Be Excellent To Each Other

And, you know, party on. Dude.

All times are UTC [ DST ]




Reply to topic  [ 98 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Thu Jul 17, 2014 14:54 
SupaMod
User avatar
Est. 1978

Joined: 27th Mar, 2008
Posts: 69509
Location: Your Mum
So, Star Citizen have promised to make up some alien language(s) if they get $50,000,000 in pre-orders.

They are currently on $48m.

Forty-eight. Million.

There's simply no reason for them to actually release this game - the money just keeps pouring in.

I do love the "commercials" for the spaceships, though:




_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.


Top
 Profile  
 
 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Thu Jul 17, 2014 15:10 
User avatar

Joined: 30th Mar, 2008
Posts: 14150
Location: Shropshire, UK
A fair few people on SomethingAwful's forums are selling their imaginary spaceships for a game that doesn't exist yet for significantly higher sums of money than they paid for it, and then buying into the Elite: Dangerous beta.

Make of that what you will ;)


Top
 Profile  
 
 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Thu Jul 17, 2014 15:37 
SupaMod
User avatar
Est. 1978

Joined: 27th Mar, 2008
Posts: 69509
Location: Your Mum
The game industry is a little broken right now?

_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.


Top
 Profile  
 
 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Thu Jul 17, 2014 15:38 
SupaMod
User avatar
Est. 1978

Joined: 27th Mar, 2008
Posts: 69509
Location: Your Mum
You'll never catch me paying for games that don't exist yet, anyway.

Attachment:
2014-07-17 15.38.04.jpg


Ahem.


You do not have the required permissions to view the files attached to this post.

_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.


Top
 Profile  
 
 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Sat Jan 10, 2015 16:47 
User avatar
ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22270
They have actually started releasing stuff!

Arena Commander mode came online just before christmas, which is described as "Here’s where you’ll get to log your first hours of flight times. With this early release you will be able to get accustomed to your ship’s controls in Free Flight mode, or play the Single-Player version of Arena Commander’s Vanduul Swarm simulator. Multiplayer will follow shortly, as will new game modes."

I've ponied up my £30 for beta access, download copy of the game and access to arena commander and i'm currently downloading the 20gb "patch" to give it a go.


Top
 Profile  
 
 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Sun Jan 11, 2015 14:13 
User avatar
ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22270
Well... this is going to be a total headfuck :D The control scheme is much more "real", in that you have thrusters and rotating your ship doesn't immediately change direction. You basically powerslide around, which is actually very nice and controllable, but it's going to take a while to get good at. It's completely different to Elite, which is much more point and shoot on the default settings and it purposely restricts yaw rate so that space flight is more like atmospheric flight and it's all about rolling and pitching. SC is all about pitch and yaw (as wing commander used to be).
The major problem is that it has yaw on the x axis and roll on the twist (z?) axis, and no way to change that as far as I can see at the moment. Swapping between Elite and this is going to be tricky :) (I know you can turn off flight assist in Elite to get a similar flight style, but it still has a restricted yaw speed, doesn't it?)

It looks great though. Haven't managed to get the Rift working yet, but I haven't really tried that hard.


Top
 Profile  
 
 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Sun Jan 11, 2015 14:31 
User avatar
ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22270
Just did the dogfighting mission against drones that they released.

Holy shit, that was incredibly good fun! Even with not knowing any of the button mappings and my brain exploding due to the yaw and roll being mixed up, it was still a total blast to fly around and shoot the shit out of the Kilrathi Vanduul fighters. It made the Elite combat seem sterile, and for want of a better word, boring.


Top
 Profile  
 
 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Tue Mar 10, 2015 15:24 
SupaMod
User avatar
Est. 1978

Joined: 27th Mar, 2008
Posts: 69509
Location: Your Mum
The new damage model is sweet.


_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.


Top
 Profile  
 
 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Tue Mar 10, 2015 15:42 
User avatar
ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22270
I wonder if they have fixed the controls yet, I shall investigate the latest build


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Thu Mar 12, 2015 18:32 
SupaMod
User avatar
Est. 1978

Joined: 27th Mar, 2008
Posts: 69509
Location: Your Mum
They're expecting the client to be around 100GB.

I. Um.

I.

Bugger.

_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Thu Mar 12, 2015 19:23 
User avatar

Joined: 30th Mar, 2008
Posts: 32619
Minimum system requirements: Skynet.
Recommended system requirements: two Skynets.

(Stolen fron Penny Arcade.)


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Thu Mar 12, 2015 19:34 
User avatar
ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22270
Grim... wrote:
They're expecting the client to be around 100GB.

I. Um.

I.

Bugger.


Yeah I saw that, and there is an expectation that patches could be 20gb in size each time.
Good job i'm moving to a fibre broadband house!


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Aug 21, 2016 15:36 
User avatar

Joined: 31st Mar, 2008
Posts: 1883
The new Gamescom live demo is pretty incredible. Don't know how they think they'll manage to get it out this year, but never mind about that. JUST LOOK AT IT! It has the potential to be the most immersive game ever made.



And it's all multiplayer, so it could be a fantastic Beex game as well.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Aug 21, 2016 17:43 
User avatar
INFINITE POWAH

Joined: 1st Apr, 2008
Posts: 30498
This looks absolutely amazing. But I can't see me going out and buying a gaming PC specifically for it, so it will remain irrelevant. :(

_________________
http://www.thehomeofawesome.com/
Eagles soar, but weasels don't get sucked into jet engines.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Aug 21, 2016 20:02 
User avatar

Joined: 30th Mar, 2008
Posts: 14150
Location: Shropshire, UK
The game will never be released. The current version available to backers is so bad that people can't even walk through their ship without falling through the floor - to think that they could pull something like this off within the next few months is ludicrous.

//edit: Lookup Major Tom on YouTube, his videos should tell you all you need to know about this glorified crowdfunding scam.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Aug 21, 2016 20:42 
User avatar
Hello Hello Hello

Joined: 11th May, 2008
Posts: 13382
I have been watching this entire escapade from a safe distance with a mixture of pie-eyed wonder and begrudging admiration, it really is a construct of incredible nonsense.

Wouldn't spend any money on it of course, I'd rather drop the cash on something more sensible, like snorting coke out of a high-class hooker's ass-crack. I mean, at least you're actually getting something with the coke+hooker combo, even if it is just hooker poo nose.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Aug 21, 2016 21:12 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38462
100gig?

Why? That's insane


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Aug 21, 2016 21:33 
User avatar

Joined: 31st Mar, 2008
Posts: 1883
I haven't spent any money on it either, but if it is actually released and turns out to be a good game I will buy it, why wouldn't I?

I have been as bemused as anyone by the way people have been throwing money at it, but the things shown previously have been released, and I played it myself when it was free one week (or something, I forget the details). And yeah, it was too glitchy to be entertaining and it remains to be seen whether it will all be fixed up and running well. People will have the next alpha in their hands soon enough, so we shall see how that turns out.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Aug 21, 2016 21:52 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55716
Location: California
Not so much feature-creep, more feature-leap, has ruined this project. It sounded so good when the Kickstarter first went up. They have overreached here and most of the features will never be released.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Aug 21, 2016 21:58 
User avatar
Hello Hello Hello

Joined: 11th May, 2008
Posts: 13382
lasermink wrote:
I haven't spent any money on it either, but if it is actually released and turns out to be a good game I will buy it, why wouldn't I?


Sorry yes should have qualified the statement to say that I wouldn't spend any money on it in its current state, but if some sort of actual decent game is ever birthed from this multi-hundred million dollar engorged pig of broken dreams and majestic floppy-cock of promise and wild expectation - I'd be quite happy to take a look.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 3:47 
SupaMod
User avatar
Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49232
At times, Mr Turnip, you have a glorious turn of phrase.

_________________
GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 8:47 
User avatar

Joined: 30th Mar, 2008
Posts: 14150
Location: Shropshire, UK
As people may realise, I really don't like Star Citizen. They're preying on people, and that really gets my hackles up.

Long version:

ZOMG Spoiler! Click here to view!
The thing that truly baffles me about the cult that follows this game, is that this has all been seen before. I don't mean the game itself, I mean Chris Roberts' utter lack of direction and ability to manage a successful project from inception to completion.

The last game he was involved with prior to this one was Freelancer, which was basically sold as something akin to what Star Citizen is being sold as now, just not quite as advanced. The project famously kept running into delays and budgetary constraints, entirely because of Chris Roberts' "vision", which led in the end to his publishers, Microsoft, stepping in and essentially kicking him off the project (just keeping him in an "executive producer" role presumably to avoid some sort of lawsuit) and released a game that wasn't without its flaws, but was passable - it just wasn't quite what people were sold on.

With this game, they originally claimed that $3,000,000 would be enough to make the game that they envisaged during the Kickstarter phase. Then the money kept rolling in, and that all went south. Then the magic number was $65,000,000 needed to do everything. We're at $119,000,000 at the moment (last time I checked anyway) and nearly 5 years later all they have to show is a glorified CryEngine mod, and not a very good one at that. With every update, they add in features designed to make money - they sell ships for frankly ludicrous amounts of money, the ship they announced at GamesCom is for sale for a cool $250 - and that's one of the cheap ones, people have spent thousands of dollars on what are basically just JPEGs until they put them in the game.

The last update added clothing stores where you can kit your avatar out with clothes, in a similar vein to GTA4/5, but done somehow worse, and with a clear focus on paying real money to get clothes. This in a game where you currently can't walk around your ship without falling through the floor, or can glitch out through 90% of the walls that are supposed to contain you within the space station. Oh, and where if you go into hyperspace at a certain place, you get water splash effects on your screen, because CryEngine has a water layer on every map that they've just hidden and not bothered to work out how to disable properly*

Without a publisher to rein him in, Chris Roberts just keeps blathering away, waving his hands around and adding a huge amount of technical debt on to the development team in every interview. Almost every question asked about the game and what people can do it is met with a "yes" - "Can we go to the toilet on our spaceships?", "Yes."

And when you listen to interviews with him and the team, it's all about what they "hope to do", and "would like to have" in the game - there's basically no content in there after 5 years. Compare Chris Roberts' mushmouth with David Braben's interviews at GamesCom this year, and they're a world apart. One shows someone who doesn't really have a clue what's going on, the other one shows someone who clearly loves what they do (and yes, I'm a bit of a Braben fanboi :P)

* They apparently spent months trying to work out why their ship handling was off in certain parts of their "world" - they'd be flying along and would just suddenly change course and slow down. Eventually someone realised that the water layer was still there, so the ships were literally flying into what the physics engine considered to be water and reacting accordingly.


TL;DR: This is a gigantic scam, with more focus on raising money than actually making a game. Avoid.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 9:16 
User avatar

Joined: 30th Mar, 2008
Posts: 32619
I agree with Gaz. Star Citizen is shady as shit.


Top
 Profile  
 
 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 9:22 
User avatar

Joined: 30th Mar, 2008
Posts: 32619
Grim... wrote:
So, Star Citizen have promised to make up some alien language(s) if they get $50,000,000 in pre-orders.

They are currently on $48m.

Forty-eight. Million.
Consider this post, which was made in July 2014. The initial Kickstarter was October 2012, so it was already almost two years in when Grim... posted. That was two years ago; since then, it's raised a further $71m and changed its terms of service to remove a clause that granted refunds if the game was more than eighteen months late.

Grim... wrote:
There's simply no reason for them to actually release this game - the money just keeps pouring in.
Prescient.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 9:40 
Excellent Member

Joined: 5th Dec, 2010
Posts: 3353
https://robertsspaceindustries.com/pled ... st-Digital

$18,000 for a set of ships and other stuff!

The blurb for this starts off with "Need to have it all?"

Then half way down tells you that $18,000 is not enough for a Javelin Destroyer ship to be included, but don't worry once you have shelled the money out for this pack then the ability to spend more on a Javelin Destroyer will be unlocked!


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 9:54 
User avatar
Unpossible!

Joined: 27th Jun, 2008
Posts: 38462
EIGHTEEN FUCKING THOUSAND DOLLARS?

Of real actual folding real-world money?

And people are actually falling for this shit?


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 10:34 
User avatar
Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
If you can find someone who bought it for $18000, then yes, people are actually falling for that shit.

Otherwise, probably not.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 11:34 
Excellent Member

Joined: 5th Dec, 2010
Posts: 3353
On the original Kick Starter page one person did buy a $10,000 donation package.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 11:37 
User avatar

Joined: 30th Mar, 2008
Posts: 14150
Location: Shropshire, UK
Mr Dave wrote:
If you can find someone who bought it for $18000, then yes, people are actually falling for that shit.

Otherwise, probably not.

There are people on their forums that are in for over $30,000 - and are proud of it.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 11:40 
User avatar
Master of dodgy spelling....

Joined: 25th Sep, 2008
Posts: 22544
Location: shropshire, uk
I am sorry, I thought you said $30,000 for a game?

_________________
MetalAngel wrote:
Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 11:48 
User avatar
Ticket to Ride World Champion

Joined: 18th Apr, 2008
Posts: 11843
No, 30k gets you some ship models, there is no game.

_________________
No, it was a giant robot castle!


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 11:49 
User avatar

Joined: 30th Mar, 2008
Posts: 14150
Location: Shropshire, UK
Bobbyaro wrote:
No, 30k gets you some ship JPEGs, there is no game.

FeEx.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 11:57 
User avatar
Master of dodgy spelling....

Joined: 25th Sep, 2008
Posts: 22544
Location: shropshire, uk
Wow....

_________________
MetalAngel wrote:
Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 12:57 
User avatar
Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
GazChap wrote:
Mr Dave wrote:
If you can find someone who bought it for $18000, then yes, people are actually falling for that shit.

Otherwise, probably not.

There are people on their forums that are in for over $30,000 - and are proud of it.

Any evidence that they actually have? It's easy to pretend you have excess money.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 13:24 
User avatar

Joined: 30th Mar, 2008
Posts: 14150
Location: Shropshire, UK
No evidence that doesn't come from CIG/RSI, which immediately makes me dubious.

Still, assuming the funding tracker is true, the money is coming from somewhere.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 13:27 
User avatar
Gogmagog

Joined: 30th Mar, 2008
Posts: 48647
Location: Cheshire
GazChap wrote:
No evidence that doesn't come from CIG/RSI, which immediately makes me dubious.

Still, assuming the funding tracker is true, the money is coming from somewhere.


If you trust the funding trackers. It's like the gpu monitoring apps people use that under report on the 3 weeks leading up to the launch of a new card so their 63fps goes down to 59.....

_________________
Mr Chris wrote:
MaliA isn't just the best thing on the internet - he's the best thing ever.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 14:26 
Excellent Member

Joined: 5th Dec, 2010
Posts: 3353
The Game footage they showed looked really good. So not sure I understand why people say the game at present is so shit??


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 14:29 
User avatar

Joined: 30th Mar, 2008
Posts: 16559
I guess that the developers can make even a bug-riddled mess of a game look ok by knowing how to avoid all the bugs. But as someone pretty ingorant of the whole thing I agree it looked stunning in that demo.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 14:30 
User avatar

Joined: 30th Mar, 2008
Posts: 32619
asfish wrote:
The Game footage they showed looked really good. So not sure I understand why people say the game at present is so shit??

It's a mystery.
GazChap wrote:
This in a game where you currently can't walk around your ship without falling through the floor, or can glitch out through 90% of the walls that are supposed to contain you within the space station. Oh, and where if you go into hyperspace at a certain place, you get water splash effects on your screen, because CryEngine has a water layer on every map that they've just hidden and not bothered to work out how to disable properly
I guess we'll never really know.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 14:42 
User avatar

Joined: 30th Mar, 2008
Posts: 14150
Location: Shropshire, UK
asfish wrote:
The Game footage they showed looked really good. So not sure I understand why people say the game at present is so shit??

See also: Aliens - Colonial Marines.

See: https://www.youtube.com/watch?v=pb9p_xzaNjU

Also, at GamesCom (where they announced this cool video) they had a booth setup that had 6 monitors that were used by their Twitch streamers to stream the game to the world at large. They were streaming Alpha version 2.4, because Alpha version 2.5 is reportedly a massive step backwards from the "quality" (and I use that term loosely) in 2.4.

Their entire booth at GamesCom was basically fenced off from the public so that Joe Public couldn't see how bad the game was in it's current state. Even on the Twitch streams they kept having to turn them off while they reset the game and reinstalled it and stuff.

If they had a game that was any good, why wouldn't they be streaming THAT version?

It's an absolute fucking shambles and I'm amazed that they've raised nearly $120,000,000 off this shit.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 15:16 
Excellent Member

Joined: 5th Dec, 2010
Posts: 3353
Hope that they do end up releasing something that looks like their "promotion footage"

Looking at this and you wonder if $120 million is enough?


https://en.wikipedia.org/wiki/List_of_m ... to_develop


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 15:25 
SupaMod
User avatar
Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49232
If you're a small studio crowdfunding a game, then yes, raising enough money to come in the top 10 most expensive games of all time is absolutely bloody enough.

_________________
GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 15:26 
SupaMod
User avatar
Est. 1978

Joined: 27th Mar, 2008
Posts: 69509
Location: Your Mum
I thought it was quite good fun when I tried it. Although I didn't fall through my ship.

_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 15:40 
User avatar
Prince of Fops

Joined: 14th May, 2009
Posts: 4299
Cras wrote:
If you're a small studio crowdfunding a game, then yes, raising enough money to come in the top 10 most expensive games of all time is absolutely bloody enough.


What's more, in terms of pure development cost, it's currently 4th most expensive. And development hasn't finished yet.

Christ knows what was happening with The Old Republic. Holding their stand-ups on Endor or something.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 16:37 
User avatar

Joined: 30th Mar, 2008
Posts: 14150
Location: Shropshire, UK
Cras wrote:
If you're a small studio crowdfunding a game, then yes, raising enough money to come in the top 10 most expensive games of all time is absolutely bloody enough.

The irony is, they're not a small studio any more - they have over 400 employees by most accounts, spread across four offices across the globe.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 16:40 
SupaMod
User avatar
Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49232
I'm not surprised - they've got 120 million bucks to burn ;)

_________________
GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Mon Aug 22, 2016 18:15 
User avatar

Joined: 31st Mar, 2008
Posts: 1883
So apparently the website I visited (which was probably Eurogamer, but I don't remember) was confused when it stated that the game was due for release at the end of this year. It is the Alpha 3 (which was what was demoed) that is due for release at that point according to RPS, which makes a lot more sense.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Nov 18, 2018 12:57 
SupaMod
User avatar
Est. 1978

Joined: 27th Mar, 2008
Posts: 69509
Location: Your Mum
It's just broken the $200m barrier.

_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Nov 18, 2018 13:52 
User avatar
ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22270
Money well spent...


Top
 Profile  
 
 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sun Nov 18, 2018 14:03 
User avatar
ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22270
Looking back, last time I tried this was about 3 years ago... I'll download it again and see what's up!

edit : thinking about it, I also have a free copy of destiny 2 to play too, I guess I know what my sunday is going to be. I was almost bored enough to buy a PSVR, but that can wait now...


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 98 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: Malc, MaliA and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search within this thread:
You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
Want to help out with the hosting / advertising costs? That's very nice of you.
Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC.

Powered by a very Grim... version of phpBB © 2000, 2002, 2005, 2007 phpBB Group.