right. Big fingers Craster?


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 15:03 
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Bamba wrote:
Cras wrote:
Typing, even with the pad, is a crock of shit though.


Wait, what? Why are you typing when using Skype?


Oh, right. I use it as an IM client, because I've never seen the point of video calling. Unless you're naked, I guess.

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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 15:23 
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Cras wrote:
Bamba wrote:
Cras wrote:
Typing, even with the pad, is a crock of shit though.


Wait, what? Why are you typing when using Skype?


Oh, right. I use it as an IM client, because I've never seen the point of video calling. Unless you're naked, I guess.


Ah, right. To me the video calling is Skype's reason for being and if I wasn't doing that I'd be using something else; the fact that people would use it exclusively for that never actually occurred to me.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 15:28 
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asfish wrote:
I suppose if you get the multi person video with Xbox One Skype then its not so bad as that costs money on any version of Skype.


I'd be careful with this assumption; if some particular Skype feature costs money with the other versions of the client then there's a chance you'd need to pay for it on the Xbox version as well. A Gold account just gets you access to the actual apps but it doesn't mandate what level of service you get once you're in and there's nothing stopping each service charging you more again for premium features if they want e.g. a Gold Xbox account means you can install and run the Lovefilm app but if you don't have a paid-up Lovefilm account then you're not going to get access to their content.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 15:30 
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Microsoft's Skype chief wants to ship Skype for PS4.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 15:56 
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Bamba wrote:
LewieP wrote:
Weird how Skype is free on the PS Vita, and basically every other device under the sun, but not on Xbox One.


You could easily argue that it's shit and annoying but as it's utterly consistent with their stance for the entire lifespan of the 360 I don't think you can really call it 'weird' surely? Or, at least, no more weird than charging for all the other apps that are free on other platforms (e.g. 4OD).

Well it's a Microsoft service. Why is it free to use on Apple devices, Sony devices, Linux, Blackberry and more? Why is a Microsoft device the only one charging for access to a Microsoft service.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 16:01 
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Bamba wrote:
asfish wrote:
I suppose if you get the multi person video with Xbox One Skype then its not so bad as that costs money on any version of Skype.


I'd be careful with this assumption; if some particular Skype feature costs money with the other versions of the client then there's a chance you'd need to pay for it on the Xbox version as well. A Gold account just gets you access to the actual apps but it doesn't mandate what level of service you get once you're in and there's nothing stopping each service charging you more again for premium features if they want e.g. a Gold Xbox account means you can install and run the Lovefilm app but if you don't have a paid-up Lovefilm account then you're not going to get access to their content.

There's also a chance it won't actually be implemented in the client. My girlfriend just bought the new Surface RT, and with that she got a voucher for 2 years Skype premium. It's useless to her, however, since the Surface RT Skype client doesn't support group video chat.

Edit to clarify: The voucher is useless, not the tablet. She is very happy with the tablet.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Oct 28, 2013 16:21 
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Quote:
There's also a chance it won't actually be implemented in the client. My girlfriend just bought the new Surface RT, and with that she got a voucher for 2 years Skype premium. It's useless to her, however, since the Surface RT Skype client doesn't support group video chat.


I would say it should be based on this from the Xbox One site.

Think you can only do 1080p 1-1 not in a group


Quote:
I'd be careful with this assumption; if some particular Skype feature costs money with the other versions of the client then there's a chance you'd need to pay for it on the Xbox version as well. A Gold account just gets you access to the actual apps but it doesn't mandate what level of service you get once you're in and there's nothing stopping each service charging you more again for premium features if they want e.g. a Gold Xbox account means you can install and run the Lovefilm app but if you don't have a paid-up Lovefilm account then you're not going to get access to their content


They never learn do they? This sort of stupidity is what gets homebrew code running so that people can use LoveFilm or Netflix on their £400 console without paying MS £40 for the privilege. Next thing you know that code has been changed and the console will play downloaded games from a hard drive. So 20% or more of people don't buy games anymore.


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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 29, 2013 9:29 
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Battlefield 4 comparison

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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 29, 2013 10:44 
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Lady T's parents have used Skype on their telly (a panasonic with the 'smart' functions and the optional camera accessory).

It was shit and awkward, they were all sat too far away and the sound was all bad and the conversation was very stilted. That probably is more to do with them than the technology iteself, but I can't see using Skype on a console being any better than that and so it's really not a draw for me.

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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 29, 2013 10:54 
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Sir Taxalot wrote:
Lady T's parents have used Skype on their telly (a panasonic with the 'smart' functions and the optional camera accessory).

It was shit and awkward, they were all sat too far away and the sound was all bad and the conversation was very stilted. That probably is more to do with them than the technology iteself, but I can't see using Skype on a console being any better than that and so it's really not a draw for me.


Surely here you're just generalising the experience with a single hardware setup out to all devices that offer the same functionality? With a decent camera and mic there's no reason 'Skype on your TV' shouldn't be a great experience. And, conversely, with shit equipment it's going to be horrible. I mean we won't know how good it is on the Xbone until someone gives it a shot, but to say that it can't be any good on any setup because it wasn't good on a single one is a massive stretch.


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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 29, 2013 11:17 
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The equipment was fine, really, PQ and sound quality were all quite good even. Video calling while sat back on a sofa (in a fairly large room) just wasn't very engaging. I did say that it was probably more to do with them (and us) than the technology itself. It was a shame, as we had quite high hopes until we tried it. I do hope you find skype on the telly wonderful and amazing, but I found it shit and awkward.

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 Post subject: Re: The Xbox one thread
PostPosted: Tue Oct 29, 2013 12:34 
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Sir Taxalot wrote:
The equipment was fine, really, PQ and sound quality were all quite good even. Video calling while sat back on a sofa (in a fairly large room) just wasn't very engaging. I did say that it was probably more to do with them (and us) than the technology itself. It was a shame, as we had quite high hopes until we tried it. I do hope you find skype on the telly wonderful and amazing, but I found it shit and awkward.


To be fair here you did originally describe the sound quality as being "all bad" then here as "quite good" so you'll forgive me for taking the wrong message from your post. :)


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 Post subject: Re: The Xbox one thread
PostPosted: Wed Oct 30, 2013 7:26 
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I think it's because they were so far away from the telly in a big room, but I can see how that might not have been clear.


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 Post subject: Re: The Xbox one thread
PostPosted: Thu Oct 31, 2013 15:43 
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Bit of a rant about the Xbox one not being good enough to deliver the same as the PS4 for launch games

http://www.videogamer.com/features/arti ... r_yet.html

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Pixelated: Xbox One's 720p problem is the biggest deal-breaker yet

For a long time I've accepted Microsoft's rhetoric on the power of Xbox One. I've gone along with the talk about balance; I've acknowledged the promise of Cloud technology; and I've empathised with its frustration over the ongoing community backlash.

But now it's difficult to be so forgiving.

With two of next-gen's major launch titles performing noticeably better on PlayStation 4, now's the time for the tough questions to be asked: why, given the £80 premium, has Microsoft failed to provide a machine capable of offering the same performance - a reasonable performance - as its rival? Why is Call of Duty: Ghosts – a game often ridiculed by the community for its underwhelming visuals – unable to render at native 1080p? And should those who have stuck with Microsoft through thick and thin over the last four months finally start to reconsider their purchase?

That final question is something I've been asking myself over the last few days, and has left me (and, I imagine, thousands of other similar-minded gamers) in an awkward situation heading into the next generation. As regular readers will know, Xbox 360 has been my predominant platform throughout the last cycle. The vast majority of my friends are on Xbox Live, I've always preferred Microsoft's UI and controller, I've invested almost 10 years into its online service, and, well... the lure of the achievements keeps me coming back.

I was also fairly convinced that multiplatform titles on Xbox One and PS4 wouldn't suffer from any major visual differences at launch. Getting a fully optimised title ready for a console launch is an enormously difficult task, of course, doubly so when there are two of them launching simultaneously. And as such, I wrongly presumed developers would aim for the lowest common denominator across both systems to get their title running stably and, quite frankly, to make their lives easier.

If Sony was ever to able to pull forward, I believed it would be later in the console's life as developers ran into bottlenecks on Xbox One and managed to squeeze the extra ounce of power out of PS4's GDDR5 RAM and impressive GPU.

Perhaps foolishly, I also believed Microsoft's bullish claims about its machine's capabilities.

"There is no way we're giving up a 30%+ advantage to Sony,” said Albert Penello, Xbox's senior director of marketing and planning, last month. “And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference – it would be obvious."

He continued: "I get a ton of hate for saying this – but it's been the same EVERY generation. Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again. And, in the end, games on our system looked the same or better."

Penello's words are a particularly agonising read now. The two games we've seen and heard about so far on Xbox One – the games that could arguably matter most to a huge portion of next-gen investors –do not look better on Microsoft's console. They don't even look the same, with PlayStation 4 displaying a significant advantage in pure pixel count. Based on early indications and an ill-advised aggressive commentary, Microsoft, frankly, appears to have dug its own grave.

This week's revelations bring into question any last minute decisions over early next-gen investments. To those picking up both, on which platform should you pre-order Battlefield 4, Call of Duty: Ghosts, Watch Dogs or Assassin's Creed 4? On the face of it, it seems an easy choice: just go for the option that provides the better-looking game.

After all, much of the buzz of a next-gen launch centres around being left dazzled by those sparkling graphics. But to many players, making the switch would be to throw away years of investment and trust in a particular product and service - a conundrum made considerably more difficult when the vast majority of their online friends could still be playing games like Call of Duty and Battlefield on the weaker platform.

I still put trust in Microsoft's console offering the more appealing exclusives in the short term, and struggle to see how Knack, Killzone and DriveClub will manage to live up to Dead Rising, Titanfall and Forza.

But as we've seen with Wii U, getting a launch right can be vitally important to public perception, and once the idea that a machine less powerful than one almost £100 cheaper seeps into the mainstream, Microsoft may struggle to turn things around. And as developers grow more familiar with PlayStation 4's hardware, there's little reason not to believe that the differences between the two consoles could remain a constant.

Eight weeks ago, Microsoft's Major Nelson said that he was “very much looking forward to the next few months (and beyond) as the truth comes out” about Xbox One. The truth is out there now, and it certainly isn't pretty.


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 Post subject: Re: The Xbox one thread
PostPosted: Mon Nov 04, 2013 20:19 
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Call of Duty's designers on the resolution questions

http://www.eurogamer.net/articles/2013- ... d-responds

Quote:
Call of Duty: Ghosts has found itself in the firing line of the next-gen console power war. With Infinity Ward's COD: Ghosts a next-gen launch title, the news that the PlayStation 4 version runs at 1080p resolution native, whereas the Xbox One version runs at 720p native upscaled to 1080p, was seen as a huge blow to Microsoft. This from a game series that over the course of the current-generation has become synonymous with Xbox.

Ever since Infinity Ward executive producer tweeted the Call of Duty: Ghosts resolutions, the debate has focused on what it means for comparisons between the PS4 and Xbox One hardware. Here, in an interview with Eurogamer, Rubin offers Infinity Ward's side of the story, revealing the "engineering nightmare" the developer suffered navigating the shifting waters of next-gen launch dev kits, and insisting it did all it could to optimise the Xbox One version of the game in the months ahead of release.

If there is something about the Xbox One hardware that's to blame, it is the way it allocates memory resources, Rubin suggests. As Digital Foundry explains in its recently-published article "Xbox One Resolutiongate: the 720p fallout", Microsoft's console reserves 10 per cent of GPU time for its operating system. As DF's Richard Leadbetter describes it, features such as Kinect skeletal tracking account for "precious resources that are inaccessible to game developers". Rubin discusses this issue, and more, in the below interview.

He also suggests future Xbox One Call of Duty games may not suffer a similar resolution issue, as developers further optimise the COD engine and Microsoft - potentially - tweaks the Xbox One's OS reserved memory allocation.

Creating a next-gen launch title sounds like a nightmare. Can you explain exactly the challenges you faced?

Mark Rubin: It is for our engineers, especially. Fortunately, both Xbox One and PS4 are very much like PC, more so than the last generation. That helped enormously. If the systems had their very peculiar architecture, like they did in current gen, this would have been a different conversation. But because of that the development this time around it was significantly easier. I have experienced the current-gen launch. I was at Infinity Ward for COD 2. When we launched it was just PC and Xbox 360, but that was our first console, period. There was a lot to learn leading up, but that was just one console, when all it was was PC and that new console. And that was an interesting challenge.

So to do PC, current-gen two SKUs and next-gen two SKUs, was a massive challenge. Working with the theoretical hardware would have been a disaster if... honestly, the hardest thing to deal with is not the architecture. It's the OS (operating system) of the systems. That's the thing that comes on the latest. The Xbox One's OS on their box versus the Sony OS, becomes the hardest. All the SDKs and stuff you have to work with - that's the stuff that changes, not the hardware itself.

What about the operating systems, exactly, is the problem?

Mark Rubin: There's stuff in the console's OS that interacts with the game. So, for instance, voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel. When that stuff is changing - because they're developing it on their side - and the resources they're using are changing - your, from a game design standpoint, challenge is with trying to make enough room for those resources to be used but at the same time use as much resources as possible.

One of the greatest challenges the engineers have to deal with is memory management, or thread management. There are X number of threads in your CPUs. Where in those threads is the stuff that's Microsoft or Sony? Where does it fall? How does it work? We don't have the SDKs for those features yet, and then they come in and you go, okay, well it needs 3MB of RAM - oh, crap, we only allocated two! You can't just take a MB from anywhere. It's not like there's just tonnes of it just laying there. You have to pull it from something else. And now you have to balance that somewhere.

It becomes a massive change internally for our entire engine, if they add a few MB to the amount of resources they need, or if they require all their processes to be on one thread. If it's not multi-threaded then we have to put it on one thread. Now we have to find space on one thread, where that can live, that it's not creating a traffic jam on that thread. Sometimes we have to be like, okay, we have to move all this stuff over to a different thread and then put that in to that thread, just to manage traffic.

That's what engineers are often doing: managing the traffic of CPU threads and memory and where that's going, allocating memory, what kind of memory is it? Is it dynamic? Sometimes what has to happen is we have to allocate the 3MB straight off the bat and just say, these 3MB, specifically, these actual memory addresses, have to be used for this. They can't be used anywhere else. Whereas dynamic, it's like, okay, I need 3MB but it doesn't matter where those 3MB come from.

So all that stuff can change on the fly. And you're trying to develop your system to match with that, and it's two systems, now, not just one: Sony and Xbox. That creates a massive engineering nightmare.

Wow. It sounds harder than I realised.

"Obviously the PR guys, when they found out, when they were told, that was more of an event than the devs sitting at work working on it."

Infinity Ward executive producer Mark Rubin

Is all that you've just described the reason the Xbox One version is native 720p and the PS4 version is native 1080p?

Mark Rubin: In a way. I don't know if I can point to one particular cause. Early on, we didn't know where exactly the resolution of anything would fall because we didn't have hardware or the software to support it. We tried to focus in on 1080p, and if we felt like we were on borderline of performance somewhere... We tried to make the best decision for each platform that gives you the best-looking game we could get and maintains that 60 frames a second.

There's no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native. There's no definitive one to one per se cause and effect. It's just an overall thing. We took each system individually and said, 'okay, let's make the best game for each system.'

I think both look great. Some people might notice if they had them right next to each other. Some people might not. The Xbox One is 1080p output, it's just upscaled hardware wise.

It was a late decision, too. That call wasn't made until a month ago.

Put me in your shoes when you were told this was going to be the case. I assume your engineering team explains to you this is the way it has to be. How did you guys react internally? Could Microsoft engineers not have helped?

Mark Rubin: It's not a thing, like pointing to the day he came and said... It wasn't like that. It's a long process. And we're always working with both platforms. There were Microsoft engineers there throughout development. They were always there. There wasn't an event, per se. There wasn't a meeting. It was just something that developed over time. Everybody was involved.

Obviously the PR guys, when they found out, when they were told, that was more of an event than the devs sitting at work working on it. So you'd have to ask them.

What everyone will ask is whether this is the result of the Xbox One simply not being as powerful as the PS4, and you're doing your best with the hardware you have, or whether for future versions you may be able to get the Xbox One version running natively at 1080p?

Mark Rubin: It's very possible we can get it to native 1080p. I mean I've seen it working at 1080p native. It's just we couldn't get the frame rate in the neighbourhood we wanted it to be.

And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically. It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it's threads-based or if it's GPU threads or if it's memory - whatever it is - optimisation is something that could go theoretically on forever.

I definitely see slash hope both platforms will look way better the next time we get a chance at it. As an obvious analogy - and if people are not sure about this it's pretty simple - look at Call of Duty 2 versus COD 4. It was a massive leap forward in graphics, and that's just because it takes time to get through this.

First launch, first time at bat at a new console is a challenging one. That's just the way it is. For people fearful one system is more powerful than the other or vice versa, it's a long game.


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 Post subject: Re: The Xbox one thread
PostPosted: Tue Nov 05, 2013 9:51 
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So I finally downloaded BF3 on me old PC last night, and fired it up just to see it on me new 1080p TV.
Fucking hell, it looks absolutely incredible, if that is an indication of what the PS4 and Xbone might be able to do then I think most will be happy.

However, running at 1080p for these type of games, just makes all the smoke and particle effects much crisper, you still can't see what the fuck is going on because the screen is way too busy with effect after effect to see anything anymore.


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 Post subject: Re: The Xbox one thread
PostPosted: Tue Nov 05, 2013 10:40 
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Resolution is bobbins, anyway. Detail and effects is where it's at - after all, what looks more realistic - a 1080p PC game or a 480p DVD?

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 Post subject: Re: The Xbox one thread
PostPosted: Tue Nov 05, 2013 10:48 
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Grim... wrote:
Resolution is bobbins, anyway. Detail and effects is where it's at - after all, what looks more realistic - a 1080p PC game or a 480p DVD?


Isn't upping the resolution the very definition of adding more detail?


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 Post subject: Re: The Xbox one thread
PostPosted: Tue Nov 05, 2013 10:52 
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Whoops, I meant "details".

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 Post subject: Re: The Xbox one thread
PostPosted: Tue Nov 05, 2013 10:53 
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Grim... wrote:
Whoops, I meant "details".


What, like, more 'objects' in the scene or something?


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 Post subject: Re: The Xbox one thread
PostPosted: Tue Nov 05, 2013 10:57 
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Yeah. And things on the objects. And things moving. And things.

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