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 Post subject: Re: Elite
PostPosted: Fri Jan 02, 2015 22:03 
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I've swapped the HUD to be green and it makes a huge difference to the readability of the text in the rift, due to the pentile display.

I've just spent the past 10 mins circling an asteroid at high speed and skimming the surface with the proximity alarm blaring away, yet not actually touching it. The feeling of depth and control you have using the rift is incredible, no way I could have done that with just a flat monitor image.


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 Post subject: Re: Elite
PostPosted: Sat Jan 03, 2015 16:12 
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Trooper wrote:
I now have a Hauler with 16T cargo capacity and 30000Cr in the bank. Go me!

Get yourself over to Lave - there's a cluster of systems there that sell rare goods. They're highlighted in a different colour in the commodities market.

Fill your cargo hold (you'll likely have to visit more than one system in the cluster to do so) and then go to Zeeszze (I think that's how it's spelt) - it's about 160 LY away so it'll take a while - but you'll be able to sell the rare goods for a huge profit, and then fill back up with rare goods in that cluster of systems. Go back to the Lave cluster - rinse and repeat.

Rare goods have a limited allocation and restock time though, so once you get to about ~50 tons of cargo capacity it can sometimes be quicker to just trade normal goods.


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 Post subject: Re: Elite
PostPosted: Sat Jan 03, 2015 16:13 
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Trooper wrote:
I've swapped the HUD to be green and it makes a huge difference to the readability of the text in the rift, due to the pentile display.

Settings for this please? I've not yet found a green one I like :)


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 Post subject: Re: Elite
PostPosted: Sat Jan 03, 2015 18:12 
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GazChap wrote:
Trooper wrote:
I've swapped the HUD to be green and it makes a huge difference to the readability of the text in the rift, due to the pentile display.

Settings for this please? I've not yet found a green one I like :)

https://forums.frontier.co.uk/showthread.php?t=82171

This is what I used.


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 Post subject: Re: Elite
PostPosted: Sat Jan 03, 2015 19:57 
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Weren't kidding, were you? The difference in legibility is like night and fucking day.


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 Post subject: Re: Elite
PostPosted: Mon Jan 05, 2015 14:18 
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I am CMDR Larsen, fear me! I have sent friend requests to PSB and Zoidberg, did I forget anyone, or is there anyone else out there wanna be friends?


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 Post subject: Re: Elite
PostPosted: Mon Jan 05, 2015 14:28 
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I'm CMDR Imperius Rex.

It's pretty pointless adding people at the moment though, as getting on the same server is tricky, and if you manage that, then there is no easy way to get to the same location, and if you manage that, there are no missions you can do together... :D


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 Post subject: Re: Elite
PostPosted: Mon Jan 05, 2015 14:29 
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I now have a pimped up hauler and 200k in the bank, after a long boring trip to pick up and sell rares. It should go a lot faster next time as I have a much bigger jump range.
The thing that annoys me is needing to refuel halfway through the 150ly trip, is there a way to get a bigger fuel tank? I shall investigate.


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 Post subject: Re: Elite
PostPosted: Mon Jan 05, 2015 14:33 
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I always use a fuel scoop for long trips.


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 Post subject: Re: Elite
PostPosted: Mon Jan 05, 2015 14:37 
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Aye, i'm going to fit one of those, but it still means stopping to refuel. Not quite as much faff as landing, but still a faff.

It seems you can't upgrade a fuel tank, which is annoying.


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 Post subject: Re: Elite
PostPosted: Mon Jan 05, 2015 14:41 
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I dip in at every star on the way that is scoopable, that way it is just a short stop each time before you shoot off to the next one, and you are always topped up.


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 Post subject: Re: Elite
PostPosted: Mon Jan 05, 2015 15:00 
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See... faff. :D


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 Post subject: Re: Elite
PostPosted: Mon Jan 05, 2015 15:22 
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Fuel scooping is awesome. I've not paid for fuel in forever :P


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 Post subject: Re: Elite
PostPosted: Tue Jan 06, 2015 16:03 
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GazChap wrote:
Fuel scooping is awesome. I've not paid for fuel in forever :P

Pikey. I bet you only use Red Dwarves.


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 Post subject: Re: Elite
PostPosted: Wed Mar 04, 2015 20:51 
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At GDC they just announced that Elite Dangerous will make its 'console debut' on the Xbox one this summer


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 Post subject: Re: Elite
PostPosted: Wed Mar 04, 2015 21:10 
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Gosh, that's quick.

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 Post subject: Re: Elite
PostPosted: Wed Mar 04, 2015 21:19 
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That's going to be interesting. It really needs more "game" in it still...


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 Post subject: Re: Elite
PostPosted: Wed Mar 04, 2015 21:37 
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Five of the guys at work got this and none of them are still playing it, all them were indeed citing a distinct lack of game in its current incarnation.


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 Post subject: Re: Elite
PostPosted: Thu Mar 05, 2015 10:29 
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Quote:
Just spent a couple of hours in the rift with no space sickness, which was nice :) I can't drive a car sim for more than about 10 minutes without needing to throw up! I wonder why this is so different?


By rift do you mean Oculus rift?


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 Post subject: Re: Elite
PostPosted: Thu Mar 05, 2015 10:45 
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asfish wrote:
Quote:
Just spent a couple of hours in the rift with no space sickness, which was nice :) I can't drive a car sim for more than about 10 minutes without needing to throw up! I wonder why this is so different?


By rift do you mean Oculus rift?


Aye, I do.


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 Post subject: Re: Elite
PostPosted: Thu Mar 05, 2015 11:08 
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Trooper wrote:
asfish wrote:
Quote:
Just spent a couple of hours in the rift with no space sickness, which was nice :) I can't drive a car sim for more than about 10 minutes without needing to throw up! I wonder why this is so different?


By rift do you mean Oculus rift?


Aye, I do.



Ok as posted in the rift thread I have one at work and might try a few games at home with it this weekend


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 Post subject: Re: Elite
PostPosted: Thu Mar 05, 2015 17:05 
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Confirmed that the Xbox deal is a 'timed exclusive' and it will come to PS4 as well

https://twitter.com/DavidBraben/status/ ... 7008444416




Image


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 Post subject: Re: Elite
PostPosted: Thu Mar 05, 2015 17:15 
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"Mac of course" :D

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 Post subject: Re: Elite
PostPosted: Thu Mar 05, 2015 17:18 
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It'd be a good deal less fun without a flightstick, I think.


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 Post subject: Re: Elite
PostPosted: Thu Mar 05, 2015 18:37 
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Doctor Glyndwr wrote:
It'd be a good deal less fun without a flightstick, I think.


I've been enjoying it with a 360 pad and keyboard. It's certainly not a bad way to play though I'm sure a decent stick would be an improvement.


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 Post subject: Re: Elite
PostPosted: Mon Mar 16, 2015 11:40 
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I was playing last night, had just finished a trade run and decided to stick a couple of beam lasers on my Cobra to go and shoot space mans.

On the way out of the station I decided to boost, didn't notice the ship coming through the mailslot and smacked into the side of him.

Quick look at my radar, and his blip was hollow (meaning an actual player rather than an NPC) so thought I'd better apologise - turned around and waited for my ship to identify him.

It was my brother.

Up until this point we weren't on each other's friends lists, I just recognised his username.

The chances of that seem to be ludicrously odd, given the size of the galaxy in the game and the number of players. Amazing.


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 Post subject: Re: Elite
PostPosted: Mon Mar 16, 2015 12:04 
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 Post subject: Re: Elite
PostPosted: Mon Mar 16, 2015 12:11 
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And when you told him that story of wild coincidence about why you rammed his ship, did he buy it?

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 Post subject: Re: Elite
PostPosted: Mon Mar 16, 2015 12:35 
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Doesn't it cheat a bit because there's no central server involved, and it's basically a P2P style thing that hooks players up with each other in a slightly artificial way?

I think I saw a post to that effect on Reddit but then again it could have been an LSD flashback from the 60s.


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 Post subject: Re: Elite
PostPosted: Mon Mar 16, 2015 13:43 
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It is P2P, but the only "favoured matching" is with people on your friends list or in groups that you've joined. So in this case, neither of those applied.


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 Post subject: Re: Elite
PostPosted: Mon Mar 16, 2015 14:06 
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Will it not favour people in your geographical location?


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 Post subject: Re: Elite
PostPosted: Mon Mar 16, 2015 14:20 
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Maybe, but if it did it would be on a very large scale (country-wide for a place as small as the UK).

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 Post subject: Re: Elite
PostPosted: Mon Mar 16, 2015 15:56 
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markg wrote:
Will it not favour people in your geographical location?

As Grim... said, it'd be country-wide (or even continent wide, perhaps.)

My brother is in Glasgow anyway, so not particularly local to me.


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 Post subject: Re: Elite
PostPosted: Mon Mar 16, 2015 23:04 
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Can you dig it?

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GazChap wrote:
smacked into the side of him.

Quick look at my radar, and his blip was hollow (meaning an actual player rather than an NPC) so thought I'd better apologise - turned around and waited for my ship to identify him.


Sounds like you need some griefing tips from Mail A.

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 Post subject: Re: Elite
PostPosted: Fri Mar 20, 2015 17:41 
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Attachment:
unnamed.jpg


ZOMG Spoiler! Click here to view!
Back in December 2012 we set an Apple Mac version of Elite: Dangerous as one of our Kickstarter stretch goals. With the help of our backers we hit the target, and we're pleased to announce the new Mac beta will be available on March 31.

Backers with beta access will be able to download a new Mac launcher from the EliteDangerous.com store. We’ll provide details when the build is available, along with a dedicated Mac beta discussion forum and bug reporting page.
We’re still some way from pinning down a minimum spec because just like the PC beta you’ll find the benchmark will change as we move into the final months of development. For now, we recommend the following for the beta test, based on our own development machines:

3.4GHz quad-core Intel Core i5
8GB memory
NVIDIA GeForce GTX 775M with 2GB video memory / AMD Radeon R9 M290X with 2GB video memory
Mac OS 10.10.x (10.10.03 recommended)

Those specifications match a 2015 27-inch iMac. Optimisation and polish will see Elite: Dangerous playable on a variety of machines, and we’re aiming to make it playable by as many players as possible.

We’re also excited to confirm that Mac players will connect to the same galaxy state and gameplay sessions as PC players. We won’t be able to test crossplay during the beta, but there will be an equivalent PC beta available soon for PC players who want to fly alongside Mac pilots in the beta test galaxy.

We’ll have more to report next week.


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 Post subject: Re: Elite
PostPosted: Fri Mar 20, 2015 19:44 
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Those specs, though


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 Post subject: Re: Elite
PostPosted: Fri Apr 10, 2015 15:59 

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I've played the Mac Beta on my work MacBook Pro (which to be fair is a pretty decent spec, but not *that* good: 2.17GHz i7, 8GB RAM, GeForce GT 650M) and it actually does play okay. Not brilliantly and nowhere near as well as it does on my PC at home, but it is definitely playable. Plus Frontier Developments have said that it needs a lot of optimisation, so they're expecting the minimum requirements will get lower and lower.


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 Post subject: Re: Elite
PostPosted: Tue Apr 21, 2015 21:32 
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Hullo, I've drifted back again. I'm currently fairly hooked on City Skylines, which is awesome, but I suddenly remembered in the middle of meticulously crafting a sunken motorway flanked by parks through my central business district that one of the reasons I wanted a new computer was Elite Dangerous.

However, I've begun hearing a lot of naysaying about it, with people saying there isn't actually that much content. And ouch, £40 etc. Now I don't play games that often, probably 8-10 hours a week, so I won't exhaust something. And it might be fun flying alongside you guys. And yay, I do have a flightstick. So, er, is it worth getting? Or are you all sick of it now?

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 Post subject: Re: Elite
PostPosted: Tue Apr 21, 2015 21:41 
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Haven't played it in ages, and haven't seen anything reported about updates that made me interested in going back. There still isn't really much of a game there.


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 Post subject: Re: Elite
PostPosted: Tue Apr 21, 2015 21:57 
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Hmm, that sounds a shame. As I love space based games. Still wavering, but maybe I should go and give Sunless Sea some more love, instead.

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 Post subject: Re: Elite
PostPosted: Tue Apr 21, 2015 22:19 
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Trooper wrote:
Haven't played it in ages, and haven't seen anything reported about updates that made me interested in going back. There still isn't really much of a game there.

:this:

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 Post subject: Re: Elite
PostPosted: Tue Apr 21, 2015 23:03 
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I must have sunk dozens upon dozens of hours into it, and although I was on a break, I have come back again recently. I don't think it's fair to say there isn't much of a game there, it does everything Frontier did (apart from landing on planets) and much more besides, and this time around it actually works. It won't ever tell you what you should be doing, though, so in that sense it is only the game you put into it.

If you ever played Frontier, then all you have to ask yourself is whether you would like to play that again, but with wowsa graphics, great controls and pvp dogfighting (if you like). If not, then it's a lot tougher. It's not designed like a normal game, that's for sure.

My one gripe at the moment is that it is too hard to find good trade routes on your own without "cheating" and using one of the fan-made trading tools available. But with them, or by using something like this (which is what I am doing at the moment), even trading can become a tour of the universe.


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 Post subject: Re: Elite
PostPosted: Thu Apr 23, 2015 11:25 

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I left it for ages, but I've also come back recently and have kinda fallen in love with it again. Lasermink's statement is pretty true - it's not designed like other games. It's very sandboxy. You get a ship and you decide what you want to do with it.

At the point I left, I was getting bored because I was continuously trading rares in my Cobra, and then my Asp - at the time it seemed the only way to make a decent amount of cash. Frontier have started seriously addressing that now and they've rebalanced a lot of the game so that there's more money to be made in other areas. I've since sold the Asp to get a Vulture, which is a heavy fighter, and am now doing more bounty hunting and warzones than trading - it's a lot more fun and I'm probably making money quicker this way too. Right now I'm taking part in the community-goal war in the BV Phoenicis and Kui Hsein systems in Imperial space. It's a lot of fun.

It's shaping up, basically. The upcoming 1.3 update looks like it's going to be quite a big improvement - they're meant to be completely overhauling the currently quite barebones mission system and they're adding a drone system to improve mining, cargo scooping and player-to-player cargo and fuel transfers.


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 Post subject: Re: Elite
PostPosted: Thu Apr 23, 2015 16:53 
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Exploration also pays a lot better now, plus you will get your CMDR name forever stamped on a stellar object (in the map, like) if you're the first to discover it, ie. the first to make it back and sell the scan.


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 Post subject: Re: Elite
PostPosted: Thu Apr 23, 2015 23:53 

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There's actually a few systems between Lave and the Coalsack Nebula that show as being first discovered by me. It's a cool little accolade to have!


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 Post subject: Re: Elite
PostPosted: Fri Apr 24, 2015 8:13 
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Zio wrote:
It's shaping up, basically. The upcoming 1.3 update looks like it's going to be quite a big improvement - they're meant to be completely overhauling the currently quite barebones mission system and they're adding a drone system to improve mining, cargo scooping and player-to-player cargo and fuel transfers.


This is the nub of it for me, by all accounts there might be a 'proper game' worth playing a few more content patches down the line.

Certainly everyone who bought the game from my circle of gamer friends (and there were a few of them) have stopped playing it completely, with the intention of maybe returning in the future.


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 Post subject: Re: Elite
PostPosted: Fri Apr 24, 2015 9:45 
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Well, presumably the impending Xbone launch will prompt them to work on some more structured aspects to it all.


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 Post subject: Re: Elite
PostPosted: Fri Apr 24, 2015 9:58 

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There's a great game worth playing there right now! It's just not designed with a beginning, middle or an end. You start with the crappest playable ship in the game in an independent system a little out of the way of the main action and you decide what you want to do. There's some training missions that are completely separate game itself to help you get the basics, but there's no hand-holding in the main game at all. I think the way it's totally open-ended it what puts so many off - people are used to games that have fully formed plots and paced progression, not games like the Elite series where you just jump in a ship and get on with it.

The problem it's had since launch is that there will naturally come a time when, unless you're truly dedicated, you're going to get a little tired of it, as really the only thing you're truly working to is more money for bigger and better ships. This has been exacerbated by the lacking missions and storyline, and the grind to the really big ships was way too much. Powerful ships were too expensive and money too hard to come by, so by the time you'd got up to something like the Cobra or the Asp, you were stuck with it while you grinded away for an eternity until you could finally afford something else. Most of this has already been addressed by Frontier.

Of course the previous Elite games were exactly the same - you kept playing them until you got bored of playing them. There was no ending or way to "complete" it. But back then people seemed more ready to accept games like that. Less so now.


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 Post subject: Re: Elite
PostPosted: Fri Apr 24, 2015 10:08 
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Zio wrote:
It's just not designed with a beginning, middle or an end. You start with the crappest playable ship in the game in an independent system a little out of the way of the main action and you decide what you want to do.

The beginning, you might say?

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 Post subject: Re: Elite
PostPosted: Thu Apr 30, 2015 1:35 

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..........................................

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